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Garry's Mod — January 2024 Patch 2

January 2024 Patch 2

Hello everyone,

We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible.

The changelog is as follows:

  • Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input

  • Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll

  • Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit

  • Made the BSP whitelist case insensitive

  • Blocked access to .db files via the file library

  • Made GM:OnLuaError available on client and server

  • Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.

  • Added safeguards against malformed .gma files

  • Added overflow/underflow safeguards to render.Push/PopRenderTarget functions

  • Fixed several security issues reported on HackerOne

January 22 Update:

  • Fixed crash with npc_satchel

  • Fixed crash when try to push a NULL ITexture

  • Fixed a crash when failing to create a fish entity

  • Fixed a crash when failing to create child ents for point_spotlight

  • Fixed crashes when failing to create entities for fire entity

  • Fixed Gravity Gun leaking material reference count

  • Fixed crashes with deleting ai_network entity

  • Bumped "insane reference count" threshold 10x

January 23 Update:

  • Fixed crashes with NPC nodes after cleaning up the map
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