# Garry's Mod March 2024 Patch - Product: Garry's Mod (https://whatsnew.fyi/product/garry-s-mod) - Vendor: Facepunch Studios - Date: 2024-03-19 - Original notes: https://store.steampowered.com/news/app/4000/view/6502707192932882934 - Permalink: https://whatsnew.fyi/product/garry-s-mod/releases/2024-03-19-march-2024-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — lua_refresh_file not working with gamemode or addon files - **fixed** — autorefresh not working on symlinked folders and subfolders - **changed** — Allowed physgun_wheelspeed to go negative again - **fixed** — async model loading system trying to load already loaded models - **fixed** — RecipientFilter global having its argument have a flipped meaning - **fixed** — crash due to sounds failing to be loaded - **fixed** — potential crash fixes to do with texture loading - **fixed** — net.WriteData warning not displaying correct data - **fixed** — bad sequence warnings so they display correct max number - **fixed** — Unable to initialize DirectSoundCapture disabling voice chat - **fixed** — some presets being erroneously treated as collection ID - **fixed** — flush concommand crashing on windows dedicated server - **changed** — video library restores fps_max if it sets it - **changed** — Moved render to video temp file to videos/ folder - **fixed** — render to video not rendering while main menu is open - **fixed** — CPropDoorRotatingBreakable trying to precache NULL model breakables - **fixed** — quitting while demo is being recorded writing invalid tick count to the demo count - **fixed** — crash with the mesh library - **fixed** — DModelPanel having issues with depth buffer when 2 panels are overlaid - **removed** — Removed concommands Test_CreateEntity and Test_RandomPlayerPosition - **fixed** — cc_lang: invalid language warning appearing with empty cc_lang - **fixed** — Tried to Read into NULL memory warning appearing when mounting L4D2 - **fixed** — random crashes to do with ClientsideModel and ents.CreateClientProp - **changed** — Increased MAX_MAP_OVERLAYS from 1024 to 8192 - **changed** — Increased MAX_MAP_TEXDATA from 2048 to 8192 - **changed** — Increased MAX_MAP_TEXINFO from 12288 to 16384 - **fixed** — crash with NWVars - **fixed** — Remember my choice for this server is actually remembered when pressing no for the current session - **fixed** — Error checking in spawnicon context menu when spawnicons are removed while the player has the context menu open Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog for March 19th is as follows: - Fixed lua_refresh_file not working with gamemode or addon files - Fixed autorefresh not working on symlinked folders and subfolders - Allowed physgun_wheelspeed to go negative again - Fixed async model loading system trying to load already loaded models - Fixed RecipientFilter global having its argument have a flipped meaning - Fixed a crash due to sounds failing to be loaded - More potential crash fixes to do with texture loading - Fixed net.WriteData warning not displaying correct data - Fixed "bad sequence" warnings so they display correct max number - Fixed "Unable to initialize DirectSoundCapture" disabling voice chat - Fixed some presets being erroneously treated as collection ID - Fixed "flush" concommand crashing on windows dedicated server - video library restores fps_max if it sets it - Moved "render to video" temp file to videos/ folder - Fixed "render to video" not rendering while main menu is open - CPropDoorRotatingBreakable does not try to precache NULL model breakables - Fixed quitting while demo is being recorded writing invalid tick count to the demo count - Fixed a crash with the mesh library - Fixed DModelPanel having issues with depth buffer when 2 panels are overlaid - Removed some useless concommands - Test_CreateEntity, Test_RandomPlayerPosition The changelog for March 21th is as follows: - Fixed "cc_lang: invalid language" warning appearing with empty cc_lang - Fixed "Tried to Read into NULL memory!" warning appearing when mounting L4D2 - Fixed random crashes to do with ClientsideModel & ents.CreateClientProp - Increased some mapping limits: - MAX_MAP_OVERLAYS 1024 -> 8192 - MAX_MAP_TEXDATA 2048 -> 8192 - MAX_MAP_TEXINFO 12288 ->16384 - Fixed a crash with NWVars - "Remember my choice for this server" is actually remembered when pressing "no" for the current session - Error checking in spawnicon context menu when spawnicons are removed while the player has the context menu open