# Gang Beasts Patch notes for the Gang Beasts 1.0.11/1.011 builds - Product: Gang Beasts (https://whatsnew.fyi/product/gang-beasts) - Vendor: Boneloaf - Date: 2019-10-24 - Original notes: https://store.steampowered.com/news/app/285900/view/1655562777654966194 - Permalink: https://whatsnew.fyi/product/gang-beasts/releases/2019-10-24-patch-notes-for-the-gang-beasts-1.0.11-1.011-buil What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Player list added to the online pause menu - **added** — Build numbering added to the settings menu for support purposes - **fixed** — Audio issue that stopped the puddle drip SFX from playing back - **fixed** — Exploit that allowed dropkicks to be abused - **fixed** — Issue that allowed goals to be scored after the game ended in football mode - **fixed** — Issue that could attribute Big Head and Drop Kick achievements to the wrong character - **fixed** — Issue that could make the game unresponsive if a user disconnected when starting an online game session - **fixed** — Issue that sent players to the online menu screen if back input was pressed multiple times during online game session loading - **fixed** — Issue that showed characters that have left an online game session on the session host's online menu screen - **fixed** — Issue that stopped the Ground Floor achievement from unlocking in online game sessions - **fixed** — Issue where AI characters could unlock the Safety warning achievement - **fixed** — Issue where characters could be removed outside stage geometry when grabbing falling meat on chutes - **fixed** — Issue where players are kicked from online game sessions if their game controller is disconnected when joining servers - **fixed** — Issue where the input label text for the gang and colour parameters was not showing as expected for online game session clients - **fixed** — Issue with controller disconnection messages conflicting with server disconnection messages - **fixed** — Issue with objects and props sticking on puddles on subway - **fixed** — Issue with some audio settings not being modified by user settings - **fixed** — Issue with the Ground Floor achievement unlocking in error when character is in a concussion or fall state - **fixed** — Issue with the game credits sequence not scrolling from the start of the credit roll - **fixed** — Issue with the game score screen not showing in some contexts The 1.0.11/1.011 builds have a number of fixes that give parity between public builds for currently supported platforms and a number of gameplay, costume, UI, online, and input fixes. Please see Gang Beasts FAQ page or email support@boneloaf.co if you have specific feedback on this build or other questions about the game. The list of key modifications and fixes made in the 1.0.11/1.011 builds are: - added a player list to the online pause menu - added build numbering to the settings menu (to help with support issues) - fixed an audio issue that stopped the puddle drip SFX from playing back - fixed an issue that allowed dropkicks to be exploited - fixed an issue that allowed goals to be scored when the game has ended in the “football” game mode - fixed an issue that could attribute "Big Head" and "Drop Kick" achievements to the wrong character - fixed an issue that could make the game unresponsive if a user disconnected when starting an online game session - fixed an issue that sent players to the online menu screen if the input for back is pressed multiple times when an online game session is loading - fixed an issue that still showed characters that have left an online game session on the session hosts online menu screen - fixed an issue that stopped the “Ground Floor' achievement from unlocking in online game sessions - fixed an issue where AI characters could unlock the "Safety warning" achievement - fixed an issue where characters could be removed outside stage geometry when grabbing falling meat on chutes - fixed an issue where players are kicked from online game sessions if the associated game controller is disconnected when joining servers - fixed an issue where the input label text for ‘the “gang” and “colour” parameters now showing as expected for online game session clients - fixed an issue with controller disconnection messages conflicting with server disconnection messages - fixed an issue with objects/props sticking on puddles on "subway" - fixed an issue with some audio setting not being modified by user settings - fixed an issue with the "Ground Floor" achievement unlocking in error (achievement should no unlock if the character is in a concussion or fall state) - fixed an issue with the game credits sequence not scrolling from the start of the credit roll - fixed an issue with the game score screen not showing in some contexts - fixed an issue with the game score screen reordering the current game statistics on screen - fixed an issue with UI information conflicting with disconnection messages - fixed multiple issues with costume parts not rendering as expected - fixed numerous issues with costume geometry - fixed syncing issues with some parts - modified "elevator" to stabilise elevator cables when broken - modified audio settings to make them fade in after the attract mode screen - modified audio settings to make them fade in after the attract mode screen - modified costume system geometry and database to support more combinations of costume parts - modified football to use a golden ball if the game enters extra time - modified the implementations for triggering the "Big Head", "Drop Kick", and "Self Storage" to limit the potential for accidental unlocks - modified the local game session screen to force characters into the set/join state (to stop late costume, colour, or gang/team modifications) - modified the maximum concussion length - modified the parameters for kicking inactive players to not kick absent players in private online game sessions - modified the public kick timer window from 30 to 60 seconds - modified the rendering of usernames for offscreen characters - modified the stage loading sequence to avoid exposing characters to the game camera before their costumes/colours are set - modified UI button references to not show in contexts where not needed - modified UK and US text label localisations for the ambient soun _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/285900/view/1655562777654966194]_