# Gray Zone Warfare Patch 0.4.5.0 Now Live - Changelog - Product: Gray Zone Warfare (https://whatsnew.fyi/product/gray-zone-warfare) - Vendor: MADFINGER Games, a.s. - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/2479810/view/686383649529004266 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/2026-06-25-patch-0.4.5.0-now-live-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Squad task sharing allowing squad leaders to accept selected tasks for group completion with coordinated objectives and shared progress - **added** — Players now enter a coma when critically injured rather than dying immediately, giving a chance to be revived with an eight-minute coma duration - **added** — DLSS 4.5 support - **changed** — COP takeovers now have a 30-minute cooldown after capture preventing immediate recapture - **changed** — Conflict zones are now centered at the attacked player's position with a diameter of 400 meters - **changed** — Conflict zone timer refreshes when a player is killed within the zone - **changed** — Players killed within a conflict zone can no longer respawn at the nearest COP and must respawn at base camp - **changed** — Coma duration extended to eight minutes - **fixed** — Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface - **fixed** — Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning - **fixed** — Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view - **fixed** — Fixed an issue where players could enter the free-fall animation without dying on impact - **fixed** — Fixed an issue where AI NPCs could make grunting sounds after death - **fixed** — Fixed an issue where the invisible handguard on the SIG MCX was not displaying - **fixed** — Fixed an issue where players could become invulnerable to shots from other players - **fixed** — Fixed an issue where certain lamps did not affect player visibility as intended - **fixed** — Fixed an issue where magazine durability degradation did not apply the reload speed penalty to extended magazines - **fixed** — Fixed an issue where a house alarm could be triggered without opening the linked doors - **fixed** — Fixed an issue where conflict zones were not visible to players who joined a server after the zones had been created Hey, everyone, We have deployed** Patch 0.4.5.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Watch the **devlog** for a quick breakdown of the key fixes or read the full **CHANGELOG **below. ##### **Overview** Patch 0.4.5.0 introduces squad task sharing and several notable changes to PvP and COP mechanics. The patch also brings DLSS 4.5 support and includes various bug fixes, most notably fixes for AI NPCs making grunting sounds after death and the invisible handguard on the SIG MCX. ##### Squad Task Sharing You can now play selected tasks with your squadmates. After forming a squad, the leader can accept selected tasks so you can work on them together, coordinate objectives, share progress, and complete missions as a group. All participating squad members must be deployed on the same server, have the task’s region and vendor unlocked, and meet the task's prerequisites. These conditions ensure that everyone joining the task can contribute meaningfully, follow the same progression path, and receive the appropriate rewards for the squad’s efforts. Tasks that **can not** be shared: - Tasks already in progress - Long-term contracts - Boss kill tasks - Starter town tasks - Chameleon tasks - Choice-based tasks - Hazardous Treasures Shared tasks with a survival condition will fail if a squad member dies in action, so we are implementing another important change: players now enter a coma when critically injured rather than dying immediately, giving them a chance to be revived. Coma duration has also been extended to eight minutes. ##### PvP and COP Mechanics We are implementing a cooldown on COP takeovers. After being captured, a COP cannot be recaptured for 30 minutes. We are also making changes to the PvP conflict zones: - A conflict zone is now centered at the attacked player’s position - The size (diameter) has been increased to 400 meters - The timer is refreshed when a player is killed within the conflict zone - Players killed within a conflict zone can no longer respawn in the nearest COP and must respawn at the base camp We heard your feedback on the current COP PvP experience, where respawning at COPs allowed players to return to fights too quickly before their opponents had a chance to recover. These changes aim to rebalance this aspect of the game. We hope you enjoy these changes and look forward to your feedback. The full list of changes in Patch 0.4.5.0 continues below. ##### Changelog ##### AI - Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface, making them appear to spawn close to players - Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning - Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view ##### Animations - Fixed an issue where players could enter the free-fall animation without dying on impact - Fixed an issue where players could cancel the jump recovery animation by jumping - Fixed an issue where players could rotate during landing animations - Fixed an issue where breathing animations switched abruptly during state transitions - Fixed an issue where leaning while reloading in the prone position broke the animation - Fixed an issue where canted shotguns and bolt-action rifles returned to the default position between shots - Fixed an issue where the left hand was in an unnatural position when using the SA Vz. 58 with a foregrip - Fixed an issue where performing an emote right after equipping a grenade caused the left hand to deform - Fixed an issue where players could perform the weapon check animation while swapping weapons - Fixed an issue with the reload animation of the M700 for AI NPCs ##### Audio - Fixed an issue where AI NPCs could make grunting sounds after death - Fixed an issue where Vietnamese radios did not play the correct audio ##### Gameplay - Fixed an issue w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/686383649529004266]_