# Gray Zone Warfare Patch 0.4.1.0 Now Live - Changelog - Product: Gray Zone Warfare (https://whatsnew.fyi/product/gray-zone-warfare) - Vendor: MADFINGER Games, a.s. - Date: 2026-04-16 - Original notes: https://store.steampowered.com/news/app/2479810/view/519744120209539414 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/2026-04-16-patch-0.4.1.0-now-live-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted the effect of impact angle on overall bullet penetration performance - **changed** — Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable - **fixed** — Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility - **fixed** — Fixed a very rare issue where AI NPCs got stuck in an idle state - **fixed** — Fixed an issue where AI NPCs became unresponsive if the player's last known position was in an unreachable area - **fixed** — Fixed an issue where zeroing reset to the default after leaving ADS - **fixed** — Fixed an issue where some scopes could not be zeroed - **fixed** — Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars - **fixed** — Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics - **fixed** — Fixed an issue where a key for the task Ripper spawned inside a pot and could not be looted - **fixed** — Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers - **fixed** — Fixed an issue where specific tasks reset after reconnecting to the game - **fixed** — Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks - **fixed** — Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances - **fixed** — Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker - **fixed** — Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window - **fixed** — Fixed an issue where notifications could fail to show the Open Map option - **fixed** — Fixed an issue where the UI might show default values until it is fully initialized - **fixed** — Fixed an issue where the ban screen showed missing table entry instead of a ban reason - **fixed** — Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding Hey, everyone, We have deployed** Patch 0.4.1.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. ##### Changelog Patch 0.4.1.0 includes important **balancing adjustments** and fixes for various bugs reported by the community. The aim of these balancing changes is to improve **player combat effectiveness** and **lethality** by mitigating situations where well‑placed shots don't do the intended damage due to ricocheting or off-angle impact. We also fixed issues with **zeroing** and placing money into wallets with uneven stacks inside, among other fixes. The full list of changes is below. ##### Ammo Balancing Changes - Adjusted the effect of impact angle on overall bullet penetration performance - Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable ##### AI and Gameplay - Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility - Fixed a very rare issue where AI NPCs got stuck in an idle state - Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area - Fixed an issue where zeroing reset to the default after leaving ADS - Fixed an issue where some scopes could not be zeroed - Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars ##### Tasks - Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics - Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted - Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers - Fixed an issue where specific tasks reset after reconnecting to the game ##### UI - Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks - Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances - Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker - Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window - Fixed an issue where notifications could fail to show the "Open Map" option - Fixed an issue where the UI might show default values until it is fully initialized - Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason - Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding - Fixed an issue where a backpack with a weapon could be placed inside another backpack ##### Technical and rendering - Fixed a rare issue where players were limited to 15 FPS after respawning - Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance - Fixed an issue where choosing an already taken name caused a "Character creation failed" error - Fixed an issue where character creation could be skipped after a manual character wipe - Implemented various server-side memory optimizations to prevent memory-related server performance issues ##### Other fixes and adjustments - Fixed an invisible collision near the Tiger Bay Mall (196, 129) - Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above - Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level - Fixed an issue where hit reactions were too severe after being shot with buckshot from a shotgun - Fixed an issue where game sounds disappeared if a player died after entering a coma and remaining on the death screen - Fixed an issue where the helicopter sound was muted when players opened the statistics menu while inside a he _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/519744120209539414]_