# Far Far West FROSTBURN IS OUT NOW! - v0.2.0.2 - Product: Far Far West (https://whatsnew.fyi/product/far-far-west) - Vendor: Evil Raptor - Date: 2026-08-27 - Original notes: https://store.steampowered.com/news/app/3124540/view/716788020075824588 - Permalink: https://whatsnew.fyi/product/far-far-west/releases/2026-08-27-frostburn-is-out-now-v0.2.0.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Blueprints system introduced to simplify item progression by making item fragments a universal currency collected during missions - **changed** — Item Fragments are now called Blueprints - **removed** — Tracking items to earn their blueprints is no longer required - **changed** — Unlocking weapons with blueprints now directly purchases them without requiring additional gold payment - **added** — Lighthouses spawn in every mission and reveal unique locations on the map when their minigame is completed - **added** — Uranium currency introduced for in-mission transactions, replacing gold for buying, copying, and refining jokers - **added** — Players can break jokers by hitting them with their fists to obtain Uranium - **added** — Leftover Uranium at the end of a mission is converted into XP for heroes and weapons - **added** — Uranium can be earned by killing elite enemies, completing secondary objectives, quests, secrets, lighthouses, and unique uranium objectives - **added** — Melee weapons introduced as a new weapon category including Knuckles, Lasso, and Banjo that replace either primary or secondary weapon slots Howdy y’all! **Frostburn is officially out now!** Before we get into everything that’s packed into this update, we wanted to quickly follow up on something we mentioned in our last post. We know it’s been a little quiet from us for a while, and we said we’d start opening the curtains a bit more on what’s happening behind the scenes. The truth is, the last few months absolutely **knocked us sideways**. The release was a huge moment for our small team, and after everything that came with it, we needed some time to rest and recover. From here on out, we’ll be sharing more regular progress updates and dev blogs, so you can follow along with how Far Far West is coming together. We’ve also put together a roadmap for Far Far West, giving you a rough idea of what we’re planning to add to the game and when you can expect to see it. Obviously, things can change at any time as development continues, but we wanted to give you a better idea of where we’re heading. ## [**-> ROADMAP <-**](https://farfarwest.notion.site/)[ ](https://farfarwest.notion.site/) ##### **FFW ON DISCOUNT!** ALSO! For the next **TWO WEEKS** Far Far West will be **discounted** by **20%**! So if you or your pals have been waiting for some new content or a sweet discount to ride into the west, FROSTBURN is for y’all! _(Discount asset?)_ **Alright**, enough talk. Let’s get into the… ##### **FROSTBURN UPDATE!** --- ##### **DISCLAIMER!!** Last final small disclaimer: There have been some issues with AMD Frame Generation across multiple titles. If you encounter any kind of performance issues or crashes, please make sure to try turning AMD FSR ON or OFF. AMD is looking to release a patch to resolve this issue soon, so please bear with us! <3 ##### **FEATURES/CONTENT** --- ##### ⚔️**ITEM FRAGMENTS ** _The way item fragments worked was complicated, and not many people understood it until they had a few games under their belt. It was also a big hassle to remember to start tracking another item every time you were done with one. This new system simplifies everything by making them a universal currency._ - **Item Fragments** are now called **Blueprints** - Tracking items to earn their blueprints is gone. You now collect blueprints during missions like you do any currency, and can then use them at the lobby - You no longer need to pay gold to buy a weapon after unlocking it. Spending blueprints to unlock them will directly purchase them - 🚨 **All your accumulated blueprints on each weapon have been aggregated and converted to the unique blueprint currency** 🚨 ##### **🚨 LIGHTHOUSES ** _We figured that most of the time, people almost never stumbled upon the Copy Press, the Refiner, or any other unique location, even though they did spawn in the mission. The main way to find them was to recognize their shape on the mini-map. Well, we’re adding a proper way of discovering what spawned on your map through lighthouses!_ - Lighthouses spawn in every mission and are indicated on your mini-map - Reaching the top of a lighthouse (we know you’ll use spells to cheat your way up) and completing its minigame reveals the map and its unique locations ##### **☢️ URANIUM** _You previously had to spend Gold to buy, copy or refine jokers during your games, which was annoying since Gold is also the money used to unlock long-term things in the lobby. We’re adding a new currency that only exists in-mission, so that using the tools available in-game never feels like a waste anymore. You also earn Uranium by completing quests & secrets, making sure replaying either of those is never useless. Finally, as the joker list keeps expanding, so does the chance of stumbling upon jokers you don’t like. You’ll now be able to break those jokers and get Uranium instead, then spend it on whatever you want._ - Anything that costs currency during a mission now uses Uranium instead of Gold - Leftover Uranium at the end of a mission is converted into XP for your hero and your weapons - Ur _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3124540/view/716788020075824588]_