# Garry's Mod July 2021 Patch 2 - Product: Garry's Mod (https://whatsnew.fyi/product/garry-s-mod) - Vendor: Facepunch Studios - Date: 2021-07-12 - Original notes: https://store.steampowered.com/news/app/4000/view/2961663293027799715 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/2021-07-12-july-2021-patch-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash with physgun's primary fire when a grabbed entity gets removed or dropped during OnPhysgunPickup - **changed** — Disabled model, material, and addon unloading and reloading features due to severe stability issues with multicore rendering - **fixed** — Fixed a crash when particles are attached to the world entity and the map is reloaded - **fixed** — Fixed a potential crash with func_clip_vphysics - **fixed** — Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files - **fixed** — Fixed DComboBox's dropdown not being clickable on modal panels - **changed** — Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes when many explosive props are exploded in a small space - **added** — Add sv_no_ain_files convar, defaults to 0, to disable forced download of .ain files from the server - **fixed** — Potential fix for crashes when util.Decompress and other places reallocate huge chunks of memory - **fixed** — Fixed Out of Bounds $frame on render targets crashing the game - **fixed** — Fixed crashes with npc_barnacle when something deletes its internal physics objects and entities - **fixed** — Potential fix for a crash in CMatQueuedRenderContext::Bind - **fixed** — Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext - **fixed** — Fixed prop_vehicle_prisoner_pod forcing FOV to 90 - **added** — Hammer: Added Allow physgun and toolgun whitelist keyvalues to func_lod - **fixed** — Stop the crosshair color going white if the player's FOV is less than 90 - **fixed** — Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself - **changed** — Sandbox Camera SWEP zooming rate is now server tickrate independent - **changed** — Completely disable CHudDeathNotice, CHudHintDisplay and CHudHintKeyDisplay since they are not used in GMod - **fixed** — Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds Hey everyone, We are releasing another small patch today. The entire change log is as follows: - Fixed a crash with physgun's primary fire when a grabbed entity gets removed/dropped during OnPhysgunPickup - Disabled model/material/addon unloading/reloading features as it caused severe stability issues for some people running multicore rendering - Fixed a crash when particles are attached to the world entity and the map is reloaded - Fixed a potential crash with func_clip_vphysics - Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files - Fixed DComboBox's dropdown not being clickable on modal panels - Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes when many explosive props are exploded in a small space - Add sv_no_ain_files, defaults to 0, disables forced download of .ain files from the server - Potential fix for crashes when util.Decompress (Possibly other places too) reallocates huge chunks of memory - Fixed Out of Bounds $frame on render targets crashing the game - Fixed hopefully all possible crashes with npc_barnacle when something deletes its internal physics objects and entities - Potential fix for a crash in CMatQueuedRenderContext::Bind - Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext - Fixed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90 - Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod - Stop the crosshair color going white if the player's FOV is < 90 - Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself - TTT: Updated language files (Community Contribution) - Sandbox Camera SWEP zooming rate is now server tickrate independent (Community Contribution) - Completely disable CHudDeathNotice, CHudHintDisplay and CHudHintKeyDisplay since they are not used in GMod - Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.