# Gray Zone Warfare Patch 0.4.4.0 Now Live - Changelog - Product: Gray Zone Warfare (https://whatsnew.fyi/product/gray-zone-warfare) - Vendor: MADFINGER Games, a.s. - Date: 2026-06-04 - Original notes: https://store.steampowered.com/news/app/2479810/view/683004046342095090 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/2026-06-04-patch-0.4.4.0-now-live-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Players were unable to quickly go prone while sprinting - **fixed** — Free look was unavailable while in prone - **fixed** — Various animation issues occurring while changing stances - **fixed** — Minor twitch in the character's hands in third-person view when transitioning from sprinting to aiming down sights - **fixed** — Animation for recovery after a jump sometimes did not play - **fixed** — Landing animation after a jump was triggered twice in some scenarios - **fixed** — Landing animation failed to play upon impact in third-person view in rare cases - **fixed** — Some weapon parts moved unintentionally during chamber and weapon check animations when weapons were unloaded - **fixed** — Magazines appeared duplicated in third-person view during specific animations - **fixed** — Magazines could appear empty during the magazine check animation after several canceled attempts - **fixed** — Sore arms animation played incorrectly during shooting - **fixed** — Character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look - **fixed** — Base guards' arms were in an unnatural position during an idle animation when viewed from a distance - **fixed** — AI NPCs' hands were in an unnatural position while reloading the M1A or M700 - **fixed** — Some animations caused the phone in the character's hands to move incorrectly - **fixed** — ATM hacking tool was not consumed after use if placed in the admin pouch - **fixed** — Players could throw multiple grenades in quick succession after vaulting - **fixed** — Banshee did not offer increased payment for evidence items, unlike other vendors - **fixed** — Players did not receive the required items after accepting the task Hacker - **fixed** — Players were unable to interact with trucks as instructed in the description of the task Questionable Shipment Hey, everyone, We have deployed** Patch 0.4.4.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Watch the **devlog** for a quick breakdown of the key fixes, plus a first tease of our next Twitch Drops campaign. Read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.4.0 brings several magnifier alignment fixes, polishes various animations, and addresses a few **high-priority community-reported bugs**. The most notable fixes include a window where players could get stuck while working on the “Street Spotter” task and a glitch that allowed players to vault into the operations room in Fort Narith. Issues with disappearing map location names and PVP zones have also been fixed. For the full list of fixes, read below. ##### Changelog ##### Animations - Fixed an issue where players were unable to quickly go prone while sprinting - Fixed an issue where free look was unavailable while in prone - Fixed various animation issues occurring while changing stances - Fixed a minor twitch in the character’s hands in third-person view when transitioning from sprinting to aiming down sights - Fixed a minor issue where the animation for recovery after a jump sometimes did not play - Fixed an issue where the landing animation after a jump was triggered twice in some scenarios - Fixed a rare issue where the landing animation failed to play upon impact in third-person view - Fixed an issue where some weapon parts moved unintentionally during chamber and weapon check animations when the weapons were unloaded - Fixed a minor issue where magazines appeared duplicated in third-person view during specific animations - Fixed an issue where magazines could appear empty during the magazine check animation after several canceled attempts - Fixed an issue where the sore arms animation played incorrectly during shooting - Fixed an issue where the character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look - Fixed an issue where base guards' arms were in an unnatural position during an idle animation when viewed from a distance - Fixed an issue where AI NPCs' hands were in an unnatural position while reloading the M1A or M700 - Fixed an issue where some animations caused the phone in the character's hands to move incorrectly ##### Gameplay - Fixed an issue where the ATM hacking tool was not consumed after use if placed in the admin pouch - Fixed an issue where players could throw multiple grenades in quick succession after vaulting - Fixed an issue where Banshee did not offer increased payment for evidence items, unlike other vendors ##### Tasks and Tutorial - Fixed an issue where players did not receive the required items after accepting the task "Hacker" - Fixed an issue where players were unable to interact with trucks as instructed in the description of the task "Questionable Shipment" - Fixed an issue where leaving the base camp during the medical tutorial caused a hint to remain active on the character screen ##### User Interface and Controls - Fixed an issue where the names of discovered points of interest disappeared from the map after disconnecting due to inactivity or after a PVP zone was deactivated - Fixed an issue where PVP zones closed unintentionally after the first expiration timer ran out and prevented new zones from spawning - Fixed an issue where the region detail widget failed to display data on hover on custom servers - Fixed an issue where the player marker was positioned below the base camp icon - Fixed an issue where inconsistent decimal values were used when comparing consumption stats with another player - Fixed an issue where the repair timer text extended beyond the boundaries of small items - Fixed an issue where item highlighting on the character screen worked inconsistently - Fixed an issue where vendor names were not updated correctly after changing the game la _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/683004046342095090]_