# Garry's Mod January 2023 Update is live - Product: Garry's Mod (https://whatsnew.fyi/product/garry-s-mod) - Vendor: Facepunch Studios - Date: 2023-01-25 - Original notes: https://store.steampowered.com/news/app/4000/view/3645135724568000042 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/2023-01-25-january-2023-update-is-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a regression with Lua effect auto refresh causing errors - **fixed** — Fixed procedural textures of size 32768 trying to allocate way too much memory - **changed** — Disallow loading of procedural textures above 64k on any side with a warning - **changed** — Add more info to CFontTextureRegen: Failed to allocate X bytes warning and make it less crash prone when it happens - **changed** — Simplify gmod_tool concommand code - **changed** — Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't - **fixed** — TGA loading: do not try to read data if overflowed and display better warning - **fixed** — Make string.ToTable work with numbers again - **fixed** — Fixed timer spam from medkit weapon - **security** — Security update [](https://steamcommunity.com/sharedfiles/filedetails/?id=2901835525) Artwork showcased: "[Sandvich Ops.](https://steamcommunity.com/sharedfiles/filedetails/?id=2901835525)" The January 2023 Update is now live. You can find the full change list for this update in our blog post: [https://gmod.facepunch.com/blog/january-2023-update](https://gmod.facepunch.com/blog/january-2023-update) January 26 Update: Fixed a regression with Lua effect auto refresh causing errors. February 10 Update: * Fixed procedural textures of size 32768 trying to allocate way too much memory * Disallow loading of procedural textures above 64k on any side (with a warning) * Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens) * Simplified gmod_tool concommand code * Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't * TGA loading: do not try to read data if overflowed - Simply displays better warning, it wasn't actually reading any data * Make string.ToTable work with numbers again * Fixed timer spam from medkit weapon (Community Contrib) * Security update