# Garry's Mod changelog > Garry's Mod is a physics sandbox. - Vendor: Facepunch Studios - Category: Games - Official site: https://gmod.facepunch.com - Tracked by: What's New (https://whatsnew.fyi/product/garry-s-mod) - Harvested from: Steam (app 4000) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/garry-s-mod) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### April 2026 Update - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/4000/view/498352656701457832 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-498352656701457832 - **added** — Black Mesa and Military Conflict: Vietnam are now available as mountable games - **added** — Combine APC is now a built-in vehicle available in the spawnmenu and fully driveable by players - **changed** — Weapon selector can now display more slots and scroll when there are too many weapons equipped - **changed** — Ammo HUD now correctly displays ammo for modded weapon types using secondary clips - **changed** — HUD scales better at 4K resolution to prevent overlapping of Sandbox notifications and voice chat with ammo display - **changed** — Network protocol updated to enable faster network transfer speeds and reduce server join times - **changed** — Reduced unnecessary networking from various entities to lower bandwidth usage on initial player spawn - **changed** — Game systems switched to use double precision time to reduce server restarts and improve game feel on long sessions - **fixed** — Props no longer become pitch black when resting on ground - **fixed** — Fire effects now display correctly - **fixed** — Broken models now spawn correct gib models - **fixed** — APC gun effects now work for driver in multiplayer - **fixed** — Entity PhysicsCollide hooks regression fixed - **fixed** — Ragdoll corruption when re-selecting with Faceposer flex values fixed - **fixed** — Crashes when using physics gun or gravity gun on Linux 32bit clients fixed - **fixed** — Workshop support when Steam throws errors during subscription info gathering fixed - **fixed** — Net channel corruption due to fragment counts out of safe bounds fixed - **fixed** — Ammo HUD positioning corrected when using SWEP:CustomAmmoDisplay - **added** — Support for SecondaryClip in SWEP:CustomAmmoDisplay table added ##### **New mountable games** With community effort and permission from the respective game developers, 2 new games are now available to be mounted in Garry's Mod: Black Mesa and Military Conflict: Vietnam! As with other mountable games, you will need to own them on Steam first, which will enable players to use maps and models from these games in Sandbox and other gamemodes. ##### **HUD Improvements** Some default HUD elements received some polish - the weapon selector, damage indicators, health and ammo displays. The ammo HUD now correctly displays ammo for certain modded weapon types that use secondary clips, the default weapon selector can now display more slots and scroll weapon selection when there are too many weapons equipped to fit on the screen. The HUD now also scales better at 4K resolution, preventing certain elements such as Sandbox notifications and voice chat from overlapping the ammo HUD. ##### **New content & content fixes** The Combine APC is now a built-in vehicle, right in the spawnmenu, fully driveable by the player. There are also numerous bug fixes to existing models for various issues such as props becoming pitch black when resting on ground, fire effects not displaying correctly and spawning wrong gib models when broken. ##### **Network protocol changes** This update brings significant under-the-hood changes to the game's networking, enabling faster network transfer speeds to reduce server join times, and removing a whole host of unnecessary networking done by various entities, hopefully reducing overall bandwidth usage, especially on initial player spawn. This update also switches many game systems to use double precision time, which should help servers to not need to restart or change maps as often and improve overall game feel after playing for a while on the same map. ##### **Smaller stuff** As usual this update also brings a huge amount of fixes and other smaller changes. Some optimizations to performance and memory usage as well. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/news/april-2026-update](https://gmod.facepunch.com/news/april-2026-update) ##### April 30th Hotfix - Disable physics scaling optimizations - too unstable - Disable static prop physics scaling - too unstable - Remove "invalid sequence ack nr" check - gives false positives - Fixed some ragdolls becoming pitch black when on ground post update - Prevent Entity:Spawn() on already spawned vehicles - This fixes a graceful exit which fixed a memory leak - Fixed APC gun effects not working for driver in multiplayer - Made APC gun use airboat muzzleflash for player drivers so its not as blinding in first person view - Fixed regression with Entity PhysicsCollide hooks - Double FIELD_ types support for internal variable entity Lua functions - Fixed a crash with ragdolls when spawning them in teleport triggers ##### May 8th Hotfix - Potential speculative fixes for Peer 2 Peer connection issues - Slightly lowered default value of net_maxfragments (28000=>24576) - Fixed re-selecting ragdoll with Faceposer corrupting flex values - Fixed crashes when using physics gun or the gravity gun on Linux 32bit clients - Fixed workshop support when Steam throws errors during subscription info gathering - Prevent corruption of the net channel due to fragment counts being out of safe bounds - Make concommand.Add errors non halting - Fixed ammo HUD positioning due to SWEP:CustomAmmoDisplay - Added support for "SecondaryClip" in SWEP:CustomAmmoDisplay table. ### December 2025 Patch - Date: 2025-12-10 - Original notes: https://store.steampowered.com/news/app/4000/view/501718311237583183 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-501718311237583183 Hello everyone, A new small patch has been released. This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes. Sandbox servers and clients are recommended to update at their earliest convenience. The change list is as follows: - Fixed decals not rendering in Hammer - Re-added model scale to prop_dynamic in Hammer - Limit physics rescaling to prop_physics and sent_anim - Fixed server Lua error when using "" for rope material - Make Resistance Mine have proper name in killfeed - Added Cable_DX8 to rope shader whitelist which is used by some default materials - Combine Mine relationship adjustments - Respects Ignore Player and Disable AI settings - Doesn't attack Combine Gunship, Manhacks, Stalkers - Always attacks Barnacles and Xen Aliens from Half-Life 1 - Fixed client D.O.G. ragdolls leaving behind ropes on removal - Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine - Set min_use_angle to 0.8 (was 0) for func_button in Hammer - Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot - Fixed Alyx firing the .357 Magnum also spawning reload shells - Fixed crashing on loading a Source Engine saves when Nextbots are present in the save file - Fixed map load crashes to do with corrupted maps (corrupted overlays) - Fixed prop gibs stopping spawning after the 300th in multiplayer - Fixed func_proprrespawnzone not being tracked properly clientside - Prevent recreating tool GhostEntity every tick with some tools (Community Contribution) - Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution) - Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled - Fixed main menu Lua errors when starting certain maps - Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue - Reworked internals of Player:Kick and game.KickID to be consistent with each other - Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons - Fixed floating addons failing to mount on Linux systems - Don't try to load save files from mountable games - Fixed a regression with Entity:CreateParticleEffect when using tables - Fixed models/cs_fix.mdl not loading due to it being corrupted - Updated Zombine and Combine Soldier without armor player models to fix their animations The entire change list can also be found on our website: [https://gmod.facepunch.com/news/december-2025-patch](https://gmod.facepunch.com/news/december-2025-patch) ### November 2025 Update - Date: 2025-11-12 - Original notes: https://store.steampowered.com/news/app/4000/view/596290731586358288 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-596290731586358288 The November 2025 Update is now live. ##### **New water visuals** This update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison: This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps. It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine games which have parameters that did not previously work, but do work correctly now, causing unexpected changes in water appearance. This is unfortunately unavoidable from our end, and will need to be individually fixed by map makers by editing their water materials. No map recompilation needed. ##### **4-way blends** Another port from newer Source Engine games is the 4-way blend shader. This is also going to help map makers make better looking maps, easier. ##### **Built-in NPC improvements** A long standing issue from the very inception of Garry's Mod was the lackluster support for weapons used by NPCs, especially when NPCs use weapons that they never used in Half-Life 2. This update finally addresses these issues. NPCs no longer T-pose when trying to use non default weapons, such as Metrocops using RPGs or AR2s, Combine Soldiers can not only use all the built-in weapons without issue, but also run around and chase the player with no weapons. Citizens no longer stand up to shoot when crouched. More NPCs can now use weapons as well, providing more options than ever. With improvements to duplicator support for Half-Life 2 entities, Resistance-hacked Combine Mines are now available from the spawnmenu, and both it and the Flechette Gun are now available for all players, regardless of what games are mounted. ##### **Sandbox improvements** Faceposer got some minor improvements with the ability to randomize or clear only a specific category of sliders: And an option for Spawn Menu and Context Menu keys to act as a toggle has been added to the Utilities panel: ##### **Other stuff** As per usual, this update also brings a set of under the hood fixes and optimizations, and of course a number of new Lua API features have been added. You can find the full change list for this update in our blog post: https://gmod.facepunch.com/news/november-2025-update ### July 2025 Update - Date: 2025-07-23 - Original notes: https://store.steampowered.com/news/app/4000/view/521971443730220876 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-521971443730220876 [Artwork Showcase - "The Construction"](https://steamcommunity.com/sharedfiles/filedetails/?id=3525680271) The July 2025 Update is now live. ##### Update Highlights The biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content. Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues. This won't eliminate all instances of missing content (missing textures and ERROR models), but it will address a majority of instances of this issue. The remainder would just be addon authoring or installation errors. This also means that Half-Life 2: Episode 2 content is now available in the spawnmenu for every player by default. As usual, there is a large number of smaller changes - crash fixes, optimizations, additions, as well as other miscellaneous improvements for modders as well as players. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/news/july-2025-update](https://gmod.facepunch.com/news/july-2025-update) ### May 2025 Patch - Date: 2025-05-09 - Original notes: https://store.steampowered.com/news/app/4000/view/521964845255362253 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-521964845255362253 Hello everyone, A new patch has been released. This one contains mostly stability and security fixes. Servers and clients are recommended to update as soon as possible. The change list is as follows: - Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit - Fixed a regression crash on Linux when almost finished loading a map - Prevent crashes with steamworks library when used too early on dedicated servers - Fixed console spam about invalid sprite orientation when the sprite material is simply missing - Fixed HLTV clients being kicked due to mismatching SteamID - Fixed a crash to do with env_projected_texture's texture - Fixed some security issues reported on HackerOne - Remove unnecessary return value in WorldPickerMouseDisable hook so GM:VGUIMousePressAllowed hook works more reliably for addons (Community Contribution) - Fixed Lua error with creator tool when trying to spawn NPCs that do not exist on the server (Community Contribution) - Blocked .vdf and specific .cfg files from being accessible by the Lua file library - Added one more known Lua backdoor URL to HTTP blacklist - Increased default value of mem_max_heapsize to 512, and block it from being changed by Lua API - Block datacachesize convar from being changed by Lua API, to prevent crashes when set to invalid values - Fixed monitor (and potentially other) materials in Hammer acting strangely when using "Fit" option in texture application tool. The entire change list can also be found on our website: https://gmod.facepunch.com/news/may-2025-patch Edit: For people still experiencing crashes when pressing "Start Game" - delete your bin/ and garrysmod/bin/ folders and verify game cache integrity through Steam. Some 3rd party files/programs that may have been put into the game's folder by the player are causing issues, such as graphics modifications. Updating those files might also work. ### April 2025 Patch - Date: 2025-04-30 - Original notes: https://store.steampowered.com/news/app/4000/view/521964211468763198 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-521964211468763198 Hello everyone, A new patch has been released. This one contains mostly fixes, some for regressions introduced by previous update, as well as some crash fixes, security improvements and a number of under the hood changes. Servers and clients are recommended to update as soon as possible. The entire changelist can be found on our website: https://gmod.facepunch.com/news/april-2025-patch ### March 2025 Hotfix - Date: 2025-03-28 - Original notes: https://store.steampowered.com/news/app/4000/view/521961040610591981 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-521961040610591981 Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. ##### Change list - Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression) - Fixed regression with TTT team colors while spectating - Fixed a regressive server crash to do with keyvalues - Fixed some small memory leaks in dedicated server workshop handling - Added `-noconclr` launch parameter to disable dedicated server console colors - Partially implemented missing mat_ambient_light convars used by one of the newly added entities - Fixed Half-Life: Source shotgun right click pump sounds desync - Made zoom_sensitivity_ratio save across sessions - Micro optimization for how C++ retrieves entities from Lua - Made PLAYER:AddCleanup server only (Community Contribution) - Added some new entities to Hammer (FGD) that were missed from the main update - Fixed ELF_KEEP_ON_RECREATE_ENTITIES sharing value with another flag, resulting in unexpected behavior - ContentIcon.Copy & SpawnIcon.Copy also copies the tooltip Main update post can be found here: https://store.steampowered.com/news/app/4000/view/521961040610590764 ### March 2025 Update is live - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/4000/view/521961040610590764 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-521961040610590764 [](https://steamcommunity.com/sharedfiles/filedetails/?id=3447672275) [Artwork by "Rozy Cosmic"](https://steamcommunity.com/sharedfiles/filedetails/?id=3447672275) The March 2025 Update is now live. ##### Update Highlights This update brings some new content to Sandbox: There are also further localization improvements to the Sandbox gamemode, more English-only phrases are now translated to player's selected language. We also have a new mountable game, at the request of its developer: https://store.steampowered.com/app/1786950/Klaus_Veens_Treason/ Players will be able to use maps, models and other assets from this game in Garry's Mod, once mounted through Main Menu's Games section. This update also adds a large number of new entities to the game, mostly from newer Source Engine games. This should help mappers create even better maps, and potentially improve compatibility with maps from mountable games. In addition, there were some improvements to the Hammer editor and map compilation tools, further benefitting mappers. This update also brings partial custom shader support, enabling modders to create fancy effects such as this: As usual, there is a large number of Lua API additions and fixes, as well as other miscellaneous fixes and improvements for modders as well as players. You can find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/march-2025-update > This update requires servers to update before you can join them. This means that for a certain period of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again, as well as make sure your game is up to date. You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers. > ### December 2024 Patch - Date: 2024-12-09 - Original notes: https://store.steampowered.com/news/app/4000/view/505062580159513360 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-505062580159513360 Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. ##### Change list - Merged Episode 1, Episode 2 and Lost Coast mounting options into the Half-Life 2 mounting option - Added sv_quota_stringcmd_kick convar - kicks players who exceed sv_quota_stringcmdspersecond - Fixed crashes to do with entity render groups in Lua - Fixed crashes with missing physics objects in bone followers and info_radial_link_controller - Fixed crashes with particles getting insane particle count - Fixed crashes to do with NPC:TaskFail & debug overlay - Fixed crashes with CTriggerWind when loading a save - Fixed GM:PlayerAuthed being called twice - Fixed GM:PlayerAuthed always returning empty SteamID in singleplayer even when we have it available - Fixed 2 exploits reported via HackerOne - Fixed r_lightcache_zbuffercache 1 crashing the game if set after map load - Fixed "material __error is missing" warning on map load - Fixed .gma whitelist being different between game/gmad - Fixed character blinking by making flex controller names case insensitive again - Fixed degraded loading times for certain servers/addons due to spawnmenu changes from October 2024 update - Fixed BRANCH being set to "prerelease" on NONE beta clients (dedicated servers will continue to report "prerelease" on NONE/"public" beta) - Fixed Lua error with DTree node on rebuild when all its child nodes are deleted - Fixed dying outside of the map displaying "Dropping weapon in solid" console messages - Player:StripWeapons still drops weapons before removing them, Player:KillSilent and other methods of dying no longer does - Potential fix for family sharing owner SteamID being wrong in unknown cases - Potential fix for server reconnect spam by malicious actors - Removed a bunch of unused gamemenucommand commands - things like Half-Life 2's chapter selector, etc - Removed __screenshot_internal - it was never used by the game, no reason to keep it - Removed cl_soundfile - Unused, no reason to keep it, was trying to send itself to servers on join - Removed unused systems - Source's bug reporter, benchmarking stuff, BonusMaps stuff, Mumble stuff - Removed some debug related save/load related console commands - Added some more known backdoor URL to HTTP blacklist - Blocked "load" console command for Lua - Disallowed players from using voice chat unless they are fully connected - Do not set "commentary" to 0 on map start, since the console variable no longer exists - Stop shipping Commentary Editor for -tools, since we removed the commentary system which was never used in the first place ### October 2024 Update is live - Date: 2024-10-29 - Original notes: https://store.steampowered.com/news/app/4000/view/4516639958214115673 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-4516639958214115673 The October 2024 Update is now live. ##### Update Highlights This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam. There are also a few quality of life improvements - a search bar for addon presets and spawnicon editor menus, as well as a date of last visit for each server in the server browser. For modders the new Particle Editor layout is now available, identical to how it works in newer Source Engine games. A whole bunch of new particle operators and initializers are included with the new layout a as well. The update also includes a bunch of smaller fixes, optimizations, stability improvements and additions here and there, for modders and players alike. > This update requires servers to update before you can join them. This means that for a certain period of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again, as well as make sure your game is up to date. You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers. > You can find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/october-2024-update ### August 2024 Patch - Date: 2024-08-09 - Original notes: https://store.steampowered.com/news/app/4000/view/4347747997070682191 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-4347747997070682191 Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: * Fixed performance degradation with lots of static props * Fixed crash with threaded addon file access * Fixed changelevel crash to do with ragdolls * Fixed crashes when trying to draw invalid sprite textures * Fixed Lua errors when spawnlists contain invalid data * Fixed spawning Sky editor not loading in Star Scale setting ### July 2024 Update is live - Date: 2024-07-31 - Original notes: https://store.steampowered.com/news/app/4000/view/4347747362015458956 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-4347747362015458956 ##### Update Highlights The Faceposer tool got some upgrades with this update, the model flexes can now be grouped into convenient, collapsible groups, making it easier to find what you are looking for at a glance. These groups are loaded from the models themselves, so the support for this feature is up to model makers. This update also comes with reworked default spawnlists, finally exposing every single model that comes with the base game, as well as pre-generated spawnicons for every single one. Please note that these new spawnlists may not appear for you until you delete existing spawnlists (garrysmod/settings/spawnlists/ folder) if you played Sandbox prior to this update. Be aware that this folder also includes your custom and modified spawnlists. In addition to the new default spawnlists, you can now more easily create custom spawnlists for your addons. Simply right click on an addon in your Spawnmenu's browse section and select "Create a spawnlist from this folder". It will generate a spawnlist and group addon props by folder they are in. This also works for mountable games in the same section of the spawnmenu. Don't forget to save your changes when you add new spawnlists or modify them! Other spawnmenu improvements include more information about weapons and entities straight from the spawnmenu, as well as a visual indicator when a tool is disabled by the server. (toolmode_allow_ console variables) Finally, there are many, many smaller changes, a lot of crash fixes and many improvements for mod makers, as per usual. You can find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/july-2024-update ### March 2024 Patch - Date: 2024-03-19 - Original notes: https://store.steampowered.com/news/app/4000/view/6502707192932882934 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-6502707192932882934 Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog for March 19th is as follows: - Fixed lua_refresh_file not working with gamemode or addon files - Fixed autorefresh not working on symlinked folders and subfolders - Allowed physgun_wheelspeed to go negative again - Fixed async model loading system trying to load already loaded models - Fixed RecipientFilter global having its argument have a flipped meaning - Fixed a crash due to sounds failing to be loaded - More potential crash fixes to do with texture loading - Fixed net.WriteData warning not displaying correct data - Fixed "bad sequence" warnings so they display correct max number - Fixed "Unable to initialize DirectSoundCapture" disabling voice chat - Fixed some presets being erroneously treated as collection ID - Fixed "flush" concommand crashing on windows dedicated server - video library restores fps_max if it sets it - Moved "render to video" temp file to videos/ folder - Fixed "render to video" not rendering while main menu is open - CPropDoorRotatingBreakable does not try to precache NULL model breakables - Fixed quitting while demo is being recorded writing invalid tick count to the demo count - Fixed a crash with the mesh library - Fixed DModelPanel having issues with depth buffer when 2 panels are overlaid - Removed some useless concommands - Test_CreateEntity, Test_RandomPlayerPosition The changelog for March 21th is as follows: - Fixed "cc_lang: invalid language" warning appearing with empty cc_lang - Fixed "Tried to Read into NULL memory!" warning appearing when mounting L4D2 - Fixed random crashes to do with ClientsideModel & ents.CreateClientProp - Increased some mapping limits: - MAX_MAP_OVERLAYS 1024 -> 8192 - MAX_MAP_TEXDATA 2048 -> 8192 - MAX_MAP_TEXINFO 12288 ->16384 - Fixed a crash with NWVars - "Remember my choice for this server" is actually remembered when pressing "no" for the current session - Error checking in spawnicon context menu when spawnicons are removed while the player has the context menu open ### March 2024 Update is live - Date: 2024-03-13 - Original notes: https://store.steampowered.com/news/app/4000/view/4148450398126303380 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-4148450398126303380 [](https://steamcommunity.com/sharedfiles/filedetails/?id=3165395581) Artwork showcased: "(https://steamcommunity.com/sharedfiles/filedetails/?id=3165395581)" The March 2024 Update is now live. ##### New Crosshairs This update brings a new default crosshair for the base game, as well as ability to customize your crosshair. This is usually fulfilled by using addons, but the default crosshair had a long standing issue of being impossible to see on bright backgrounds, so a new one was well overdue. You can now customize the crosshair in the Options menu: (You can reset the slider values by middle mouse clicking on them! It works in many places!) The new default crosshair, a dot image, is visible no matter what you are looking at. You can still use the old crosshair if you really must, via the aforementioned crosshair customization. The options menu was also changed a bit: Bringing some of the more obscure settings to the front, so players know of their existence. ##### Sandbox Improvements A quality of life change to the built-in Bodygroup & Skin changer is added in Sandbox: You can now switch skins and bodygroups without closing the menu by right clicking on the options. Additionally, new quick options are now available in the Server section of the menu bar: These are only available to be changed in singleplayer or by the listen server host, but hopefully will bring more of a spotlight to existence of these settings. A lot of more of them can be found in the Spawnmenu's Utilities tab, which were added in previous updates. Portal 1 entities are now also available in the base game for owners of Portal 1 on Steam: ##### Other Changes There has been a huge amount of other, smaller changes that may or may not be visible to players. You can now share addon presets with your friends, or import them from collections: Some improvements were made to duplicator support, such as saving NPC health and max health, "Make Persistent" option, and "frozen by physics gun" status. A large amount of crash issues were fixed. As usual, a large amount of new Lua API features were added for mod makers, as well as some minor improvements to map making tools. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/blog/march-2024-update](https://gmod.facepunch.com/blog/march-2024-update) ### January 2024 Patch 2 - Date: 2024-01-19 - Original notes: https://store.steampowered.com/news/app/4000/view/3978434439896526699 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3978434439896526699 Hello everyone, We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: - Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input - Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll - Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit - Made the BSP whitelist case insensitive - Blocked access to .db files via the file library - Made GM:OnLuaError available on client and server - Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh. - Added safeguards against malformed .gma files - Added overflow/underflow safeguards to render.Push/PopRenderTarget functions - Fixed several security issues reported on HackerOne January 22 Update: - Fixed crash with npc_satchel - Fixed crash when try to push a NULL ITexture - Fixed a crash when failing to create a fish entity - Fixed a crash when failing to create child ents for point_spotlight - Fixed crashes when failing to create entities for fire entity - Fixed Gravity Gun leaking material reference count - Fixed crashes with deleting ai_network entity - Bumped "insane reference count" threshold 10x January 23 Update: - Fixed crashes with NPC nodes after cleaning up the map ### January 2024 Hotfix - Date: 2024-01-04 - Original notes: https://store.steampowered.com/news/app/4000/view/3902996609928705498 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3902996609928705498 Hello everyone, We are releasing a small patch today with some minor fixes. The changelog is as follows. - Fixed saves really not working on maps with spaces in their names - Fixed a number of security issues reported over the holidays - Fixed addon file paths being lowercased before being mounted, causing issues for Linux users - Allowed color correction files (materials/*.raw) and vehicle scripts (scripts/vehicles/*.txt) in map files - Made "Entity thinking for X ms!!!" physics warning to only appear when "developer" is set to "1" or above ### December 2023 Patch - Date: 2023-12-18 - Original notes: https://store.steampowered.com/news/app/4000/view/3886107646030865516 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3886107646030865516 Hello everyone, We are releasing a small patch today with some minor fixes. The changelogs are as follows. December 19, 2023 Patch: - Fixes towards certain files not loading from inside maps - More security fixes - Fixed keybinds being lost if they contain semicolons December 18, 2023 Patch: - Added PANEL:OnTextClicked( id ) for RichText - Temporarily restored PANEL:ActionSignal for RichText - Temporary measures for addons that fail to load due to "failed to parse addon file" - Minor security fixes December 15, 2023 Patch: - Fixed even more security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well. - Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working) - Fixed playing a demo not starting a loading screen - Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside) - Fixed some crashes to do with engine light styles - Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps December 14, 2023 Patch: - Fixed certain security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well. ### September 2023 Patch - Date: 2023-09-06 - Original notes: https://store.steampowered.com/news/app/4000/view/3673302877158988616 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3673302877158988616 Hello everyone, We are releasing a small patch today with some minor fixes. This patch mostly affects game clients. The changelog is as follows: - Fixed HL:S skill configs setting HL2 convars - Fixed an infinite loop crash with Panel.KillFocus and Panel.OnLoseFocus - Fixed a crash with text rendering - Fixed crashes with filesystem printing warnings - Fixed custom HTTP methods not working on clients - Applied file.Exists fix to file.IsDir for Lua paths - Use double precision floats for physenv.GetLastSimulationTime - Added fallback sounds for EP2 vortigaunt attacks - Unspecified minor security fixes ### August 2023 Patch - Date: 2023-08-08 - Original notes: https://store.steampowered.com/news/app/4000/view/3664293140704541926 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3664293140704541926 Hello everyone, We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience. The changelog is as follows: - Added util.IntersectRayWithSphere - Added util.IsSphereIntersectingSphere - Added util.IsBoxIntersectingSphere - Added util.IsPointInCone - Added util.IsSphereIntersectingCone - Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true - Added "Clear" button to the console - Added missing TF2 map icons from its new updates - Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options - Added duplicator.Disallow (Community Contribution) - Added DPanPanel (Community Contribution) - Added math.CHSpline (Community Contribution) - Added SANDBOX:ContextMenuShowTool hook (Community Contribution) - Added Global.ScreenScaleH (Community Contribution) - Added table.Pack (Community Contribution) - Added table.Flip (Community Contribution) - Added DHScrollBar (Community Contribution) - Added math.CubicBezier (Community Contribution) - Added math.QuadraticBezier (Community Contribution) - Made language.Add type-error on invalid input instead of silently fail - Last argument of util.IsOBBIntersectingOBB is now optional - Try to prevent static prop lightmap crashes when given invalid data - Panel.PaintAt restores zpos of the panel - Clamp physics forces phys_torque applies to prevent crashes/crazy physics - Duplicator saves and restores sub materials by default - Restored nav_generate progress dialog UI - Move OnRequestFullUpdate warning to developer 1 so it is not as spammy - Matched behavior of SteamID functions for bots between clientside and serverside - Made Player:SteamID64 and Player:AccountID never return no value - Error no halt when player.CreateNextBot would crash due to being ran too early - Remove limits when reading SteamHTTP response headers - Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct - Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function - Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution) - Added Versus Saxton Hale map category from recent TF2 update (Community Contribution) - TTT: Disable notification sound by default and add a setting for it (Community Contribution) - Various code cleanups (Community Contribution) - Fixed trigger_hurt forgiveness not resetting damage correctly - Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string - Fixed a crash due to BSP ZIP hash collision - Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere - steamworks.GetList "days" parameter is functional again - Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior - Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately August 9 hotfix: - render.RenderView now accepts "viewid" option, instead of forcing a speicific ID, no longer breaks some addons - Added missing dependencies for linux client for distributions that are missing them - CNavArea:SetParent can now accept nil as first argument - Player:IsListenServerHost is now shared - Stricter access control for lua_find* conncommands ### July 2023 Patch - Date: 2023-07-07 - Original notes: https://store.steampowered.com/news/app/4000/view/3672171270343005704 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3672171270343005704 Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows: - ents.GetMapCreatedEntity is now shared - Fixed a crash issue when loading certain particle files - FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc - TTT: Made Poltergeist weapon range easier to override (Community Contribution) - TTT: Fixed notification sound cue and make it toggleable (Community Contribution) - DListView now ignores invisible lines (Community Contribution) - Fixed metropolice NPC crashing when its target is removed during a weapon burst fire - Steam Voice Settings opens Steam Settings in overlay - Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit - Fixed a regression with halo/outline rendering - poster command now works correctly with cl_leveloverview enabled - Fixed up ToS/Privacy Policy links on Options menu - Added voice_recordtofile to blocked concommand list - DNS lookup Global.HTTP URLs before sending them to Steam - Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution) July 18 Patch: - Removed Global.HTTP DNS lookups as they were causing too many issues - Added missing snow footstep sound fallbacks - Fixed npc_(template_)maker crashing the server when spawning non NPC entities - Added VMatrix.__unm (negate operator) - Prevent display of concommands in gamemode settings - Do not run OnRequestFullUpdate outside of main thread to prevent server crashes - Defer gamemode loading until all other components are loaded ### June 2023 Update is live - Date: 2023-06-28 - Original notes: https://store.steampowered.com/news/app/4000/view/3672171270309976082 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3672171270309976082 [](https://steamcommunity.com/sharedfiles/filedetails/?id=2988705938) Artwork showcased: "[Movie Night](https://steamcommunity.com/sharedfiles/filedetails/?id=2988705938)" The June 2023 Update is now live. This update adds a few new visual effects for mappers and modellers to take advantage of, for better visuals. There are also new additions for the Hammer Editor for mappers to enjoy, such as new entities, static prop lightmaps, and more. We are also introducing experimental changes that remove the script limit for singleplayer, so that you can play with all your addons regardless of how many you have installed. This update also adds a new option to delete temporary server files on game shutdown, such as sprays. This feature is controlled by gmod_delete_temp_files console variable and is enabled by default. If you wish to disable this feature, you can set the console variable to 0. And as usual, there are plethora of new Lua API additions and changes for modders to create even cooler addons. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/blog/june-2023-update](https://gmod.facepunch.com/blog/june-2023-update) > This update requires servers to update before you can join them. This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again. You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers. > June 30 Hotfix: - Fixed a crash related to rendering static props - Case insensitive search for singleplayer files - Fixed addons breaking properties system clientside - Fixed a server crash when maxplayers is set in server.cfg and the command line - Made Combine Gunship aim at player's center so it can actually hit players - Fixed Combine APC bullet tracer coming from the wrong attachment - Fixed combine APC rockets going over player's head with certain hold types - Fixed a crash with DMX unserializer when external references are used ### April 2023 Patch - Date: 2023-04-18 - Original notes: https://store.steampowered.com/news/app/4000/view/7074633975258859728 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-7074633975258859728 Hey everyone, We are releasing a small patch today. The entire change log is as follows: - Fixed ToolGun:GetToolObject returning local players values for other players clientside - Fixed potential Lua errors with PropSpawn effect - Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output - Refresh language files on gamemode change - Reworked how GetItemInfo timeout works for WorkshopDL to hopefully work better - Fixed crashes when barnacle m_hTongueTip's m_pSpring is null - Throttled CreateFragmentsFromFile messages to 1 a second to avoid lag - Expanded the 'Your map differs from the servers' kick reason with more info - Fixed a server crash to do with invalid vehicle scripts for airboats - Fixed a crash when accessing self.loco of a deleted nextbot - Try to prevent crashing when (re)loading textures from .png - Use snd_musicvolume instead of volume for loading screens (Community Contribution) - TTT: Fixed ironsight position when in singleplayer (Community Contribution) - IncludeCS now returns result of include() (Community Contribution) - Contain DButton's image size if it's too big (Community Contribution) - Added the Derma Icon Browser (derma_icon_browser console command) (Community Contribution) - Refactored weapon_medkit so it is easier to change/extend (Community Contribution) - Menu support for util.IsBinaryModuleInstalled (Community Contribution) - Added Panel:Set/GetTooltipDelay (Community Contribution) - Added vgui.Exists (Community Contribution) - Security fixes April 19 changes: - Fixed a Lua error about "derma_icon_browser.lua" - Fixed a regression with language getting reset to Steam's language if your chosen in-game language is English May 3 changes: - Crash fixes May 5 changes: - More crash fixes May 10 changes: - Fixed an issue with handling of asset:// URLs - Update Steamworks API to v1.57 - Added sv_cheats requirement to some console commands and variables that are either unuseful, or should only be used for development Servers are recommended to update as soon as possible. ### January 2023 Update is live - Date: 2023-01-25 - Original notes: https://store.steampowered.com/news/app/4000/view/3645135724568000042 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3645135724568000042 [](https://steamcommunity.com/sharedfiles/filedetails/?id=2901835525) Artwork showcased: "[Sandvich Ops.](https://steamcommunity.com/sharedfiles/filedetails/?id=2901835525)" The January 2023 Update is now live. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/blog/january-2023-update](https://gmod.facepunch.com/blog/january-2023-update) January 26 Update: Fixed a regression with Lua effect auto refresh causing errors. February 10 Update: * Fixed procedural textures of size 32768 trying to allocate way too much memory * Disallow loading of procedural textures above 64k on any side (with a warning) * Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens) * Simplified gmod_tool concommand code * Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't * TGA loading: do not try to read data if overflowed - Simply displays better warning, it wasn't actually reading any data * Make string.ToTable work with numbers again * Fixed timer spam from medkit weapon (Community Contrib) * Security update ### June 2022 Update is live - Date: 2022-06-08 - Original notes: https://store.steampowered.com/news/app/4000/view/3344499520723236330 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3344499520723236330 [](https://steamcommunity.com/sharedfiles/filedetails/?id=2717026937) Artwork showcased: "[Sky Train](https://steamcommunity.com/sharedfiles/filedetails/?id=2717026937)" The June 2022 Update is now live. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/blog/june-2022-update](https://gmod.facepunch.com/blog/june-2022-update) > This update requires servers to update before you can join them. This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again. You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers. > ### March 2022 Patch 2 - Date: 2022-03-17 - Original notes: https://store.steampowered.com/news/app/4000/view/3094542132234166078 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/steam-3094542132234166078 Hey everyone, We are releasing another small patch today. The entire change log is as follows: * Relaxed threshold for "Too many voice packets in a single frame!" kick * Fixed crashing with npc_apcdriver when it doesn't have its vehicle * Added console warnings when npc_apcdriver/npc_vehicledriver is removed due to it not having its vehicle to drive As usual servers are recommended to update at earliest convenience.