# For Honor Patch Notes 2.60.1 - FOR HONOR - Product: For Honor (https://whatsnew.fyi/product/for-honor) - Vendor: Ubisoft Montreal - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/304390/view/640187601178859492 - Permalink: https://whatsnew.fyi/product/for-honor/releases/2025-06-17-patch-notes-2.60.1-for-honor What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Loadout preview can now be changed directly from character selection and customization screens using RB/LB/Q/E buttons or mouse input - **added** — Allies health bar is now displayed in the team VS widget at the top with an option to disable it in game menu - **added** — Khatun can now follow a successful Deflect with Frightful Kick by pressing Guardbreak - **changed** — Multiple attacks across the cast no longer deal stamina damage or pause stamina regeneration including Heat Death, Push Back Kick, Horizon Spin, Legion Kick, Charging Shield Crush, and others - **changed** — Khatun's Ultimate Authority Hit Recovery reduced from 700ms to 600ms to leave Khatun frame advantaged on hit - **changed** — Khatun's Relentless Peace Hit Recovery reduced from 1700ms to 1600ms to leave Khatun frame neutral on hit - **changed** — Pirate's Cavalier Dance parry window reduced from 200ms to 166ms with new window from 400ms to 566ms - **changed** — Pirate's Walk the Plank parry window reduced from 200ms to 166ms with new window from 566ms to 733ms - **changed** — Shaolin's Sun Sweep no longer chains on Miss - **changed** — Shaolin's Sun Sweep Miss Recovery reduced from 800ms to 600ms - **changed** — Shugoki's Headbutt from Chain and Front Dodge no longer chains on Miss - **changed** — Shugoki's Headbutt Front Dodge Miss Recovery reduced from 700ms to 600ms - **changed** — Kyoshin's Light Finishers are no longer undodgeable - **changed** — Kyoshin's Light Finishers damage reduced from 16 to 14 damage - **changed** — Shaman's attack trajectories improved to match improved animations for Light and Heavy attacks, Wild Cat's Pounce, Zone Attack, and other moves - **changed** — Shaman's external hit timing adjusted for multiple attacks including Light Openers, Light Chains, Heavy Finishers, and Zone Attack with specific millisecond changes **Patch Notes 2.60.1 - FOR HONOR** **IMPROVEMENT** **Menus - Heros page** It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button). **User Interface** Allies health bar will now be displayed in the team VS widget at the top. This option can be disabled through an option in the game menu. **BALANCING CHANGES** **GLOBAL STAMINA DAMAGE CHANGES:** The following attacks will no longer deal stamina damage or pause stamina regeneration: **AFEERA:** - Heat Death **ARAMUSHA:** - Push Back Kick **BLACK PRIOR:** - Horizon Spin - Tenebris Rising - Hawk's Charge **CENTURION:** - Legion Kick - Jab (un/charged) - Parry Counter - Lion's Roar (all hits) **CONQUEROR:** - Charging Shield Crush **GLADIATOR:** - Bamboozle - Zone (1st hit) - Counter Jab - Sucker Punch - Skewer Wall Stagger Follow Up **GRYPHON:** - Gryphon's Shove - Veteran's Kick **JIANG JUN:** - Mighty Kick - DID NOT change Dou Shi's Choke. **JORMUNGANDR:** - Jotunn Gift **KENSEI:** - Pommel Strike **KYOSHIN:** - Aoarashi - Sajin- Arashi **NOBUSHI:** - Kick **RAIDER:** - Stampede Charge (from Sprint) & Wall Stagger Follow Up **SHAMAN:** - Predator's Hunger - Predator's Mercy **WARDEN:** - Shoulder Bash (un/charged) **WARLORD:** - Headbutt / Headbutt Riposte - Shield Counter - Crashing Charge (from Sprint) & Wall Stagger Follow Up **WARMONGER:** - Preying Claw (un/charged) **ZHANHU:** - Subduing Blow **EXCEPTIONS:** - All Heroes' Throws - Jiang Jun's Dou Shi's Choke - Raider's Controlled Throw --- [Developer's Comments] This is the continuation of ongoing improvements across the cast. We want to stay away from mechanics that prevent player actions or favors inaction. However, we didn't target Throws with these changes, so every Hero still has a way to deplete a low stamina opponent if the opportunity presents itself. As for the other exceptions, we will monitor their performance and adjust in the future if needed. **KHATUN:** - Khatun can now follow a successful Deflect with Frightful Kick by pressing Guardbreak. - Ultimate Authority Hit Recovery has been reduced from 700 to 600ms to leave Khatun frame advantaged on hit. - Relentless Peace Hit Recovery has been reduced from 1700 to 1600ms to leave Khatun frame neutral on hit. [Developer's Comments] We want to address some of the main concerns Khatuns face without over-compensating and making the Hero too strong. First - Kathun will now be able to Frightful Kick from Deflect. This will give players a clear option against chain attacks with uninterruptible stance. Second - Ultimate Authority now ends with Khatun in frame advantage, allowing them to continue their offense after landing it. As for Restless Peace, it is now frame neutral (it used to leave Khatun at a disadvantage). With these changes, Khatuns should still think about which outcome they want without feeling too penalized for it. **PIRATE:** - Cavalier Dance now only has 166ms parry window. - The new parry window is from 400ms to 566ms (instead of 400 to 600) - Note that the LAST frame before the hit was removed. Not the first one. - Walk the Plank now only has 166ms parry window. - The new parry window is from 566ms to 733ms (instead of 566 to 766) - Note that the LAST frame before the hit was removed. Not the first one. [Developer's Comments] At the highest level, Cavalier Dance & Walk the Plank are not effective at opening the opponent's guard, as players can react to them (and their feints) earlier than expected. The goal behind this change is to test if this approach can resolve the issue. By removing the last frame of parry, it should make it an even playing field for players of all levels. If this change does not work, we will look at other avenues, such as polishing or reworking the animation. **SHAOLIN:** - Sun Sweep no longer chains on Miss. - Sun _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304390/view/640187601178859492]_