# Garry's Mod March 2022 Patch - Product: Garry's Mod (https://whatsnew.fyi/product/garry-s-mod) - Vendor: Facepunch Studios - Date: 2022-03-10 - Original notes: https://store.steampowered.com/news/app/4000/view/5982474860895813382 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/2022-03-10-march-2022-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes - **changed** — Allowed physgunning persistent props when persistence is disabled - **fixed** — Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color - **fixed** — Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer - **changed** — Improved save loading so it sets player ownership of spawned entities to a player in more cases - **fixed** — Fixed vgui_slideshow_display crashing the game without materials to display - **fixed** — Fixed a crash when trying to play bad ADPCM .wav files - **fixed** — Fixed file.AsyncRead returning garbage when the target file has no data - **added** — Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea - **changed** — Put motionsensor.GetColourMaterial behind a clientside permission - **fixed** — Fixed DIconLayout counting border size 2 times when laying out icons - **added** — Flash the game window when loading screen disappears to let the player know the loading is finished - **fixed** — Fixed hook.Add giving a less than useful error when given a nil to second argument - **fixed** — Failing to save jpeg screenshots/posters actually says that it failed in console - **fixed** — Fixed a regression with string.Comma where it wouldn't format huge numbers properly - **fixed** — Fixed func_healthcharger and func_recharge not updating its texture index - **added** — Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge - **fixed** — Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup, fixed their collisions and inability to hit the player at certain player angles - **fixed** — Fixed a crash in the DSP system - **fixed** — Fixed a crash with NPC:SetNPCClass Hey everyone, We are releasing another small patch today. The entire change log is as follows: - Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes - Allowed physgunning persistent props when persistence is disabled - Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color - Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer - Improved save loading so it sets player ownership of spawned entities to a player in more cases - Fixed vgui_slideshow_display crashing the game without materials to display - Fixed a crash when trying to play bad ADPCM .wav files - Fixed file.AsyncRead returning garbage when the target file has no data - Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea - Put motionsensor.GetColourMaterial behind a clientside permission - Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) - Flash the game window when loading screen disappears to let the player know the loading is finished - Fixed hook.Add giving a less than useful error when given a nil to second argument - Failing to save jpeg screenshots/posters actually says that it failed in console - Fixed a regression with string.Comma where it wouldn't format huge numbers properly - Fixed func_healthcharger and func_recharge not updating its texture index - Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge - Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles - Fixed a crash in the DSP system - Fixed a crash with NPC:SetNPCClass - TTT: Fix ammo ents blocking +use near other entites (Community contribution) - Fixed a typo in hook.Remove error (Community Contribution) - Fixed security issues As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.