What’s New

For Honor

Games

Fight alone or with friends in For Honor, a third-person hero-based melee fighting game.

Latest · by Ubisoft MontrealWebsite

Changelog

A New Hero Rises

Added
  • Added Arakure, a new Samurai hero who fights recklessly using unconventional tactics without regard for honor
  • Added Metal Trials throwback event running from August 13 to September 3 with progressively harder weekly waves of enemies
  • Added Black Armor Set cosmetic reward available for the Brawler hero through Metal Trials event completion
MEET ARAKURE

Born in the shadows, raised in chaos. Arakure never bowed to the Samurai, and never will. When an Orochi guard took her brother’s life, she took something back: his blade. Not as a trophy, but as a warning. Now she fights her own way: Loud. Reckless. Unstoppable. She doesn’t duel with honor, she wins by any means. Poke your eyes, step on your toes... anything goes.

https://store.steampowered.com/app/4739910

METAL TRIALS RETURNS

From August 13 to September 3, face relentless waves of enemies in the Metal Trials throwback event. Each week gets harder. Each victory gets louder. Earn the Black Armor Set, now available for the new Brawler. Only the strongest will endure.

For Honor Reveals Newest Hero: Arakure

Added
  • New hero Arakure is coming on July 23 as an Assassin with Tonfas weapon using Strike Meter & Target Swap Specialist playstyle
  • Metal Trials throwback event returning as a limited-time PvE mode lasting three weeks with increasing difficulty each week
  • Black Armor Sets retrofitted for all heroes available as Metal Trials event rewards
  • Black weapon sets available as Metal Trials event rewards
  • Metal Trials event reward retrofits including an Outfit, two colour swatches, two Embossings, and Emote
  • Hero Fests returning with Berserker on August 20, Virtuosa on August 27, and Jormungandr on September 3
  • Starter Dominion limited-time event returning from July 23 to August 6 featuring five maps in rotation
Changed
  • Starter Dominion now includes Stamina, Feats, and Revenge unlike past iterations

For Honor’s newest Hero, Arakure, is coming to Heathmoor on July 23. Born into a life of crime, she has always hated the Samurai, especially after her brother was killed by an Orochi guard after a heist gone wrong. Now, she seeks to deface the statue of Khatun during the Samurai Feast to show them that they aren’t untouchable. She’s a brawler willing to do anything to achieve her goals.

Here’s what you need to know about Arakure’s gameplay:

  • Faction: Samurai

  • Role: Assassin

  • Weapon: Tonfas

  • Playstyle: Strike Meter & Target Swap Specialist

  • Scrappy: She’ll poke your eyes, step on your toes – whatever it takes to get her way

  • Firecracker: She’s short-tempered, explosive, fast, volatile, and fearless

  • Brazen: She takes on the world with an irreverent gaze; loud and defiant, she makes no apologies.

Metal Trials Throwback Event

The Metal Trials throwback event is also returning to Heathmoor. A limited-time PvE game mode, you’ll have to face waves of enemies to earn rewards. The throwback event will last for three weeks, and the difficulty will increase each week. Rewards for the Metal Trials throwback event include:

  • Black Armor Sets retrofitted for all heroes

  • Black weapon sets

  • Event reward retrofits including an Outfit, two colour swatches, two Embossings, and Emote

Hero Fests

For Honor is also hosting another round of Hero Fests, which are a week in which a specific Hero is unlocked for all players, earns double XP, and features new executions.

  • Berserker - August 20

  • Virtuosa - August 27

  • Jormungandr - Sept 3

Starter Dominion Returns

The popular limited-time event Starter Dominion is making a comeback, running from July 23-August 6. It features the same core rules as Dominion, in which two teams fight to control the battlefield by capturing and keeping three objective points, but without Gear Perks to keep gameplay fresh and focused on skill. Unlike past iterations of Starter Dominion, the mode will feature Stamina, Feats, and Revenge. There will be five maps in rotation:

  • Quiang Pass

  • Citadel Gate

  • River Fort

  • Canyon

  • Temple Garden

Don’t miss Arakure’s debut on July 23. Play For Honor on Steam today!

LIVE NOW - JULY ROADMAP

Added
  • New Warrior hero coming to the battlefield
LIVE NOW - JULY ROADMAP

🚨 NEW HERO ALERT 🚨

July marks the release of a new Warrior coming to the battlefield...

Until the reveal, check out what we have in store for the month of July! ⚔️

Y10S2 Is Here

Y10S2 IS HERE

Betrayed and left for dead, the Sohei rises in vengeance. Watch the story unfold and step into a season fueled by fury.

Unleash The Oni’s Wrath

Betrayed and left for dead, the Sohei rises in vengeance. Watch the story unfold and step into a season fueled by fury.

https://store.steampowered.com/app/4585170

BATTLE PASS - Y10S2

Get 100 tiers of rewards for all heroes! Available during Y10S2 only. Available during Y10S2 only.

https://store.steampowered.com/app/4585110

BATTLE BUNDLE - Y10S2

Expand your arsenal with the Y10S2 Battle Bundle, including 100 tiers of rewards plus 25 tiers of progression for the Battle and Legacy Passes. Available during Y10S2 only.

https://store.steampowered.com/app/4585130

LIVE NOW - JUNE ROADMAP

LIVE NOW - JUNE ROADMAP

Things are heating up this year as the Y10S2 reveal is right around the corner!

On top of the impending season drop, our June roadmap is full of activities to keep you from melting! ⚔️

LIVE NOW - MAY ROADMAP

Added
  • XP Fest event
LIVE NOW - MAY ROADMAP

MAY we offer you a look at our Roadmap?

On top of an XP Fest headed your way, check out what else we have in store this month! 📅

For The Creed Returns: Iconic AC Heroes Arrive in For Honor

Added
  • Limited-time For The Creed Throwback Event running from April 23 to May 14
  • Three new Assassin's Creed Hero Skins: Eivor Wolf-Kissed, Naoe the Swift, and Yasuke the Brave with custom audio and signature drop attacks
  • Y10S1 Battle Pass with 100 Tiers of rewards for all heroes including new weapons, effects, Battle Points boost, and 12.5K steel
FOR THE CREED RETURNS

From April 23 to May 14, Abstergo invites you to reconnect with the genetic memories of legendary heroes and bring their past into your present. Play the limited-time For The Creed Throwback Event.

3 New Assassin’s Creed Hero Skins

Channel the strength of Eivor Wolf‑Kissed, the agility of Naoe the Swift, and the power of Yasuke the Brave, three new Hero Skins with custom audio and signature drop attacks.

https://store.steampowered.com/app/4418510 https://store.steampowered.com/app/4418540 https://store.steampowered.com/app/4418560

Y10S1 BATTLE PASS

The time has come to resist the Khatuns. Get 100 Tiers of rewards for all heroes to unlock new weapons and effects. Premium rewards include weapons symbolizing heroes of legend and epic deeds, Battle Points boost from completed matches, 12.5K steel, and more.

Available during Y10S1 only.

https://store.steampowered.com/app/4380520

Jump into Y10S1: Glory

NEW SEASON: GLORY IS HERE

The time has come to rise and fight for the promise of Glory. For ten years, legends have been forged in battle, their deeds echoing across Heathmoor. The tales of timeless heroes still resound in every clash and every strike.

THE SCORCHING HERALD

Heathmoor lives under the stifling peace imposed by Guljin and her Khatuns. While most submit, Gryphon endures. Unable to fight openly, he takes on a new mantle as The Scorching Herald, wearing a fiery griffon-shaped armor forged to reveal his true potential. Through grand tales of legendary battles, he rekindles the taste for glory and sets the cycle of war in motion once more.

From March 12 to March 19, step into the fire and try it for free.

https://store.steampowered.com/app/4380580

Y10S1 BATTLE PASS

The time has come to resist the Khatuns. Get 100 Tiers of rewards for all heroes to unlock new weapons and effects. Premium rewards include weapons symbolizing heroes of legend and epic deeds, Battle Points boost from completed matches, 12.5K steel, and more.

Available during Y10S1 only.

https://store.steampowered.com/app/4380520

Y10S1 BATTLE BUNDLE

The Y10S1 Battle Bundle includes 100 Tiers of rewards plus 25 Tiers of progression for the Battle and Legacy Passes.

https://store.steampowered.com/app/4380540

A NEW HERO HAS ARRIVED

MEET JUREN, THE NEW NAME FOR CHAOS

Discover Juren’s ruthless feats and unpredictable power.

https://store.steampowered.com/app/4312460

STARTER DOMINION MODE

Sharpen your steel and master war tactics in the Starter Dominion mode. Available until February 12th, it’s the perfect battlefield to learn, grow, and conquer.

[Discover now ](https://forhonorgame.com/starter_dominion style=button)

BATTLE BUNDLE - Y9S4

This bundle includes 100 tiers of rewards plus 25 tiers of progression for the Battle and Legacy Passes.

https://store.steampowered.com/app/4196360

EMBRACE THE Y9S4 BATTLE PASS

Prepare for all-out war with 100 tiers of exquisite rewards for all heroes! Available during Y9S4 only.

https://store.steampowered.com/app/4196340

NEW SEASON: CONQUEST IS HERE

THE DRAGON AND THE SNAKE

Behind the impregnable walls of Qiang Pass, Prince Yi defies General Zhi’s ruthless advance. Whispers of a shadowed power stir beyond the borders. Who will dare unleash it and tip the scales?

STARTER DOMINION MODE

Sharpen your steel and master war tactics in the new Starter Dominion mode. Available until December 18th, it’s the perfect battlefield to learn, grow, and conquer.

[Read more](https://forhonorgame.com/starter_dominion style=button)

PRINCE YI’S HERO SKIN

Prince Yi isn’t just a warrior: he’s a protector of Wu Lin tradition. When peace is threatened, he unleashes the power of the dragon to defend his people and ideals. Unlock Prince Yi now and embrace the strength within!

https://store.steampowered.com/app/4196400

EMBRACE THE Y9S4 BATTLE PASS

Prepare for all-out war with 100 tiers of exquisite rewards for all heroes! Available during Y9S4 only.

https://store.steampowered.com/app/4196340

DON'T MISS THE Y5S4 LEGACY PASS

Unlock classic rewards, including weapons and mood effects for all heroes. Already own the Year 5 Season 4 Battle Pass? Pick up right where you left off.

https://store.steampowered.com/app/4196380

Unleash the fury, Y9S3: Downfall starts now!

Cross-progression is here. Your progress now follows you across PlayStation, Xbox, and PC, so nothing holds you back. Sync everything. Take the fight anywhere. With Downfall bringing brutal new challenges, exclusive rewards, and fresh ways to dominate, the battlefield has never been more yours.

Unleash the Pain of Lady Saori

The battlefield darkens once more. The shadows stir with the arrival of Lady Saori, a once-noble guardian consumed by grief and rage. Her transformation is complete, and she has become something far more fearsome than legend foretold. https://store.steampowered.com/app/3888050

Y9S3 Battle Pass: Embrace the Torment

Unlock 100 tiers of haunted legacy rewards for all 37 Heroes:

  • 1 Execution, Weapon Set, Paired Emote (per Hero)

  • 2 Battle Outfits & Effects (per Hero)

  • 10% bonus battle points

https://store.steampowered.com/app/3887980

Relive the Tempest

The Y5S3 Legacy Pass returns with 100 tiers of retrofitted rewards. Includes a special Tier 101 for heroes released after Y5S3.

https://store.steampowered.com/app/3888030

There is a new hero in Heathmoor

Pursue perfection with our new Outlander Hero, Virtuosa, and master the art of the blade. Outsmart foes with flawless fencing technique and evade attacks with a smile!

BATTLE PASS

Over 100 tiers of rewards to arm yourself for the greatest of battles!

https://store.steampowered.com/app/3793370/Battle_Pass__Y9S2__FOR_HONOR/

LEGACY PASS

Get back in time with the latest Year 5 Season 2 Legacy Pass! You have until the end of the season to earn classic rewards for all heroes, including our newest additions. New buyers can start the pass from the beginning while previous owners keep their progression.

https://store.steampowered.com/app/3793410/Legacy_Pass__Y5S2__FOR_HONOR/

Patch Notes 2.60.1 - FOR HONOR

Patch Notes 2.60.1 - FOR HONOR

IMPROVEMENT

Menus - Heros page

It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button).

User Interface

Allies health bar will now be displayed in the team VS widget at the top. This option can be disabled through an option in the game menu.

BALANCING CHANGES

GLOBAL STAMINA DAMAGE CHANGES:

The following attacks will no longer deal stamina damage or pause stamina regeneration:

AFEERA:

  • Heat Death

ARAMUSHA:

  • Push Back Kick

BLACK PRIOR:

  • Horizon Spin

  • Tenebris Rising

  • Hawk's Charge

CENTURION:

  • Legion Kick

  • Jab (un/charged)

  • Parry Counter

  • Lion's Roar (all hits)

CONQUEROR:

  • Charging Shield Crush

GLADIATOR:

  • Bamboozle

  • Zone (1st hit)

  • Counter Jab

  • Sucker Punch

  • Skewer Wall Stagger Follow Up

GRYPHON:

  • Gryphon's Shove

  • Veteran's Kick

JIANG JUN:

  • Mighty Kick

  • DID NOT change Dou Shi's Choke.

JORMUNGANDR:

  • Jotunn Gift

KENSEI:

  • Pommel Strike

KYOSHIN:

  • Aoarashi

  • Sajin- Arashi

NOBUSHI:

  • Kick

RAIDER:

  • Stampede Charge (from Sprint) & Wall Stagger Follow Up

SHAMAN:

  • Predator's Hunger

  • Predator's Mercy

WARDEN:

  • Shoulder Bash (un/charged)

WARLORD:

  • Headbutt / Headbutt Riposte

  • Shield Counter

  • Crashing Charge (from Sprint) & Wall Stagger Follow Up

WARMONGER:

  • Preying Claw (un/charged)

ZHANHU:

  • Subduing Blow

EXCEPTIONS:

  • All Heroes' Throws

  • Jiang Jun's Dou Shi's Choke

  • Raider's Controlled Throw


[Developer's Comments]

This is the continuation of ongoing improvements across the cast. We want to stay away from mechanics that prevent player actions or favors inaction. However, we didn't target Throws with these changes, so every Hero still has a way to deplete a low stamina opponent if the opportunity presents itself. As for the other exceptions, we will monitor their performance and adjust in the future if needed.

KHATUN:

  • Khatun can now follow a successful Deflect with Frightful Kick by pressing Guardbreak.

  • Ultimate Authority Hit Recovery has been reduced from 700 to 600ms to leave Khatun frame advantaged on hit.

  • Relentless Peace Hit Recovery has been reduced from 1700 to 1600ms to leave Khatun frame neutral on hit.

[Developer's Comments]

We want to address some of the main concerns Khatuns face without over-compensating and making the Hero too strong.

First - Kathun will now be able to Frightful Kick from Deflect. This will give players a clear option against chain attacks with uninterruptible stance.

Second - Ultimate Authority now ends with Khatun in frame advantage, allowing them to continue their offense after landing it. As for Restless Peace, it is now frame neutral (it used to leave Khatun at a disadvantage).

With these changes, Khatuns should still think about which outcome they want without feeling too penalized for it.

PIRATE:

  • Cavalier Dance now only has 166ms parry window.

  • The new parry window is from 400ms to 566ms (instead of 400 to 600)

  • Note that the LAST frame before the hit was removed. Not the first one.

  • Walk the Plank now only has 166ms parry window.

  • The new parry window is from 566ms to 733ms (instead of 566 to 766)

  • Note that the LAST frame before the hit was removed. Not the first one.

[Developer's Comments]

At the highest level, Cavalier Dance & Walk the Plank are not effective at opening the opponent's guard, as players can react to them (and their feints) earlier than expected. The goal behind this change is to test if this approach can resolve the issue. By removing the last frame of parry, it should make it an even playing field for players of all levels.

If this change does not work, we will look at other avenues, such as polishing or reworking the animation.

SHAOLIN:

  • Sun Sweep no longer chains on Miss.

  • Sun Sweep Miss Recovery has been reduced from 800 to 600ms.

[Developer's Comments]

Shaolin is overperforming. Sun Sweep should now be more risky to perform when not feinted. To compensate, the opponent won't be able to Dodge into Guardbreak as a punish.

SHUGOKI:

  • Headbutt (from Chain & Front Dodge) no longer chains on Miss.

  • Headbutt (Front Dodge) Miss recovery has been reduced from 700ms to 600ms.

[Developer's Comments]

Shugoki is also overperforming. With this change, a good read by the opponent will allow them to go on offense instead of risking losing to the chain armor attacks. To compensate, the opponent won't be able to Dodge into Guardbreak as a punish.

KYOSHIN:

  • Light Finishers are no longer undodgeable.

  • Light Finishers damage has been reduced from 16 to 14 damage.

[Developer's Comments]

Kyoshin is overperforming, more so at low levels. We reduced the damage on Light Finishers to be more in line with the rest of the cast. In addition, by removing the undodgeable property on Light Finishers, Kyoshin's will have to rely more on Heavy Finishers to prevent opponents from dodging. This will slow the pace of the fight slightly and reduce the incentive to rely only on quick Light attacks.

SHAMAN:

  • Improved the trajectory of numerous attacks to match with the improved animations:

  • Light Openers, Chains & Finishers

  • Heavy Openers & Finishers

  • Wild Cat's Pounce

  • Zone Attack

  • Predator's Mercy

  • Wild Cat's Swiftness

  • The following attacks will hit external enemies at a slightly different timing:

  • Top Light Opener: Now hits at 433ms from 400ms

  • Right Light Opener: Now hits at 433ms from 400ms

  • Top Light Chain: Now hits at 433ms from 400ms

  • Left Light Chain: Now hits at 433ms from 400ms

  • Top Heavy Finisher: Now hits at 733ms from 700ms

  • Left Heavy Finisher: Now hits at 800ms from 966ms

  • Right Heavy Finisher: Now hits at 733ms from 700ms

  • Zone Attack 1st hit: Now hits at 433ms from 466ms

  • Zone Attack 2nd hit: Now hits at 200ms from 166ms

  • Wild Cat's Swiftness Left: Now hits at 466ms from 433ms

[Developer's Comments]

Shaman is doing okay, but their attacks have very little reach. We improved the animations so we could give these attacks slightly more reach, helping Shamans be more impactful in teamfights.

BUG FIXES

Heroes

  • [Bug Fix] Fixed an issue that caused that the player receives unnecessary fire damage in second adventure of "The Crimson Offensive"

  • [Bug Fix] Fixed an issue where; the AoE circle are missing when enemies are afflicted by the poison of Warmonger's 1st and 4th feat.

  • [Bug Fix] Fixed an issue where; the patterns are misaligned on Aramusha's Gyoukei Chest.

  • [Bug Fix] Fixed an issue where; the Berserker has smaller eyes with Asmundar and Rikiwulf helms

  • [Bug Fix] Fixed an issue where; the Alternate Gladiator has wrong thigh positionning on Horkos Throne

  • [Bug Fix] Fixed an issue where; Kyoshin's Kihaku Chest Back doesn't take Colors and Paint Patterns on a cloth piece

  • [Bug Fix] Fixed an issue that caused Warmonger's Breach of Prey attacks to be harder to dodge than intended, and that caused them to hit earlier than intended.

  • [Bug Fix] Fixed an issue where; the embossings don't cover entirely; the Sohei's left arm shoulder pad.

Maps

  • [Bug Fix] Fixed two separate issues in Market Town where Players could access Out-of-Bounds areas.

Ubisoft Connect

  • [Bug Fix] Fixed an issue where The game description in the Ubisoft Connect app page is written in English when using Japanese, Korean, Chinese Simplified interface language.

Warrior's Den Recap - Y9S2 TU1

The Warrior's Den returned on June 11th to kick off For Honor's latest season: Y9S2: Defiance, set to launch on June 12th. With a brand-new theme, exciting content updates, visual upgrades, and the beginning of the competitive circuit, the show laid out a packed roadmap. This season will also feature Hero Fests for Black Prior, Medjay, and Warlord, giving players the chance to explore these heroes with unique bundles and free week access throughout the season. In addition, the fan-favorite Hyper Duel** throwback event is making a return this Title Update, bringing back intense 1v1 action. For more details, we suggest checking out the (https://www.twitch.tv/videos/2483199295) for the Y9S2 TU1 Warrior's Den Livestream.**

Entering the Age of Defiance

Year 9 Season 2 introduces a narrative shift, with the focus moving away from the advancing Khatun forces. Instead, Defiance centers on a pirate---the new hero skin, Captain Coalheart---and his crew aboard The Lonecrow. Coalheart sets out to claim a hidden treasure left behind after a violent storm forced the Horkos leader, Vortiger, to abandon his stronghold.

The new Free Event Pass, Crashing Waves** begins June 12th and ends July 3rd. This pass builds on this pirate theme and includes cosmetics like The Lonecrow's Crew battle outfit, the Captain's Flag mood effect, and the Crimson Sea Coin ornament. These items immerse players in the maritime tone of the season.**

Cosmetics and Content

Seasonal content arrives in waves. Launching on June 12th, the game will receive a new hero skin, Captain Coalheart available for the Pirate Hero, the Y9S2 Battle Pass and a Legacy Pass return from Y5S2, themed around extreme heat and hallucination. We also looked at the upcoming seasonal weapons.

The Battle Pass features abyssal-themed cosmetics like the Abyssal Scourge outfit, Jackdaw's Shanty emote, and the Beggar's Treasure execution to only name a few.

The Legacy Pass items are equally enticing and will include the Heavenly Mirage and Shriveling Mirage battle outfits, a paired emote (Head to Head), and a haunting execution called Mirage of Encirclement. And much more!

On the fashion side, Viking heroes will receive all-new armor variations, which were shown off in detail. These new looks carry forward the raw, rugged energy of the North.

Converted Map: A New Battlefield

We have reimagined the Canyon battlefield into a converted map, launching alongside the season update. The transformation reflects the ongoing evolution of Heathmoor---war banners signifying the Khatuns' presence. The canyon now hides Vortiger's lost treasure, setting the stage for fierce new encounters in Dominion, Brawl and Duel.

Behind the Visual Curtain: QoL and Graphics Updates

This season introduces technical improvements that enhance For Honor's visual fidelity. A new system called Skin Sub-Surface Scattering (SSSS) improves how light interacts with character models, especially visible on exposed skin. Alongside that, dynamic wind effects and improved water physics bring more life to environments. These upgrades contribute to a more immersive experience on the battlefield.

Testing Grounds: Defensive Dodge Properties Update

This season's Testing Grounds segment focused on both assassin and non-assassin heroes. Updates included: all side deflects on front dodge for all assassin heroes and stance change in the dodge direction mechanics for all non-assassin heroes. As always, the Testing Grounds invite feedback from the community before any changes are finalized for live play.

Competitive Play Returns: Triple Threat Circuit

The Triple Threat competitive circuit is back with high stakes and new structure. The first two qualifiers kick off on June 21st and 22nd, with points being introduced to determine the best of the best across the season. The tournament follows this format, we start with the 4v4 Dominion in season 2, followed by the 2v2 Brawl in season 3 then we conclude our competitive circuit with the 1v1 duals in season 4. This format promises fierce battles across a broad meta of various heroes.

Patch Notes and Balancing

We shared details on the latest balance patch notes to reaffirm our commitment to transparent balancing as the game evolves. We encouraged players to use the Bug Reporter for tracking any ongoing issues. The full details are available in the official Patch Notes article - come back tomorrow to read the full list of changes within the Patch Notes!


Y9S2: Defiance sets a bold course forward, focusing on what happens after the storm of conquest. With its thematic depth, rich cosmetics, and competitive energy, this season invites players old and new to set sail, claim treasure, and test their might in a world reshaped by chaos.

Stay tuned, warriors --- See you on the battlefield.

Fight for Glory in Y9S2: Defiance

Join the fight in Defiance, a new season packed with fresh features. Dive into the new, limited-time event Crashing Waves, or return to the fan-favorite Hyper Duel. Two events. One goal: fight for glory.

NEW PIRATE HERO SKIN: CAPTAIN COALHEART

Captain Coalheart is back on the hunt. Scarred by storms and sharpened by survival, this ruthless pirate now sails free in search of a legendary Horkos treasure. Claim his Pirate Hero Skin, Champion Status, and Scavenger Crates in this exclusive offer. https://store.steampowered.com/app/3793350

100 Tiers of Loot Await

Conquer the Y9S2 Battle Pass. Fight your way through 100 tiers of rewards for all 36 Heroes, featuring brutal executions, emotes, legendary. https://store.steampowered.com/app/3793370

Classic Rewards Return

Relive the glory of Year 5 Season 2 with the latest Legacy Pass: packed with classic Executions, weapon sets, outfits, and more. Only available during Y9S2. https://store.steampowered.com/app/3793410

New Hero Skin: The Warrior Prince

NEW HERO SKIN: THE WARRIOR PRINCE

He once shaped the fate of an entire civilization in the fabled era of 2004. Now as the Sands of Time spread across Heathmoor, the blade-wielding, time-hopping Prince from the Prince of Persia: Warrior Within is back as the newest Hero Skin for Aramusha. Become destiny before it vanishes forever.

https://store.steampowered.com/app/3642940/The_Warrior_Prince__Aramusha_Hero_Skin__FOR_HONOR/

NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420

GET YOUR LEGACY PASS

Get the lastest Year 5 Season 1 Legacy Pass! Players have until the end of the season to earn classic rewards for all heroes, including our newest additions. New buyers can start the pass from the beginning while previous owners keep their progression.

https://store.steampowered.com/app/3534440

PATCH NOTES 2.59.0 – FOR HONOR

IMPROVEMENT

Menus - Heros page

  • It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button).

  • A new option was added in the Filters page in the barracks, to allow you to switch between "Match All" and "Match Any", regarding the filter options.

BALANCING CHANGES

Varangian Guard

  • Light Openers & Finishers are no longer enhanced.

Developer's Comments: The risk/reward for Varangian Guard's Light attacks was too skewed in their favor. We are removing the Enhanced properties to tone down the pressure while keeping the defensive aspects intact, as these are core to the character's identity.

Nobushi

  • Side Dodge, Cobra Strike & Sidewinder Form have increased sideways movement.

  • Kick has increased forward movement.

Developer's Comments: Nobushi has many opportunities to perform dodges & dodge attacks, but they suffer from low lateral movement. This patch is a first step to making the character feel more fluid, with more side movement on Side Dodge, Cobra Strike & Sidewinder Form. Additionnaly, we're increase the forward movement of Kick to help it reach opponents further away, especially after entering Hidden Stance.

Warmonger

  • Light Openers are no longer enhanced.

  • Viscious Impale's distance travelled has been reduced to 6.5m (from 8m)

Developer's Comments: Warmonger is performing too well in all contexts. We're looking to tone down their power in duels and teamfights slightly. By removing the enhanced property on opener lights, Warmongers will have to work a little bit hard to reach their chain pressure. On a similar note, Warmonger can often deal a lot of damage on even Heavy parries. We want to mitigate this by reducing the distance covered with a successful Vicious Impale, so the wall splat doesn't occur as often. We will continue to monitor this to see if further changes are needed.

Khatun

  • Attack trajectories for Angry Storm & Ultimate Authority have been adjusted to better match weapon visuals.

Developer's Comments: Khatun's trajectories for Angry Storm and Ultimate Authority were slightly under tuned, causing frustration as players would expect hits to occur. We've polished and improved the weapon trajectories to better match the attack animation. Overall, these are now slightly bigger and covers a wider angle.

BUG FIXES FIGHTERS

Khatun [Bug Fix] Fixed an issue where the Draconite Abomination effect doesn't work on Khatun's executions.

Sohei [Bug Fix] Fixed an issue where the embossing doesn't cover entirely Shoei's left arm shoulder pad.

Conqueror [Bug Fix] Fixed an issue where Conqueror's Dominatus Chest has golden embossing obscured.

Aramusha [Bug Fix] Fixed an issue that caused Aramusha not to have any defense when changing guard after performing Blade Blockade.

AUDIO

  • [Bug Fix] Fixed an issue where Shugoki's Demon's Embrace doesn't play his scream voice line after a kill.

  • [Bug Fix] Fixed an issue where Sohei has low volume or no voice lines at respawn.

Warrior’s Den Recap – Y9S1 TU2

The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the (https://www.twitch.tv/videos/2440580217?t=0h10m1s) for Y9S1 TU2 Warrior's Den Livestream.

A New Hero Skin Joins the Fray

Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th.

A Beloved Event Returns You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic.

Behind the Scenes: Animation Deep Dive Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield.

Three Hero Fests Incoming That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are:

  • Nuxia (May 15th to 22nd)

  • Warmonger (May 22nd to 29th)

  • Pirate (June 5th to 12th)

It's the perfect time to try someone new or revisit an old favorite.

Patch Notes Breakdown No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes article.

Competitive Circuit Update For the fighters hungry for glory, the Competitive Circuit is heating up! We gave a sneak peek at what's next for For Honor's tournament scene. Expect competition, new community opportunities, and upcoming events where the best of the best will clash steel for honor and bragging rights. Whether you're a competitor or a spectator, now's the time to tune in. Sign-ups are open for the 4v4 tournament, which will follow a similar format to Friend or Foe. After the 4v4 tournament, there will be a 2v2 tournament in Season 3, and the final tournament of the year in Season 4 will be a 1v1.

This year's circuit will implement circuit points weighed around individual performance to minimize ties. Points will increase as the circuit progresses, rewarding individuals based on their final standings. The total prize pool across the three tournaments is $18,500 USD!

Final Thoughts Y9S1 TU2 is shaping up to be a perfect blend of legacy and innovation. With a new cross-brand Hero Skin, the revival of a fan-favorite event, and balance changes. There will also be a throwback game mode: Chimera Banquet from May 29th to June 5th. This update keeps the battlefield fresh and fierce. Whether you're here for the lore, the fashion, or the fight---there's never been a better time to jump back into For Honor.

As a friendly reminder, we encourage you to check out the (https://www.twitch.tv/videos/2440580217?t=0h10m5s) on our Twitch channel, where you'll find a more in-depth look at what's to come.

Gear up, warriors. We'll see you on the battlefield.

Year 9 Season 1: Theaters of War

YEAR 9 SEASON 1: THEATERS OF WAR

Everything seemed hopeless. Then the fallen Queen Astrea crossed paths with a legendary gladiator. Now they're not only ready to survive the arena, they're ready to take on Guljin and end her reign. ARE YOU NOT ENTERTAINED?

NEW HERO SKIN: QUEEN KALLIOPI

All that have challenged this legendary gladiator have fallen. The next opponent harder and bloodier than the last. She was once a queen of her own tribe, now she is the Queen of the arena. Become Queen Kalliopi and win the crowd.

https://store.steampowered.com/app/3534380

NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420

PATCH NOTES 2.58.0

**KNOWN ISSUES

PC ONLY**

  • In certain cases, Ubisoft Connect overlay can wrongly interact with 3rd party software installed on the PC and crash the game at launch.

Workaround: If it happens, players must deactivate the Ubisoft Connect Overlay feature in the Ubisoft Connect Settings

IMPROVEMENT

INTERFACE AND MENU CHANGES

  • New Menu Rework

  • Add More Customization Loadouts

  • Equip for All for MoodFX

  • Smart Eco Mode have been set by default on all consoles (Eco mode is activated only when IDLE in game)

  • Body part material customization

  • Default graphic option is set to Performance by default on all consoles

BALANCING CHANGES

Aramusha

  • Adjusted all attack trajectories to better match the weapon visuals and animations

  • Ring The Bell attack range has been increased.

  • Heavy Finishers are now Unblockable.

  • Zone Attack's second hit can be soft feinted into Light Attack in another direction.

  • The following attacks now have increased forward movement:

  • Chain Lights

  • Heavy Openers

  • Heavy Finishers

Dev comment: Aramusha has been trailing a bit in effectiveness over time. The hero's rework helped in the past, but as other heroes have been adjusted Aramusha's own strengths have become less prevalent. To adjust this, we've made it so that any move that can access Deadly Feints is now Unblockable; this should help give the hero more pressure in many situations, and forces more of a reaction from opponents We've also done a Quality of Life pass on the hero's weapon trajectories as well as forward movement values to ensure they remain competitive.

Sohei

  • Light Openers can now chain to Heavy Soul Attacks

  • Heavy Openers can now chain to Light Soul Attacks

  • Mad Monk Opener can now chain to Mad Monk Extender

  • Chain link timing from Mad Monk Attacks to Heavy Finishers is now 266 ms (down from 300ms)

  • Mad Monk Opener guardbreak Vulnerability is now 433ms (up from 100ms)

Dev comment: Sohei's limitations were intended to be part of how the hero plays, but after the meta settled it is now clear that some of these limitations were affecting the hero's viability too much. We've decided to remove chain limitations on Sohei, as well as allow Mad Monk Opener to chain into the Extender version, to give Sohei more versatility in how they gain their Souls. In addition, Mad Monk Opener no longer needs the low guardbreak Vulnerability window, and we have reverted the change. Finally, we've also adjusted frame advantage from Mad Monk attacks to Heavy Soul Attacks to ensure that players can no longer land Light attacks on the same frame as the Soul attack lands, stopping Sohei's momentum. We're keeping an eye on the hero to see if further changes are needed, and will adjust as necessary.

Pirate

  • Pirate can no longer cancel Grand Cavelier's Recovery with a Dodge

Dev comment: We removed the Enhanced ability on Orochi and Berserker's Side Dodge attacks to lower the incidence of using these attacks combined with Dodge Recovery Cancels to reduce their safety in group fights. As Pirate's dodge attacks are Heavy attacks, it feels much less natural to remove their Enhanced property as it is the default property of Heavy attacks. On top of this, moving their input to Light attacks negatively impacts the hero's moveset as they should no longer chain to Gun Shots. To that effect, we're removing the hero's ability to Dodge Recovery Cancel from Grand Cavalier altogether, on hit/block and miss. This should lower the hero's elusiveness in group fights and make them fairer to fight in these situations.

BUG FIXES

**FIGHTERS

Khatun**

  • [Bug Fix] Fixed an issue that allowed players to target swap during Rising Rage's strike

  • [Bug Fix] Fixed an issue where Khatun is invulnerable to guardbreak in the first 100ms of their Sprint attack's second strike

  • [Bug Fix] Fixed an issue where Khatun Sobbing Uncontrollably Emote is 7000 steel instead of 5000.

  • [Bug Fix] Fixed an issue where Khatun boots Material wasn't updated

  • [Bug Fix] Fixed an issue where Mjolnir's Flight and Sylvan Vaporization Execution are available for Khatun

Kensei

  • [Bug Fix] Fixed an issue where Shiwasu helm is Clipping with multiple Ornaments of Kensei in barrack and in game

Tiandi

  • [Bug Fix] Fixed an issue where Tiandi's Guan Suo Chest paint pattern on legs does not cover full area

General Issues

  • [Bug Fix] Fixed an issue where Forged In War Ornament is visible in locked state outside of unlock period

  • [Bug Fix] Fixed an issue where Crusader Battle Outfit is missing for all knight legacy heroes

Patch Notes 2.57.0

**IMPROVEMENT

BALANCING CHANGES

GB Vulnerability Adjustment**

  • The Front Dodge Heavy attack Guardbreak Vulnerability for the following heroes has been lowered to 100ms (down from 433ms):

  • Aramusha

  • Berserker

  • Highlander

  • Shinobi

  • Tiandi

Dev comment: Many heroes have a Front Dodge Heavy attack that has 100ms of Guardbreak Vulnerability. This lets them beat Guardbreak attempts in multiple situations, but this did not apply to the listed heroes; we've therefore adjusted their Guardbreak Vulnerability to give them both more consistency with other heroes but also as a buff to these attacks.

Raider

  • Top Chained Heavy now deals 29 damage (up from 28)

  • Side Chained Heavy now deals 27 damage (up from 26)

  • Raider's Fury now deals 30 damage (up from 28)

  • Top Heavy Finisher now deals 32 damage (up from 30)

  • Side Heavy Finishers now deal 30 damage (up from 28)

Dev comment: We previously lowered Raider's damage as the hero's curve was too high. After the dust has settled, Raider has been underperforming, so we're raising the damage the hero causes with some of his attacks to make Raider more competitive.

Varangian Guard

  • Chain Link timing from blocked Dodge Attacks and Hjaldr Oathkeeper to Light Finishers is now 300ms (up from 200ms)

Dev comment: Varangian Guard's dodge attacks as well as Hjaldr Oathkeeper made the following Light finisher undodgeable when blocked, and so we're increasing the Chain Link timing to lower their reward.

Black Prior

  • Tenebris Trust now has a Superior Block window of 200ms (down from 300ms), from 100ms to 300ms into the attack (from 100ms to 400ms)

Dev comment: We're reducing the Superior Block window for Tenebris Trust so that it correctly matches other Superior Block windows at 200ms.

Afeera

  • Removed "Unlock Tech" that allowed Afeera to perform Astro Flip in incorrect directions when unlocking after attacks

Dev comment: While we made changes to Afeera in the last patch, there still remained situations where players could still perform the bug. We've applied a second fix to fully remove Afeera's ability to Astro Flip in incorrect directions.

**BUG FIXES

GENERAL**

  • [Bug Fix] Fixed an issue where the players contacts are offset during the Respectful Kill Execution

  • [Bug Fix] Fixed an issue where the fire texture in the Shard Defender spawn is offset

  • [Bug Fix] Fixed an issue where the commands aren't displayed when a player is dead and spectate a teammate at ballista

Recap: Y8S4 TU2 Warrior’s Den – The Serpent Sword

Welcome to the grand finale of Year 8 in For Honor! This update closes our year with a bang and delivers a packed update with a rich new story, a new Mongol hero and seasonal content to keep Warriors engaged for this last stretch of Year 8, driving us to... A CONFIRMED YEAR 9!

For more in-depth discussions, please check out the Warrior's Den Y8S4 TU2 VOD: https://www.twitch.tv/videos/2360525537

Here's your comprehensive guide to everything revealed in the Warrior's Den show:

The Highlights

  • New Hero: Joining the Outlander is our new Mongol hero, Guljin. A fierce Khatun ready to unite Heathmoor under her empire and bring her vision of peace at any cost.

  • Free Event: Khatun's Peace, available to play from January 23rd to February 13th

  • Year 9: It's official! A new year of content is coming to For Honor, themed Theatres of War.

Seasonal Roadmap

TU2:

  • Free Event Pass: January 23rd

  • New Hero: January 23rd

  • Additional Hero Fests (Feb 13, Feb 27, March 6)

  • Throwback Event: Battle of the Eclipse February 20th

The Rise of Guljin

For Honor is closing it's eight year with a new hero and a thrilling twist! At the beginning of the season, General Zhi, a cunning Wu-Lin general, offered Astrea the Starfall sword under the guise of forging an alliance. Astrea, ever suspicious, accepted the gift but brought her entire army as a precaution.

Unbeknownst to her, General Zhi was secretly allied with Guljin, a powerful Mongol Khatun. In a devastating ambush, Guljin's forces overwhelmed Astrea's larger army, leaving Heathmoor under Guljin's control and her twisted vision of peace.

New Hero : Khatun

The highlight of the season is the new hero: Guljin, The Khatun. She unified the Mongol tribes into a formidable force. Once dismissed as barbarians, they now command global attention. The Khatuns are brutal assassins, using fear as their primary weapon. Guljin's vision is a peaceful Heathmoor, united under her empire, free from petty wars. She expects her opponents to cower behind their walls until they surrender. To make sure they do, she rewards enemy cowardice while destroying all opposition with spectacular shows of strength.

This title update will also feature a free Event Pass Khatun's Peace, available to play from January 23rd to February 13th - coming with great rewards:

  • Battle Outfit: Wandering Horde

  • Ornament: Majestic Wanderer

  • Mood Effect: Eternal Wanderer

  • Weapons: Sneak Peek Images

Throwback event: Battle of The Eclipse

This title update will also see the return of Battle of the Eclipse from Year 4, Season 4. Brace yourself for this epic return!

Hero Fests

Hero Fests will keep the action going, featuring:

  • Orochi: February 13th

  • Pirate: February 27th

  • Gryphon: March 6th

Year 8 Music Album

The renowned music composer appeared on Warrior's Den to discuss the captivating music of Year 8, sharing insights into the creative process and the inspiration behind the compositions.

You can enjoy the entire album by listening to it here, immersing yourself in the rich and diverse musical journey it offers: https://ubisoftmusic.ffm.to/forhonorforgedinwarost

Patch Notes

In this Warrior's Den, we went over some of the changes that are going live at the launch of Y8S4 TU2:

  • Balance Changes: Several heroes have received balance updates to ensure fairer and more competitive gameplay.

  • Bug Fixes: Numerous bug fixes were addressed, targeting both minor and major issues that have been affecting gameplay.

For a more detailed breakdown of the patch notes, we suggest you watch the patch notes segment of the show in the (https://www.twitch.tv/videos/2360525537?t=2h8m2s). An article for the Patch Notes will be available on January 24th.

Ready to meet our newest hero? Prepare your gear, rally your allies, and join the battle starting January 23rd! Let us know your thoughts and see you on the battlefield!

Patch Notes 2.56.1 - FOR HONOR

Patch Notes 2.56.1 - FOR HONOR December 5, 2024 IMPROVEMENT FIGHTERS BALANCING CHANGES

Warden

Feat rework

  • Body Count has been replaced by Death Toll

  • Death Toll: Killing Soldiers and Pikemen now grants you 3 Health and 3 Stamina

  • Fiat Lux has been replaced by Enfeeble

  • Enfeeble: Hitting an opponent with Shoulder Bash reduces their damage by 10% for 10 seconds

  • Takedown has been replaced by Total Recovery

  • Total Recovery: Whenever you revive an ally, they return at full Health instead of Half Health

  • Catapult has been replaced by Trebuchet

  • Trebuchet: Call a quick Trebuchet strike to deal 70 damage over an area. There is no fall off damage within the affected area. The damage is dealt 1 second after the Feat is used.

  • Cooldown: 180 seconds.

Dev comments: We've reintegrated Warden's Feat Testing grounds into the game. The feats remain mostly unchanged from the Testing Grounds except for Takedown which now reduces Attack Damage by 10% instead of 20%.

Sohei

  • Heavy Opener Attacks now gain Uninterruptible Stance at 400ms during the attack

  • Mad Monk now gains Uninterruptible Stance at 400ms during the attack

  • Soul Attacks now have more forward movement and rotation speed

  • Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack

  • Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior

Dev comments: Sohei's attacks are slow on purpose; the hero is the largest hero we've built, and considering both Guardbreak and Parry chain to the Soul Attacks it is fine that the Heavy Openers are slow. However, this comes at a cost where the attacks are more difficult to use than intended. We've thus given them and Mad Monk Uninterruptible Stance to help them trade and lead to Sohei's Soul Attacks in an easier fashion. We are looking at the hero's performance further and will adjust more if necessary.

Lawbringer

  • NEW MOVE: Precise Jurisdiction

  • Performed after a Front Dodge by pressing Light Attack

  • Can be performed in all three stances

  • NEW MOVE: Final Jurisdiction

  • Performed after a Front Dodge by pressing Heavy Attack

  • Can be performed in all three stances

  • Top Heavy Opener now deals 25 damage (up from 23)

  • Side Heavy Openers now deal 22 damage (up from 20)

Dev comments: Lawbringer needs a way to catch opponents that are running away reliably, but has a unique aspect in his moveset where the hero can perform his Opener Light and Heavy attacks during his Front Dodge, creating unique mixup opportunities with his Front Dodge Shove. We did not want to remove that unique factor from Lawbringer while also giving him a way to chase opponents, and thus we created two new moves, which keep the functionality of the Opener attacks during the Front Dodge but with more forward movement to get up close to opponents. We also adjusted Lawbringer's Top and Side Heavy openers to deal 2 extra damage, which should help in situations where Lawbringer gets wall staggers and performs these attacks.

Nuxia

  • Reworked Zone Attack

  • Attack is now a 2-hit Attack

  • The first hit is a 500ms attack that deals 11 damage

  • The second hit is a 800ms attack that deals 24 damage

  • The second hit can be feinted and can also be soft feinted into Traps

Dev comments: Nuxia's Zone Attack is a potent mixup with high damage potential, but is difficult to use, especially when outnumbered, due to its slow speed. With this new change, she should have an easier time hitting multiple opponents, and should have an easier time leading to Traps.

Hitokiri

  • Now has 125HP (down from 140HP)

  • Now has 120 Stamina (down from 130 Stamina)

  • Rei Kick and Rei Sweep no longer drain Stamina

  • Endless Myriad now has less forward movement

Dev comments: Hitokiri is still overperforming after the Trajectory changes, and so we're targeting some aspects of the hero to make them perform a bit less. We've lowered their HP by 15, making trading with the hero less optimal, and lowered their Stamina by 10 to also force them to conserve Stamina more effectively and attack less. Their bashes also no longer drain Stamina, which puts Hitokiri back into Stamina deficit, and Endless Myriad now moves forward less, which should help with target swapping situations and hitting people externally. We're keeping an eye on the hero still and will adjust as necessary.

Varangian Guard

  • Standardized Superior Block window on the following attacks to 200ms, down from 300ms

  • Opener Lights

  • Finisher Lights

  • Sellsword's Bounty

  • Sellsword's Valor

  • Hjaldr Oathkeeper

Dev comment: We initially put Varangian Guard's Superior Block window on her Light attacks to be 300ms to encourage players to use them and to have more opportunities to properly block with the attacks. While it did have the intended effect, it also came with an unintended side effect being too strong and being able to Superior Block attacks too easily. We are thus changing their timing to be in line with other Superior Block attacks in the game, with a 200ms window, from 100ms to 300ms during their respective attacks' startups.

Berserker

  • Fixed an issue that allowed players to dodge sideways in the incorrect direction under certain circumstances

**BUG FIXES

CUSTOMIZATION**

[Bug Fix] Fixed issue where the game crashes that can occur after updating to Windows 11 24H2

[Bug Fix] Fixed issue where Players having battle bundle purchased does not receive 20% bonus battle Points

[Bug Fix] Fixed issue where the animation of the Respectful Kill execution is offset

[Bug Fix] Fixed a visual issue where the Zhanhu Premium Skin equipped

[Bug Fix] Fixed an issue where a Ornament disappears on Kensei Hero's Alternate Bodytype FH-5760

[Bug Fix] Fixed an issue where a player can break collision on the Walled City on the Breach map by using a Ballista FH-5199

[Bug Fix] Fixed an issue where the thunderous Rage eyes effect isn't positioned correctly on some heroes FH-8262

[Bug Fix] Fixed an issue where in the canyon map a dock has floating in mid-air

[Bug Fix] Fixed an issue where Breach Attackers can pass through Hallowed Bastion phase in two FH-8269

Year 8 Season 4: The Serpent Sword

YEAR 8 SEASON 4: THE SERPENT SWORD

It started with Wu Lin leader General Zhi pledging allegiance to Astrea and presenting her with the Starfall Sword. Hours later, all hell is about to break loose between the two armies on site.

[Discover now](forhonorgame.com/serpent-sword style=button)

NEW HERO SKIN: GENERAL ZHI

Bearing the legendary Starfall Sword, General Zhi apparently came to forge an alliance. But there was only one thing on his mind: the complete and total annihilation of every Horkos in attendance.

Get ready to become the ruthless and calculating leader of the Wu Lin Empire.

https://store.steampowered.com/app/3340610

GET THE NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3340550

Patch Notes 2.55.0 - FOR HONOR

**IMPROVEMENT FIGHTERS BALANCING CHANGES **

Global

  • Throw victims are now fully invulnerable to Guard Break for the duration of the throw

Dev comment: Following a data review, we've noticed an inconsistency with throws; the throw victims sometimes became vulnerable to Guard Break during the throw, and while the Guard Break attempts were counterable, this still caused consistency issues and could lead to big damage during ganks. We've thus standardized this; victims of throws are now fully Guard Break invulnerable while they are in the thrown animation.

Orochi

  • Storm Rush is no longer Undodgeable when performed from the Right or Left stances

Dev comment: We changed Storm Rush to be Undodgeable from all stances a while ago, and while it has proven to be successful in locking down opponents, it also creates a lot frustration for players. With this change, there is now an extra way to deal with Storm Rush, as well as making it more predictable in how it can be countered.

Varangian Guard

  • Chain Link timing from Opener Light attacks to Finisher Light attacks are now 300ms (up from 200ms)

  • Weapon trajectories have been adjusted to better match weapon visuals.

  • The following attacks now have smaller weapon trajectories:

  • Side Light Openers and Finishers

  • Side Heavy Openers and Finishers

  • Zone Attack

  • Side Dodge Lights

  • Side Heavies in Oathkeeper Stance

  • Zone Attack in Oathkeeper Stance

  • The following attacks have been adjusted to hit external opponents in front of the hero:

  • Top Light Opener and Finisher

  • Top Heavy Opener and Finisher

  • Front Dodge Light

  • Top Heavy in Oathkeeper Stance

  • Light attacks in Oathkeeper Stance

Dev comment: Varangian Guard has been a source of frustration for players as their attacks tended to hit too far outside of their weapon swings. We've adjusted these so they match the weapon visuals better; they can still hit opponents around you, but should have less range. We've also adjusted a handful of attacks that could not hit opponents Varangian Guard was not locked on to but who were in front of the hero, which also did not match the weapon visuals.

We've also identified an issue where players could not dodge Light Finishers if chained after a Light Opener. We've adjusted this to make the hero follow our standard rules in this regard.

Hitokiri

  • Weapon trajectories have been adjusted to better match weapon visuals

The following attacks now have smaller weapon trajectories

  • Side Heavy Openers

  • Side Chained Heavy attacks

  • Charged Heavy attacks

  • Zone Attack

  • Side Dodge Attacks

  • Running Attack

  • The following attacks have been adjusted to hit external opponents in front of the hero:

  • Light Openers

  • Light Finishers

  • Front Dodge Heavy

Dev comments: Hitokiri has been overperforming in our data at all skill levels. We're nerfing the hero's weapon trajectories as a first step, as this is a major source of frustration and strength at all skill levels. We're keeping an eye on the hero and will adjust if necessary in the future.

Kyoshin

  • The following weapon trajectories have been adjusted to better match weapon visuals

  • Light Openers and Finishers

  • Heavy Openers and Finishers

  • Zone Attack

  • Running Attack

  • Zone Attack

  • Dodge Attacks

  • Kaze Stance Light, Heavy, and Zone Attack

  • Forced lateral movement has been removed from Light Openers

  • Forward Movement on Top Heavy Opener is now more consistent with the forward movement on Side Heavy Openers

Dev comment: After a data review, we noticed that Kyoshin's weapon trajectories did not properly match the weapon visuals, and caused issues with the hero not hitting external opponents in various scenarios where they should. We've adjusted the majority of the hero's attacks so that these situations are minimized.

Lawbringer

  • Side Dodge Shove

  • Now has extra side movement following the direction of the dodge

  • Now is invulnerable from 100ms to 300ms during the attack

Dev comments: Lawbringer previously did not have iframes during their side dodge Shove attacks; this was done to properly match motion and invulnerability and avoid attacks clipping through the hero too much. We've adjusted the side movement of the attack, and as such the attacks can now have proper iframes at the same timing as other heroes. This is a significant buff to Lawbringer which removes the necessity of delaying Shove during a side dodge to avoid getting hit by attacks.

Conqueror

  • Side Dodge Shield Bash

  • Now has extra side movement following the direction of the dodge

  • Now is invulnerable from 100ms to 300ms during the attack

Dev comments: Similarly to Lawbringer, Conqueror had the same issue with Shield Bash on side dodges - we've also updated the movement as well as the iframes of the attacks so they are consistent with the rest of the cast.

Sohei

  • Soul Tetsubo now feeds the correct amount of revenge

Dev comments: Sohei's Soul Tetsubo had a bug where the attack fed revenge as if it was a Bash attack. We've fixed the issue, and are keeping an eye on the hero as it is currently underperforming.

Ocelotl

  • Skull Smash no longer chains on miss

Dev comments: Ocelotl has a unique niche as a "Blender" type of hero, where once their offense gets started, can be difficult to get out of. This presented a unique issue with Skull Smash specifically where the attack was too safe; Ocelotl could chain to a Zone Attack, which has Uninterruptible Stance, when the attack missed, and this skewed the risk/reward ratio too strongly in favor of Ocelotl. We've thus removed the ability to chain on miss entirely, making this strong feintable Bash more commitful in most scenarios.

Aramusha

  • Ring the Bell can now be target swapped

Dev comments: Aramusha's ability to use Ring the Bell has been limited in that when facing multiple opponents it was difficult for the hero to mix up their attacks. With this change, the hero can now pressure opponents who he is not locked on to initially and respects our normal target swapping rules.

Shaman

  • Wild Cat's Rage, Predator's Hunger and Predator's Mercy are now performed from 100ms to 500ms during Front and Back Dodges (was 200ms to 500ms)

Dev comment: Shaman's Front and Back Dodge attacks were a bit too delayed in their activation, and with this buff should now have more viability.

**BUG FIXES

CUSTOMIZATION **

[Bug Fix] Fixed an issue where Colors and patterns aren't applied correctly on Black Prior's Fervoris set [Bug Fix] Fixed an issue where Sohei's Daishi Alternate Chest strips have inconstancy with color application [Bug Fix] Fixed an issue where the Conqueror's Porete Chest hasn't patterns and symbols centered [Bug Fix] Fixed an issue where Paint Patterns aren't centered on Warden's Radiavi Chest Standard and Back

For Honor Y8S3 TU1 Warrior's Den Recap: The Shield of Svengard

On September 10th, For Honor's Y8S3 TU1 Warrior's Den livestream revealed exciting new content and updates for the upcoming season, titled "The Shield of Svengard." Here's a detailed look at what was covered VOD LINK.

  1. Introduction: New Season Overview

The show was kicked off with an overview of what's coming in the new title update. The key highlights included:

  • Seasonal Roadmap:

  • New Battle Pass & Legacy Pass for Y4S3

  • New Hero Skin: Gudmundr the Great

  • New Armor Variations

  • New Seasonal Event: A Song For Gudmundr

  • New Converted Map: Viking Village

  • Testing Grounds: Revisited Warden Feats

  • Throwback Event: Rebellion Rescue

  • Patch Notes covering hero adjustments and balance changes

  1. The Shield of Svengard - Season Details

We delve deeper into the new season:

Gudmundr the Great, the legendary Jarl and new hero skin for Warlord, was revealed. Gudmundr is a mythical protector of Valkenheim, known for his indestructible weapon and his ability to tame wolves. This skin represents a fabled version of Gudmundr from the campaign, available for **$11.99 USD or 25,000 steel. **

Ed discussed the new map realisation in the new converted map for Dominion, Viking Village.

Alex then provided insights into the new Battle Pass, Legacy Pass, and a free event pass, all packed with rewards and armor variations for Knights and Vikings.

  1. New Map Viking Vilage: Deep Dive

**Ed **returned with **Nolan **to give more technical information on the new converted map, Viking Village, which offers players a fresh environment to explore and conquer for the Dominion game mode. This will bring the number of Dominion map to 14 in total.

  1. Testing Grounds: Revisiting Feats

**Nolan **and JC discussed the upcoming Testing Grounds, focusing on revisiting outdated feats, particularly for Warden. Key changes include:

  • Death Toll: 3 HP and stamina restoration

  • Enfeeble: -20% attack power for 10 seconds

  • Total Recovery: Enhanced stamina management

  • Trebuchet: 70 damage with 1-second activation

These updates aim to refine Warden's role in team fights, enhancing his utility in group combat. The Testing grounds will be open on the 12th of September.

  1. ** Patch Notes**

**JC **returned to outline the latest patch notes, highlighting:

  • Lawbringer: Updates to his kit for better balance.

  • Centurion/Peacekeeper: Adjustments to improve their gameplay experience.

  • Feats: Changes to better define their roles and effectiveness.

These changes are designed to bring more balance and diversity to the gameplay. A full article on all the patch notes will be available on September 12th here: https://www.twitch.tv/videos/2247569592

  1. Wrap-Up and What's Next

**Anthony **and **Nolan **wrapped up the show, summarizing the key takeaways:

  • New Season: The Shield of Svengard goes live on September 12th.

  • Battle Pass, Legacy Pass, and Hero Skin: Available on launch day, September 12th.

  • Seasonal Event: Song for Gudmundr and Free Event Pass launching with the new season, September 12th.

  • New Converted Map: Viking Village for Dominion launching on September 12th.

  • Hero Fests: Featuring Valkyrie, Berserker, and Raider.

  • Testing Grounds: Focusing on Warden's feats.

  • Balance Patch: Addressing key hero and feat updates.

This Warrior's Den gave us a thrilling look at what's coming in Y8S3 TU1. From the epic new hero skin to the exciting map and balance changes, there's a lot to look forward to in the world of For Honor. See you on the battlefield!

Warrior's Den Recap - July 24

In the latest Warrior's Den for Y8S2, TU2 of The Muramasa Blade, we unveiled a range of captivating new features, including a new hero, exciting updates and announcements that are sure to thrill the For Honor community. Set to be available on July 25th, 2024, this update promises to bring fresh content and enhancements to the game. Don't miss the free week event from July 25th to August 1st, where you can experience all the new features at no cost! Be sure to check the VOD version: https://www.twitch.tv/videos/2206131980. Here's a detailed recap of the key highlights:

Road Map: A Glimpse into the Future

The Warrior's Den revealed the second part of the seasonal roadmap for the coming weeks. Players can look forward to a series of events, updates, and new content aimed at keeping the game fresh and engaging. The seasonal roadmap includes:

  • New Hero: The new hero, Sohei and his seven weapons.

  • Event Pass: A new Event Pass, "Seven Weapon Master." This limited-time event gives you themed rewards.

  • New feature: Photo-Mode. This new feature allows players to capture in-game moments

  • Hero Fests: For Lawbringer, Shugoki and Gladiator

  • Throwback Event: Carousel of Ragnarok

The New Hero: Sohei

One of the most anticipated reveals was the introduction of a new hero, Sohei. The Hero will come with two sets and will be exclusively available for purchase starting July 25th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 8th for 15 000 Steel in-game. This latest addition to the roster brings a unique set of skills and a fresh playstyle. Key features of Sohei include:

  • Distinct Abilities: Sohei wields seven different weapons, offering a unique combat style and strategic options.

  • Lore and Backstory: During the show, we learned about Sohei's rich narrative, integrating seamlessly into the existing For Honor universe: Shunned for his monstrous appearance, Oniwaka trained relentlessly and mastered seven weapons, becoming a feared and undefeated warrior. Seeking the legendary Muramasa Blade, he was humbled in a battle with Master Katashi, leading to a deep friendship and a new path as a mentor for the Sohei.

  • Customization Options: Players were treated to a preview of Sohei's outfits and weapons, allowing for personalization.

  • Fight Kit: The live gameplay demo showcased Sohei's versatile fight kit, highlighting his potential in both offensive and defensive roles.

  • Animation Insights: A behind-the-scenes look at how Sohei's animations were crafted, showcasing the attention to detail in bringing this character to life.

Free Event Pass: Seven Weapon Master

Prepare to embark on a legendary journey with the new Event Pass, "Seven Weapon Master." This limited-time event celebrates the arrival of the new hero, Sohei, and offers a host of exclusive rewards for dedicated warriors. Unlock unique cosmetics. Stand out on the battlefield with these limited-time items including an ornament, an outfit and a mood FX for all heroes.

New Feature: Photo-Mode

For Honor is embracing its artistic side with the introduction of Photo-Mode. This new feature allows players to capture stunning in-game moments and share them with the community. Key functionalities of Photo-Mode include:

  • Camera Control: Free movement and various angles to get the perfect shot.

  • Filters and Effects: A range of visual effects to enhance the captured images.

Don't forget to participate in the Photo-Mode contest! You can find out more (https://www.ubisoft.com/en-us/game/for-honor/news-updates/6ry5J132mNMtoenFrs6fdQ/for-honor-photo-mode-release-contest-rules)!

Winners will receive prizes like our new hero Sohei and some steel as well!

Patch Notes: Enhancements and Fixes The latest patch notes were also discussed, highlighting several crucial updates aimed at improving the overall game experience. A full article on all of the patch notes will be available on July 25th here: LINK. The key changes are for:

  • Orochi

  • Lawbringer

  • Warmonger

  • Berserker

  • Varangian Guard

  • Jiang Jun

The Warrior's Den continues to be a valuable source of information and excitement for the For Honor community. Stay tuned for more updates and get ready to dive into the new content. See you on the battlefield!

Patch Notes 2.53.1 – FOR HONOR

IMPROVEMENT

**FIGHTERS

BALANCING CHANGES**

Orochi

  • Zephyr Slash is no longer enhanced, including on off-target opponents

  • Top Heavy Finisher now deals 30 damage (down from 32)

  • Side Heavy Finishers now have smaller weapon trajectories to better match their weapon

  • Heavy Finishers now have less forward movement

  • Chain Link Timing from Dust Devil to Heavy Finishers is now 100ms slower at a minimum

Dev Comment: Orochi has been overperforming at all levels of play. We're addressing some of the most critical issues for the hero at the moment, and will keep an eye on the hero as players adapt to the changes.

We're applying the change we made to Berserker's side dodge attacks to Orochi as well, seeing as the experiment seems to have been successful at knocking down Berserker's effectiveness in group fights.

We're also addressing Orochi's Heavy Finishers, which are some of his strongest points. We're lowering the damage of the Top Heavy Finisher as it tends to overperform and is very easy to access, and we're also lowering the trajectory size of the hero's Side Heavy Finishers as they cover too much ground. On top of these changes, we're also lowering the forward movement these moves have as they tend to cover too much ground and are too strong against external opponents.

Finally, we're slowing down the chain link timing from Dust Devil to Heavy Finishers so that Orochi can no longer get a guaranteed Side Heavy Finisher on opponents when target swapping after a Dust Devil.

We're keeping an eye on Orochi and will see where he ends up to address further issues should they pop up.

Warmonger

  • Preying Claw now can be performed from 100ms to 500ms after a Front Dodge (was 300ms to 500ms)

Dev Comment: We've done this change for Warden in the past, and it ended up being very successful with Warden at giving the hero a better way to open up opponents. Warmonger currently has a more difficult time opening up, and we're making this change for the hero so enhance those capabilities.

Lawbringer

  • Top Heavy Opener now deals 23 damage (up from 20)

  • Zone Attack and Make Way now deal 16 damage (up from 15)

  • Impaling Riposte and Impaling Charge now deal 3 damage (up from 1)

Dev Comment: We're adjusting a few of Lawbringer's damage numbers to make the hero more effective in a few situations and to give back utility to some specific punishes. Zone Attack and Make Way dealing 16 damage puts them more in line with other similar attacks, and gives Lawbringer a slightly better Heavy Parry Punish.

The changes to Top Heavy opener and Impaling Riposte specifically are meant to address a situation where Lawbringer would always get less damage by using Impaling Riposte after a Light Parry and getting a wall splat than using Blind Justice. At 26 minimum damage right now this means that Lawbringer is not as disadvantaged when using this option in the kit.

Berserker

  • Chain Link timing between Zone Attack and Chained Light attack when buffered is now 266ms (was 100ms)

Dev Comment: Before this change, opponents had a single frame in which to time a parry attempt for the Chained Light attack after a Zone Attack. Now, the window to parry is more in-line with other heroes, and should give players a higher chance to parry the attack.

Varangian

  • Throws now wallsplat from 700ms to 1500ms (was 1000ms to 1500ms)

Dev comment: Varangian had an issue where if you were close to a wall, a throw would wallsplat too late and Varangian was not able to get their correct Heavy Attack punish on the opponent. With this change, it should always be guaranteed.

Jiang jun

  • Can now enter Sifu's Poise at the same timing as Dodge is allowed during recoveries on hit

Dev comment: With this change, Jiang Jun can now effectively use Sifu's Poise then use Sifu's Swirl to punish fast bash attempts. This should give the hero better defensive capabilities, especially in 1v1 scenarios.

PHOTO MODE

  • Added a Photo Mode in the barracks and in-game

Dev comment: A Photo Mode is now available in the Barracks' Hero Overview and in-game (for solo content only). Photo Mode offers filters, frames and settings to edit the photo before saving it. It also offers, in-game only, two camera modes to move around to take the perfect shot.

**BUG FIXES

GENERAL**

[Bug Fix] Fixed an issue where Feinting on the last possible frame caused a Feint of next inputted attack FH-1836

FIGHTERS

Berserker

  • [Bug Fix] Fixed an issue where Berserker's Moveset Page showed incorrect properties on Head Slicer

Afeera

  • [Bug Fix] Fixed an issue where Afeera would sometimes fail to play sounds

CUSTOMIZATION

  • [Bug Fix] Fixed an issue with Hitokiri Body Type 2's Miyoshino Chest laces area

FH-7353

  • [Bug Fix] Fixed an issue where paint patterns weren't centered on Warden's Corporis Chest

FH-7323

  • [Bug Fix] Fixed an issue where paint patterns weren't centered on Warden's Radiavi Chest

FH-7331

  • [Bug Fix] Fixed an issue with Valkyrie's Pra Chest incorrectly showing the upper part of the Fulla Chest

FH-7284

  • [Bug Fix] Fixed an issue where color does not get applied on the upper portion of standards of Kyoshin's Shisei Chest

FH-7529

  • [Bug Fix] Fixed an issue on Gladiator's Acuminis Chest

FH-7288

  • [Bug Fix] Fixed an issue with paint patterns alignment on Lawbringer's Magnanimus Helm

MAP

  • [Bug Fix] Fixed an issue where Heroes could go out-of-world on Beachhead map at the wooden ramp to capture zone A

  • [Bug Fix] Fixed an issue where Heroes could die in Cathedral when running from capture zone C to capture zone B under certain conditions

Patch Notes 2.51.0 - FOR HONOR

**

CONVERTED MAP: CATHEDRAL

** War has come to Cathedral!

**

DOMINION

**

  • Capture Zones A and C have been added alongside the cathedral exterior, while Capture Zone B runs through the interior of the cathedral itself.
  • Several modifications made to the navigational flow of the map, allowing Players optimal pathing towards the different Dominion objectives.
  • Available in 3 uniquely different weather conditions.
  • Available in Matchmaking and Custom match.

**

IMPROVEMENT

** **

FIGHTERS

** **

BALANCING CHANGES

** Highlander Rework

***Dev comment: The Highlander rework is now live! The overall goals of this rework are: ***

  • Improve entering and staying in Offensive Form
  • Adjust Defensive Form and Offensive Form to have access to better tools to deal withopponents
  • More easily accessible Guardbreak and Parry punishes
  • New Dodge attack in Offensive Form
  • Feintable Formorian Kick to allow Highlander to deal with Dodge attacks and catch roll attempts
  • Caber Toss from Offensive Form Front Dodge to catch roll attempts

The full list of changes is below:

Offensive Form entries

  • Can now hold Heavy Attack while Feinting an attack to fast flow into Offensive Form
  • Can now Dodge when entering Offensive Form from neutral after 533ms (was 800ms)
  • Re-entering Offensive Form during a Side Dodge while in Offensive Form is nowperformed from 600ms to 800ms (was 400ms to 600ms)

Defensive Form changes

  • Light Attacks

  • Light Opener Crushing Counter damage is now 18 (down from 20)

  • Chained Lights no longer have Uninterruptible Stance

  • Heavy Openers

  • Top Heavy Opener is now 800ms (down from 1000ms)

  • Top Heavy Opener now deals 24 damage (down from 30)

  • Top Heavy Opener now causes a Medium hit reaction (down from Heavy)

  • Side Heavy Openers are now 900ms (down from 1000ms)

  • Side Heavy Openers now deal 27 damage (down from 30)

  • Heavy Finishers

  • Can now chain to Zone Attack on Hit/Block/Miss

  • Now have 100ms of Guardbreak vulnerability (was 200ms)

  • Zone Attack

  • First Hit can now be Feinted

  • First Hit now gains Uninterruptible Stance at 500ms

  • Second and Third hits now gain Uninterruptible Stance at 100ms

  • Second and Third hits now have 100ms of Guardbreak Vulnerability (down from200ms)

  • Second and Third hit Feints are now 200ms (down from 300ms)

  • Third Hit now chains to Heavy Finishers on Hit/Block/Miss

  • All hits now cause a Medium hit reaction (was Heavy hit reaction)

  • Adjusted Weapon Trajectories to better match the weapon visuals

  • Other changes

  • Celtic Curse is now Feintable

  • Celtic Impetus now causes a Medium hit reaction (down from Heavy)

  • Adjusted Weapon Trajectories to better match the weapon visuals on all side Heavy and Light attacks, as well as for Celtic Impetus

  • Movement Speed has been increased to match Kensei's movement speed

Offensive Form changes

  • Formorian Kick

  • Can now be Feinted

  • Now costs 15 stamina (down from 20)

  • Dodge attacks

  • Can now perform Caber Toss from Front Dodge by pressing Guardbreak

  • NEW ATTACK: Balor's Flight

  • Performed by releasing Heavy Attack during Side Dodge

  • 14 damage, 600ms attack

  • Top Light is now 400ms (down from 500ms)

  • Heavy Attacks

  • Now deal 26 damage (down from 30)

  • Now cost 12 stamina (down from 24)

  • Other changes

  • Formorian Kick and Caber Toss no longer drain Stamina

  • Exiting Offensive Form now costs 6 stamina (down from 12)

  • Left and Right Dodges now move 0.5m further

  • Bug fixes

  • Fixed an issue that allowed Highlander to chain on Defensive Light Attack MISS 100ms earlier than intended.

  • Fixed an issue that prevented Highlander from Target Swapping Caber Toss.

  • Fixed an issue that prevented Highlander from performing Caber Toss as early as intended when changing stance (was 600ms, is now 200ms)

  • Fixed an issue that caused Highlander to have extra backwards movement whenperforming Heavy after Guardbreak while holding a direction with Left Stick.

  • Fixed an issue that caused Highlander to cancel Right Heavy (miss) 100ms laterthan intended (from 0-300ms to 0-200ms)

**Warden: **

  • Shoulder Bash Followups

  • All Shoulder Bash followups now gain Uninterruptible Stance at 100ms

  • New unique animations for the following Shoulder Bash followups

  • Side Light, including combo lights

  • Heavy Attacks

  • Zone Attack

***Dev comment: Warden's Shoulder Bash is a strong tool in 1v1 situations but is difficult to use in group fight situations, especially when outnumbered, because the attack followups are slower than average but do not offer protection from opponent peel attempts. We are improving these attacks to gain Uninterruptible Stance to help protect Warden in these situations, and we have also changed their animations to make them fully distinguishable from their neutral attack counterparts, with the exception of the Top Light followup, which still gains Uninterruptible Stance but keeps its old animation in order to keep the Superior Block property. *

*Note that these attacks deal the same amount of damage and chain to other attacks at the same timing as before. ***

**Backstepping Superior Block Lights **

  • The following heroes' neutral Light attacks can no longer be backstepped
  • Warlord
  • Valkyrie
  • Kyoshin
  • Afeera
  • Black Prior
  • Varangian
  • Highlander

***Dev comment: Superior Block attacks are strong in that they let players counter attacks using Light attacks instead of attempting to Parry. On Live, they currently have an issue where players can use them to Option Select opponent attacks by backstepping - as they walk backwards, if the opponent's attack is a Light Attack, the attack will be countered by the Superior Block, but if it is a Heavy attack the hero will move backwards enough to avoid the opponent's attack. This change removes this ability to Option Select opponent attacks from neutral completely and should lower the effective power of these attacks. ***

Shinobi:

Opener lights now deal 10 damage (down from 12) Zone Attack 2nd hit now deals 4 damage (down from 6)

Dev comment: We had an issue where the previously announced damage changes to Shinobi's Opener Lights did not end up going live. We have fixed the issue, so they now deal the correct amount of damage. We're also adjusting the damage of the 2nd hit of Shinobi's Zone Attack as part of this damage curve adjustments.

Hitokiri:

Heavy Openers now have a minimum Guardbreak Vulnerability of 433ms (up from 333ms)

**Dev comment: Hitokiri has had an issue where the total Guardbreak Vulnerability of their Heavy Openers could be 333ms - the charge portion has 300ms of minimum charge, and the strike portion only had 33ms of Guardbreak Vulnerability. The strike portion of the attack now has 133ms of Guardbreak Vulnerability. With this change, the minimum duration of Guardbreak Vulnerability is 433ms (300ms during the charge portion, then 133ms during the strike portion). **

Orochi:

Zone Attack now deals 11 damage (down from 14) Side Heavy Finishers now deal 28 damage (down from 30) Storm Rush now deals 17 damage (down from 20)

Dev comment: Orochi's damage curve is above normal, especially with their Zone Attack and Side Heavy Finishers. We are lowering their damage to bring them closer in line with the rest of the cast. In addition, Storm Rush was buffed when we removed the combo lights from the attack, but this proved to be too strong for the hero, so we are lowering the damage it causes as well. Berserker

Top Heavy Opener now deals 28 damage (down from 29) Top Heavy Finisher now deals 30 damage (down from 31) Side Heavy Finishers now deal 32 damage (down from 34) Side Dodge Lights now deal 13 damage (down from 15)

Dev comment: Berserker has been overperforming at some levels of play, partially due to his damage curve, which is above normal. We are therefore slightly lowering the damage values, and will keep an eye on the hero as things progress to see where they end up.

Afeera:

Top Heavy after melee attacks now deals 16 damage (down from 18) Right Heavy after melee attacks now deals 16 damage (down from 18)

Dev comment: Afeera's Heavy Parry punishes deal above average damage at 18. We are lowering the damage of these two moves to 16 to ensure that her damage curve is better aligned with the rest of the cast. Note that it is still slightly above average due to the extra Stamina cost that is incurred for these specific punishes that require the use of Knockout Punch.

Varangian:

  • Hjaldr Oathkeeper now attack in the correct stance when Superior Blocking (was always Left stance)
  • Opener and Finisher Lights can no longer have their Superior Block followup be target swapped
  • Can now throw diagonally
  • Adjusted wallsplat and ledge windows of opportunity to be earlier in the throw victim's reactions to allow for more consistent wallsplat and ledging

**

ECO MODE

**

  • Added an ECO Mode on Current Gen Consoles.

**Dev Comment: On Current Gen consoles (PS5, Xbox Series S & X), a new Graphic Settings is added to enable an ECO Mode to save energy by reducing framerate, resolution, and graphic upgrades. Four modes are offered: Off, Minimal that activates only in the menus, Smart that activates after 2 minutes of idle time and Full that activates at all times. In the menus only, an ECO Mode icon will appear when it's activated. **

**

BUG FIXES

** **GENERAL **

  • [Bug Fix] Fixed an issue where Samurai and Viking minions incorrectly had Knight weapons. FH-7110

  • [Bug Fix] Fixed an issue with Eagle Companion that make the eagle appear too black on podium screen when night map weather is selected.

  • [Bug Fix] Fixed an issue where the Frozen Profundis blade for Black Prior was upside down.

FIGHTERS **Hitokiri **

  • [Bug Fix] Fixed an issue where Hitokiri's weapon clips with their fingers while performing the execution "Toriireru"

  • [Bug Fix] Fixed an issue where Hitokiri's hand is offset with the opponent's hand while performing the execution "Toriireru"

**Shaman **

  • [Bug Fix] Fixed an issue where the enemy's weapon does not disappear after falling down to the ground while previewing execution "Take it on the chin"

**Orochi **

  • [Bug Fix] Fixed an issue where paint patterns aren't applied well on Orochi's Honnari Arm shoulders. FH-6256

**Kyoshin **

  • [Bug Fix] Fixed an issue where the enemy's hand is displaced when Kyoshin's Celestial Discipline Execution is performed from the front on certain heroes. FH-5484

Medjay

  • [Bug Fix] Fixed an issue where Medjay's Heavy finisher animation could change into top light finisher animation in certain circumstances. FH-4271

**Warden **

  • [Bug Fix] Fixed an issue where Warden's Zone Attack animation skips frames from the enemy's perspective when thrown from left & top left guard stance. FH-1824

**

MAP

** Viking Village

  • [Bug Fix] Fixed an issue that caused the player to pass through a wall. FH-3444