# Gang Beasts Information on the Gang Beasts Beta 2 - Product: Gang Beasts (https://whatsnew.fyi/product/gang-beasts) - Vendor: Boneloaf - Date: 2020-09-14 - Original notes: https://store.steampowered.com/news/app/285900/view/3929910003159120948 - Permalink: https://whatsnew.fyi/product/gang-beasts/releases/2020-09-14-information-on-the-gang-beasts-beta-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue preventing bloom from working - **changed** — Updated the project to be able to build and test on consoles again - **changed** — Updated graphics settings to fix issues with the transition from 2017 to 2019 - **changed** — Mac now uses Metal as its primary graphics API - **fixed** — Fixed issues involving camera tracking - **fixed** — Fixed the costume editor issue preventing legs from rotating with the body - **fixed** — Fixed objects that didn't interpolate online - **changed** — Rebaked the lighting on all stages to fix legacy lighting issues - **changed** — Adjusted bloom across all stages - **changed** — Adjusted the physics properties of the billboard panels to be more realistic - **changed** — Adjusted the catwalk of the billboard to be flatter and added assistive colliders - **changed** — Adjusted the physics properties of the balloon section of the blimp to have more grip - **changed** — Adjusted the ribbing on the balloon section of the blimp to no longer collide with players' ball collider - **changed** — Adjusted the blimp to be more affected by player movement - **added** — Added a wind effect to the blimp to help visualize the movement - **changed** — Adjusted the chute doors to hold more weight and move slower - **changed** — Replaced the glass in Elevators to use the new fracture system - **fixed** — Elevators now escalate consistently - **fixed** — Fixed the grating in Gondola using the wrong shader - **changed** — Replaced the glass in Incinerator to use the new fracture system - **changed** — Updated the fire particle system in Incinerator - **fixed** — Fixed an issue with boxes and barrels passing through the front wall in Incinerator - **changed** — Replaced the glass in Lighthouse to use the new fracture system - **changed** — Updated the background water shader in Lighthouse - **changed** — Updated the glass materials in Lighthouse to prevent a weird lighting issue - **changed** — Adjusted the joints on the Lighthouse to be stronger - **changed** — Adjusted the rope height in Ring to make it slightly easier to eliminate players - **changed** — Adjusted the joints on roof to be stronger - **added** — Added a delay to the pier escalations in Wheel to prevent them triggering on stage load - **fixed** — Fixed an issue that would usually eliminate an unlucky player on load in Wheel - **changed** — Adjusted the escalation timings in Wheel - **changed** — Reduced the dwell timers on the burgers in Wheel - **fixed** — Fixed an issue that made the front train in Subway push players away instead of pulling players towards it - **changed** — Added a slight tilt to the trucks when they move to make their movement more apparent - **fixed** — Fixed an issue where the trucks would occasionally mount the curb and collide with oncoming signs - **fixed** — Fixed an issue where signs could pass through players instead of colliding with them - **added** — Added a pink smoke effect rising from the cooling towers in Towers - **added** — Added security cameras to the Vents stage - **added** — Added a temporary diminishing damage reduction when a player revives from a knockout to prevent knockout camping - **fixed** — Fixed an issue that would prevent players from controlling their movement when lifting themselves - **added** — Added the swimming ability to the character - **changed** — Adjusted arm direction when cheering to be relative to the character's up instead of world up - **changed** — Increased reaction forces of all moves - **changed** — Adjusted damage of all moves to better balance them - **changed** — Adjusted damage received when in certain situations or attempting certain attacks - **changed** — Adjusted character collision to improve stability during combat - **added** — Added code to dynamically adjust characters collision mode based on context to reduce likelihood of limbs getting embedded in objects To access and download the beta branch, go to your Steam Library and right click on 'Gang Beasts' to select 'Properties'. From there, navigate to the 'BETAS' tab, then select 'public_testing'. You may need to restart steam before 'public_testing' will show up for you. The patch notes can be found below. **General:** - Fixed an issue preventing bloom from working. - Updated the project to be able to build and test on consoles again. - Updated graphics settings to fix a few issues with the transition from 2017 to 2019. - Mac now uses Metal as its primary graphics API, there should be performance gains, but there may also be a few graphical glitches we need to fix. - Fixed some issues involving camera tracking. - Fixed the costume editor issue preventing legs from rotating with the body. - Fixed the objects that didn’t interpolate online. **Stages:** - Rebaked the lighting on all stages to fix legacy lighting issues so shadows should no longer be dark and stages should be more visually appealing now. - Adjusted bloom across all stages. **Billboard:** - Adjusted the physics properties of the billboard panels to be more realistic; - Adjusted the catwalk of the billboard to be flatter and added assistive colliders to help players stay on for longer. **Blimp:** - Adjusted the physics properties of the balloon section of the blimp to have more grip and assist players’ movement over the surface; - Adjusted the ribbing on the balloon section of the blimp to no longer collide with the players’ ball collider, which should help with navigating the blimp; - Adjusted the blimp to be more affected by player movement; - Added a wind effect to the blimp to help visualize the movement. **Chutes:** - Adjusted the lights to remove light artifacts from falling sausages; - Adjusted sausage distribution; - Adjusted the chute doors to be able to hold more weight and slower to move, this should, hopefully, incentivise players to fight on them more due to the reduced danger. **Elevators:** - Replaced the glass to use the new fracture system; - Elevators now escalate consistently. **Gondola:** - Fixed the grating using the wrong shader, it should look more crisp now. **Grind:** - Adjusted the lights to improve baked quality. **Incinerator:** - Replaced the glass to use the new fracture system; - Updated the fire particle system; - Adjusted the lights to make the stage brighter and fix some lighting artifacts; - Fixed an issue with boxes and barrels passing through the front wall. **Lighthouse:** - Replaced the glass to use the new fracture system; - Updated the background water shader, which is a temporary solution until we upgrade the project to Unity, Universal Render Pipeline (URP); - Updated the glass materials to prevent a weird lighting issue; - Adjusted the joints on the Lighthouse to be stronger, so they should no longer break at the slightest touch. **Ring:** - Adjusted lights and materials to brighten the stage slightly; - Adjusted the rope height to make it slightly easier to eliminate players. - **Roof:** - Adjusted the joints on roof to be stronger, so they should no longer break at the slightest touch. **Wheel:** - Added a delay to the pier escalations to prevent them triggering on stage load; - Fixed an issue that would usually eliminate an unlucky player on load; - Adjusted the escalation timings slightly, which will be an ongoing process until we’re happy with the way the stage is playing; - Reduced the dwell timers on the burgers. **Subway:** - Fixed an issue that made the front train push players away instead of pulling players towards it. **Trucks:** - Slight adjustments to the materials and textures; - Added a slight tilt to the trucks when they move to make their movement more apparent; - Fixed an issue where the trucks would occasionally mount the curb and collide with oncoming signs; - Fixed an issue where signs could pass through p _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/285900/view/3929910003159120948]_