# Far Far West changelog > Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter. - Vendor: Evil Raptor - Category: Games - Official site: https://store.steampowered.com/app/3124540 - Tracked by: What's New (https://whatsnew.fyi/product/far-far-west) - Harvested from: Steam (app 3124540) - Entries below: 9 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### FFW Early Access - Hotfix 0.1.1.17 - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/3124540/view/706649212883831247 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-706649212883831247 - **changed** — Joker dropping is now disabled while using a mount - **changed** — Reworked the on-hit damage indicator to be reliable and correctly show the direction damage is coming from - **changed** — XP Tickets can now be used with a gamepad - **changed** — Animals now have proper shadows - **changed** — GPU Optimization especially noticeable on Woodlands map - **fixed** — The Vulture's shield no longer stays forever after destroying all the flying skulls - **fixed** — Localized lines introduced in the previous patch that weren't localized - **fixed** — Japanese, Russian, and Chinese localization texts that were overlapping and/or going offscreen - **fixed** — ADS glitch that happened when aiming during an emote and canceling it by moving - **fixed** — The cursor no longer randomly disappears in menus when using a gamepad - **fixed** — Bestiary buttons that would not work with a gamepad - **fixed** — Damage numbers that would not appear when killing enemies with bow explosions - **fixed** — Empty Hero slot that could appear in the leaderboard when playing with the Boomerang - **fixed** — Soft-lock where emptying the Revolver's ammo reserve under Fanning Ace kept you stuck in a reload state while permanently stacking the Joker Run And Reload effect - **fixed** — A client dying while mounted no longer accidentally triggers the host's Second Wind - **changed** — Joker Relentless removed from weapons and now works properly on the hero - **fixed** — Joker Chad now properly shows the Wandering Trader on the map - **fixed** — Joker Run and Gun now properly uses diminishing returns - **removed** — Joker Rampage no longer available on the Sheriff Stars - **fixed** — Joker Hit Me now properly applies while mounted Howdy y'all! Here's another hotfix for ya' ENJOY! _As always, we read and listen to your feedback on our changes! If we added or modified something and the community thinks it shouldn't be this way, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch **once you've tried it out!**_ ##### QUALITY OF LIFE --- - Joker dropping is now disabled while using a mount _(this used to cause a lot of issues when updating players’ statistics, which is something we cannot fix. Our best solution to prevent this from happening is removing the ability entirely, which should not impact many situations)_ - Reworked the on-hit damage indicator: it is now reliable and correctly shows the direction the damage is coming from - XP Tickets can now be used with a gamepad - Animals now have proper shadows - GPU Optimization _(especially noticeable on Woodlands map!)_ ##### BUGFIXES --- _Very minor bugfixes and tweaks are not listed_ ##### **Fixed +20 bugs, including:** - The Vulture's shield no longer stays forever after you have destroyed all the flying skulls - Localized lines introduced in the previous patch that weren’t localized - Fixed Japanese, Russian, and Chinese localization texts that were overlapping and/or going offscreen - Fixed an ADS glitch that happened when aiming during an emote and canceling it by moving - The cursor no longer randomly disappears in menus when using a gamepad - Fixed Bestiary buttons that would not work with a gamepad - Fixed damage numbers that would not appear when killing enemies with bow explosions - Fixed an empty "Hero" slot that could appear in the leaderboard when playing with the Boomerang - Fixed a soft-lock where emptying the Revolver's ammo reserve under **Fanning Ace** kept you stuck in a reload state while permanently stacking the **Joker Run And Reload** effect - A client dying while mounted no longer accidentally triggers the host's **Second Wind** - **Joker Relentless:** removed from weapons and now works properly on the hero (it should have been on the hero only this whole time) - **Joker Chad:** now properly shows the Wandering Trader on the map - **Joker Run and Gun:** now properly uses diminishing returns - **Joker Rampage:** no longer available on the Sheriff Stars (doesn’t work anymore with the rework) - **Joker Hit Me:** now properly applies while mounted - **Joker Speedster:** aiming or being in water no longer incorrectly reduces its damage Thanks for readin'! See y'all next time. DONT FORGET TO **[JOIN OUR SOCIALS](https://linktr.ee/FarFarWest)**[ ](https://linktr.ee/FarFarWest) **[FOLLOW OUR DISCORD](https://discord.com/invite/farfarwest)**[ ](https://discord.com/invite/farfarwest) & REVIEW ON STEAM!! ### Patch 0.1.1.10 Hotfix - Date: 2026-06-13 - Original notes: https://store.steampowered.com/news/app/3124540/view/717907667832538465 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-717907667832538465 - **removed** — Remove the dash icon next to the HP bar - **changed** — Reduce the font size of the player HUD (spells, hints, and collectibles) - **changed** — Lower Minigun accuracy by -30% - **changed** — Set Speedster to give up to +55% damage and firerate at a 110% bonus movespeed cap - **changed** — Change Homing Burst to shoot 2 homing bullets every 8 shots instead of 1 homing bullet every 6 shots Howdy everyone! We missed a few things in today's patch, so we're quickly fixing it with this hot-hotfix: - Removed the dash icon next to the HP bar - Reduced the font size of the player HUD (spells, hints, and collectibles) **🔽 Minigun accuracy lowered by -30%.** The Minigun was as precise as a Long Ranger, which does not make sense with how quickly you can shoot its powerful bullets. This slight nerf should make it more in line with other weapons. **🔄 Speedster now gives up to +55% damage and firerate at a 110% bonus movespeed cap.** By fixing a joker, we broke Speedster a little bit. Good thing, it was already broken from a previous patch and did not have the intended values. However, most people have gotten used to how it works now, so we're keeping the values you've mostly played with. Good for you, it's more than what we intended at the start. Enjoy 🙂 **⬆️ Homing Burst is buffed** We overdid the Homing Burst Joker nerf... So we're offsetting with a small buff! - **OLD**: Shoot 1 homing bullet every 6 shots - **NEW**: Shoot 2 homing bullets every 8 shots Thanks for readin'! ### FFW Early Access - PATCH 0.1.1.10 - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/3124540/view/717907667832538070 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-717907667832538070 - **changed** — Improved Quad Cylinder hipfire and ADS accuracy by 90% - **changed** — Reduced Quad Cylinder recoil during ADS by 50% - **changed** — Increased Quad Cylinder base ammo from 192 to 216 - **changed** — Increased Quad Cylinder base damage from 8 to 9 - **added** — Added Accuracy upgrade to Quad Cylinder - **changed** — Reduced Pigshot pig HP from 100HP to 50HP - **changed** — Increased Shroom Grave mushroom healing from 20HP to 30HP - **changed** — Changed Run & Reload move speed bonus from +30% to +50% - **changed** — Modified Anti-Gravity Falls to activate only if you dash or jump within the zone - **changed** — Increased Magic Friendship area of effect from 15 meters to 20 meters - **changed** — Increased Destroyer max equippable from 1 to 2 - **changed** — Increased Hit Me HP restoration from 0.5HP/sec to 0.75HP/sec - **changed** — Increased Mark Ace buff duration from 3 seconds to 5 seconds - **changed** — Modified Chonky Throw boomerang to be twice as big and go through shields - **changed** — Reworked Rampage to grant 5% reload speed on kill for 10 seconds up to 100% instead of move speed - **changed** — Increased Rampage rarity from Fine to Prime - **added** — Added icon near HP bar to display Rampage current buff amount - **changed** — Modified Mindshot weakspot hits to have 50% chance to cause explosion instead of always causing explosion - **changed** — Modified Aiming Burst to grant +30% weakspot damage and piercing bullets while ADS - **changed** — Reworked Homing Burst to shoot 1 homing bullet at nearby enemies every 6 bullets fired - **changed** — Increased Finger Guns fire rate by 17% and made projectiles no longer affected by gravity Howdy everyone!! We're back with another small patch for y'all, ##### PATCH 0.1.1.10 --- _As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!_ ##### **VISUAL** --- ##### New Lobby look for this summer! ##### Beware of the vultures… ##### **BALANCE** --- ##### **WEAPONS** ##### 🔼 **Quad Cylinder** Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience. - Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!) - Reduced recoil during ADS by 50% - Base ammo from 192 to 216 - Base damage from 8 to 9 - **_Accuracy_** upgrade is now available on the weapon ##### **JOKERS** ##### 🔼 **Pigshot** - Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!) ##### 🔼 **Shroom Grave** - Mushrooms restore 30HP instead of 20HP ##### 🔼 **Run & Reload** - Now give +50% move speed instead of +30% ##### 🔁 **Anti-Gravity Falls** - Now activates anti-gravity only if you dash or jump within the zone ##### 🔼 **Magic Friendship** - Area of effect increased from 15 meters to 20 meters ##### 🔼 **Destroyer** - Max equippable increased from 1 to 2 ##### 🔼 **Hit Me** - HP restored has been increased from 0.5HP/sec. to 0.75HP/sec. ##### 🔼 **Mark Ace** - Buff duration has been increased from 3 sec. to 5 sec. ##### 🔼 **Chonky Throw** - _The boomerang is twice as big_ > The boomerang is twice as big and goes through shields ##### 🔁 **Rampage** The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting - _Killing an enemy grants 25% movespeed for 3 seconds (no stacking)_ > Gain 5% reload speed on kill for 10 seconds, up to 100% - Rarity increased from **Fine** to **Prime** - An icon has been added near the HP bar to display your current buff amount ##### 🔼 **Mindshot** This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once - _Your weakspot hits cause an explosion_ > Weakspot hits have 50% chance to cause an explosion --- Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming. ##### 🔁 **Aiming Burst** - _While aiming, your shots have perfect accuracy, and you are not slowed down_ > +30% weakspot damage and piercing bullets while ADS ##### 🔽 **Homing Burst** - _The first and last shot of your magazine fires 5 homing bullets_ > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies ##### **SPELLS** ##### 🔼** Finger Guns** - Shoots 17% faster, and projectiles are no longer affected by gravity ##### **ENEMIES** Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees) ##### 🔽 **Bees** - Attack duration lowered from 8 sec. to 6 sec. - Base damages reduced from 4 to 2 ##### 🔽 **Cryptic Slinger** - **[VERY HARD+]** Damage has been lowered by 33% _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3124540/view/717907667832538070]_ ### FFW Early Access - PATCH 0.1.1.3 - Date: 2026-06-05 - Original notes: https://store.steampowered.com/news/app/3124540/view/671744413105392454 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-671744413105392454 - **added** — Elite Prowlers that run faster, spam attacks, and have high HP - **added** — Elite Liches that spawn 3 shockwaves instead of 1 and summon semi-homing projectiles with high HP - **added** — Elite Slingers with rapid fire, high HP, and teleporting when attacking - **added** — Elite Bombers with rapid fire capability to create barrages and high HP - **added** — Battlecries tied to hats that can be equipped in the skin shop - **added** — Press B to throw your hat with a YEEHAW battlecry - **added** — In-game grunts, gurgles, and barks for characters on different actions and pings based on equipped hat - **changed** — Elite enemies have 75% chance of spawning if you trigger a storm, not including boss storms - **changed** — Quad Cylinder hipfire and ADS accuracy buffed by 20% - **changed** — Quad Cylinder inspect animation is shorter and no longer occupies the full screen - **changed** — Bow explosions now give XP based on their damage and number of enemies hit - **changed** — Bow XP multiplier lowered to match the multiplier of other secondary weapons - **changed** — Rush Blast now affects the first 3 bullets in magazine instead of the first bullet - **changed** — Shotgun now displays a dot crosshair when Rush Blast is active - **changed** — Eagle Lever consecutive shots without missing grant +10% damage instead of +5%, stacking up to +50% - **changed** — Aiming Burst now grants perfect accuracy while aiming and prevents being slowed down - **changed** — Homing Burst fires 5 homing bullets at the first and last shot of magazine instead of every 20 bullets, with projectiles prioritizing multiple targets - **changed** — Machine Gun now increases Bend Speed for the Bow instead of Firerate - **changed** — Elec Portal gives every player their own set of 2 portals, allowing up to 8 portals in a game - **added** — New combo working with Voodoo combining Corruption and Drain - **changed** — Cryptic Kamikaze instantly starts attacking after spawn animation instead of with 0.5 second delay - **changed** — Cryptic Kamikaze now jumps on the player in Nightmare - **changed** — Cryptic Slinger projectile no longer applies gravity on Very Hard and higher difficulties - **changed** — Cryptic Slinger projectiles are faster on Very Hard and higher difficulties - **changed** — Cryptic Prowler is now invisible from Hard instead of Very Hard - **changed** — Cryptic Prowler now teleports when hit in Very Hard and higher difficulties - **changed** — Cryptic Prowler remains always invisible in Nightmare - **changed** — Cryptic Lich shoots a wider and faster shockwave - **changed** — Cryptic Lich shoots a homing projectile in Nightmare - **changed** — Gas Bomb items required for each stage have been reduced - **fixed** — Items held by players now properly drop on the ground if they leave, are kicked/banned, or use ALT+F4 - **fixed** — Cryptic Scanners now properly target players whether you are the host or the client - **fixed** — Loot Coyotes no longer get stuck in the environment - **fixed** — Dead players can now properly move again if the teammate resurrecting them gets pushed by a Cryptic Bull - **fixed** — Dying while climbing a rope now properly stops the climbing audio and players can still use the rope after respawning - **fixed** — Players can no longer duplicate and start multiple quests at the same time when there is desync or lag - **fixed** — Mounting a horse while holding the emote wheel key no longer locks the UI on the screen - **fixed** — Voodoo Candles no longer appear on puddles that have already disappeared - **fixed** — Leveredge ADS sensitivity is now the same as all other weapons - **fixed** — Animation meshes while emoting are now the correct size when Joker Giant or Joker Dwarf are active - **fixed** — Cactus Pistolero no longer targets corrupted enemies - **fixed** — Elec Portal throwing a portal into another one no longer makes another portal disappear - **fixed** — Pyro Wisp no longer targets corrupted enemies Howdy y'all! You may be wondering why we have swapped from v6xx to v0.1.1.1 We recently decided to change the version number to better reflect the... well, version of the game. Instead of having a single number that increased, we now break down the updated version into these categories; With the first 0. representing Early Access (_**Spoiler**: will turn to 1 in 1.0 launch_) And without further ado, onto the patch notes! ##### FEATURES ##### Enemies _Most feedback that we received regarding the higher difficulties were that is was too simple and not challenging enough, with some people managing to win games without picking up any joker during their mission. These changes aim to make the Nightmare difficulty more challenging, hence giving an incentive to complete side objectives and collect jokers throughout the game. This is obviously just a small portion of what we want to do to increase the challenge of higher difficulties!_ ##### **New Elite enemies!** They are bigger, stronger, bolder! ##### **Elite Prowlers** Run faster, spam attacks, lot of HP. Real stalkers. ##### **Elite Liches** spawn 3 shockwaves instead of 1 and summon semi-homing projectiles. Also lot of HP! ##### **Elite Slingers** Rapid fire, lot of HP and teleports when attacking. ##### **Elite Bombers** Rapid fire, can create a barrage. Lot of HP! - Elite enemies have 75% chance of spawning if you trigger a storm (not including boss storms) ##### **BATTLECRIES & GRUNTS** - Battlecries are tied to a hat that you can equip in the skin shop! - Press B to throw your hat and YEEHAW! - Added in-game grunts/gurgles/barks to characters for different actions and pings, based on your equipped hat ##### BALANCE _Balancing a weapon, joker, spell or whatever doesn’t mean we’ll never touch it again, don’t worry! It means that we’re trying to find a fix to make it better or more balanced with limited time. We know that sometimes, things need a rework and not simply a stat change, but a rework takes way more time than simply changing numbers around._ ##### **WEAPONS** ##### 🔼 **Quad Cylinder** - Buffed hipfire and ADS accuracy by 20% Inspect animation is shorter and no longer occupies the full screen ##### 🔁 **Bow** _Bow gameplay relies on explosions that previously did not give any XP, making the bow confusing and tedious to level up. This change drastically improves the consistency of XP obtained, which means the XP multiplier being way higher for the bow than other weapons is no longer necessary._ - Explosions now give XP based on their damage and the number of enemies hit! - Bow XP multiplier was lowered to match the multiplier of other secondary weapons ##### **JOKERS** ##### 🔼 **Rush Blast** - _The first bullet in your magazine has 100% accuracy and shoots further away_ > **The first 3 bullets in your magazine have 100% accuracy and shoot further away** - The shotgun now displays a dot crosshair when Rush Blast is active ##### 🔼 **Eagle Lever** - _Consecutive shots without missing grant +5% damage, stacking up to +50%_ > **Consecutive shots without missing grant +10% damage, stacking up to +50%** ##### 🔼 **Aiming Burst** - _While aiming, your shots have perfect accuracy_ > **While aiming, your shots have perfect accuracy, and you are not slowed down** ##### 🔼 **Homing Burst** - _Every 20 bullets fired, shoot 5 homing bullets at nearby enemies_ > **The first and last shot of your magazine fires 5 homing bullets at nearby enemies (projectiles now prioritize multiple targets but can still focus on one)** ##### 🔼 **Machine Gun** - **Now increases Bend Speed for the Bow (instead of Firerate that did nothing)** ##### **SPELLS** ##### 🔼** Elec Portal** - ** **Every player now has it’s own set of 2 portals, meaning you can have up to 8 portals in a game ##### **New combos working with Voodoo!** _Corruption + Drain_ ##### ENEMIES _These changes have the same purpose as the new elite ennemies, making the game more challeng _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3124540/view/671744413105392454]_ ### FFW Early Access - UPDATE 1 - V644 - Date: 2026-05-14 - Original notes: https://store.steampowered.com/news/app/3124540/view/655979911377322207 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-655979911377322207 - **changed** — Main weapons XP increased by x1.5 - **changed** — All secondary weapons XP increased by x2 - **changed** — Bow XP increased by x1.3 - **changed** — Hero XP increased by x2 - **changed** — Joker Slots now unlock from level 1-100 instead of levels 1-50 - **changed** — Upgrade slots now unlock every 2 levels instead of 1 - **changed** — Prestige now unlocks up to 6 bonus upgrade slots instead of 5 - **changed** — Hero and weapons can now Prestige up to level 15 instead of 10 - **added** — Jokers are now instanced so players individually see their own jokers - **added** — Jokers can now be shared by opening the minimap and dropping them - **changed** — Joker droprate from enemies now scales based on number of players from x1 solo to x0.5 in a group of 4 - **fixed** — Save will now save properly after selecting a backup save - **fixed** — Fixed a bug that would let you join full servers when joining through Steam invites - **fixed** — Fixed a bug that would disconnect you from the host if you were not on the same network as the host - **fixed** — Fixed Intel AI fatal error crashes - **fixed** — Fixed a shader crash that could happen on Far Far North - **fixed** — Fixed freezes after you've killed an enemy or thrown a spell - **added** — You can now carry pigs and chickens in the lobby - **added** — The Wishing Well can now give Jokers - **added** — You can now play the Piano emote Howdy y'all!! It's time for our **FIRST GAME UPDATE **(_that isn't just bug fixes!)_ We've been reading **ALL** of your feedback and hope that these new updates will make many of you very happy! Please keep the feedback coming, as it helps us make decisions on what to prioritise first for Far Far West. First off, I want to remind y'all, if you encounter any **Fatal Errors**, are **unable to launch the game**, if you're dealing with a **corrupted save**, or are experiencing **any other kind of technical problem**, please take a look at this list of solutions before creating a new post [https://farfarwest.notion.site/help-me](https://farfarwest.notion.site/help-me) If this list doesn’t help you, the fastest way to get help is by **[joining our Discord](https://discord.com/invite/farfarwest)** and asking for help in #support-help (_We are also monitoring Steam Discussions, but at a much slower rate <3_) **NOW LET THE PATCH NOTES BEGIN!!!** ##### SYSTEM CHANGES, STABILITY & FEATURES --- ##### PLAYER PROGRESS UPDATE _Our biggest change so far. While creating the Prestige system, we overshot the amount of grind needed to complete a Prestige. We feel it’s quite unfair to have to grind so much only to get a little more of your hero/weapons, so we’re reducing the grind by **half**. We’re in our first days of Early Access, but we believe that it’s not an excuse to have an extremely grindy system that takes out all the fun of leveling up. We’re confident we’ll have more and more content and features for you in the coming months to play and discover, so let’s enjoy what’s already here to the fullest!_ - Main weapons XP is increased by x1.5, all secondary weapons XP is increased by x2 - Bow XP has been increased x1.3 (as it was already greatly increased last patch) - Hero XP has been increased x2 - Joker Slots now unlock from level 1-100 instead of levels 1-50 _We've offered you free levels so you don’t lose Joker Slots. Enjoy! 🙂_ _Since XP gains have been increased, this does not change the rate at which you unlock them._ - Upgrade slots now unlock every 2 levels instead of 1 _(Since XP has been doubled, this does not change the rate at which you unlock them)_ - Prestige: You can now unlock up to 6 bonus upgrade slots instead of 5 - You can now Prestige hero and weapons up to level 15 instead of 10 ##### JOKER INSTANCING _Many of you had issues in multiplayer lobbies with joker hoarding - players rushing to grab them the second they spawned - making the game unbalanced and just not fun. We were a bit reluctant to change the current system because doing so makes it harder to cooperate and share jokers. However, we found a solution to both instance jokers AND let you share them if you want to. We didn’t go with the “ping-to-share” approach because some jokers could spawn inside objects, making them uncollectible. Plus, since players are usually scattered around the map, we figured running all the way back to grab a single joker just isn’t fun. Enjoy! To balance this out, we’ve lowered the joker drop rate from enemies the more players there are in your group. We’ll see how this plays out and tweak things if needed! As always, we’re open to your feedback and will be keeping a close eye on how this update affects your games._ - Jokers are now instanced - Players individually see their own jokers, and no other player can loot them. - When a joker drops, its rarity will be the same for everyone. - The joker droprate from enemies now scales based on the number of players: from x1 when playing solo, down to x0.5 in a group of 4. Other means of obtaining jokers haven't changed. - Jokers can now be shared - Open your minimap and click on a Joker on drop them, making them available for everyone in the game - A dropped joker cannot heal you or trigger the Hoarder Joker, to prevent infinite exploits ##### STABILITY - Your save will now save properly after selecting a backup save - Fixed a bug that would let you join full _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3124540/view/655979911377322207]_ ### FFW Early Access - Hotfix 3 - Version 601 - Date: 2026-05-04 - Original notes: https://store.steampowered.com/news/app/3124540/view/655979278033224541 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-655979278033224541 - **fixed** — Made improvements to the saving system to prevent save corruptions - **fixed** — Game no longer saves if progress becomes corrupted - **fixed** — Game no longer attempts to save during important operations that could crash the game and cause save corruption - **changed** — Auto backups are no longer stored on Steam Cloud - **changed** — User settings are no longer stored on Steam Cloud to allow custom settings per device - **fixed** — Fixed a shader crash that could happen on Far Far North - **changed** — Weaklink Joker buffed from max 1 to max 2 - **changed** — Run and Gun Joker buffed from Prime (3) to Rare (2) - **added** — Gamba Machine now displays the odds Howdy y'all! It's third hotfix time! ##### This patch is mostly focused on the save corruption issues & crashes, this took most of our time and thus this patch is quite small :( You can expect a patch with lotta bugfixing, balance improvements and some (good) system changes during the next week! ##### STABILITY --- IMPROVED SAVING SYSTEM - Made lots of improvements on the saving system to try and prevent save corruptions - The game should no longer save if the progress somehow became corrupted - The game will no longer try to save while doing important operations that could crash the game, leading to a corrupted save - Auto backups are no longer stored on Steam Cloud, so you can’t lose them anymore if you use Family Sharing on Steam - User settings are no longer stored on Steam cloud, which mean you can now have custom user settings for Steam Deck and different user settings on PC/other computers --- - Fixed a shader crash that could happen on Far Far North ##### BALANCE --- JOKERS - **Weaklink:** buffed from max. 1 to max. 2 - **Run and Gun:** buffed from Prime (3) to Rare (2) ##### QUALITY OF LIFE --- - The Gamba Machine now displays the odds ##### KNOWN ISSUES --- - Fatal Errors happening after multiple hours of playing the game - Fatal Errors on launch - Possible memory leak issues when playing for several hours - ROG Ally UI not working properly - Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update! - Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive If you have Fatal Errors or are unable to launch the game, please take a look at [this list of solutions](https://farfarwest.notion.site/help-me). If this list doesn’t help you, [join our Discord](https://discord.com/invite/farfarwest), ask for help in #support-help and we'll get back to you asap :) Until next time! ### FFW Early Access - Hotfix 2 - Version 593 - Date: 2026-05-02 - Original notes: https://store.steampowered.com/news/app/3124540/view/655979278033224433 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-655979278033224433 - **fixed** — Fixed issue where players with Disgrace Joker equipped could not finish two Otto quests - **fixed** — Fixed issue with saves that could lead to corrupted save files - **fixed** — Fixed Cheapskate Joker not behaving as intended - **fixed** — Fixed issue where Nitroglycerin from main objective could be lost if snake attacked while picking up item - **fixed** — Fixed issue where shovel from Willy Billy quest would transform into regular shovel making quest impossible to complete - **fixed** — Fixed issue where Laser Cannon objective calculating sequence was not properly displayed for everyone - **fixed** — Fixed issue where picking up Giant joker on Far Far North train blocked progression - **changed** — Changed how public lobbies work so they remain available even when Evil Raptor network is down - **fixed** — Fixed slight screenshake when using horse with screenshake setting turned off - **changed** — Balanced multiple sounds - **fixed** — Fixed Willy Billy and other NPCs from using jump pads Howdy y'all! second hotfix for FFW's Early Access :D Sorry for the numerous network issues! This has taken the majority of our time today, and thus this hotfix is a bit smaller than the previous one. You can now use the code 250KCOWBOYS with no issue! _(**Disclaimer**: _Your two first spells have been reset to default spells. You did not lose anything, simply re-equip your favorite spells!_)_ ##### FEATURES --- EVIL RAPTOR NETWORK - We’ve had quite some issues today! We’ve changed how public lobbies work so that they're always on, even when Evil Raptor network is down. You should no longer have issues connecting with other players in public lobbies. ##### BUGFIXES --- - Fixed +20 bugs, including: - Players that have the Disgrace Joker equipped, making it impossible to finish two Otto quests - Fixed an issue with saves that could lead to corrupted save files - Cheapskate Joker is now behaving as it should - Fixed an issue where you could lose the Nitroglycerin from the main objective if a snake attacked you at the same time you pick up the item - Fixed an issue where the shovel from the Willy Billy quest would transform into a regular shovel, making it impossible to complete the quest - Fixed an issue where the calculating sequence of the Laser Cannon objective was not properly displayed for everyone. That sequence is now dead - Picking up a Giant joker on the Far Far North train doesn’t block you anymore ##### QUALITY OF LIFE --- - There was still a slight screenshake when using the horse with the “Screenshake” setting turned off. This slight screenshake is now dead - Balanced multiple sounds ##### MISC --- - Willy Billy and other NPCs can no longer use jump pads ##### KNOWN ISSUES --- - Fatal Errors happening after multiple hours of playing the game - Fatal Errors on launch - Save files being corrupted and not being able to load a working backup - Possible memory leak issues when playing for several hours - ROG Ally UI not working properly - Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update! - Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive If you have Fatal Errors or are unable to launch the game, please take a look at [this list of solutions](https://farfarwest.notion.site/help-me). If this list doesn’t help you, [join our Discord](https://discord.com/invite/farfarwest), ask for help in #support-help and we'll get back to you asap :) Until next time!! ### FFW Early Access - Hotfix 1 - Version 583 - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/3124540/view/655979278033224263 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-655979278033224263 - **changed** — Amount of save file backups increased from 10 to 30 - **added** — Backup is now created every time you finish a mission instead of only when launching the game - **added** — You can now manually create a backup and erase your current save file - **added** — If this is the first time you are launching the game, it should now launch with the language set by your OS - **changed** — Buffed Bow XP - **changed** — Buffed XP on Level 1 Spells (Fireball, Strikes, Thrower, Drain) - **changed** — Buffed XP on all Cactus spells, greatly increased for Mino - **changed** — Buffed Cryptic Saloon Health from 40 to 60 base planks, scales with difficulty - **fixed** — Steam Deck and PC saves sync is now working properly - **fixed** — AMD Frame Generation should no longer display on computers that can't run it - **fixed** — The game should now autokick when there's more than 4 players in the lobby - **fixed** — Laser Cannon objective should now properly display the calculations for all players - **fixed** — Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map - **fixed** — Cheapskate Joker should now properly update your HP - **fixed** — The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground - **fixed** — Price for selling Secret-related jokers now displays correctly - **fixed** — Willy Billy should no longer get stuck during his gatling quest - **fixed** — Screen shake and screen flashes accessibility options should now properly disable everything - **changed** — Reduced Cactus Mino and player land SFX volume - **changed** — Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s. Howdy y'all! here's the first hotfix for FFW's Early Access :D get ready... GO! _(**Disclaimer**: Your user settings had to be reset for technical reasons, sorry :( This is not likely to happen again)_ ##### FEATURES --- BACKUP SYSTEM IMPROVEMENTS - Amount of save file backups has increased from 10 to 30 - A new backup is now created every time you finish a mission instead of only when launching the game - You can now manually create a backup and erase you current save file AUTOMATIC LANGUAGE SETTING - If this is the first time you are launching the game, it should now launch with the language set by your OS ##### BALANCE --- WEAPONS - Buffed Bow XP --- SPELLS - Buffed XP on Level 1 Spells (Fireball, Strikes, Thrower, Drain) - Buffed XP on all Cactus spells, greatly increased for Mino - _Why did we buff Cactus XP?_ - Promised to double cactus XP if RubixRaptor did a short play about cactus. They delivered. Had to keep a promise - (https://www.twitch.tv/rubixraptor/clip/VivaciousFrozenSardineDogFace-CZiyieU0fDFoQqTu) --- BOSSES - Buffed Cryptic Saloon Health (40 > 60 base planks, scales with difficulty) ##### BUGFIXES --- - Steam Deck and PC saves sync is now working properly - Fixed +50 bugs, including: - AMD Frame Generation should no longer display on computers that can’t run it - The game should now autokick when there’s more than 4 players in the lobby - Laser Cannon objective should now properly display the calculations for all players - Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map - Cheapskate Joker should now properly update your HP - The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground - Price for selling Secret-related jokers now displays correctly - Willy Billy should no longer get stuck during his gatling quest ##### QUALITY OF LIFE --- - Screen shake and screen flashes accessibility options should now properly disable everything - Reduced Cactus Mino and player land SFX volume - Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s. - Chat key can now be rebound, check the “Controls” tab of your settings - Canyon secret: targets are now more visible ##### MISC --- - Improved our internal network system to prevent network crashes - The game now mentions if you’re currently compiling shaders. Compiling shaders can explain stutters for the first few minutes of playtime - Removed SteamID showing on the HUD - Steamy has a different dialog ##### KNOWN ISSUES --- - ROG Ally UI not working properly - Possible memory leak issues when playing for several hours - Disgrace Joker preventing players from completing Otto’s riding quests - Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update! - Deadeye: not a bug, but will be adjusted based on feedbacks If you have Fatal Errors or are unable to launch the game, please take a look at [this list of solutions](https://farfarwest.notion.site/help-me). If this list doesn’t help you, [join our Discord](https://discord.com/invite/farfarwest), ask for help in #support-help and we'll get back to you asap :) Until next time!! ### Open Playtest #2 is NOW LIVE! - Date: 2026-01-08 - Original notes: https://store.steampowered.com/news/app/3124540/view/499469047474159795 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/steam-499469047474159795 Howdy cowboys! Open Playtest #2 for **Far Far West** is officially **live**, and it’s a **BIG **one. We’ve packed in a ton of new features, content, polish, and improvements based on your feedback from the last playtest. So whether you’re riding back in or this is your first time out west, **welcome to the frontier.** Open Playtest #2 will be running from **RIGHT NOW** until **FRIDAY 16TH** ## ##### **Playtest #2 Highlights** This update is **huge**. Here’s some highlights, you can also check out the **FULL PATCH NOTES** at the bottom of this blog ##### **New Map: Far Far North** No, we aren’t announcing the sequel already! Far Far North is a very snowy, very icy, very shiny** NEW MAP** you can unlock by finding **_mysterious trains_** on several other maps! ##### **Weapons, Spells & Skins!** We’re bringing TWO brand new weapons to the Far (Far) West - **Boomerang:** “Flies out, bullies enemies for a while, then swings back for another round. No ammo needed, perfect for an eco-friendly loadout.” - **Sheriff Star:** “Launches at high speed and slices clean through enemies. Justice has never been this low-effort.” We also updated & added a few new spells!** Each spell element** now has their own **unique effects**, we’ve **improved multiple spells** based on feedback from the last playtest and we’ve replaced a couple older spells with newer, flashier and more fun ones. Oh! And **new skins** :D ##### **UI Revamp** **All UI **in game has been revamped to improve accessibility, readability and visual fidelity! - **Contract selection** is now a **World Map** with infinite scalability and way more details - **Multiplayer tab** is now a server list with more details and filters, and there’s a new “current session” tab to invite players and manage the players’ session [carousel autoadvance="true"] - And more UI updates! (_details in the full patch notes below_) ##### **Introducing Modifiers** **Modifiers are effects or events applied to a contract**. You can add modifiers to a contract in the World Map. Playing with modifiers will **earn** **you more XP** (_and more fun memories with friends_) ##### **New Boss & Objectives** Two new main objectives **DRILL & PAYLOAD** [carousel autoadvance="true"] New Side Objective **GOLD MAGNET** And are you ready to face the *checks notes* Wait what? The Saloon is a boss!? **HAUNTED SALOON** ##### **New Save System** We’ve completely rebuilt how saves work! Our new system of storing data allows infinite scalability for long-term updates and additional content. That means we _**should **_be able to keep your progress from playtest to playtest from now on!** **⚠️_Pls keep in mind that this is a new system so we may still have problems with it, that's why we are playtesting!_ ⚠️ ##### **Extras** **Quick Replay: **Jump straight from the end-of-game leaderboard back into contract selection without needing to visit the lobby **Weapon XP:** now obtained through weapon damage and not weapon kills **Lobby shooting range:** more space, and you can now practise spells here! ##### **Want More?** No Problem! scroll down for the **full Open Playtest #2 patch notes**. Every tweak, fix, and detail is waiting for you :D ##### **WE WANT YOUR FEEDBACK!** We want to gather a **TON **of feedback from our wonderful community (_that’s you!_) so we can make the game even better and catch any bugs that may appear. Please share your feedback via our [**FEEDBACK FORM**](https://forms.gle/SUfQixUucFQwpTut8) and report any bugs using our **(https://discord.com/invite/farfarwest)**'s **bug report channel** You can also share your feedback, chat with the devs, report bugs, and find people to play Far Far West with in our [**DISCORD**](https://discord.gg/bE5PRAHRY2)! (_pls join <3_) (_**Please note**: we’re not using Steam Discussions for bug reports, keep ‘em in Discord or use the bug report form. Thanks!_) ##### **NG+ Showcase - Tonight @ 9PM GMT** ALSO!! Come along and check out the f _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3124540/view/499469047474159795]_