# Gray Zone Warfare Patch 0.4.3.0 Now Live - Changelog - Product: Gray Zone Warfare (https://whatsnew.fyi/product/gray-zone-warfare) - Vendor: MADFINGER Games, a.s. - Date: 2026-05-21 - Original notes: https://store.steampowered.com/news/app/2479810/view/660484779820450030 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/2026-05-21-patch-0.4.3.0-now-live-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Long-Term Contracts as a new activity type with 48 total contracts that require players to search for items, investigate locations, or eliminate targets across regions - **changed** — Improve tactical map by adding region border highlighting on hover and enhancing the region widget to display common enemy types and exploration progress - **changed** — Adjust the logic for repeating tasks to prioritize tasks completed the least often - **changed** — Add region information to task overview descriptions - **fixed** — Fix Type 51 misalignment in AI NPC hands during stun animation - **fixed** — Fix incorrect left hand placement during weapon check animation for SA Vz. 58 - **fixed** — Fix M14 moving erratically when changing fire mode while aiming down sights - **fixed** — Fix players briefly appearing to float in the air during jump animation - **fixed** — Fix mysterious ambient sounds in Ban Pa playing constantly at night - **fixed** — Fix players hearing ambient sounds at a specific underground location in YBL-1 - **fixed** — Fix noise-canceling effect of construction earmuffs persisting after disconnection - **fixed** — Fix tinnitus effect being removed by equipping headphones - **fixed** — Fix landing sounds not playing after falls from small and medium heights - **fixed** — Fix AI NPCs respawning at COPs despite players being in range - **fixed** — Fix soft point ammo being unable to penetrate wire mesh gates - **fixed** — Fix switching to grenade while changing stances causing equipped weapon to become invisible - **fixed** — Fix players potentially appearing invincible to other players - **fixed** — Fix player hitbox misalignment during character rotation or sprinting - **fixed** — Fix players getting pushed underground when lying prone on helicopter landing zone during helicopter landing Hey, everyone, We have deployed** Patch 0.4.3.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.3.0 introduces **Long-Term Contracts** (LTCs for short) as a new activity for players. LTCs are extensive assignments that require players to search for specific items, investigate remote locations, or eliminate targets across regions. They are unlocked by discovering new world regions and are displayed in a separate panel on the map, unlike other task types. We are also making **improvements to the tactical map** itself. Regions are now clearly highlighted with a border when hovered over. The improved region widget shows more details, such as the most common enemy type and how much of the region has already been explored. The patch also includes various **fixes**, for example, improving handguard durability for the Mossberg M590 and several fixes related to mounting and using magnifiers. ##### Changelog ##### Animations - Fixed an issue where the Type 51 was misaligned in AI NPC hands during a stun animation - Fixed an issue where the left hand was placed incorrectly during the weapon check animation for the SA Vz. 58 - Fixed an issue where changing the fire mode on the M14 while aiming down sights caused the rifle to move erratically - Fixed an issue where players could briefly appear to be floating in the air during the jump animation ##### Audio - Fixed an issue where the mysterious ambient sounds in Ban Pa played constantly at night - Fixed an issue where players could hear ambient sounds at a specific underground location in YBL-1 - Fixed an issue where the noise-canceling effect of the construction earmuffs persisted after the earmuffs were lost due to disconnection - Fixed an issue where the tinnitus effect could be removed by equipping headphones - Fixed an issue where landing sounds were not played after falls from small and medium heights ##### Gameplay - Fixed an issue where AI NPCs respawned at COPs despite players being in range - Fixed an issue where soft point ammo could not penetrate wire mesh gates - Fixed an issue where switching to a grenade while changing stances could fail, causing the equipped weapon to become invisible - Fixed an issue where players might appear invincible to other players - Fixed an issue where the player's hitbox could get misaligned during character rotation or sprinting - Fixed an issue where players could get pushed underground if they were lying prone on a helicopter landing zone when a helicopter landed - Fixed an issue where the Rangefinder scope displayed multiple distance values simultaneously when targeting objects at different ranges ##### Tasks and Tutorial - Added new task type: long-term contracts (48 in total) - Fixed an issue where the healing tutorial prompt failed to update if players opened the settings menu - Fixed an issue where the task “Echoes of Exposure” provided players with unnecessary sample kits - Adjusted the logic for repeating tasks to prioritize tasks completed the least often - Added region information to task overview descriptions - Removed an obsolete reputation loss warning icon from tasks that cannot be failed ##### User Interface - Fixed an issue where the options icon was pushed outside of the visible screen area in specific languages - Fixed an issue where medical items in the quick action menu were not sorted by importance if a splint was included - Fixed an issue where player visibility was incorrectly reported in the UI while standing within specific biomes - Fixed an issue where dragging items from the locker did not highlight equipped containers and displayed the message "No space to add item" - Fixed an issue where the death screen showed incorrect text after a fall death - Fixed an issue where players could get stuck on an infinite loading screen after comparing stats with anot _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/660484779820450030]_