# For Honor Patch Notes 2.56.1 - FOR HONOR - Product: For Honor (https://whatsnew.fyi/product/for-honor) - Vendor: Ubisoft Montreal - Date: 2025-01-03 - Original notes: https://store.steampowered.com/news/app/304390/view/517450015602377156 - Permalink: https://whatsnew.fyi/product/for-honor/releases/2025-01-03-patch-notes-2.56.1-for-honor What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Warden's Body Count feat replaced with Death Toll, which grants 3 Health and 3 Stamina when killing Soldiers and Pikemen - **changed** — Warden's Fiat Lux feat replaced with Enfeeble, which reduces opponent damage by 10% for 10 seconds when hit with Shoulder Bash - **changed** — Warden's Takedown feat replaced with Total Recovery, which revives allies at full Health instead of half Health - **changed** — Warden's Catapult feat replaced with Trebuchet, which calls a quick strike dealing 70 damage over an area with 180 second cooldown - **changed** — Sohei's Heavy Opener Attacks and Mad Monk gain Uninterruptible Stance at 400ms during the attack - **changed** — Sohei's Soul Attacks have more forward movement and rotation speed - **changed** — Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack - **fixed** — Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior - **added** — Lawbringer gains new move Precise Jurisdiction, performed after Front Dodge with Light Attack in all three stances - **added** — Lawbringer gains new move Final Jurisdiction, performed after Front Dodge with Heavy Attack in all three stances - **changed** — Lawbringer's Top Heavy Opener now deals 25 damage, up from 23 - **changed** — Lawbringer's Side Heavy Openers now deal 22 damage, up from 20 - **changed** — Nuxia's Zone Attack reworked to be a 2-hit attack with first hit at 500ms dealing 11 damage and second hit at 800ms dealing 24 damage - **changed** — Nuxia's Zone Attack second hit can be feinted and soft feinted into Traps - **changed** — Hitokiri now has 125 HP, down from 140 HP - **changed** — Hitokiri now has 120 Stamina, down from 130 Stamina - **changed** — Hitokiri's Rei Kick and Rei Sweep no longer drain Stamina - **changed** — Hitokiri's Endless Myriad now has less forward movement - **changed** — Varangian Guard's Superior Block window standardized to 200ms on Opener Lights, Finisher Lights, Sellsword's Bounty, Sellsword's Valor, and Hjaldr Oathkeeper, down from 300ms - **fixed** — Berserker issue where players could dodge sideways in the incorrect direction under certain circumstances Patch Notes 2.56.1 - FOR HONOR December 5, 2024 **IMPROVEMENT FIGHTERS BALANCING CHANGES** Warden Feat rework - Body Count has been replaced by Death Toll - Death Toll: Killing Soldiers and Pikemen now grants you 3 Health and 3 Stamina - Fiat Lux has been replaced by Enfeeble - Enfeeble: Hitting an opponent with Shoulder Bash reduces their damage by 10% for 10 seconds - Takedown has been replaced by Total Recovery - Total Recovery: Whenever you revive an ally, they return at full Health instead of Half Health - Catapult has been replaced by Trebuchet - Trebuchet: Call a quick Trebuchet strike to deal 70 damage over an area. There is no fall off damage within the affected area. The damage is dealt 1 second after the Feat is used. - Cooldown: 180 seconds. **Dev comments**: We've reintegrated Warden's Feat Testing grounds into the game. The feats remain mostly unchanged from the Testing Grounds except for Takedown which now reduces Attack Damage by 10% instead of 20%. **Sohei** - Heavy Opener Attacks now gain Uninterruptible Stance at 400ms during the attack - Mad Monk now gains Uninterruptible Stance at 400ms during the attack - Soul Attacks now have more forward movement and rotation speed - Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack - Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior **Dev comments**: Sohei's attacks are slow on purpose; the hero is the largest hero we've built, and considering both Guardbreak and Parry chain to the Soul Attacks it is fine that the Heavy Openers are slow. However, this comes at a cost where the attacks are more difficult to use than intended. We've thus given them and Mad Monk Uninterruptible Stance to help them trade and lead to Sohei's Soul Attacks in an easier fashion. We are looking at the hero's performance further and will adjust more if necessary. **Lawbringer** - **NEW MOVE**: Precise Jurisdiction - Performed after a Front Dodge by pressing Light Attack - Can be performed in all three stances - **NEW MOVE**: Final Jurisdiction - Performed after a Front Dodge by pressing Heavy Attack - Can be performed in all three stances - Top Heavy Opener now deals 25 damage (up from 23) - Side Heavy Openers now deal 22 damage (up from 20) **Dev comments**: Lawbringer needs a way to catch opponents that are running away reliably, but has a unique aspect in his moveset where the hero can perform his Opener Light and Heavy attacks during his Front Dodge, creating unique mixup opportunities with his Front Dodge Shove. We did not want to remove that unique factor from Lawbringer while also giving him a way to chase opponents, and thus we created two new moves, which keep the functionality of the Opener attacks during the Front Dodge but with more forward movement to get up close to opponents. We also adjusted Lawbringer's Top and Side Heavy openers to deal 2 extra damage, which should help in situations where Lawbringer gets wall staggers and performs these attacks. **Nuxia** - _Reworked Zone Attack_ - Attack is now a 2-hit Attack - The first hit is a 500ms attack that deals 11 damage - The second hit is a 800ms attack that deals 24 damage - The second hit can be feinted and can also be soft feinted into Traps **Dev comments**: Nuxia's Zone Attack is a potent mixup with high damage potential, but is difficult to use, especially when outnumbered, due to its slow speed. With this new change, she should have an easier time hitting multiple opponents, and should have an easier time leading to Traps. **Hitokiri** - Now has 125HP (down from 140HP) - Now has 120 Stamina (down from 130 Stamina) - Rei Kick and Rei Sweep no longer drain Stamina - Endless Myriad now has less forward movement **Dev comments**: Hitokiri is still overperforming after the Trajectory changes, and so we're targeting some aspects of the hero to make them perform a bit less. We've lowered the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304390/view/517450015602377156]_