# FPS Chess FPS Chess - Version 1.2.2 - Product: FPS Chess (https://whatsnew.fyi/product/fps-chess) - Vendor: Meta Fork - Date: 2026-07-08 - Original notes: https://store.steampowered.com/news/app/2021910/view/673998750553741031 - Permalink: https://whatsnew.fyi/product/fps-chess/releases/2026-07-08-fps-chess-version-1.2.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New experimental time limited duel setting that starts shrinking the playable map area after the set time - **changed** — Flattened collision on Remastered map's floor to help make movement feel smoother on ground - **changed** — Wood Pawn nerfed from 4-shot burst into 3-shot burst - **changed** — Wood Pawn slightly buffed firerate - **changed** — Wood Pawn slightly nerfed reload time - **changed** — Wood Pawn nerfed jump cooldown from 4 seconds to 5 seconds - **changed** — Wood Pawn jump made slightly higher - **changed** — Wood Queen large Flamethrower DPS increase - **changed** — Wood Queen Flamethrower takes longer to recharge and needs to recharge more often - **changed** — Wood King increased all flame damage - **changed** — Wood King slight slam adjustments to make it feel more intuitive to use - **changed** — Wood Knight toned down wallride VFX to increase visibility - **changed** — Original Bishop can no longer block while gliding - **fixed** — Further improved black bishop's momentum issues coming off of glide - **fixed** — Fixed wood pieces' SFX not respecting user settings and playing at full volume ##### **Content** - New experimental "time limited duel" setting that starts shrinking the playable map area after the set time. - Flattened collision on Remastered map's floor to help make movement feel smoother on ground. ##### **Balance Changes** - **_Wood Pawn:_** - Nerfed 4-shot burst into 3-shot burst - Slightly buffed firerate - Slightly nerfed reload time - Nerfed jump cooldown from 4 seconds to 5 seconds - Made jump slightly higher - **_Wood Queen:_** - Large Flamethrower DPS increase - Flamethrower takes longer to recharge and needs to recharge more often - **_Wood King:_** - Increased all flame damage - Slight slam adjustments to make it feel more intuitive to use - **_Wood Knight:_** - Toned down wallride VFX to increase visibility - **_Original Bishop:_** - Can no longer block while gliding. ##### **Bug Fixes** - Further improved black bishop's momentum issues coming off of glide. - Fixed wood pieces' SFX not respecting user settings and playing at full volume. ##### ** Developer Notes** - Here is the first real round of balancing for the wooden pieces. The wooden pieces have definitely pushed the limits of movement so I decided to devote most of this week's FPS Chess development time to trying out a new game setting to limit the board size as the time goes on. - To keep things improving please continue leaving your thoughts on the new changes and what balance changes you want to see in the future in the new [official discord](https://discord.com/invite/yVjqGeFtuc) or on the steam community discussions page. - While spending one day a week on FPS Chess and the rest of my time on FPS Chess 2 I will be attempting to do one FPS Chess patch every Wednesday if possible so please keep looking forward to them!