Patch notes for the Gang Beasts 0.5.5 beta
- Add provisional AI enemy costume sets waves gang members for testing
- Modify colliders on the chute stage to optimise and stabilise physics simulations
- Modify colliders on the subways stage to optimise and stabilise physics simulations
- Modify the attachment trigger volume for the UID 23 Hobo_woollyHat (HEAD) costume part
- Modify the billboard panels on the billboard stage to make them removable
- Modify the hat attachment implementation to limit the scope for rotation
- Modify the server filters UI implementation to support the selection or deselection of the Canada (Montreal) and UK (London) filters with keyboard and controller input
- Replace the loading screen and interstitial screen system with placeholder hint content and rasterised compositions of stage geometry
- Fix an input issue that made character inputs submitted when invoking the pause menu span the menu
- Fix an issue that stopped audible playback of concussion sound effects when characters are rendered unconscious
- Fix an issue with the server filters implementation that ignored Canada (Montreal) and UK (London) geographies when selecting or deselecting all geographies
- Fix an issue with calling the pause menu that could stall the game if the menu is invoked immediately before joining a server
We have finished testing on the 0.5.5 beta build (published with this post), the list of modifications and fixes made in the 0.5.5 beta build are:
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added provisional AI enemy costume sets waves gang members for testing
-
fixed an input issue that made character input(s) submitted when invoking the pause menu to span the menu (sending the same set of character inputs as the pause menu is exited)
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fixed an issue that stopped the audible playback of concussion SFX when characters are rendered unconscious
-
fixed an issue with the server filters implementation that ignored Canada (Montreal) and UK (London) geographies when selecting / deselecting all geographies
-
fixed an issue with calling the pause menu that could stall the game if the menu is invoked immediately before joining a server
-
modified colliders on the chute stage to optimise and stabilise physics simulations
-
modified colliders on the subways stage to optimise and stabilise physics simulations
-
modified the attachment trigger volume for the UID 23 Hobo_woollyHat (HEAD) costume part
-
modified the billboard panels on the billboard stage to make them removable
-
modified the hat attachment implementation to limit the scope for rotation
-
modified the server filters UI implementation to support the selection / deselection of the Canada (Montreal) and UK (London) filters with keyboard and controller input
-
replaced the loading screen and interstitial screen system with placeholder hint content and rasterised compositions of stage geometry (to show the next stage loading)
Current issues identified with the 0.5.5 beta build are:
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4th wall is still climbable on the subway and vents stages
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dynamic and static friction parameters need modifying for falling meat paste sacks (to modify and stabilise the velocity of falling meat)
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missing colliders on the open rucksack model (UID 173 costume_rucksack)
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missing section of building geometry at left of gondola and elevators stages
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the screens masking stage loading can fail to dismiss in some context
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enemy AI are persistently aggressive
Please note the 0.5.5 beta build replaces the 0.5.4p2 beta build for server compatibility (moving between the default and “unstable” builds on Steam will download the same 0.5.5 beta build)