# Gray Zone Warfare changelog > Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction… - Vendor: MADFINGER Games, a.s. - Category: Games - Official site: https://grayzonewarfare.com/ - Tracked by: What's New (https://whatsnew.fyi/product/gray-zone-warfare) - Harvested from: Steam (app 2479810) - Entries below: 24 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix 0.4.7.1 Now Live - Changelog - Date: 2026-07-29 - Original notes: https://store.steampowered.com/news/app/2479810/view/683009119697764539 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-683009119697764539 Hey, everyone, We have deployed **Hotfix 0.4.7.1 **to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. ##### Changelog - Fixed an issue where players could not transition directly from crouch to sprint - Fixed an issue where the Helo Sunset Morale Patch displayed a wrong texture when equipped - Fixed a server crash that occurred when players joined custom servers If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Server Fix Now Live - Changelog - Date: 2026-07-28 - Original notes: https://store.steampowered.com/news/app/2479810/view/707778282962029643 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-707778282962029643 - **fixed** — Fixed an issue related to the new tutorial that caused the user interface to lock Hey, everyone, We have deployed **a server fix** to the live servers. No download is required, the fix is server-side only. ##### Changelog - Fixed an issue related to the new tutorial that caused the user interface to lock If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. We are continuing to work on other community-reported bugs. Thank you for your patience. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Patch 0.4.7.0 Now Live - Changelog - Date: 2026-07-27 - Original notes: https://store.steampowered.com/news/app/2479810/view/707778282962027135 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-707778282962027135 - **fixed** — Players could not quickly transition from sprint to prone - **fixed** — Character's pose broke after vaulting a high obstacle and remaining stationary - **fixed** — Grenade became stuck in the player's hand after pulling the pin and then opening and closing the game menu - **fixed** — Character's hand was in an incorrect position if the player performed the sit emote while aiming down sights with Press to Toggle enabled - **fixed** — Bolt release animation was missing after replacing an empty internal magazine in the SKS with a full one - **fixed** — Incorrect animation transition was used for NPCs when entering combat - **fixed** — Character's eyebrows reacted excessively to the wind - **fixed** — Vietnam US Army trousers reacted excessively to the wind - **fixed** — Character could become unresponsive to controls after vaulting two obstacles in a row - **fixed** — Players became vulnerable to friendly fire in the base camp while vaulting - **fixed** — Some stims could not be placed into med kit containers - **fixed** — Boss Yen's fire rate did not match his equipped M700 bolt-action rifle - **fixed** — Miscellaneous items could be placed inside a wallet, a tactical wallet, or a Kombat Folder - **fixed** — Players could place an item currently being repaired into their equipment under specific circumstances - **fixed** — Loot option was displayed for friendly corpses in PvE - **fixed** — Players could pick up thrown grenades and prevent them from exploding - **fixed** — Shot impact effects appeared in incorrect positions while players were flying in a helicopter - **changed** — Tutorial simplified with improved flow and objectives - **added** — Implemented a new tutorial tooltip overlay with explanations - **added** — Added a tutorial introduction screen Hey, everyone, We have deployed** Patch 0.4.7.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this **VIDEO DEVLOG** or read the full **CHANGELOG **below: ##### Overview Patch 0.4.7.0 brings improvements to the tutorial. We have simplified tasks and improved the flow from the moment players land in Lamang until they return to the base camp. The patch also includes numerous bug fixes, most notably fixes for players becoming vulnerable to friendly fire while vaulting in the base camp and falling underground after exiting a helicopter. The full list of changes follows below. ##### Changelog ##### Animations - Fixed an issue where players could not quickly transition from sprint to prone - Fixed an issue where the character's pose broke after vaulting a high obstacle and remaining stationary - Fixed an issue where a grenade became stuck in the player's hand after pulling the pin and then opening and closing the game menu - Fixed an issue where the character's hand was in an incorrect position if the player performed the sit emote while aiming down sights with Press to Toggle enabled - Fixed an issue where the bolt release animation was missing after replacing an empty internal magazine in the SKS with a full one - Fixed an issue where an incorrect animation transition was used for NPCs when entering combat - Fixed an issue where the character's eyebrows reacted excessively to the wind - Fixed an issue where the Vietnam US Army trousers reacted excessively to the wind ##### Gameplay - Fixed an issue where the character could become unresponsive to controls after vaulting two obstacles in a row - Fixed an issue where players became vulnerable to friendly fire in the base camp while vaulting - Fixed an issue where some stims could not be placed into med kit containers - Fixed an issue where boss Yen's fire rate did not match his equipped M700 bolt-action rifle - Fixed an issue where miscellaneous items could be placed inside a wallet, a tactical wallet, or a Kombat Folder - Fixed an issue where players could place an item currently being repaired into their equipment under specific circumstances - Fixed an issue where the Loot option was displayed for friendly corpses in PvE - Fixed an issue where players could pick up thrown grenades and prevent them from exploding - Fixed an issue where shot impact effects appeared in incorrect positions while players were flying in a helicopter ##### Tasks - Fixed an issue where the marker for the "Voices from the Stars" task disappeared after accepting it - Fixed an issue where the "Line in the Sand" task had incorrect objective text - Fixed an issue where enemy kills in Savanpha Village did not count toward the "Free Real Estate" task - Fixed an issue where reputation rewards for selected long-term contracts could show decimal numbers ##### Tutorial - Fixed an issue where the final objective of the "Rat's Nest" task did not unlock if players started the task before updating to version 0.4.6.0 - Fixed an issue where the map waypoint did not lead directly to the task item for the "First Recon" task - Fixed an issue where the combat waypoint for selected tutorial missions disappeared after redeployment - Fixed an issue where opening the map using F1 from the messenger pop-up did not work during tutorial tasks - Fixed an issue where interacting with the "First Recon" task item before accepting the task blocked UI interactions - Fixed an issue where the tutorial hints did not restart after reconnecting - Updated the "Secret Compassion" task during the tutorial to contain only one subobjective - Updated task attachments for selected tasks to present the objectives more clearly - Implemented a new tutorial tooltip overlay with explanations - Improved the tutorial areas by adding more cover, simplifying objectives, and adjusting enemy placement for a smoothe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/707778282962027135]_ ### Patch 0.4.6.0 Now Live - Changelog - Date: 2026-07-07 - Original notes: https://store.steampowered.com/news/app/2479810/view/686383649529009704 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-686383649529009704 - **changed** — Reworked onboarding experience for new players - **fixed** — Fixed an issue where the UNLRA Headquarters building failed to render correctly when viewed from longer distances Hey, everyone, We have deployed** Patch 0.4.6.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Read the full **CHANGELOG **below. ##### Changelog - Reworked onboarding experience for new players - Fixed an issue where the UNLRA Headquarters building failed to render correctly when viewed from longer distances **Note: The new onboarding is available only on completely fresh accounts. It will not appear on existing accounts, even after wiping your current character.** If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.4.5.2 Now Live - Changelog - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/2479810/view/686383649529007734 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-686383649529007734 - **fixed** — Players killed by a landing helicopter no longer become stuck in a coma and lose their character appearance and secure container after restarting the game - **fixed** — Fixed three types of server crashes Hey, everyone, We have deployed **Hotfix 0.4.5.2** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. ##### Changelog - Fixed an issue where players killed by a landing helicopter could become stuck in a coma and, after restarting the game, lose their character appearance and secure container - Fixed three types of server crashes If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.4.5.1 Now Live - Changelog - Date: 2026-06-27 - Original notes: https://store.steampowered.com/news/app/2479810/view/686383649529005267 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-686383649529005267 - **fixed** — Fixed an issue that could cause task markers to appear blank and make tasks inaccessible in the Task List Hey, everyone, We have deployed **Hotfix 0.4.5.1** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. ##### Changelog - Fixed an issue that could cause task markers to appear blank and make tasks inaccessible in the Task List If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Patch 0.4.5.0 Now Live - Changelog - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/2479810/view/686383649529004266 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-686383649529004266 - **added** — Squad task sharing allowing squad leaders to accept selected tasks for group completion with coordinated objectives and shared progress - **added** — Players now enter a coma when critically injured rather than dying immediately, giving a chance to be revived with an eight-minute coma duration - **added** — DLSS 4.5 support - **changed** — COP takeovers now have a 30-minute cooldown after capture preventing immediate recapture - **changed** — Conflict zones are now centered at the attacked player's position with a diameter of 400 meters - **changed** — Conflict zone timer refreshes when a player is killed within the zone - **changed** — Players killed within a conflict zone can no longer respawn at the nearest COP and must respawn at base camp - **changed** — Coma duration extended to eight minutes - **fixed** — Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface - **fixed** — Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning - **fixed** — Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view - **fixed** — Fixed an issue where players could enter the free-fall animation without dying on impact - **fixed** — Fixed an issue where AI NPCs could make grunting sounds after death - **fixed** — Fixed an issue where the invisible handguard on the SIG MCX was not displaying - **fixed** — Fixed an issue where players could become invulnerable to shots from other players - **fixed** — Fixed an issue where certain lamps did not affect player visibility as intended - **fixed** — Fixed an issue where magazine durability degradation did not apply the reload speed penalty to extended magazines - **fixed** — Fixed an issue where a house alarm could be triggered without opening the linked doors - **fixed** — Fixed an issue where conflict zones were not visible to players who joined a server after the zones had been created Hey, everyone, We have deployed** Patch 0.4.5.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Watch the **devlog** for a quick breakdown of the key fixes or read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.5.0 introduces squad task sharing and several notable changes to PvP and COP mechanics. The patch also brings DLSS 4.5 support and includes various bug fixes, most notably fixes for AI NPCs making grunting sounds after death and the invisible handguard on the SIG MCX. ##### Squad Task Sharing You can now play selected tasks with your squadmates. After forming a squad, the leader can accept selected tasks so you can work on them together, coordinate objectives, share progress, and complete missions as a group. All participating squad members must be deployed on the same server, have the task’s region and vendor unlocked, and meet the task's prerequisites. These conditions ensure that everyone joining the task can contribute meaningfully, follow the same progression path, and receive the appropriate rewards for the squad’s efforts. Tasks that **can not** be shared: - Tasks already in progress - Long-term contracts - Boss kill tasks - Starter town tasks - Chameleon tasks - Choice-based tasks - Hazardous Treasures Shared tasks with a survival condition will fail if a squad member dies in action, so we are implementing another important change: players now enter a coma when critically injured rather than dying immediately, giving them a chance to be revived. Coma duration has also been extended to eight minutes. ##### PvP and COP Mechanics We are implementing a cooldown on COP takeovers. After being captured, a COP cannot be recaptured for 30 minutes. We are also making changes to the PvP conflict zones: - A conflict zone is now centered at the attacked player’s position - The size (diameter) has been increased to 400 meters - The timer is refreshed when a player is killed within the conflict zone - Players killed within a conflict zone can no longer respawn in the nearest COP and must respawn at the base camp We heard your feedback on the current COP PvP experience, where respawning at COPs allowed players to return to fights too quickly before their opponents had a chance to recover. These changes aim to rebalance this aspect of the game. We hope you enjoy these changes and look forward to your feedback. The full list of changes in Patch 0.4.5.0 continues below. ##### Changelog ##### AI - Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface, making them appear to spawn close to players - Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning - Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view ##### Animations - Fixed an issue where players could enter the free-fall animation without dying on impact - Fixed an issue where players could cancel the jump recovery animation by jumping - Fixed an issue where players could rotate during landing animations - Fixed an issue where breathing animations switched abruptly during state transitions - Fixed an issue where leaning while reloading in the prone position broke the animation - Fixed an issue where canted shotguns and bolt-action rifles returned to the default position between shots - Fixed an issue where the left hand was in an unnatural position when using the SA Vz. 58 with a foregrip - Fixed an issue where performing an emote right after equipping a grenade caused the left hand to deform - Fixed an issue where players could perform the weapon check animation while swapping weapons - Fixed an issue with the reload animation of the M700 for AI NPCs ##### Audio - Fixed an issue where AI NPCs could make grunting sounds after death - Fixed an issue where Vietnamese radios did not play the correct audio ##### Gameplay - Fixed an issue w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/686383649529004266]_ ### Patch 0.4.4.0 Now Live - Changelog - Date: 2026-06-04 - Original notes: https://store.steampowered.com/news/app/2479810/view/683004046342095090 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-683004046342095090 - **fixed** — Players were unable to quickly go prone while sprinting - **fixed** — Free look was unavailable while in prone - **fixed** — Various animation issues occurring while changing stances - **fixed** — Minor twitch in the character's hands in third-person view when transitioning from sprinting to aiming down sights - **fixed** — Animation for recovery after a jump sometimes did not play - **fixed** — Landing animation after a jump was triggered twice in some scenarios - **fixed** — Landing animation failed to play upon impact in third-person view in rare cases - **fixed** — Some weapon parts moved unintentionally during chamber and weapon check animations when weapons were unloaded - **fixed** — Magazines appeared duplicated in third-person view during specific animations - **fixed** — Magazines could appear empty during the magazine check animation after several canceled attempts - **fixed** — Sore arms animation played incorrectly during shooting - **fixed** — Character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look - **fixed** — Base guards' arms were in an unnatural position during an idle animation when viewed from a distance - **fixed** — AI NPCs' hands were in an unnatural position while reloading the M1A or M700 - **fixed** — Some animations caused the phone in the character's hands to move incorrectly - **fixed** — ATM hacking tool was not consumed after use if placed in the admin pouch - **fixed** — Players could throw multiple grenades in quick succession after vaulting - **fixed** — Banshee did not offer increased payment for evidence items, unlike other vendors - **fixed** — Players did not receive the required items after accepting the task Hacker - **fixed** — Players were unable to interact with trucks as instructed in the description of the task Questionable Shipment Hey, everyone, We have deployed** Patch 0.4.4.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Watch the **devlog** for a quick breakdown of the key fixes, plus a first tease of our next Twitch Drops campaign. Read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.4.0 brings several magnifier alignment fixes, polishes various animations, and addresses a few **high-priority community-reported bugs**. The most notable fixes include a window where players could get stuck while working on the “Street Spotter” task and a glitch that allowed players to vault into the operations room in Fort Narith. Issues with disappearing map location names and PVP zones have also been fixed. For the full list of fixes, read below. ##### Changelog ##### Animations - Fixed an issue where players were unable to quickly go prone while sprinting - Fixed an issue where free look was unavailable while in prone - Fixed various animation issues occurring while changing stances - Fixed a minor twitch in the character’s hands in third-person view when transitioning from sprinting to aiming down sights - Fixed a minor issue where the animation for recovery after a jump sometimes did not play - Fixed an issue where the landing animation after a jump was triggered twice in some scenarios - Fixed a rare issue where the landing animation failed to play upon impact in third-person view - Fixed an issue where some weapon parts moved unintentionally during chamber and weapon check animations when the weapons were unloaded - Fixed a minor issue where magazines appeared duplicated in third-person view during specific animations - Fixed an issue where magazines could appear empty during the magazine check animation after several canceled attempts - Fixed an issue where the sore arms animation played incorrectly during shooting - Fixed an issue where the character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look - Fixed an issue where base guards' arms were in an unnatural position during an idle animation when viewed from a distance - Fixed an issue where AI NPCs' hands were in an unnatural position while reloading the M1A or M700 - Fixed an issue where some animations caused the phone in the character's hands to move incorrectly ##### Gameplay - Fixed an issue where the ATM hacking tool was not consumed after use if placed in the admin pouch - Fixed an issue where players could throw multiple grenades in quick succession after vaulting - Fixed an issue where Banshee did not offer increased payment for evidence items, unlike other vendors ##### Tasks and Tutorial - Fixed an issue where players did not receive the required items after accepting the task "Hacker" - Fixed an issue where players were unable to interact with trucks as instructed in the description of the task "Questionable Shipment" - Fixed an issue where leaving the base camp during the medical tutorial caused a hint to remain active on the character screen ##### User Interface and Controls - Fixed an issue where the names of discovered points of interest disappeared from the map after disconnecting due to inactivity or after a PVP zone was deactivated - Fixed an issue where PVP zones closed unintentionally after the first expiration timer ran out and prevented new zones from spawning - Fixed an issue where the region detail widget failed to display data on hover on custom servers - Fixed an issue where the player marker was positioned below the base camp icon - Fixed an issue where inconsistent decimal values were used when comparing consumption stats with another player - Fixed an issue where the repair timer text extended beyond the boundaries of small items - Fixed an issue where item highlighting on the character screen worked inconsistently - Fixed an issue where vendor names were not updated correctly after changing the game la _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/683004046342095090]_ ### Hotfix 0.4.3.1 Now Live - Changelog - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/2479810/view/660484779820450254 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-660484779820450254 - **fixed** — Fixed an issue where players could get soft-locked when switching to a grenade and then using a medical item via a shortcut in quick succession - **fixed** — Fixed an issue where players could have more than five available long-term contracts, resulting in the LTC list overlapping other UI elements - **fixed** — Fixed an issue where objective markers for boss elimination and enemy neutralization LTCs were not displayed on the map - **changed** — Long-term contracts exceeding the intended limit of five available LTCs were reset Hey, everyone, We have deployed **Hotfix 0.4.3.1** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. This hotfix addresses a **potential soft lock** caused by using grenade and medical shortcuts in quick succession, along with several issues related to the **Long-Term Contracts** introduced in Patch 0.4.3.0. Note: To successfully resolve the issues, it was necessary to **reset the progress of any Long-Term Contracts that were currently in progress**. We are truly sorry for the inconvenience. Any unclaimed rewards from already completed LTCs will still be delivered to your locker when you log in. ##### Changelog - Fixed an issue where players could get soft-locked when switching to a grenade and then using a medical item via a shortcut in quick succession - Fixed an issue where players could have more than five available long-term contracts, resulting in the LTC list overlapping other UI elements - Fixed an issue where objective markers for boss elimination and enemy neutralization LTCs were not displayed on the map - Long-term contracts exceeding the intended limit of five available LTCs were reset. Unclaimed rewards for finished contracts will be sent to players' lockers If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Patch 0.4.3.0 Now Live - Changelog - Date: 2026-05-21 - Original notes: https://store.steampowered.com/news/app/2479810/view/660484779820450030 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-660484779820450030 - **added** — Introduce Long-Term Contracts as a new activity type with 48 total contracts that require players to search for items, investigate locations, or eliminate targets across regions - **changed** — Improve tactical map by adding region border highlighting on hover and enhancing the region widget to display common enemy types and exploration progress - **changed** — Adjust the logic for repeating tasks to prioritize tasks completed the least often - **changed** — Add region information to task overview descriptions - **fixed** — Fix Type 51 misalignment in AI NPC hands during stun animation - **fixed** — Fix incorrect left hand placement during weapon check animation for SA Vz. 58 - **fixed** — Fix M14 moving erratically when changing fire mode while aiming down sights - **fixed** — Fix players briefly appearing to float in the air during jump animation - **fixed** — Fix mysterious ambient sounds in Ban Pa playing constantly at night - **fixed** — Fix players hearing ambient sounds at a specific underground location in YBL-1 - **fixed** — Fix noise-canceling effect of construction earmuffs persisting after disconnection - **fixed** — Fix tinnitus effect being removed by equipping headphones - **fixed** — Fix landing sounds not playing after falls from small and medium heights - **fixed** — Fix AI NPCs respawning at COPs despite players being in range - **fixed** — Fix soft point ammo being unable to penetrate wire mesh gates - **fixed** — Fix switching to grenade while changing stances causing equipped weapon to become invisible - **fixed** — Fix players potentially appearing invincible to other players - **fixed** — Fix player hitbox misalignment during character rotation or sprinting - **fixed** — Fix players getting pushed underground when lying prone on helicopter landing zone during helicopter landing Hey, everyone, We have deployed** Patch 0.4.3.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.3.0 introduces **Long-Term Contracts** (LTCs for short) as a new activity for players. LTCs are extensive assignments that require players to search for specific items, investigate remote locations, or eliminate targets across regions. They are unlocked by discovering new world regions and are displayed in a separate panel on the map, unlike other task types. We are also making **improvements to the tactical map** itself. Regions are now clearly highlighted with a border when hovered over. The improved region widget shows more details, such as the most common enemy type and how much of the region has already been explored. The patch also includes various **fixes**, for example, improving handguard durability for the Mossberg M590 and several fixes related to mounting and using magnifiers. ##### Changelog ##### Animations - Fixed an issue where the Type 51 was misaligned in AI NPC hands during a stun animation - Fixed an issue where the left hand was placed incorrectly during the weapon check animation for the SA Vz. 58 - Fixed an issue where changing the fire mode on the M14 while aiming down sights caused the rifle to move erratically - Fixed an issue where players could briefly appear to be floating in the air during the jump animation ##### Audio - Fixed an issue where the mysterious ambient sounds in Ban Pa played constantly at night - Fixed an issue where players could hear ambient sounds at a specific underground location in YBL-1 - Fixed an issue where the noise-canceling effect of the construction earmuffs persisted after the earmuffs were lost due to disconnection - Fixed an issue where the tinnitus effect could be removed by equipping headphones - Fixed an issue where landing sounds were not played after falls from small and medium heights ##### Gameplay - Fixed an issue where AI NPCs respawned at COPs despite players being in range - Fixed an issue where soft point ammo could not penetrate wire mesh gates - Fixed an issue where switching to a grenade while changing stances could fail, causing the equipped weapon to become invisible - Fixed an issue where players might appear invincible to other players - Fixed an issue where the player's hitbox could get misaligned during character rotation or sprinting - Fixed an issue where players could get pushed underground if they were lying prone on a helicopter landing zone when a helicopter landed - Fixed an issue where the Rangefinder scope displayed multiple distance values simultaneously when targeting objects at different ranges ##### Tasks and Tutorial - Added new task type: long-term contracts (48 in total) - Fixed an issue where the healing tutorial prompt failed to update if players opened the settings menu - Fixed an issue where the task “Echoes of Exposure” provided players with unnecessary sample kits - Adjusted the logic for repeating tasks to prioritize tasks completed the least often - Added region information to task overview descriptions - Removed an obsolete reputation loss warning icon from tasks that cannot be failed ##### User Interface - Fixed an issue where the options icon was pushed outside of the visible screen area in specific languages - Fixed an issue where medical items in the quick action menu were not sorted by importance if a splint was included - Fixed an issue where player visibility was incorrectly reported in the UI while standing within specific biomes - Fixed an issue where dragging items from the locker did not highlight equipped containers and displayed the message "No space to add item" - Fixed an issue where the death screen showed incorrect text after a fall death - Fixed an issue where players could get stuck on an infinite loading screen after comparing stats with anot _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/660484779820450030]_ ### Patch 0.4.2.0 Now Live - Changelog - Date: 2026-05-14 - Original notes: https://store.steampowered.com/news/app/2479810/view/669490710258386775 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-669490710258386775 - **added** — Introduce player visibility feature displayed through a HUD widget showing the distance at which AI NPCs can spot a player - **changed** — Make nights darker with nighttime lighting adjustments - **changed** — Adjust AI NPCs' health states in combat to improve their responsiveness during engagements - **changed** — Adjust AI NPCs' behavior to reposition more frequently and to smaller cover positions more frequently - **added** — Add additional AI NPCs in areas between points of interest - **added** — Add additional AI NPCs to late-game areas - **changed** — Increase overall AI difficulty in late-game areas - **changed** — Increase AI NPCs' accuracy in all areas - **fixed** — Fix issue where AI NPCs could engage players from longer distances than intended - **fixed** — Fix issue where AI patrols failed to react to players and remained unresponsive - **fixed** — Fix issue where vomiting or fainting interrupted healing actions - **fixed** — Fix issue where grenades could fail to throw when switching stances during the throw animation - **fixed** — Fix issue where military miscellaneous loot could be placed into a wallet - **fixed** — Fix issue where placing a task item into an admin pouch could cause it to disappear during handover - **fixed** — Fix issue where some keys could not be placed in the Admin Pouch or Kombat Folder - **changed** — Adjust loot distribution in Ban Pa to better match the area's difficulty - **fixed** — Fix repair cost of the M-201C pistol being affected incorrectly by front and rear sight durability - **fixed** — Fix issue where players could not buy the magazine for Buran's boss weapon after completing the required task - **fixed** — Fix issue where weapon part compatibility settings were ignored during part swapping Hey, everyone, We have deployed** Patch 0.4.2.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this **VIDEO DEVLOG** or read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: **player visibility**, displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as **nights are now darker**. We are also bringing further **fixes and tweaks to AI behavior**. For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably. Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C. ##### New Experimental Feature: Player Visibility - The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD - Visibility distance is influenced by: - Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection. - Light exposure: Darkness provides better concealment than well-lit areas - Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies - Player stance: The lower a player stays to the ground, the harder they are to detect - Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies - Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect Player visibility is an **experimental feature**. We want your **feedback** on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of **known issues** with it that will be addressed in future patches: - Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility - Player visibility to AI NPCs is reduced too heavily by low vegetation - Visibility distance is incorrectly reported in the UI while standing within specific biomes ##### Changelog ##### **AI** - Fixed an issue where AI NPCs could engage players from longer distances than intended - Fixed an issue where AI patrols failed to react to players and remained unresponsive - Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently - Added additional AI NPCs in areas between points of interest (POI) - Added additional AI NPCs to late-game areas - Increased the overall AI difficulty in the late-game areas - Increased AI NPCs' accuracy in all areas ##### **Gameplay** - Fixed an issue where vomiting or fainting interrupted healing actions - Fixed an issue where grenades could fail to throw when switching stances during the throw animation - Fixed an issue where military miscellaneous loot could be placed into a wallet - Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover - Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder - Adjusted the loot distribution in Ban Pa to better match the area's difficulty ##### **Weapons and weapon parts** - Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability - Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required task - Fixed an issue where weapon part compatibility settings were ignored during part swapping - Fixed an issue that prevented weapon parts _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/669490710258386775]_ ### Patch 0.4.1.0 Now Live - Changelog - Date: 2026-04-16 - Original notes: https://store.steampowered.com/news/app/2479810/view/519744120209539414 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-519744120209539414 - **changed** — Adjusted the effect of impact angle on overall bullet penetration performance - **changed** — Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable - **fixed** — Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility - **fixed** — Fixed a very rare issue where AI NPCs got stuck in an idle state - **fixed** — Fixed an issue where AI NPCs became unresponsive if the player's last known position was in an unreachable area - **fixed** — Fixed an issue where zeroing reset to the default after leaving ADS - **fixed** — Fixed an issue where some scopes could not be zeroed - **fixed** — Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars - **fixed** — Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics - **fixed** — Fixed an issue where a key for the task Ripper spawned inside a pot and could not be looted - **fixed** — Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers - **fixed** — Fixed an issue where specific tasks reset after reconnecting to the game - **fixed** — Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks - **fixed** — Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances - **fixed** — Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker - **fixed** — Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window - **fixed** — Fixed an issue where notifications could fail to show the Open Map option - **fixed** — Fixed an issue where the UI might show default values until it is fully initialized - **fixed** — Fixed an issue where the ban screen showed missing table entry instead of a ban reason - **fixed** — Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding Hey, everyone, We have deployed** Patch 0.4.1.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. ##### Changelog Patch 0.4.1.0 includes important **balancing adjustments** and fixes for various bugs reported by the community. The aim of these balancing changes is to improve **player combat effectiveness** and **lethality** by mitigating situations where well‑placed shots don't do the intended damage due to ricocheting or off-angle impact. We also fixed issues with **zeroing** and placing money into wallets with uneven stacks inside, among other fixes. The full list of changes is below. ##### Ammo Balancing Changes - Adjusted the effect of impact angle on overall bullet penetration performance - Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable ##### AI and Gameplay - Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility - Fixed a very rare issue where AI NPCs got stuck in an idle state - Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area - Fixed an issue where zeroing reset to the default after leaving ADS - Fixed an issue where some scopes could not be zeroed - Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars ##### Tasks - Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics - Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted - Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers - Fixed an issue where specific tasks reset after reconnecting to the game ##### UI - Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks - Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances - Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker - Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window - Fixed an issue where notifications could fail to show the "Open Map" option - Fixed an issue where the UI might show default values until it is fully initialized - Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason - Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding - Fixed an issue where a backpack with a weapon could be placed inside another backpack ##### Technical and rendering - Fixed a rare issue where players were limited to 15 FPS after respawning - Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance - Fixed an issue where choosing an already taken name caused a "Character creation failed" error - Fixed an issue where character creation could be skipped after a manual character wipe - Implemented various server-side memory optimizations to prevent memory-related server performance issues ##### Other fixes and adjustments - Fixed an invisible collision near the Tiger Bay Mall (196, 129) - Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above - Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level - Fixed an issue where hit reactions were too severe after being shot with buckshot from a shotgun - Fixed an issue where game sounds disappeared if a player died after entering a coma and remaining on the death screen - Fixed an issue where the helicopter sound was muted when players opened the statistics menu while inside a he _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/519744120209539414]_ ### Hotfix 0.4.0.3 Now Live - Changelog - Date: 2026-04-09 - Original notes: https://store.steampowered.com/news/app/2479810/view/524247085597328580 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-524247085597328580 Hey, GZW Community, We have deployed** Hotfix 0.4.0.3** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. **Changelog** - Database improvements and optimizations - Added morale patches for an upcoming exclusive Twitch Drops campaign _Note: We are working on fixes based on your reports and feedback, and will keep you updated._ If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.4.0.2 Now Live - Changelog - Date: 2026-04-08 - Original notes: https://store.steampowered.com/news/app/2479810/view/517491052151573331 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-517491052151573331 Hey, GZW Community, We have deployed** Hotfix 0.4.0.2** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. **Changelog** - Preparations for the release of upcoming patches _Note: We are working on fixes based on your reports and feedback, and will keep you updated._ If you encounter any issues, please (https://support.madfingergames.com/hc/en-us/requests/new) them to our support team. Thank you for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.4.0.1 Now Live – Changelog - Date: 2026-04-02 - Original notes: https://store.steampowered.com/news/app/2479810/view/517491052151571264 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-517491052151571264 Hey, GZW Community, We have deployed **Hotfix 0.4.0.1 **to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. ##### **Changelog** - **\** An issue where AI NPCs were able to locate players through walls in the Midnight Sapphire Hotel - **\** An issue where the number of completed tasks was being added to the player's statistics at the end of every deployment - **\** An issue where specific tasks (most notably all Chameleon tasks) without an assigned region never respawned - **\** An issue where tutorial tasks were incorrectly counted as finished tasks in statistics - **\** An issue where some players were unable to finish creating their character - **\** An issue where some players were missing Twitch Drops from 0.3 and 0.4 campaigns - **\** 4 server crashes If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Spearhead Update Out Now - Changelog - Date: 2026-03-31 - Original notes: https://store.steampowered.com/news/app/2479810/view/512985550298284090 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-512985550298284090 Hey, everyone, **Spearhead**, the third major update for **Gray Zone Warfare**, is **now live**. Update 0.4 introduces sweeping changes across nearly every part of the game, including major **reworks**, **core system rebalancing**, improved **clarity**, and **expanded sandbox features**. This update is designed to give players more **agency** and deliver a stronger overall experience. We focused on improving the core **gameplay loop**, making **combat** easier to read, and finding a better balance between realism and satisfying game feel. Step into **Lamang**, now **richer**, more **dynamic**, and more **interactive** than ever before, with more opportunities to **explore**, **loot**, and experiment with an **expanded** **arsenal** of weapons and gear. Watch the **launch trailer** and explore the full list of changes below. ##### **What’s New in Spearhead** The update introduces the following key features: - Redesigned the task system to create a replayable progression loop - 100+ new Tasks and Contracts, plus 50+ updated tasks, bringing the total to more than 250 - 25+ new locations - Rebuilt and polished existing locations - Expanded lore - 8 new weapons, 380+ weapon parts, and 150+ gear pieces - AI improvements - Revamped loot system - Redesigned Tactical Map - Reworked vendor stocks and economy - Rebalanced ballistics - Reworked core movement animations - Refactored sound design - Rebalanced health system - New onboarding area and tutorial - New Field Manual - New Player Statistics - HUD and controls improvements - Visual polish - Lighting improvements - Technical improvements Learn more in the devlogs: - [Player-Driven Improvements](https://steamcommunity.com/games/2479810/announcements/detail/540006517530689601) - [New Content](https://store.steampowered.com/news/app/2479810/view/540006517530692363?snr=1_2108_9__2107) - [Core Reworks & New Features](https://store.steampowered.com/news/app/2479810/view/512985550298285116?snr=1_2108_9__2107) Read the complete **CHANGELOG** below for all the details. ##### **Edition Upgrades** If you'd like to further support the development of Gray Zone Warfare, you can upgrade to one of the game’s higher editions. Each edition includes gear, weapons, and resources, giving PMCs a stronger starting point and offering extra value to those backing the game’s continued development. We’ve also introduced exclusive morale patches for Supporter Edition owners. Check out the full breakdown in our [latest article](https://store.steampowered.com/news/app/2479810/view/517490598955975730). ##### **A Fresh Start for Everyone** This update includes a full progress wipe, giving all players a fresh start. It creates a level playing field and lets everyone experience the redesigned systems, tasks, and economy from the beginning. Wipes are an important part of Early Access. They allow us to introduce major changes, rebalance the experience, gather player feedback, and iterate as we continue building the game together with the community. Thank you for your patience and support. ##### **Stay Tuned** This update marks a major step forward in Gray Zone Warfare’s development, but we are far from done. Expect regular patches, hotfixes, and ongoing improvements. We also have additional features, content, and gameplay improvements planned for future major updates. We will prepare an updated roadmap to give you a clearer idea of what lies ahead. We look forward to your feedback on Update 0.4 and will continue improving Gray Zone Warfare together with you. Join the conversation on Discord, share your feedback, and help shape the path forward. Every Move Matters, MADFINGER Games Team ------------------ ##### **UPDATE 0.4 CHANGELOG ** ##### Core Gameplay Overhaul ##### Progression and Task System - The task system has been fully redesigned to create a more replayable progression loop that gives players more agency and freedom. - Tasks now feature more engaging gamepla _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/512985550298284090]_ ### Hotfix 0.4.0.0 Preview (1) Now Live – Changelog - Date: 2026-03-28 - Original notes: https://store.steampowered.com/news/app/2479810/view/517490598955974850 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-517490598955974850 Hey, GZW Community, We have deployed a server-side update to the **public** branch and **Hotfix 0.4.0.0 (1) **to the **supporters-preview** branch. **Public Branch:** This was a server-side change only, so no download is required. **Supporters-Preview Branch:** A new build is now available. If the update does not appear automatically, please restart Steam to trigger the download. **Changelog** **\ **The database capacity to improve server stability **\** An issue that caused players to get stuck in tutorial when using waypoints **\** A GPU crash that sometimes occurred while deploying to a server **\** A rare server crash Learn more about the Supporter Preview (https://store.steampowered.com/news/app/2479810/view/494971785564914114). If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.3.5.5 Now Live – Changelog - Date: 2026-03-25 - Original notes: https://store.steampowered.com/news/app/2479810/view/494971785564915523 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-494971785564915523 Hey, GZW Community, **Hotfix 0.3.5.5** has been deployed to the live servers and is now available for download. If the 'Update' option does not appear, please restart Steam. ##### Changelog - **\** Settings required for the Update Preview _Note: Spearhead update launches on **March 31**, with Supporter Edition owners getting early access starting **March 27**. Learn more about the Supporter Preview _(https://store.steampowered.com/news/app/2479810/view/494971785564914114)_. _ If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.3.5.4 Now Live – Changelog - Date: 2026-03-05 - Original notes: https://store.steampowered.com/news/app/2479810/view/540006517530689923 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-540006517530689923 Hey, GZW Community, **Hotfix 0.3.5.4** has been deployed to the live servers and is now available for download. If the 'Update' option does not appear, please restart Steam. ##### Changelog - **\** Settings required for the Update Preview _Note: For this **Update Preview**, we’re granting access to our loyal and valued supporters. A**ll Supporter Edition owners** will get a chance to play Spearhead a few days before the official release. We’ll share more details later._ If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.3.5.3 Now Live – Changelog - Date: 2026-01-14 - Original notes: https://store.steampowered.com/news/app/2479810/view/511853946447335056 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-511853946447335056 Hey, GZW Community, **Hotfix 0.3.5.3** has been deployed to the live servers and is now available for download. If the 'Update' option does not appear, please restart Steam. ##### Changelog ##### Fixes: - Various crash fixes and backend optimizations - An issue where AI PMC guards in the base camp sank into the lookout platform after the player flew back to the base camp - A rare issue where gear and apparel might disappear from the character after multiple failed connection attempts - An issue where the in-game friend list didn't show Steam friends correctly - An issue where Steam friends were not imported correctly under specific circumstances - An issue where the game logo overlapped the game mode selection on specific non-standard resolutions - An issue where switching to FSR and back to other upscaling methods might result in performance degradation - A source of minor hitching in the Skalla allocator ##### Balancing Changes: - Hits that cause broken bones are now always at least Medium wounds **Note: Nvidia GPU Users should update their drivers to 591.74**. Read more (https://steamcommunity.com/app/2479810/discussions/0/687494425727778019/). If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.3.5.2 Now Live – Changelog - Date: 2025-12-17 - Original notes: https://store.steampowered.com/news/app/2479810/view/627819185726031334 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-627819185726031334 Hey, GZW Community, **Hotfix 0.3.5.2** has been deployed to the live servers and is now available for download. If the 'Update' option does not appear, please restart Steam. ##### Changelog - **\** 12 crashes - **\** A startup recommendation window advising NVIDIA users to install driver version 591.44 If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Hotfix 0.3.5.1 Now Live – Changelog - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/2479810/view/511850776162730272 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-511850776162730272 Hey, GZW Community, **Hotfix 0.3.5.1** has been deployed to the live servers and is now available for download. If the 'Update' option does not appear, please restart Steam. ##### Changelog - **\** A server crash that could occur when mortar fire landed near AI NPCs after the player who fired it disconnected - **\** An issue where grenade shrapnels did not deal damage to AI NPCs If you encounter any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Server Fix Now Live – Changelog - Date: 2025-11-27 - Original notes: https://store.steampowered.com/news/app/2479810/view/511850141270933750 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-511850141270933750 Hey, GZW Community, A server fix has gone live. ##### Changelog - **\** Various errors related to squad creation, matchmaking, and disconnection handling - **\** Various reconnection errors that led to Online Persistence errors - **\** Various errors occurring when loading Steam friends data - **\** An issue that caused unclaimed apparel received from Twitch Drops to be deleted after a character wipe - **\** An issue that prevented the creation of custom servers in specific cases - **\** An issue that prevented players from reconnecting to a custom server after a restart This fix was implemented **server-side only**, meaning **you don’t need to download an update**. If you run into any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team ### Server Fix Now Live – Changelog - Date: 2025-11-25 - Original notes: https://store.steampowered.com/news/app/2479810/view/616558206001350564 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/steam-616558206001350564 Hey, GZW Community, A server fix has gone live. ##### Changelog - **\ **Scaling of servers to reduce the chance of matchmaking queues - **\** Detection and reporting of server issues to the developers This fix was implemented **server-side only**, meaning **you don’t need to download an update**. If you run into any issues, please [report ](https://support.madfingergames.com/hc/en-us/requests/new)them to our support team. Thanks for your continuous feedback. We are deeply grateful for your support! Every Move Matters, MADFINGER Games Team