# Gray Zone Warfare Patch 0.4.7.0 Now Live - Changelog - Product: Gray Zone Warfare (https://whatsnew.fyi/product/gray-zone-warfare) - Vendor: MADFINGER Games, a.s. - Date: 2026-07-27 - Original notes: https://store.steampowered.com/news/app/2479810/view/707778282962027135 - Permalink: https://whatsnew.fyi/product/gray-zone-warfare/releases/2026-07-27-patch-0.4.7.0-now-live-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Players could not quickly transition from sprint to prone - **fixed** — Character's pose broke after vaulting a high obstacle and remaining stationary - **fixed** — Grenade became stuck in the player's hand after pulling the pin and then opening and closing the game menu - **fixed** — Character's hand was in an incorrect position if the player performed the sit emote while aiming down sights with Press to Toggle enabled - **fixed** — Bolt release animation was missing after replacing an empty internal magazine in the SKS with a full one - **fixed** — Incorrect animation transition was used for NPCs when entering combat - **fixed** — Character's eyebrows reacted excessively to the wind - **fixed** — Vietnam US Army trousers reacted excessively to the wind - **fixed** — Character could become unresponsive to controls after vaulting two obstacles in a row - **fixed** — Players became vulnerable to friendly fire in the base camp while vaulting - **fixed** — Some stims could not be placed into med kit containers - **fixed** — Boss Yen's fire rate did not match his equipped M700 bolt-action rifle - **fixed** — Miscellaneous items could be placed inside a wallet, a tactical wallet, or a Kombat Folder - **fixed** — Players could place an item currently being repaired into their equipment under specific circumstances - **fixed** — Loot option was displayed for friendly corpses in PvE - **fixed** — Players could pick up thrown grenades and prevent them from exploding - **fixed** — Shot impact effects appeared in incorrect positions while players were flying in a helicopter - **changed** — Tutorial simplified with improved flow and objectives - **added** — Implemented a new tutorial tooltip overlay with explanations - **added** — Added a tutorial introduction screen Hey, everyone, We have deployed** Patch 0.4.7.0** to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this **VIDEO DEVLOG** or read the full **CHANGELOG **below: ##### Overview Patch 0.4.7.0 brings improvements to the tutorial. We have simplified tasks and improved the flow from the moment players land in Lamang until they return to the base camp. The patch also includes numerous bug fixes, most notably fixes for players becoming vulnerable to friendly fire while vaulting in the base camp and falling underground after exiting a helicopter. The full list of changes follows below. ##### Changelog ##### Animations - Fixed an issue where players could not quickly transition from sprint to prone - Fixed an issue where the character's pose broke after vaulting a high obstacle and remaining stationary - Fixed an issue where a grenade became stuck in the player's hand after pulling the pin and then opening and closing the game menu - Fixed an issue where the character's hand was in an incorrect position if the player performed the sit emote while aiming down sights with Press to Toggle enabled - Fixed an issue where the bolt release animation was missing after replacing an empty internal magazine in the SKS with a full one - Fixed an issue where an incorrect animation transition was used for NPCs when entering combat - Fixed an issue where the character's eyebrows reacted excessively to the wind - Fixed an issue where the Vietnam US Army trousers reacted excessively to the wind ##### Gameplay - Fixed an issue where the character could become unresponsive to controls after vaulting two obstacles in a row - Fixed an issue where players became vulnerable to friendly fire in the base camp while vaulting - Fixed an issue where some stims could not be placed into med kit containers - Fixed an issue where boss Yen's fire rate did not match his equipped M700 bolt-action rifle - Fixed an issue where miscellaneous items could be placed inside a wallet, a tactical wallet, or a Kombat Folder - Fixed an issue where players could place an item currently being repaired into their equipment under specific circumstances - Fixed an issue where the Loot option was displayed for friendly corpses in PvE - Fixed an issue where players could pick up thrown grenades and prevent them from exploding - Fixed an issue where shot impact effects appeared in incorrect positions while players were flying in a helicopter ##### Tasks - Fixed an issue where the marker for the "Voices from the Stars" task disappeared after accepting it - Fixed an issue where the "Line in the Sand" task had incorrect objective text - Fixed an issue where enemy kills in Savanpha Village did not count toward the "Free Real Estate" task - Fixed an issue where reputation rewards for selected long-term contracts could show decimal numbers ##### Tutorial - Fixed an issue where the final objective of the "Rat's Nest" task did not unlock if players started the task before updating to version 0.4.6.0 - Fixed an issue where the map waypoint did not lead directly to the task item for the "First Recon" task - Fixed an issue where the combat waypoint for selected tutorial missions disappeared after redeployment - Fixed an issue where opening the map using F1 from the messenger pop-up did not work during tutorial tasks - Fixed an issue where interacting with the "First Recon" task item before accepting the task blocked UI interactions - Fixed an issue where the tutorial hints did not restart after reconnecting - Updated the "Secret Compassion" task during the tutorial to contain only one subobjective - Updated task attachments for selected tasks to present the objectives more clearly - Implemented a new tutorial tooltip overlay with explanations - Improved the tutorial areas by adding more cover, simplifying objectives, and adjusting enemy placement for a smoothe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2479810/view/707778282962027135]_