# Green Hell Hotfix Patch: V 2.7.1 is live now! - Product: Green Hell (https://whatsnew.fyi/product/green-hell) - Vendor: Creepy Jar - Date: 2024-02-12 - Original notes: https://store.steampowered.com/news/app/815370/view/4018968739252240911 - Permalink: https://whatsnew.fyi/product/green-hell/releases/2024-02-12-hotfix-patch-v-2.7.1-is-live-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — The game no longer crashes after destroying constructions that are connected directly to the Elevator - **fixed** — The game no longer crashes while taking Logs from the Log Stand - **fixed** — The game no longer crashes after exiting a session while the Eternal Flame is being extinguished - **fixed** — Opening the Notebook while carrying a lit Torch no longer causes a game crash for other players in the session - **fixed** — Fixed some additional crashes that occur randomly on saves provided by the community - **fixed** — Triggers to interact with Eternal Flame should no longer be hard to find if dead Tribesmen are nearby - **fixed** — The player should not be able to build constructions that block access to the Eternal Flame rewards - **changed** — Tribesmen now despawn faster after the Eternal Flame is extinguished - **fixed** — FX of the ignited Eternal Flame no longer causes graphical distortion - **fixed** — UI prompts showing the Ritual of Fire events now display properly for all players in the co-op session - **fixed** — The status of the Eternal Flame is the same for all players after reloading a co-op session - **fixed** — Bow Trap no longer kills Thugs with one hit - **changed** — Tribesmen AI when trying to get to the player should now focus more on destroying constructions - **changed** — Tribesmen summoned by the Eternal Flame are now more likely to focus on the Lookout Platforms - **fixed** — Metal Arrowheads rewarded in the Ritual of Flame are now easier to pick up - **fixed** — Smoke that appears when Tribesmen try to extinguish Eternal Flame now disappears and appears smoothly - **changed** — Voices of Tribesmen spawning for Ritual of Flame are now louder - **changed** — Wasp nest attack audio effects are now improved - **fixed** — The player is no longer able to craft Ritual of Flame Herbs in the Story Mode - **fixed** — Taking damage while switching or throwing a weapon no longer causes HUD to get blocked Hello Adventurers, We are happy to announce that the newest patch 2.7.1 to [Green Hell with Update #19 - Flamekeeper](https://store.steampowered.com/news/app/815370/view/3946909242510401320?l=english) is now live! Crashes: - The game no longer crashes after destroying constructions that are connected directly to the Elevator - The game no longer crashes while taking Logs from the Log Stand - The game no longer crashes after exiting a session while the Eternal Flame is being extinguished - Opening the Notebook while carrying a lit Torch no longer causes a game crash for other players in the session - Fixed some additional crashes that occur randomly on saves provided by the community Flamekeeper: - Triggers to interact with Eternal Flame should no longer be hard to find if dead Tribesmen are nearby - The player should not be able to build constructions that block access to the Eternal Flame rewards - Tribesmen now despawn faster after the Eternal Flame is extinguished - FX of the ignited Eternal Flame no longer causes graphical distortion - UI prompts showing the Ritual of Fire events now display properly for all players in the co-op session - The status of the Eternal Flame is the same for all players after reloading a co-op session - Bow Trap no longer kills Thugs with one hit - Tribesmen AI when trying to get to the player should now focus more on destroying constructions - Tribesmen summoned by the Eternal Flame are now more likely to focus on the Lookout Platforms - Metal Arrowheads rewarded in the Ritual of Flame are now easier to pick up - Smoke that appears when Tribesmen try to extinguish Eternal Flame now disappears and appears smoothly - Voices of Tribesmen spawning for Ritual of Flame are now louder - Wasp nest attack audio effects are now improved - The player is no longer able to craft Ritual of Flame Herbs in the Story Mode Gameplay: - Taking damage while switching or throwing a weapon no longer causes HUD to get blocked - Animations of the bow no longer freeze when the player gets damaged during shooting - The vertical camera angle range is increased - the player can pick up items that are close to Jake's feet - Receiving damage while switching weapons no longer causes animation mismatch - The player can no longer use Body Inspection while in the Elevator The Spirits of Amazonia: - Jake's hands no longer blur when entering the water in Spirits of Amazonia underwater arena - The surface of the water in Spirits of Amazonia underwater arena no longer displays a graphical distortion - Thug Tribesmen should now properly spawn in Spirits of Amazonia camps Story: - Tribesmen spawned by low sanity no longer freeze when the player is on the upper levels of a construction - Skybox no longer displays graphical distortion during the final Dream sequence in the Story Mode Co-op: - Meat on the Dryers and Fireside Walls no longer duplicate in co-op sessions - Icons on the Grill Rack now display properly for all players in the co-op session - Co-op players are no longer able to insert items into the Fence or Palisade ghost before it is properly set Constructions: - Triangular Frame now behaves properly after the constructions underneath it are destroyed - Weapons no longer change color during interaction with construction ghosts - The gap between the first snap point to other fences and palisades is reduced - Grass and tiny plants no longer flicker when a construction is being completed - Triangular Frames can now be properly placed on upper levels of a construction UI/Graphics/Accessibility: - Icons on the items' HUD now display properly in the Expand Menu - Using the Expand Menu on animals from the Animal Pen no longer causes all animals to freeze - Texts describing the Venom Wound in the Notebook no longer overlap - Change Direction' has now a proper Icon when using a Controller - Notebook tabs now scroll in a proper order when using _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/815370/view/4018968739252240911]_