# Gang Beasts Addressables and Aggressables and Bugs, Oh My (Update 1.23) - Product: Gang Beasts (https://whatsnew.fyi/product/gang-beasts) - Vendor: Boneloaf - Date: 2024-06-13 - Original notes: https://store.steampowered.com/news/app/285900/view/6232499459751658763 - Permalink: https://whatsnew.fyi/product/gang-beasts/releases/2024-06-13-addressables-and-aggressables-and-bugs-oh-my-upda What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Implement Unity's Addressables Asset System to standardise and optimise the process for testing and releasing game content - **fixed** — Fix an issue that could make the Input menu unresponsive - **fixed** — Fix an issue that could stop the trawler from sinking on the trawler stage - **fixed** — Fix an issue that left costume parts on screen after a player has left an online game session - **fixed** — Fix an issue that stopped removed players from respawning in waves - **fixed** — Fix an issue where AI enemies could spawn without rendering - **fixed** — Fix an issue with the train geometry spawning above the tracks on the train stage - **fixed** — Fix issues that allowed invalid numbers of players in some online game sessions - **fixed** — Fix issues that could leave players stuck loading into online game sessions - **fixed** — Fix an issue that stopped players starting a new Waves session without manipulating the menu settings - **fixed** — Fix issues with AI enemies spawning inconsistently - **changed** — Make the targeting of cephalopod tentacles on the aquarium stage more aggressive - **changed** — Modify the configuration of spawn volumes on the gondola stage - **changed** — Optimise the length of game loading times with the Addressables Asset System - **changed** — Standardise the listing of game modes in the mode selection menu Gang Beasts patch 1.23 is releasing today for all currently supported platforms. There are a number of bug fixes in the 1.23 release but no new stages or costumes. The key modification to the game in this build is the implementation of Unity’s [Addressables Asset System](https://unity.com/how-to/simplify-your-content-management-addressables), the adoption of this system standardises and optimises the process for testing and releasing game content. The Addressables implementation is a significant modification to the game and we expect the 1.23 build to trigger some limited stability issues on Windows, macOS, and Linux platforms. The instructions for fixing this issue are: Windows: - Open File Explorer - Go to this path replacing 'YourUser' with the users name on the computer you are playing on - C:\Users\YourUser\AppData\LocalLow\Boneloaf\Gang Beasts - Delete the folder called com.unity.addressables macOS: - Open Finder - Go to path replacing YourUser with the users name on the mac you are playing on - /Users/YourUser/Library/Application Support/com.Boneloaf.GangBeasts - Delete the folder called com.unity.addressables SteamOS/Linux (including Steam Deck): - Open Dolphin - Go to this path - /home/deck/.config/unity3d/Boneloaf/Gang Beasts/ - Delete the folder called com.unity.addressables If you playing Gang Beasts on a Steam Deck, switch to Desktop Mode first then follow the above SteamOS/Linux steps. Beware of hostile cephalopods! **The key modifications and fixes made in the 1.23 build are: ** Default - fixed an issue that could make the Input menu unresponsive - fixed an issue that could stop the trawler from sinking on the trawler stage - fixed an issue that left costume parts on screen after a player has left and online game session - fixed an issue that stopped removed players from respawning in waves - fixed an issue where AI enemies could spawn without rendering - fixed an issue with the train geometry spawning above the tracks on the train stage - fixed some issues that allowed invalid numbers of players in some online game sessions - fixed some issues that could leave players stuck loading into online game sessions - fixed an issue that stopped players starting a new Waves session without manipulating the menu settings - fixed some issues with AI enemies spawning inconsistently - modified the cephalopod tentacles on the aquarium stage to make the targeting of players more aggressive - modified the configuration of spawn volumes on the gondola stage - optimised the length of game loading times with the Addressables Asset System - standardised the listing of game modes in the mode selection menu