# Fallout 76 changelog > Bethesda Game Studios welcome you to Fallout 76. - Vendor: Bethesda Game Studios - Category: Games - Official site: https://fallout.bethesda.net/en/ - Tracked by: What's New (https://whatsnew.fyi/product/fallout-76) - Harvested from: Steam (app 1151340) - Entries below: 14 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Fallout 76 Update Notes - July 21, 2026 - Date: 2026-07-21 - Original notes: https://store.steampowered.com/news/app/1151340/view/680756051157452321 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-680756051157452321 - **fixed** — Fixed an issue causing Head Hunts to fail despite killing the target - **fixed** — The Foreman and Corporal Jane in Head Hunts now have correct boss tier loot - **fixed** — Fixed spawn issues with the Power Armor enemies in Dangerous Pastimes - **changed** — The Rusted Hogsplitter is now called the Poisoned Hogsplitter in Meat Week - **fixed** — Moo-Moo Curd now appears correctly when placed in a display case - **fixed** — Fixed an issue where completing Powering Up activity for Monongah resulted in the incorrect amount of XP - **changed** — Greatly reduced the health of the Mirelurk Queen that spawns during the Heart of the Swamp event - **fixed** — Fixed a visual issue on female characters in first person with the Leather Left Arm - **changed** — Updated the Daring Underarmor to allow different lining mods - **fixed** — Fixed an issue where Responder Civil Engineer armor required Secret Service Underarmor Mod plans instead of the intended Civil Engineer Underarmor - **fixed** — Fixed a bug where some weather station effects caused players to grunt as if taking damage - **changed** — Rainbow Weather Machine is now more scientifically accurate with the 2nd rainbow's coloring order - **fixed** — Fixed an issue where Dog C.A.M.P. Pets could jitter while resting in their doghouse - **fixed** — Fixed naming of the Cyprus Cat Bed - **fixed** — Fixed naming of the Glowing Doghouse - **fixed** — Fixed naming of the Glowing Radhog Bed - **changed** — The Nuka-Stool can now be found in the Furniture > Seating category of the Workshop - **fixed** — Framed Blue Tarp Roof can now be built correctly - **fixed** — Backpack Flairs are now properly aligned when a Backpack is put on display Hey Everyone, Today's update notes provides a status update on the native XBOX Series and PlayStation 5 update and includes notes for various bug fixes and improvements to Appalachia. --- ##### **Activities and Public Events** - Head Hunts: Fixed an issue causing Head Hunts to fail despite killing the target. - Head Hunts: The Foreman and Corporal Jane now have correct boss tier loot. - Dangerous Pastimes: Fixed spawn issues with the Power Armor enemies. - Meat Week: The Rusted Hogsplitter is now called the Poisoned Hogsplitter. - Meat Week: Moo-Moo Curd now appears correctly when placed in a display case. - Fixed an issue where completing "Powering Up" activity for Monongah resulted in the incorrect amount of XP. - Greatly reduced the health of the Mirelurk Queen that spawns during the Heart of the Swamp event. ##### **Armor (and Clothing)** - Fixed a visual issue that could be seen on female characters in first person with the Leather Left Arm. - Updated the Daring Underarmor to allow different lining mods. - Fixed an issue where Responder Civil Engineer armor required Secret Service Underarmor Mod plans instead of the intended Civil Engineer Underarmor. ##### **C.A.M.P., Workshop, and Shelters** - Fixed a bug where some weather station effects caused players to grunt as if taking damage. - Rainbow Weather Machine is now more scientifically accurate with the 2nd rainbow's coloring order. - Fixed an issue where Dog C.A.M.P. Pets could jitter while resting in their doghouse. - Fixed naming of the Cyprus Cat Bed. - Fixed naming of the Glowing Doghouse. - Fixed naming of the Glowing Radhog Bed. - The Nuka-Stool can now be found in the Furniture > Seating category of the Workshop. - Framed Blue Tarp Roof can now be built correctly. - Backpack Flairs are now properly aligned when a Backpack is put on display. - Fixed animation issues with the Camden Park Claw Machine. - An error message will be shown when trying to repair an item in a Workshop without the sufficient components needed to repair it. - Fixed inconsistent lighting seen between the Ghoul Vault Boy Lamp and Ghoul Vault Girl Lamp. - Wise Mothman Throne now has a build limit of 20. - Added a description to the Teal sink that indicates it produces water and cannot be built in a shelter. ##### **Challenges** - Fixed an issue where the "Harvest a Prickeye" challenge was shown as "Harvest a Slipper Cactus". - Fixed a typo in the "Epic - Complete an Event or Activity in the Toxic Valley Region" Challenge. - Addressed an issue where the "Scrap Headwear" Challenge did not function properly. ##### **Gameplay** - Cannery Recipes are now blocked from the benefits of Super Duper. - The Canned versions of Tato Salad, Brain Bombs, Broiled Scorchbeast Brain, Blight Soup, Deathclaw Wellington & Smoked Mirelurk Fillets are now consistent with previous recipes, requiring a Can and the cooked food. - Fixed an issue that prevented players from using V.A.T.S.to punch enemies. - Player Ghouls with health damage will no longer load in as having an active Glow meter. - All Fasnacht Bosses are now a 3* Legendary with increased health. ##### **Infestations** - Scrap Kits should now drop with the Atomic Shop symbol. - Fixed an issue where the map location was not properly displaying for Fort Defiance. - Protectrons will now attack if unarmed. - Super Mutant Floaters Now Explode Correctly On Death. - Enemies will no longer immediately detect a player arriving via Fast Travel. - Melee enemies will now properly attack if spawned unarmed. - Corrected a typo in Lieutenant Gutsy's name. - Fixed an audio bug that could occur when fast traveling between Infestation locations. - Tracked challenges no longer continue to appear after being completed. - Super Mutant Boss face's color now matches with the rest of his body. - Increased amount of ammo dropped by enemies. - Decreased chance of legendary items from non-boss enemies. - Bosses have been rebalanced _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/680756051157452321]_ ### Fallout 76: Infestations Release Notes - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/1151340/view/707773210124355906 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-707773210124355906 - **added** — Infestations, a new endgame content type where challenging enemy factions take over locations and can be cleared for 4-Star Legendary rewards - **added** — New seasonal fish available in Summer, Fall, Winter, and Spring that follow equinox changes and can be crafted into seasonal food recipes - **added** — Deathclaw C.A.M.P. Pet available through the Deathclaw Bundle and Deathclaw Pet Deluxe Edition - **added** — Season 25: Appalachia Under Siege with new seasonal challenges and rewards - **added** — New 4-Star exclusive mods obtainable only through clearing Infestations, including Vector armor mod and Tarnished weapon mod - **added** — Energy damage added to the Gamma Gun in addition to existing Radiation damage - **changed** — Retribution perk now works with Defender's mod - **changed** — Updated Gutter weapon with new Legendary Mods including Inertial, Ghost's effects, and Implicit Poison Damage - **changed** — Updated V63-HELGA weapon with new Penetrates targets Legendary Mod - **changed** — Light Machine Gun "Standard Muzzle" mod renamed to "No Muzzle" - **changed** — Added and updated mods for Light Machine Guns - **fixed** — Addressed an issue where Scattershot could provide more limb damage than expected - **fixed** — Addressed an issue where Tormentor could provide more damage than expected Vault Dwellers! This is a call to action. Appalachia is under threat and she needs your help. Enemy factions are popping up in locations across the region, evicting former residents and fortifying their locations. Are you brave enough to venture around and protect the Wasteland? ##### **Update Highlights** - **Infestations** – Find and clear out Infestations of challenging enemies for 4-Star Rewards. - **New Seasonal Fish** – Summer, Fall, Winter, and Spring. Follow the equinox changes for a chance of catching these new fish. - **Deathclaw C.A.M.P. Pet** - Dangerously Adorable and available through the new Deathclaw Bundle on Xbox, PlayStation, and Steam stores. - **Season 25: Appalachia Under Siege** – Protect Appalachia while earning new Seasonal rewards along the way! --- ##### **Infestation Overview** Infestations are a new form of content that serves as an additional source of 4-Star Legendary items for those brave enough to hunt down and clear out these challenging pockets of enemies. Meant for experienced Appalachian Dwellers, Infestations must be discovered as you’re exploring the world. Looking at your Paper Map will show the general area that one can be found, but it will be up to you to find its exact location. If you want to hunt for Infestations, we recommend you create or join an Exploration Public Team because on an active server full of hunters, you might find them difficult to find. Being on a team will increase your chances by giving you the opportunity to Fast Travel directly to a teammate who has found one. **Locations** Infestations can appear across the Toxic Valley, Forest, Ash Heap, Savage Divide, Mire, and Cranberry Bog regions. Multiple Infestations can be active across Appalachia at any given time, but if nobody comes to clear them out, the faction infesting the area will leave and head off to another area. **Enemies** When an infestation takes over a location, the enemies that usually ruled that area are pushed out and overtaken by a new faction. At launch, the Blood Eagles, Cultists, Communists, Mole Miners, Scorched, Super Mutants, and Robots all have the chance of being the new ruling faction in the area. These new enemies will hit harder and be tougher to take down. There will also be accompanied by an elite-level boss. Each Infestation boss will have their own unique weapon and be afflicted by a random Mutation to alter the fight even further. If you’re heading out to find an Infestation, make sure you’re well geared and ready for a fight. More factions may also find their way into infesting Appalachia in the future. **Rewards** When clearing an Infestation, you should expect to get standard loot and a chance of a 3-Star Legendary weapon or armor from the lower-tier faction enemies. Defeating the boss leading the infestation is where the bigger rewards come into play. Beating the Infestation boss will earn you a guaranteed 4-Star Legendary weapon or armor piece. This update also introduces new 4-Star mods that can only be obtained through clearing Infestations. Here’s a sneak peek at two of the exclusive Infestation 4-Star Mods: - Vector (Armor Mod): Increase accuracy in V.A.T.S. from a very long distance by 10% (up to 50%) - Tarnished (Weapon Mod): The lower the equipped item condition, the greater the weapon damage (up to 120%). **Infestation Frenzy** To celebrate the launch of today’s update, Infestations will appear at a faster than standard rate for the first two weeks. After which, the rate at which Infestations appear will be returned to their intended values. Don’t get swept up in the frenzy! ##### **Season 25 – Appalachia Under Siege** A new season is upon us! Complete challenges and earn rewards as you create your dream post-nuclear homestead in Season 25: Appalachia Under Siege! ##### **Deathclaw C.A.M.P. Pet** Prepare to welcome a new friend into your C.A.M.P. Our next C.A.M.P. Pet will be a Deathclaw. One of the most dangerous and scariest creatures in _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/707773210124355906]_ ### Fallout 76 Update Notes – April 21, 2026 - Date: 2026-04-21 - Original notes: https://store.steampowered.com/news/app/1151340/view/623327006824596247 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-623327006824596247 - **added** — Added sound effects to the Raven Perch - **added** — Added sound effects to the Caged Owl - **changed** — Increased chances of legendary enemies spawning in Distinguished Guests - **changed** — Adjusted the amount of legendary enemies in Feed the People to follow similar amounts of other events - **changed** — Reduced the amount of condition damage taken for all player armor so armor lasts longer before breaking - **changed** — Reduced the amount of screen space occupied by the Lady Liberty Prime Power Armor when certain Heavy Weapons are equipped - **changed** — Reduced condition damage dealt to armor and Power Armor when the player deals self-damage - **changed** — Changed the name of Abraxodyne Overalls to Abraxodyne Coveralls - **changed** — Updated the names Vault Tec Bed 1 and Vault Tec Bed 2 to Simple Bed and Simple Made Bed - **changed** — Improved the animation of fish inside the Fish Tank C.A.M.P. display - **changed** — Vault Suit Underarmor Style plan is now worth 200 Gold Bullion - **fixed** — Fixed Tracked Quest Objective and Event timers so they now count down correctly - **fixed** — Fixed an issue with activity Battle Bots where the activity remains active if players never engage with it - **fixed** — Fixed an issue that could cause Grunt Hunts to fail to start for some players - **fixed** — Legion Legate Helmet no longer clips into the neck of the player - **fixed** — Liberty Prime pieces no longer display in the inspect menu while the Patriot Prime PA Skin is applied - **fixed** — The Deathclaw Skin Outfit no longer counts as Mothman Cultist disguise - **fixed** — NCR Trooper Outfit no longer increases the weight of the player when wearing underarmor - **fixed** — NCR Trooper Outfit shoulder pads on male characters no longer clip - **fixed** — Nuka-Cola Collectors Power Armor no longer has a dark void when equipped Check out our latest update that brings improvements to Appalachia! ##### **Update Version 1.7.24.12 & Sizes** Check the download sizes below for today’s update. - **PC (Steam)**: 8.3 GB --- ##### **Activities and Public Events** - Increased chances of legendary enemies spawning in Distinguished Guests. - Tracked Quest Objective/Event timers should now count down correctly. - Fixed an issue with activity Battle Bots where the activity will remain active if players never engage with it. - **Colossal Problem**: The Casual Underarmor Style can now be earned upon event completion. - **Grunt Hunts**: Fixed an issue that could cause Grunt Hunts to fail to start for some players. - **Powering Up**: Doors locked by terminals at the Power Plants have been unlocked. - **Feed the People**: The amount of legendary enemies in “Feed the People” have been adjusted to follow similar amounts of other events. ##### **Armor (and Clothing)** - Legion Legate Helmet no longer clips into the neck of the player. - Liberty Prime pieces no longer display in the inspect menu while the Patriot Prime PA Skin is applied. - Changed the name of Abraxodyne Overalls to Abraxodyne Coveralls. - The Deathclaw Skin Outfit no longer counts as Mothman Cultist disguise. - NCR Trooper Outfit no longer increases the weight of the player when wearing underarmor. - NCR Trooper Outfit shoulder pads on male characters no longer clip. - Nuka-Cola Collectors Power Armor no longer has a dark void when equipped. - Vault Suit Underarmor Style plan is now worth 200 Gold Bullion. - Reduced amount of screen space occupied by the Lady Liberty Prime Power Armor when certain Heavy Weapons are equipped. - Addressed an issue with the Rust Raider Light/Medium/Heavy outfits where they weighed more than intended. - Fixed an issue where the Lady Liberty Prime Paint had an unintended opening. - Reduced the condition damage dealt to armor (and Power Armor) when the player deals self-damage (same reduction as for health damage). - Addressed issues where armor condition would degrade based on health damage taken rather than the health damage the armor piece prevented. - This improves cases where armor penetration effects or enemies simply dealing high damage relative to armor resistances (where armor isn't helping as much to mitigate that damage) would result in unexpectedly high armor condition damage. - Conversely, cases where player armor is mitigating more of the incoming damage will mean more of that incoming damage is converted to armor condition damage. This effectively means that the majority of the condition damage dealt to armor now occurs when the armor is actually mitigating incoming damage. - Fixed a case where percentage reductions to damage could apply to Power Armor condition damage. - Fixed a case where armor condition damage from multi-projectile attacks (shotguns, etc.) were handled differently between power armor and regular armor. - Addressed some cases where certain armor sets would take condition damage unexpectedly fast relative to other armor (especially Wood armor). - Fixed a case where increasing player max health wasn't resulting in proportionally hardier limbs. - **Dev Note**: This is player-only - NPCs already had the intended behavior. Also, this is unrelated to armor condition damage. - Reduced the amount of condition damage taken for all player armor (armor should generally last much longer before breaking). ##### **Audio** - Added sound effects to the Raven Perch. - Added sound effects to the Caged Owl. ##### **C.A.M.P., Workshop, and Shelters** - Fixed an issue where players were questioning who possessed the Raider Punk's Radio... (added “’s” to the name in the build menu). - Collectron terminals now work properly in public workshops. - Fix an issue preventing players from building allies or pets in their C.A.M.P. - Fixed an issue with the destroyed state of the Diner Letters. - Jack-O'-Lantern Backpack Flair: Fixed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/623327006824596247]_ ### Fallout 76 Update Notes – March 17, 2026 - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/1151340/view/541133047968301905 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-541133047968301905 **Server Status: Servers are Back Up** **Down for Maintenance, 10 AM EST.** Today we’re releasing an update to address some of the emergent topics brought up by the community after the release of The Backwoods update. --- ##### **Gameplay** - Fixed an issue where the Chainsaw Flamer would hit its target too fast resulting in more damage than intended being delt. - Fixed an issue where reflected damage could kill the Scorchbeast Queen in one hit. ##### **Pip-Boy** - Fixed an issue that prevented players from using shortcuts to increase the quantity of items they want to drop. - Fixed an issue that prevented players from closing the Pip-Boy with the expected “B” key bind. - Fixed an issue that prevented the scrolling feature from going back to the top of the list after reaching the bottom. - Fixed an issue that caused the inventory sorting feature to revert to default after exiting the Pip-Boy. - Fixed an issue where deployed Power Armor could be put into the stash by using the “New” Pip-Boy tab. - Fixed an issue where item stats were missing from the “Item” tab. ##### **UI** - Changed the Open Season Menu key bind on PC from “CTRL” to “Y”. - Adjusted the naming of several mutation effects that were confusingly worded. ##### **Miscellaneous** - Fixed an issue that caused Emotes, Loot Bags, and Survival Tents to be unequipped whenever the game is launched. - Players will no longer receive frequent “Waiting for response from server” messages when there are no server issues. - Fixed an issue which prevented players from extracting DNA from the Scorchbeast Queen during the “Heart of the Enemy” daily mission. - Fixed instances where the game could crash while scrapping legendary items or while in a Workbench. - Fixed an issue where replica Pip-Boy's did not show when placed in the Pip-Boy Display. ### Fallout 76: The Backwoods Release Notes - Date: 2026-03-03 - Original notes: https://store.steampowered.com/news/app/1151340/view/536628183572677510 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-536628183572677510 **thump, thump, thump** Bigfoot is coming! Put on your Power Armor and grab your favorite weapon. We have a 4-Star Legendary Creature to take down! The Backwoods update arrives today, and it brings more rewards to all Vault Dwellers across the wasteland. Enjoy some great quality-of-life improvements to Public Events and Activities (formerly known as events), your Pip-Boy, and your Armor! Read on below for the latest on today’s changes. ##### **Update Highlights** - **Bigfoot Has Arrived** – The legendary Bigfoot has appeared and will be invading your Public Events. This 4-Star Legendary creature has a chance to drop a new, exclusive 4-Star mod, Thrillseeker. - **Uninvited Guests** – Bigfoot isn’t alone with its desire to ruin your fun. Other special creatures such as a more challenging Deathclaw Matriarch, Wendigo Colossus, and more have the chance to show up and crash your party. - **Activities and Public Event Balancing** – Many Activities (formerly “Events”) and Public Events have received updates to improve their rewards and event flow to keep you playing and not waiting around. - **Pip-Boy Improvements** – Your Pip-Boy is now faster, smoother, and has some new menus to help you get to what you’re looking for faster than before. - **Armor Balancing** – Reduced armor weight (in and out of stash) and more resistances baked into the armor itself to give you more choices on how you protect yourself. - **Vanity Lights** - New Photo Mode feature. Take photos during the night or in dark interiors without worrying about how to make your character shine! - **Season 24: Rip Daring and the Cryptids From Beyond The Cosmos** – Rip Daring sets off on another adventure this time facing off against extraterrestrial creatures! We hope you’re ready for another Rip Daring adventure! --- ##### **Update Version 1.7.23.30 & Sizes** - PC (Steam): 3.9 GB --- ##### **The Arrival of Bigfoot** Bigfoot has emerged from hiding in the Appalachian wasteland! Armed with a giant tree branch to slap you around and bloodsucking ticks to throw, Bigfoot has a chance to appear at the end of a select group of Public Events. Which ones? You’ll have to figure that out because taking this creature down gives you a chance at earning a 4-Star Legendary Item with the new 4-Star mod, “Thrillseeker” on it. To celebrate its arrival, we’re holding a little event for this larger-than-life creature. We’re calling it “Bigfoot’s Bash”! During the first full week of the update, Bigfoot and the Public Events that spawn it will have an extremely high chance of appearing. After which, it’ll return to being its normal camera-shy self. We hope you’re ready to take on this legendary cryptid! Do note, if it takes you too long to bring this creature down it will return to the wild! So, act fast when you see it appear. ##### **Uninvited Guests** Bigfoot isn’t the only surprise that could be waiting for you at the end of a Public Event. The Wendigo Colossus or a Deathclaw Matriarch can appear at the end of events like “Guided Meditation” and “Distinguished Guests”. They are not the only two that can crash your party though. Make sure to participate in all the Public Events to see who else will show up to give you more rewards. ##### **Season 24 – Rip Daring and the Cryptids From Beyond the Cosmos** Rip Daring is back for another adventure and this time he’s hunting extraterrestrial creatures. Earn new seasonal rewards such a Pip-Boy display, Bigfoot Stien Display, and an Alien Weather Machine!? ##### **Events** **Events have been renamed to Activities** We have rebranded the variety of smaller “Event” quests as “Activities” to better represent what we felt they truly are. A quick activity to complete with a couple of friends or on your own. Public Events will retain their name. - Activities will now be shown within the "Featured Activity" list when opening the map alongside Daily Ops and Public Events, making them much easier to find and join. - Public Eve _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/536628183572677510]_ ### Fallout 76 Update Notes – February 9, 2026 - Date: 2026-02-09 - Original notes: https://store.steampowered.com/news/app/1151340/view/541129880857740359 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-541129880857740359 Today’s update focuses on a few priority issues that directly impacted your gameplay experience. The team is continuing to investigate fixes for many of the other topics that have been brought up since the release of the update in late January. Armor resistances, Bows (damage and repair), feeling like you're receiving more damage than normal in Burning Springs region, just to name a few. As always, thank you all for your reports! ##### **Update Notes** - Fixed an issue with a C.A.M.P. Module skin that caused the Build Menu to appear empty. - Fixed instances of the “New” category of the Pip-Boy acting erratically. - Fixed an issue which caused Grunt and Head Hunt enemies to be 1-Star. - Fixed an issue which caused C.A.M.P. items purchased with Gold Bullion to not appear in the Build Menu. - Fixed an issue with the Cryo status effect which caused the damage to not apply to enemies. - Fixed an issue where it was possible to obtain a 100% evasion chance with the Reflex Legendary Mod. ### Fallout 76 Update Notes – January 20, 2026 - Date: 2026-01-20 - Original notes: https://store.steampowered.com/news/app/1151340/view/113286115625012703 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-113286115625012703 **Maintenance Status Update**: 10:30 AM - Servers are down for maintenance. Our latest update has arrived and brings a bunch of improvements and fixes to your experience in Appalachia and Burning Springs! --- ##### **Armor (and Clothing)** - Adrenal and Lucid Armor mods should now have their dynamic names appear on Armors that have the Legendary Effect. - Fixed an issue where the Cutthroat Helmet had different color schemes between Pip-Boy preview and when worn on a character. - Additional headwear and eyeglasses can now be worn with the Ulysses Mask. - The Deathclaw Tamer Hat will no longer remove a player's facial hair. - Fixed an issue which caused the gloves on the male variant of the "Rust Raider Light Outfit" to clip in first person with some weapons. - Fixed an issue which caused the gloves on the female variant of the "Rust Raider Medium Outfit" to clip in first person with some weapons. ##### **C.A.M.P.** - Wall Mounted Oven description now contains "Collects Meat over time". - Pumpkin Pie description now contains "Collects Slices of Pumpkin Pie over time". - Fixed an issue that could cause the visual effects to disappear from the Hunting Lodge Fireplace. - Industrial Fusion Core Recharger no longer emits sound effects when unpowered. - Fixed an issue with the Winter Retreat Prefab did not properly display windows from the inside. - Addressed missing collision in the Dino Bite Gift Shop. - Fixed a mismatch between icon and actual appearance of the Red Shingle Wallpaper. - Increased size of the icon of the Medicine Cabinet Stash Box. - Reduced the brightness of the icons for the Farmers Market Letters Set. - Fixed inconsistent footstep sound effects in the Wrangler Casino Shelter. - Fixed an issue which caused the Ohio River Docks to incorrectly state they had to be placed on foundations. - The Abraxodyne Truck now costs the correct amount of materials to craft. - The Car Grill lights now point where you'd expect them to. - Fixed the health values of the Bounty Board C.A.M.P. item to match similar C.A.M.P. item values. - Fixed an issue which blocked camp Allies from being able to correctly path around the "Radscorpion Agitator". - The Babydoll Head Bobber now bobs as a bobber should. - Fixed an issue which caused the text to appear backwards for the "A Fresh Delight!" and "Build Mass with Sass" posters. - The back of the 'Build Mass with Sass Poster' poster no longer mirrors the front. - The word 'Frame' Removed from title "Blood X Rust" photo frame. ##### **Challenges** - Fixed an issue where the Super Duper Mart Cooler didn't unlock for players after collecting Abraxo Intel Briefcases. - Burning Springs "Discover Location" challenges should now trigger when players enter the required area(s). - Challenges that are being tracked and have been rerolled will now properly display the expiration timer. - Deploying a C.A.M.P. near Checkpoint Ridge will now correctly complete the challenge to "Deploy a C.A.M.P. in Burning Springs". ##### **Events** - **Gearin' Up**: The Beastmaster now correctly comments based on if you have completed the event before. ##### **Localization** - All of Windy's dialogue has been localized in most supported languages. Please see our known issues below for more information. - The Ghoul's opening lines have all been localized in most supported languages. Please see our known issues below for more information. - Loan Shark's VO is now properly localized in Italian. - Pop's VO should now properly localized in Japanese. - Multiple Legendary Mods are now correctly translated in Japanese. - Fixed an issue which caused "Show map region name markers" to appear as debug text in non-English languages. - Fixed an issue where Outfits were not properly translated in German. ##### **Gameplay** - If the player is disconnected as part of their first Grunt Hunt, the hunt will now properly reload rather than being stuck without a target. - Silas and Eugene no longer _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/113286115625012703]_ ### Burning Springs Update - December 11, 2025 - Date: 2025-12-11 - Original notes: https://store.steampowered.com/news/app/1151340/view/571524191533138006 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-571524191533138006 Today the team released a small update to address some of the larger discussion topics that have appeared after Burning Springs release. - Fixed an issue which could cause some pets to not spawn correctly once their C.A.M.P. item was built. - Fixed an issue blocking players from placing the Plastiform Vault Girl Elf decoration in their CAMP. - Cherry Bomb Tinker’s Workbench has been readded to the C.A.M.P. build options. - Consoles will now correctly play the new Main Menu music for Burning Springs. - Ultracite Ammo will now correctly unlock for players when claiming receiver mods for the Dom Pedro. - Fixed an issue which would cause the Pip-boy navigation to jump to the top of the list when learning new plans. - Fixed an issue displaying the wrong sleeves when using firearms wearing the Ulysses Outfit. - Disabled the Fire Cloak ability for Cletus Brimstone to prevent players from taking extra unintended damage. While his name has been cleared for causing player harm, this temporary fix unfortunately also cleared his name in-game. He will now be known as “LOOK UP FAILED” for the time being. - Addressed an issue with an AOE attack from the Bleached Ogua that we believe was damaging player C.A.M.P.S. by temporarily disabling the ability. ##### **Known Issues** **French Voice Over Not Available** French voice over support is not available for the Burning Springs update. We know this is disappointing and appreciate your understanding. We look forward to bringing back French voice over as soon as possible. **Burning Springs Location Challenge Not Completing Even Though All Locations Have Been Visited** The team is aware and are investigating an issue with the Burning Springs locations challenge not completing even though all locations have been visited. ### Fallout 76: Burning Springs Release Notes - Date: 2025-12-02 - Original notes: https://store.steampowered.com/news/app/1151340/view/491583942944621373 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-491583942944621373 Grab your duster, hat, and your favorite weapon because it’s time for some Bounty Hunting! Explore our largest map addition yet and hunt down some of the largest bounties Burning Springs has to offer. ##### Update Highlights - **Bounty Hunting** – Grab your duster, cowboy hat, and your favorite weapon because it’s time for some Bounty Hunting! - **Explore Burning Springs** – Cross Point Pleasant Bridge to enter a new land of rust and blood. Explore our largest map expansion yet! - **An Audience with the King** – Prove yourself to The Rust King, the ruthless ruler of Burning Springs in the start of a whole new storyline for Fallout 76. - **New Public Events** – Participate in two new Public Events, “Gearin’ Up” and “Sinkhole Solutions”. - **A Rad New Pet** – Bring home a new friend from the Wasteland. A Radhog! - **Season 23: Blood X Rust** – A Season for the Raiders. --- ##### Update Version 1.7.22.12 & Sizes - PC (Steam): 28.8 GB --- A new region of the map is opening for those with enough grit to cross Point Pleasant bridge. It’s time for you to travel westward towards Burning Springs. Taking place in rural Ohio, this is our largest map expansion to Fallout 76 yet! Become one of the meanest Bounty Hunters around, as the Burning Springs update introduces Bounty Hunting to your Fallout 76 experience. A major new piece of content here to give you the opportunity to find and eliminate some of the area’s largest threats. We’re extremely excited to share that The Ghoul from the Fallout TV Show on Amazon Prime will be joining us in Burning Springs! Voiced by Walton Goggins himself, The Ghoul will be your guide in all things Bounty Hunting. The main questline for Burning Springs is just the start of your story in this new region. Planned as the beginning chapter for a story that spans multiple updates, this quest works as an introduction to characters that you’ll end up spending more time with down the line. With a new questline for you to complete, two new public events, the introduction of Bounty Hunting, plus a load of additional content (including new fish and a local legend to catch), Burning Springs is our largest update since Wastelanders back in 2020. ##### Welcome to Ohio Burning Springs, a region of southeastern Ohio rocked not only by the nuclear destruction of the bombs dropping, but also the environmental poisoning from the local Abraxodyne Chemical plant. The area is now a desolate and barren wasteland with poisonous water, and a dust storm coating everything in a toxin known as Rust. Who would ever want to call this land home? The Rust King is who would. A Super Mutant with just as much brains as brawn, The Rust king is the unrelenting and unforgiving ruler of Burning Springs. He has twisted the land into his cruel kingdom, where the only rule is "might makes right." Players will cross paths with this monstrous monarch during the new questline. He will task the player with proving their worth and braving the wilds of his wasteland. While barren, Burning Springs still holds pockets of life. Highway Town serves as a pit stop for the last of humanity. Built on a section of elevated highway, players will be able to rest and resupply here. Highway Town serves as the region's new social hub and a last resort for survivors-- speaking of which, The Last Resort saloon at the end of town also serves up Bounty Hunt contracts. Once you unlock the location, you'll be able to fast travel directly to the saloon for maximum Bounty Hunt efficiency! **You can wander into Burning Springs by crossing the bridge in Point Pleasant. The questline can be started by tuning into the Ohio Distress Signal once they've reached level 30."** ##### Bounty Hunting Mosey down to the Last Resort saloon in Highway Town if you're looking to put your gun to work. The Ghoul has set up shop there, providing piles of bounties to plunder. To start a Grunt Hunt, just pick up one of the posters off the table. There's plenty to go arou _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/491583942944621373]_ ### Fallout 76 Update Notes – October 21, 2025 - Date: 2025-10-22 - Original notes: https://store.steampowered.com/news/app/1151340/view/658213406635984889 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-658213406635984889 ##### **Update Version 1.7.21.41 & Sizes** Check the download sizes below for today’s update on your platform of choice: - PC (Steam): 42.8 GB --- ##### **C.A.M.P.s** **Workshop Menu** - Overwriting blueprint that causes a duplicate no longer results in crashing. - Items should no longer erroneously show the Atomic icon on Xbox. - Items placed on the first floor should no longer float. - When inside a shelter, the blueprinted subcategory is no longer available in Build Mode. - Build menu should no longer scroll faster as you change scroll directions. - The Fisherman's cooking station, Fish Display Plaque, and all three fishing plushies are now visible in the Workshop Menu once learned. - Decontamination Shower should no longer show as unlearned for players that have already learned it. - C.A.M.P. item names should no longer be cut off when selecting them in the Build Menu. - Players using gamepad can now toggle the free cam control mode while placing wires, unless they are targeting an item that accepts wire connection. - The “Blueprint Save” pop-up in the Workshop Menu now supports mouse input. - The "Options" button is again displayed when using the Replace option. - Last selected variant is now tracked separately between replace and build mode in the Workshop Menu. - Made some improvements to the blueprinting flow in the new workshop. - Blueprinting now reserves items. - A scroll bar has been added when players save their blueprints. - Added additional messaging when a lock is applied or removed from a Workshop item. - The Atomic symbol should now correctly update for purchased wallpapers. - Players should not get kicked back to the subcategory menu when selecting variants while building. - Players should no longer become stuck moving an object when editing furniture items. - Workshop background should no longer be invisible. **Help Menu** - Help Menu now lists the correct Subcategory for Foundations - Made improvements to Help Menu information for “Free Camera Mode”, "Attaching Wires", “Item Lock” and “Death”. - Fixed an issue with the Help menu which listed the incorrect controller button for "Save Blueprint" **Items** - The Atomic Roller should now be interactable. - Removed the Blood Punch Bowl from being buildable in shelters to be consistent with other dispenser type items. - Removed the Blue Nuka-Cola Vending Machine from being buildable in shelters to be consistent with other dispenser type items. - Removed the Crania Candy Bowl from being buildable in shelters to be consistent with other dispenser type items. - Atomic Shop icon no longer appears on the Sheepsquatch Poster - Fixed an issue which could cause players to be unable to enter their Power Armor suit until they dropped Fusion Cores in their inventory. - Fixing an issue where the Ultracite Stool and Ultracite Throne were no longer buildable under certain conditions. - Tiki C.A.M.P. kit should now display as a full C.A.M.P. kit. ##### **Combat** - Enemies will now display the correct icon for bleeding beneath their HP bar. - Nuke Silo Mainframes Cores should now be damaged by explosions. - Fixed an issue causing Scorchbeasts to focus on their audio scream attack. - Sheep Shard poison damage will now correctly scale with the player's level. ##### **Events** - Mischief Night: The "Light the Mischief Pyre" objective is now translated in all languages. - Mothman Equinox: Fixed a formatting issue with all 6 of the Mothman Equinox event lore books. - “Jail Break” should now qualify for the repeatable Public Event challenge - Glowing Skeleton Costume and Glowing Skeleton Hood can be now sold to NPCs. - The Freezing Touch mutation now deals Cryo damage. - Decryption: - Removed the armor penetration and increased damage effects. - Enemies are now higher levels than you would normally encounter - The Big Bloom: Beezlebub's health and damage has been increased. - The Big Bloom: Increased performance with flower respa _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/658213406635984889]_ ### Patch Notes - September 23, 2025 - Date: 2025-09-23 - Original notes: https://store.steampowered.com/news/app/1151340/view/543368994111883955 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-543368994111883955 The team has deployed an update to address the following: - Wallpapers will now correctly show for players using the “Buildable” or “Unlocked Items” filters while building their C.A.M.P.. - Fixed an issue preventing Wallpapers from showing in the Build menu for player using the Raider, Settler, or Future-Tec deployable C.A.M.P. skins. - Fixed an issue that showed the C.A.M.P. budget bar as visually exceeding the limit. ### Fallout 76: C.A.M.P Revamp Release Notes - Date: 2025-09-02 - Original notes: https://store.steampowered.com/news/app/1151340/view/516345493302805416 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-516345493302805416 Today’s update is a huge one for the builders! A reworked Workshop UI makes finding the items you want to build faster. While relaxed build rules in Adventure mode gives everyone more freedom to create the C.A.M.P of their dreams. We’re also nearing the end of combat rebalancing project that kicked off last year with a significant increase to melee weapon damage, boosts to damage-over-time effects, improving the feel of manual aiming, and some changes to VATs that make the experiences more reliable. There’s a lot to dig into so go ahead and get started! ##### **Update Highlights** - Relaxed Build Rules – Unleash your creativity! With relaxed building rules allowing you to build new styles of C.A.M.P.S. - Reworked Workshop UI – The Workshop UI has been revamped to make it easier for you to get to the C.A.M.P. items you’re looking for. - Item Locking – Never accidentally scrap your gear again with this highly requested feature. - Combat – Improvements to manual aiming and V.A.T.S. plus a bunch of damage and range increases. - Season 22: Appalachian Modern Living – A modern dweller needs a modern home. ##### **Update Version 1.7.21.25 Sizes** - **PC (Steam)**: 9.9 GB ##### **Relaxed Build Rules** For those of you who like to build C.A.M.P.S. in Fallout Worlds, you already know the benefits that relaxed build rules provides. Let’s go over some of the more common situations where you’ll experience these relaxed build rules and talk about how they’ll change what you’ll be able to do! **Snapping Items** Items can still snap together in the way that they used to, but now items that used to require snapping are allowed to not snap. Over-snapping your walls to get wallpaper on both sides is also possible now. Walls can also be built beneath the floor, and upper floors can be attached to walls without the need for a staircase. **Placement Mode Toggles** Three placement modes are available to help you place items in your C.A.M.P.: - Snap Mode (Normal) – Place items the way you’re used to. - Collision Mode – Items will not auto-snap but will consider collisions. - Free Mode – No snapping and no collisions. **Placement Restrictions** While there are still some items that require ground placement (e.g. crops, extractors, items that require water to be placed), placement restrictions have been loosened for others. Allowing you to place them freely. Yes, this means in the air too. **Foundations** Items that used to require a foundation to be placed no longer have that requirement. Also, when removing an item, you no longer have to worry about part of your structure being inaccessible. **Power Cables** Can now be built even if the cable intersects with another object! **Blueprints** No changes here in relation to the new build rules. You can build blueprints with intersecting, floating or unsupported objects in it. ##### **Workshop 2.0** Coming along in this update is a complete rework of the Workshop menu! With a refreshed focus on findability and organization, this new UI should make it a lot easier for you to get to the items you need. We’ve been testing this internally and are excited for you to get your hands on it. **New Main and Subcategories** One of the first things you’ll notice (other than the new UI), is the consolidated main categories and new subcategories which will host all your Workshop items. We believe that this new categorization will allow you to get to what you’re looking for a lot quicker than before. The categories are: - Quests - Objectives (This category only appears when a quest is active and will disappear after the quest is completed. - Recent - Quickly find your last used items. - History - New - Recent - Blueprinted - Stored - C.A.M.P. Pieces - Foundations - Porches - Floors - Walls - Roofs - Stairs - Doors - Columns - Fences - Shelters - Defense - Barricades - Turrets - Traps - Power - Generators - Power Connectors - Lights - Candles - Ceiling Lights _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/516345493302805416]_ ### Fallout 76 Update Notes – July 22, 2025 - Date: 2025-07-22 - Original notes: https://store.steampowered.com/news/app/1151340/view/516341943919183690 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-516341943919183690 Today's update to Fallout 76 brings improvements and bug fixes to Appalachia. Note: At the time of posting, servers are not back online. We'll update this article when servers return. ##### **C.A.M.P.** - Reduced the wood cost to build the Fire Watch Tower from 25 to 5. - Fixed a missing textures issue with the Atomic Ceiling Light. - Corrected several typos for buildable and craftable items. - Increased the build limit of several flag variants from 3 to 25. - Covered Bridge Cap and Covered Bridge Deck have been updated to correctly cost wood instead of steel. - Canoe Planter now plays the correct destruction effects. - Fixed an issue with the Tool Shed's radiant powered area not extending to the top. - Fixed an issue where the Seaweed Scrapbox did not show as a premium item. - Fixed an issue with the Industrial Fusion Recharger which caused it to become unresponsive in certain circumstances. - Updated the Sphynx Cat and Bombay Cat beds to use separate models to avoid a cat fight. - Caged Owl now grants the correct materials upon destruction. - Updated the placement and destruction SFX for the Pointing Cappy Signs. ##### **Combat** - Fixed an issue where Daily Ops Alien enemies could drop stacks of unusable Alien Blaster Rounds. - Fixed an issue where the Imposter Assaultron Head weapon did not play SFX when firing. - Fixed an issue where the Electro Enforcer's name did not change when applying the "Overcharged" weapon mod. - Fixed an issue where sometimes corpses, meat piles, ash piles, and loot bags disappear before the player can loot them. ##### **Ghoul** - Fixed an issue where the Bomb Scientist perk incorrectly applied damage over time. - Fixed an issue where Ghouls could contract diseases. - Fixed an issue where certain headwear would become stretched when worn by Ghouls. ##### **Fishing** - Fixed an issue where fish were slightly offset when displayed in the Curved Fish Display. - Fixed an issue where fishing in rainy weather in Skyline Valley did not progress the "catch a fish in the rain" challenge. ##### **Weapons** - Fixed an issue where sound would get stuck on Chainsaw and Auto axe when attacking after AP was drained. - Fixed an issue where the Industrial Paint for the Plasma Caster did not apply to the barrel. - The Death Tambo, Cattle Prod, and Plasma Cutter weapons no longer make cloth and several other objects bleed when striking them. - Fixed an issue with the M-16 style Handmade Skins' alignments for glow and iron sights. ##### **Outfits** - Updated the Snorkel Mask to prevent damage from airborne hazards. - Fixed an issue with the Mothman Wing Clipper Backpack not correctly displaying its dynamic name in crafting. - Fixed an issue where certain masks and bandanas clip through female faces when equipped. ##### **UI** - Fixed an issue where the Mods List text would overlap with the crafting or modification menu. - Updated the Help Menu "Feral" section. - Addressed typos within the Help menu. - Updated all Ghoul perk cards to have the green border and burnt card textures on their cards. - Mr. Fuzzy Antennae Ball Backpack Flair has been correctly renamed Mr. Fuzzy Antennae Ball Backpack Flair. Apologies for not putting the correct amount of respect onto Mr. Fuzzy's name. - Fixed an issue where the Item Stats box could overlap other menus. - The Gun Runner perk animation will not have the Vault Boy flipped mid animation. - Updated the Vault Storage Facility Shelter Entrance to correctly identify the item as an entrance. - Fixed an issue where the transfer menu would fail to show all items when using "take all" from Nearby Corpses. - Fixed an issue where the Ice Breaker's Cryo Cold Harbor description could appear in the Pip-Boy. ##### **Miscellaneous Fixes** - Updated various premium item names to display their missing their Atomic Shop symbol. - Fixed an issue where the player's character appears gloved in 1st person when the 'Nurse Outfit' is equipped. - Fixed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/516341943919183690]_ ### Fallout 76: Gone Fission Release Notes - Date: 2025-06-03 - Original notes: https://store.steampowered.com/news/app/1151340/view/516337249186483261 - Permalink: https://whatsnew.fyi/product/fallout-76/releases/steam-516337249186483261 Put on your most comfortable outfit and drop your C.A.M.P. next to some serene water. You’ve got some fishing to do. The irradiated Appalachian waters now play host to a variety of different fish of different rarities. Remember. Anywhere you can swim, you can fish. --- ##### Update Highlights - **Casting Off** – Make your way over to The Mire to start your fishing adventure! - **Mystery of the Axolotol** – Every month an axolotl will be available to catch in two zones around Appalachia. - **Local Legends **– Big game awaits! Haul them in and show them off in your C.A.M.P. - **Season 21: Gone Fission **– A brand new season with rewards that are fishtacular. --- ##### Casting Off – New Questline Head over to Fisherman’s Rest, a new location in the Mire where you’ll begin your fishing journey. Here you will meet a new trio of new characters. The disoriented Captain Raymond Clark, a mysterious new figure who goes by the name The Fisherman, and Linda-Lee, the Fisherman’s adorable pet hermit crab. During the “Casting Off” questline you’ll receive a working Fishing Rod - allowing you to walk up to any body of water and start fishing. When deciding where you can fish, remember the mantra: “If you can swim in it, you can fish in it.” Do note that the Fishing Rod won’t appear in your Pip-Boy menu as it’s not an item you need to equip. When you’re standing next to and looking at a body of water, the “Fish” command will appear on your screen. The Fishing Rod will show up in your Tinkers Workbench menu so you can modify it though. ##### Upgrading your Fishing Rod You can find the pieces needed to upgrade your fishing rod by completing the new fishing challenges and daily fishing quests. These will reward you with rod styles, bobbers, and linear reels to fine tune your fishing experience and help you catch the mysterious creatures living in the irradiated waters of the wasteland. It’s important to know that some fish will be near impossible to catch until you upgrade your fishing rod, so get out there and complete those fishing challenges! ##### Catching Fish (Bait and Weather) You can have the best-looking fishing rod in Appalachia, but it won’t help you catch any fish if you’re not using bait. There are three types of bait to gather, and each one increases your chances of enticing rarer fish to bite down on your hook. **Common Bait** Gives you the chance to catch generic fish, scrapable junk, and common regional fish. Common Bait is purchasable from The Fisherman and Captain Raymond Clark in Fisherman’s Rest. You also have a chance to receive this bait after completing the daily fishing quest. **Improved Bait** This bait gives you an increased chance of catching uncommon fish. While it’s not purchasable from any vendor, you can trade Improved Bait with other players. You can also get more from the daily fishing quest, public events, and finding it in lootable containers around the world. **Superb Bait** Earnable as rewards in Season 21, this bait gives you the best chance to catch very rare fish. **Weather** Weather also influences your odds of catching specific types of fish. Naturally occurring weather, as well as modified weather from a Weather Control Station in your C.A.M.P. will affect the type of fish that bite down on your hook. Clear Weather: Best suited for catching common fish that can be found in any region. Rainy Weather: Rainy weather has an increased chance of catching region-specific fish, as well as the elusive Axolotls. Radstorm/Nuke Weather: Radstorms and weather caused by nukes increase the chance of catching Glowing Fish. We’ll leave it to you all to figure out which combination of bait and weather will give you the highest chance of helping you find the fish you want. ##### Food and More Adventures Now that you’ve captured a few fish, what can you do with them? Of course, you can eat them directly out of your inventory to restore some Hunger and Health. The larger the fish, th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1151340/view/516337249186483261]_