# God of War Ragnarök Patch 3 Released - Product: God of War Ragnarök (https://whatsnew.fyi/product/god-of-war-ragnar-k) - Vendor: Santa Monica Studio - Date: 2024-09-27 - Original notes: https://store.steampowered.com/news/app/2322010/view/4681018807405631372 - Permalink: https://whatsnew.fyi/product/god-of-war-ragnar-k/releases/2024-09-27-patch-3-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals - **fixed** — Fixed an issue with audio dropping out when spatial audio was enabled - **fixed** — Fixed mouse input focus issue where mouse would not control camera, but could still control menus - **changed** — Moved mouse controls to use raw input instead of GameInput driver - **fixed** — Fixed an issue where HDR would not retain its setting on subsequent game starts - **changed** — Texture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM - **changed** — Modified VRAM texture cache algorithm to reduce VRAM usage that may have caused performance to degrade over time - **fixed** — Fixed an issue with 3rd party controllers having stick drift - **fixed** — Fixed animation issues in 32:9 super ultrawide screen in Open Your Heart cinematic ##### Updates **Spatial Audio** - Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals - Fixed an issue with audio dropping out when spatial audio was enabled **Mouse Input/Camera** - Fixed mouse input focus issue where mouse would not control camera, but could still control menus - Moved mouse controls to use raw input instead of GameInput driver **HDR** - Fixed an issue where HDR would not retain its setting on subsequent game starts **VRAM Utilization** - Texture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM - VRAM usage shown in the settings menu now reflects the amount of VRAM allocated based on the current settings as a percentage of amount recommended by operating system. Usage over 100% will work but can lead to performance degradation. - Modified VRAM texture cache algorithm to reduce VRAM usage that may have caused performance to degrade over time **Controller** - Fixed an issue with 3rd party controllers having stick drift **Animation** - Fixed animation issues in 32:9 super ultrawide screen in Open Your Heart cinematic