# Gang Beasts Information on the Gang Beasts Beta - Product: Gang Beasts (https://whatsnew.fyi/product/gang-beasts) - Vendor: Boneloaf - Date: 2020-08-05 - Original notes: https://store.steampowered.com/news/app/285900/view/2762348389371045644 - Permalink: https://whatsnew.fyi/product/gang-beasts/releases/2020-08-05-information-on-the-gang-beasts-beta What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Updated the game engine to Unity 2019 from Unity 2017 - **removed** — Dropped support for 32-bit Linux operating systems, Gang Beasts now only supports 64-bit Linux distributions - **changed** — Updated Wheel stage to work online - **changed** — The lights on Wheel now sync to the music - **changed** — Wheel now has better escalations - **fixed** — Fixed a bug on Trucks that would make the horns trigger incorrectly - **fixed** — Fixed the TV antenna on Roof not being connected correctly - **changed** — Lowered the lip of Roof slightly to make the stage slightly riskier when fighting on the edge - **added** — Added assistive geometry to help characters navigate on Roof - **changed** — Updated the visuals of water on Buoy, Containers, and Wheel - **fixed** — Fixed a significant stability issue on Elevators that appeared in Unity 2019 - **fixed** — Fixed a significant stability issue on Vents causing the bridges to instantly collapse - **fixed** — Fixed a bug on Vents where the stage would explode when the main fan activated - **fixed** — Fixed a bug that was causing arms to no longer reach when holding grab - **changed** — Slightly reduced character drag - **changed** — Increased punch velocity for close targets - **fixed** — Fixed a bug that would sometimes make a character float when grabbing something above them with both hands after their stamina has fully drained - **fixed** — Fixed a bug with kicking that would generate incorrect target vectors for the physics animation - **changed** — Adjusted force and attraction distances when grabbing to help reaching close targets and reduce weird behaviors - **changed** — Added slightly more force to the arms in the pose just before a punch or grab to help reaching a better start position - **changed** — Adjusted targeting to be slightly more weighted to the player's input direction This is the latest preview version of the next Gang Beasts update, which we would like to do a lot of testing with the community. This was a significant update to the engine as it is a transition from Unity 2017 to Unity 2019. Although we’ve managed to catch and fix most bugs so far, it is likely that there will still be some more bugs to fix as this beta is a work in progress and does not represent the final update yet. Additionally, Unity 2019 no longer supports 32-bit Linux distributions, therefore Gang Beasts now only supports 64-bit Linux distributions. This does not affect Windows or Mac users. To access and download the beta branch, go to your Steam Library and right click on 'Gang Beasts' to select 'Properties'. From there, navigate to the 'BETAS' tab, then select 'public_testing'. You may need to restart steam before 'public_testing' will show up for you. The patch notes can be found below. **General:** - Updated the game engine to Unity 2019 (from Unity 2017). This was a significant upgrade and although we’ve fixed a massive amount of bugs, there may be a left. - Unity 2019 dropped support for 32-bit Linux operating systems, as such Gang Beasts can now only support 64-bit Linux operating systems. - Several fixes and improvements to our internal tools. This will be an ongoing process, but should help us speed up development time and hopefully reduce chances for bugs to creep into the game. **Stages:** - Updated Wheel to work online. - The lights on Wheel now sync to the music - Wheel now has better escalations - Fixed a bug on Trucks that would make the horns trigger incorrectly - Fixed the TV antenna on Roof not being connected correctly - Lowered the lip of Roof slightly to make the stage slightly riskier when fighting on the edge. - Added assistive geometry to help characters navigate on Roof. - Updated the visuals of water on Buoy, Containers, and Wheel but there’s still more improvements to be made. - Fixed a significant stability issue on Elevators that appeared in Unity 2019, and if this proves successful we may apply it to other dynamic stages that involve ropes. - Fixed a significant stability issue on Vents causing the bridges to instantly collapse. - Fixed a bug on Vents where, as soon as the main fan activated, the stage would explode and characters would find themselves embedded in the walls or ceiling. **Character Movement & Combat:** - Fixed a bug that was causing arms to no longer reach when holding grab. - Slightly reduced character drag. - Increased punch velocity for close targets. - Adjusted how grab and punch resolve target vectors for the physics animation, this should significantly improve how often they reach the intended target. - Fixed a bug that would sometimes make a character float when grabbing something above them with both hands after their stamina has fully drained. - Fixed a bug with kicking that would generate incorrect target vectors for the physics animation. - Adjusted force and attraction distances when grabbing, this is to help reaching close targets and reduce weird behaviors under certain situations, where targets are just out of range. - Added slightly more force to the arms in the pose, just before a punch or a grab, in order to help reaching a better start position. This should make punch and grab more consistent. - Adjusted targeting to be slightly more weighted to the players input direction. - Slightly increased the strength of throws. - Slightly increased grip break threshold. - Added a slight alignment force to the body when climbing, the character should be more likely to face the direction of input while climbing. - Slightly increased self lift strength on characters when climbing. This should make it easier to climb. - Stamina now always drains when grabbing, even if the player's feet are touching the floor. Most players will not notice any change with this. This is to try to prevent people from getting i _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/285900/view/2762348389371045644]_