# Far Far West FFW Early Access - PATCH 0.1.1.3 - Product: Far Far West (https://whatsnew.fyi/product/far-far-west) - Vendor: Evil Raptor - Date: 2026-06-05 - Original notes: https://store.steampowered.com/news/app/3124540/view/671744413105392454 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/2026-06-05-ffw-early-access-patch-0.1.1.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Elite Prowlers that run faster, spam attacks, and have high HP - **added** — Elite Liches that spawn 3 shockwaves instead of 1 and summon semi-homing projectiles with high HP - **added** — Elite Slingers with rapid fire, high HP, and teleporting when attacking - **added** — Elite Bombers with rapid fire capability to create barrages and high HP - **added** — Battlecries tied to hats that can be equipped in the skin shop - **added** — Press B to throw your hat with a YEEHAW battlecry - **added** — In-game grunts, gurgles, and barks for characters on different actions and pings based on equipped hat - **changed** — Elite enemies have 75% chance of spawning if you trigger a storm, not including boss storms - **changed** — Quad Cylinder hipfire and ADS accuracy buffed by 20% - **changed** — Quad Cylinder inspect animation is shorter and no longer occupies the full screen - **changed** — Bow explosions now give XP based on their damage and number of enemies hit - **changed** — Bow XP multiplier lowered to match the multiplier of other secondary weapons - **changed** — Rush Blast now affects the first 3 bullets in magazine instead of the first bullet - **changed** — Shotgun now displays a dot crosshair when Rush Blast is active - **changed** — Eagle Lever consecutive shots without missing grant +10% damage instead of +5%, stacking up to +50% - **changed** — Aiming Burst now grants perfect accuracy while aiming and prevents being slowed down - **changed** — Homing Burst fires 5 homing bullets at the first and last shot of magazine instead of every 20 bullets, with projectiles prioritizing multiple targets - **changed** — Machine Gun now increases Bend Speed for the Bow instead of Firerate - **changed** — Elec Portal gives every player their own set of 2 portals, allowing up to 8 portals in a game - **added** — New combo working with Voodoo combining Corruption and Drain - **changed** — Cryptic Kamikaze instantly starts attacking after spawn animation instead of with 0.5 second delay - **changed** — Cryptic Kamikaze now jumps on the player in Nightmare - **changed** — Cryptic Slinger projectile no longer applies gravity on Very Hard and higher difficulties - **changed** — Cryptic Slinger projectiles are faster on Very Hard and higher difficulties - **changed** — Cryptic Prowler is now invisible from Hard instead of Very Hard - **changed** — Cryptic Prowler now teleports when hit in Very Hard and higher difficulties - **changed** — Cryptic Prowler remains always invisible in Nightmare - **changed** — Cryptic Lich shoots a wider and faster shockwave - **changed** — Cryptic Lich shoots a homing projectile in Nightmare - **changed** — Gas Bomb items required for each stage have been reduced - **fixed** — Items held by players now properly drop on the ground if they leave, are kicked/banned, or use ALT+F4 - **fixed** — Cryptic Scanners now properly target players whether you are the host or the client - **fixed** — Loot Coyotes no longer get stuck in the environment - **fixed** — Dead players can now properly move again if the teammate resurrecting them gets pushed by a Cryptic Bull - **fixed** — Dying while climbing a rope now properly stops the climbing audio and players can still use the rope after respawning - **fixed** — Players can no longer duplicate and start multiple quests at the same time when there is desync or lag - **fixed** — Mounting a horse while holding the emote wheel key no longer locks the UI on the screen - **fixed** — Voodoo Candles no longer appear on puddles that have already disappeared - **fixed** — Leveredge ADS sensitivity is now the same as all other weapons - **fixed** — Animation meshes while emoting are now the correct size when Joker Giant or Joker Dwarf are active - **fixed** — Cactus Pistolero no longer targets corrupted enemies - **fixed** — Elec Portal throwing a portal into another one no longer makes another portal disappear - **fixed** — Pyro Wisp no longer targets corrupted enemies Howdy y'all! You may be wondering why we have swapped from v6xx to v0.1.1.1 We recently decided to change the version number to better reflect the... well, version of the game. Instead of having a single number that increased, we now break down the updated version into these categories; With the first 0. representing Early Access (_**Spoiler**: will turn to 1 in 1.0 launch_) And without further ado, onto the patch notes! ##### FEATURES ##### Enemies _Most feedback that we received regarding the higher difficulties were that is was too simple and not challenging enough, with some people managing to win games without picking up any joker during their mission. These changes aim to make the Nightmare difficulty more challenging, hence giving an incentive to complete side objectives and collect jokers throughout the game. This is obviously just a small portion of what we want to do to increase the challenge of higher difficulties!_ ##### **New Elite enemies!** They are bigger, stronger, bolder! ##### **Elite Prowlers** Run faster, spam attacks, lot of HP. Real stalkers. ##### **Elite Liches** spawn 3 shockwaves instead of 1 and summon semi-homing projectiles. Also lot of HP! ##### **Elite Slingers** Rapid fire, lot of HP and teleports when attacking. ##### **Elite Bombers** Rapid fire, can create a barrage. Lot of HP! - Elite enemies have 75% chance of spawning if you trigger a storm (not including boss storms) ##### **BATTLECRIES & GRUNTS** - Battlecries are tied to a hat that you can equip in the skin shop! - Press B to throw your hat and YEEHAW! - Added in-game grunts/gurgles/barks to characters for different actions and pings, based on your equipped hat ##### BALANCE _Balancing a weapon, joker, spell or whatever doesn’t mean we’ll never touch it again, don’t worry! It means that we’re trying to find a fix to make it better or more balanced with limited time. We know that sometimes, things need a rework and not simply a stat change, but a rework takes way more time than simply changing numbers around._ ##### **WEAPONS** ##### 🔼 **Quad Cylinder** - Buffed hipfire and ADS accuracy by 20% Inspect animation is shorter and no longer occupies the full screen ##### 🔁 **Bow** _Bow gameplay relies on explosions that previously did not give any XP, making the bow confusing and tedious to level up. This change drastically improves the consistency of XP obtained, which means the XP multiplier being way higher for the bow than other weapons is no longer necessary._ - Explosions now give XP based on their damage and the number of enemies hit! - Bow XP multiplier was lowered to match the multiplier of other secondary weapons ##### **JOKERS** ##### 🔼 **Rush Blast** - _The first bullet in your magazine has 100% accuracy and shoots further away_ > **The first 3 bullets in your magazine have 100% accuracy and shoot further away** - The shotgun now displays a dot crosshair when Rush Blast is active ##### 🔼 **Eagle Lever** - _Consecutive shots without missing grant +5% damage, stacking up to +50%_ > **Consecutive shots without missing grant +10% damage, stacking up to +50%** ##### 🔼 **Aiming Burst** - _While aiming, your shots have perfect accuracy_ > **While aiming, your shots have perfect accuracy, and you are not slowed down** ##### 🔼 **Homing Burst** - _Every 20 bullets fired, shoot 5 homing bullets at nearby enemies_ > **The first and last shot of your magazine fires 5 homing bullets at nearby enemies (projectiles now prioritize multiple targets but can still focus on one)** ##### 🔼 **Machine Gun** - **Now increases Bend Speed for the Bow (instead of Firerate that did nothing)** ##### **SPELLS** ##### 🔼** Elec Portal** - ** **Every player now has it’s own set of 2 portals, meaning you can have up to 8 portals in a game ##### **New combos working with Voodoo!** _Corruption + Drain_ ##### ENEMIES _These changes have the same purpose as the new elite ennemies, making the game more challeng _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3124540/view/671744413105392454]_