# For Honor Patch Notes 2.55.0 - FOR HONOR - Product: For Honor (https://whatsnew.fyi/product/for-honor) - Vendor: Ubisoft Montreal - Date: 2024-10-24 - Original notes: https://store.steampowered.com/news/app/304390/view/4549291055503114392 - Permalink: https://whatsnew.fyi/product/for-honor/releases/2024-10-24-patch-notes-2.55.0-for-honor What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Throw victims are now fully invulnerable to Guard Break for the duration of the throw - **changed** — Orochi's Storm Rush is no longer Undodgeable when performed from Right or Left stances - **changed** — Varangian Guard's Chain Link timing from Opener Light attacks to Finisher Light attacks is now 300ms, up from 200ms - **changed** — Varangian Guard's weapon trajectories have been adjusted to better match weapon visuals with smaller trajectories on Side Light and Heavy attacks, Zone Attack, Side Dodge Lights, and Side Heavies and Zone in Oathkeeper Stance - **changed** — Varangian Guard's Top Light, Top Heavy, Front Dodge Light, and Top Heavy in Oathkeeper Stance have been adjusted to hit external opponents in front of the hero - **changed** — Hitokiri's weapon trajectories have been adjusted to better match weapon visuals with smaller trajectories on Side Heavy Openers, chained Heavy attacks, Charged Heavy attacks, Zone Attack, Side Dodge Attacks, and Running Attack - **changed** — Hitokiri's Light Openers, Light Finishers, and Front Dodge Heavy have been adjusted to hit external opponents in front of the hero - **changed** — Kyoshin's weapon trajectories on Light and Heavy Openers and Finishers, Zone Attack, Running Attack, Dodge Attacks, and Kaze Stance attacks have been adjusted to better match weapon visuals - **removed** — Kyoshin's forced lateral movement has been removed from Light Openers - **changed** — Kyoshin's Top Heavy Opener forward movement is now more consistent with Side Heavy Openers - **changed** — Lawbringer's Side Dodge Shove now has extra side movement following the direction of the dodge - **changed** — Lawbringer's Side Dodge Shove is now invulnerable from 100ms to 300ms during the attack - **changed** — Conqueror's Side Dodge Shield Bash now has extra side movement following the direction of the dodge - **changed** — Conqueror's Side Dodge Shield Bash is now invulnerable from 100ms to 300ms during the attack - **fixed** — Sohei's Soul Tetsubo now feeds the correct amount of revenge - **changed** — Ocelotl's Skull Smash no longer chains on miss - **changed** — Aramusha's Ring the Bell can now be target swapped **IMPROVEMENT FIGHTERS BALANCING CHANGES ** Global - Throw victims are now fully invulnerable to Guard Break for the duration of the throw Dev comment: Following a data review, we've noticed an inconsistency with throws; the throw victims sometimes became vulnerable to Guard Break during the throw, and while the Guard Break attempts were counterable, this still caused consistency issues and could lead to big damage during ganks. We've thus standardized this; victims of throws are now fully Guard Break invulnerable while they are in the thrown animation. Orochi - Storm Rush is no longer Undodgeable when performed from the Right or Left stances Dev comment: We changed Storm Rush to be Undodgeable from all stances a while ago, and while it has proven to be successful in locking down opponents, it also creates a lot frustration for players. With this change, there is now an extra way to deal with Storm Rush, as well as making it more predictable in how it can be countered. Varangian Guard - Chain Link timing from Opener Light attacks to Finisher Light attacks are now 300ms (up from 200ms) - Weapon trajectories have been adjusted to better match weapon visuals. - The following attacks now have smaller weapon trajectories: - Side Light Openers and Finishers - Side Heavy Openers and Finishers - Zone Attack - Side Dodge Lights - Side Heavies in Oathkeeper Stance - Zone Attack in Oathkeeper Stance - The following attacks have been adjusted to hit external opponents in front of the hero: - Top Light Opener and Finisher - Top Heavy Opener and Finisher - Front Dodge Light - Top Heavy in Oathkeeper Stance - Light attacks in Oathkeeper Stance Dev comment: Varangian Guard has been a source of frustration for players as their attacks tended to hit too far outside of their weapon swings. We've adjusted these so they match the weapon visuals better; they can still hit opponents around you, but should have less range. We've also adjusted a handful of attacks that could not hit opponents Varangian Guard was not locked on to but who were in front of the hero, which also did not match the weapon visuals. We've also identified an issue where players could not dodge Light Finishers if chained after a Light Opener. We've adjusted this to make the hero follow our standard rules in this regard. Hitokiri - Weapon trajectories have been adjusted to better match weapon visuals The following attacks now have smaller weapon trajectories - Side Heavy Openers - Side Chained Heavy attacks - Charged Heavy attacks - Zone Attack - Side Dodge Attacks - Running Attack - The following attacks have been adjusted to hit external opponents in front of the hero: - Light Openers - Light Finishers - Front Dodge Heavy Dev comments: Hitokiri has been overperforming in our data at all skill levels. We're nerfing the hero's weapon trajectories as a first step, as this is a major source of frustration and strength at all skill levels. We're keeping an eye on the hero and will adjust if necessary in the future. Kyoshin - The following weapon trajectories have been adjusted to better match weapon visuals - Light Openers and Finishers - Heavy Openers and Finishers - Zone Attack - Running Attack - Zone Attack - Dodge Attacks - Kaze Stance Light, Heavy, and Zone Attack - Forced lateral movement has been removed from Light Openers - Forward Movement on Top Heavy Opener is now more consistent with the forward movement on Side Heavy Openers Dev comment: After a data review, we noticed that Kyoshin's weapon trajectories did not properly match the weapon visuals, and caused issues with the hero not hitting external opponents in various scenarios where they should. We've adjusted the majority of the hero's attacks so that these situations are minimized. Lawbringer - Side Dodge Shove - Now has extra side movement following the direction of the dodge - Now is invulnerable from 100ms to 300ms durin _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304390/view/4549291055503114392]_