# Gray Zone Warfare Spearhead Update Out Now - Changelog - Product: Gray Zone Warfare (https://whatsnew.fyi/product/gray-zone-warfare) - Vendor: MADFINGER Games, a.s. - Date: 2026-03-31 - Original notes: https://store.steampowered.com/news/app/2479810/view/512985550298284090 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/2026-03-31-spearhead-update-out-now-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 100+ new Tasks and Contracts plus 50+ updated tasks, bringing the total to more than 250 - **added** — 25+ new locations - **added** — 8 new weapons, 380+ weapon parts, and 150+ gear pieces - **added** — New onboarding area and tutorial - **added** — New Field Manual - **added** — New Player Statistics - **added** — Exclusive morale patches for Supporter Edition owners - **changed** — Task system redesigned to create a replayable progression loop with more player agency and freedom - **changed** — Tasks now feature more engaging gameplay including puzzles and new types of world interaction, and are no longer tied to specific times of day - **changed** — Most tasks are now replayable except for Starter Town tasks - **changed** — Contracts replace Squad Strike Missions with simpler objectives and solo play option - **changed** — Task rewards rebalanced to emphasize money over items - **changed** — Rewards now delivered directly to locker instead of through messenger - **changed** — All available tasks shown on map with approximate objective locations and can be accepted directly from map - **changed** — Map divided into regions unlocked through player progress - **changed** — Vendor inventories completely reworked to provide more meaningful choices and reduce reliance on M4 meta - **changed** — Vendor access now tied to player rank milestones - **changed** — Vendor reputation system added with leveling that unlocks new regions, tasks, and items Hey, everyone, **Spearhead**, the third major update for **Gray Zone Warfare**, is **now live**. Update 0.4 introduces sweeping changes across nearly every part of the game, including major **reworks**, **core system rebalancing**, improved **clarity**, and **expanded sandbox features**. This update is designed to give players more **agency** and deliver a stronger overall experience. We focused on improving the core **gameplay loop**, making **combat** easier to read, and finding a better balance between realism and satisfying game feel. Step into **Lamang**, now **richer**, more **dynamic**, and more **interactive** than ever before, with more opportunities to **explore**, **loot**, and experiment with an **expanded** **arsenal** of weapons and gear. Watch the **launch trailer** and explore the full list of changes below. ##### **What’s New in Spearhead** The update introduces the following key features: - Redesigned the task system to create a replayable progression loop - 100+ new Tasks and Contracts, plus 50+ updated tasks, bringing the total to more than 250 - 25+ new locations - Rebuilt and polished existing locations - Expanded lore - 8 new weapons, 380+ weapon parts, and 150+ gear pieces - AI improvements - Revamped loot system - Redesigned Tactical Map - Reworked vendor stocks and economy - Rebalanced ballistics - Reworked core movement animations - Refactored sound design - Rebalanced health system - New onboarding area and tutorial - New Field Manual - New Player Statistics - HUD and controls improvements - Visual polish - Lighting improvements - Technical improvements Learn more in the devlogs: - [Player-Driven Improvements](https://steamcommunity.com/games/2479810/announcements/detail/540006517530689601) - [New Content](https://store.steampowered.com/news/app/2479810/view/540006517530692363?snr=1_2108_9__2107) - [Core Reworks & New Features](https://store.steampowered.com/news/app/2479810/view/512985550298285116?snr=1_2108_9__2107) Read the complete **CHANGELOG** below for all the details. ##### **Edition Upgrades** If you'd like to further support the development of Gray Zone Warfare, you can upgrade to one of the game’s higher editions. Each edition includes gear, weapons, and resources, giving PMCs a stronger starting point and offering extra value to those backing the game’s continued development. We’ve also introduced exclusive morale patches for Supporter Edition owners. Check out the full breakdown in our [latest article](https://store.steampowered.com/news/app/2479810/view/517490598955975730). ##### **A Fresh Start for Everyone** This update includes a full progress wipe, giving all players a fresh start. It creates a level playing field and lets everyone experience the redesigned systems, tasks, and economy from the beginning. Wipes are an important part of Early Access. They allow us to introduce major changes, rebalance the experience, gather player feedback, and iterate as we continue building the game together with the community. Thank you for your patience and support. ##### **Stay Tuned** This update marks a major step forward in Gray Zone Warfare’s development, but we are far from done. Expect regular patches, hotfixes, and ongoing improvements. We also have additional features, content, and gameplay improvements planned for future major updates. We will prepare an updated roadmap to give you a clearer idea of what lies ahead. We look forward to your feedback on Update 0.4 and will continue improving Gray Zone Warfare together with you. Join the conversation on Discord, share your feedback, and help shape the path forward. Every Move Matters, MADFINGER Games Team ------------------ ##### **UPDATE 0.4 CHANGELOG ** ##### Core Gameplay Overhaul ##### Progression and Task System - The task system has been fully redesigned to create a more replayable progression loop that gives players more agency and freedom. - Tasks now feature more engaging gamepla _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/512985550298284090]_