# Far Far West FFW Early Access - Hotfix 1 - Version 583 - Product: Far Far West (https://whatsnew.fyi/product/far-far-west) - Vendor: Evil Raptor - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/3124540/view/655979278033224263 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/2026-04-30-ffw-early-access-hotfix-1-version-583 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Amount of save file backups increased from 10 to 30 - **added** — Backup is now created every time you finish a mission instead of only when launching the game - **added** — You can now manually create a backup and erase your current save file - **added** — If this is the first time you are launching the game, it should now launch with the language set by your OS - **changed** — Buffed Bow XP - **changed** — Buffed XP on Level 1 Spells (Fireball, Strikes, Thrower, Drain) - **changed** — Buffed XP on all Cactus spells, greatly increased for Mino - **changed** — Buffed Cryptic Saloon Health from 40 to 60 base planks, scales with difficulty - **fixed** — Steam Deck and PC saves sync is now working properly - **fixed** — AMD Frame Generation should no longer display on computers that can't run it - **fixed** — The game should now autokick when there's more than 4 players in the lobby - **fixed** — Laser Cannon objective should now properly display the calculations for all players - **fixed** — Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map - **fixed** — Cheapskate Joker should now properly update your HP - **fixed** — The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground - **fixed** — Price for selling Secret-related jokers now displays correctly - **fixed** — Willy Billy should no longer get stuck during his gatling quest - **fixed** — Screen shake and screen flashes accessibility options should now properly disable everything - **changed** — Reduced Cactus Mino and player land SFX volume - **changed** — Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s. Howdy y'all! here's the first hotfix for FFW's Early Access :D get ready... GO! _(**Disclaimer**: Your user settings had to be reset for technical reasons, sorry :( This is not likely to happen again)_ ##### FEATURES --- BACKUP SYSTEM IMPROVEMENTS - Amount of save file backups has increased from 10 to 30 - A new backup is now created every time you finish a mission instead of only when launching the game - You can now manually create a backup and erase you current save file AUTOMATIC LANGUAGE SETTING - If this is the first time you are launching the game, it should now launch with the language set by your OS ##### BALANCE --- WEAPONS - Buffed Bow XP --- SPELLS - Buffed XP on Level 1 Spells (Fireball, Strikes, Thrower, Drain) - Buffed XP on all Cactus spells, greatly increased for Mino - _Why did we buff Cactus XP?_ - Promised to double cactus XP if RubixRaptor did a short play about cactus. They delivered. Had to keep a promise - (https://www.twitch.tv/rubixraptor/clip/VivaciousFrozenSardineDogFace-CZiyieU0fDFoQqTu) --- BOSSES - Buffed Cryptic Saloon Health (40 > 60 base planks, scales with difficulty) ##### BUGFIXES --- - Steam Deck and PC saves sync is now working properly - Fixed +50 bugs, including: - AMD Frame Generation should no longer display on computers that can’t run it - The game should now autokick when there’s more than 4 players in the lobby - Laser Cannon objective should now properly display the calculations for all players - Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map - Cheapskate Joker should now properly update your HP - The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground - Price for selling Secret-related jokers now displays correctly - Willy Billy should no longer get stuck during his gatling quest ##### QUALITY OF LIFE --- - Screen shake and screen flashes accessibility options should now properly disable everything - Reduced Cactus Mino and player land SFX volume - Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s. - Chat key can now be rebound, check the “Controls” tab of your settings - Canyon secret: targets are now more visible ##### MISC --- - Improved our internal network system to prevent network crashes - The game now mentions if you’re currently compiling shaders. Compiling shaders can explain stutters for the first few minutes of playtime - Removed SteamID showing on the HUD - Steamy has a different dialog ##### KNOWN ISSUES --- - ROG Ally UI not working properly - Possible memory leak issues when playing for several hours - Disgrace Joker preventing players from completing Otto’s riding quests - Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update! - Deadeye: not a bug, but will be adjusted based on feedbacks If you have Fatal Errors or are unable to launch the game, please take a look at [this list of solutions](https://farfarwest.notion.site/help-me). If this list doesn’t help you, [join our Discord](https://discord.com/invite/farfarwest), ask for help in #support-help and we'll get back to you asap :) Until next time!!