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GTFO

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GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat.

Latest · by 10 ChambersWebsite

Changelog

PATCH NOTES - 2025-10-17

We have a small update for GTFO today, addressing the recent update to Unity.

  • Minor patch to address Unity security issue

PATCH NOTES - 2024-06-04

Prisoners, we have a small patch for you, fixing a crash issue related to the length of user names. We also took care of some of the start commands that were so potent even the clients could execute them.

  • Fixed a game crash that occurred on startup when a player's username reached the maximum character limit, including emojis

  • Fixed a bug that allowed some START commands to be executed as a client when the host was nearby

Don't miss our big event next week, where we will try to beat all the levels in GTFO during a 96 hour long stream.

It will feature:

  • Community members

  • Speedrunners

  • Content creators

  • GTFO devs

  • Surprise appearances

  • Giveaways

All the stream proceedings will be donated to the American Foundation for Suicide Prevention so don't forget to tune in on Twitch, starting June 10th at 12:00 CEST / 06:00 EST.

PATCH NOTES - 2024-03-07

Prisoners.

Latest patch changed some underlying systems which made a couple of enemies easier to kill with certain weapons. So if you have enjoyed killing for example mothers more easily we are sorry to say that we have fixed that.

You're welcome.

  • Fixed bug where extra damage was dealt to enemies when destroying their weak spots.

  • Upgraded Terminal commands hashing algorithm to SHA256.

PATCH NOTES - 2024-02-14

Prisoners of the Complex don’t celebrate Valentine’s Day (there’s only suffering) so instead of chocolates and flowers we have a patch for you. It addresses bug fixes, weapon balance changes as well as quality of life additions.

This will be the last patch for GTFO in the near future but we will of course fix any urgent matters that may arise. And continue to support the community with activities, sales and more.

PATCH NOTES
NEW FEATURES & CHANGES
  • Discord Rich Presence lobby size now updates based on lobby permissions.

  • Updated Achievement Text for "The Voice of Truth" to clarify which Expedition to find the Narrative Log in.

  • Updated Achievement Text for "Trigger Discipline" to clarify the criteria.

  • Updated German localization for Achievements "Invincible", "Controlled Response", "Rapid Response", "Mutual Insurance", and "Demolitions Expert" to be clearer.

  • Removed duplicate Narrative Logs in R7C3 Z162, R7D1 Z198, R7E1 Z442.

  • Added missing subtitles in R8C1 and R8D1.

  • Added some missing Subtitle localizations.

  • Removed the ground blood splatter decal for some enemies.

LEVEL DESIGN CHANGES
  • Reduced the light saturation and intensity in R1C2, R4C3, and nightmare dimensions.

  • Corrected some Warden messages in R8E1 Zone 520 and Zone 524.

  • Updated bridge in R8D1 to allow the corrupted scans to be more visible.

  • Adjusted R8B4 exit trickle waves.

WEAPON CHANGES
  • SHELLING NANO

  • Increased starting damage falloff range.

  • Slightly increased damage.

  • RAPTUS TREFFEN 2

  • Increased starting damage falloff range.

  • TR22 HANAWAY

  • Fixed bug where sometimes it would not fully reload.

  • OMNECO EXP1

  • Slightly increased ammo.

  • TECHMAN KLUST 6

  • Reduced Burst Delay.

  • KÖNING PR 11

  • Significantly reduced Shot Delay.

  • TECHMAN ARBALIST V

  • Slightly increased ammo.

  • BUCKLAND S870

  • Slightly increased ammo.

BUG FIXES
  • Fixed bug where the Achievement “Swift” was missing the word “p-mother” in the Russian translation.

  • Fixed bug where the Achievement “Controlled Response” was missing the word “Alone” in the Russian translation.

  • Fixed bug where the Achievement “Controlled Response” could invalidate if someone tried to join your lobby, even if all slots are locked.

  • Fixed bug where the Achievement “Trigger Discipline” would not invalidate if Bots fired their weapons.

  • Fixed bug where the Achievement “Work Together” sometimes didn’t reset correctly causing successive attempts to not be valid.

  • Fixed bug where switching lobby hosts causes bots to not spawn or spawn without items.

  • Fixed bug where sounds would not stop playing when retiring to lobby after restarting from a Checkpoint.

  • Fixed bug in R8A2 where you could not read a Narrative Log.

  • Fixed bug in R8A2 Zone 69 where a locker spawns slightly below the ground.

  • Fixed bug in R8A2 where you could use the EXT_DECR_KEY command before SMI_OVERRIDE.

  • Fixed bug in R6D4 where a Narrative Log did not count as being read.

  • Fixed bug in R5D1 where two p-mothers could spawn on top of each other.

  • Fixed bug in R7D1 where Overload could spawn too many Snatchers.

  • Fixed bug in R8D1 where two Big Chargers could spawn on top of each other.

  • Fixed bug in R8D1 where the Disinfection Station can too aggressively overtake the nearby Locker interaction.

  • Fixed bug in R8B1 where the extraction wave is missing after restarting from a Checkpoint.

  • Fixed bug in R8C1 where there was a stuck spot in Zone 370.

  • Fixed bug in R8E1 where you could start the Secondary Objective after progressing too far into Main.

  • Fixed bug in R8E1 where you could go back from the exit.

  • Fixed bug in R8C2 where the Snatcher did not always spawn.

  • Fixed bug in R8C2 Zone 267 where a player could get stuck on a protruding pipe.

  • Fixed bug in R8D2 caused by interacting with the second Hearsay system in the wrong order.

  • Fixed bug in R8D2 where you could climb to a platform players shouldn’t reach.

  • Fixed bug where Burst Cannon description incorrectly said 5-round burst instead of 3.

  • Fixed bug where Sentries would not damage the Host.

  • Fixed bug with Steam/Discord Rich Presence where R2C2 included color tag formatting.

PATCH NOTES - 2023-12-14

Prisoners, we are following up last weeks release of **Rundown 8.0 Duality **with a patch that fixes issues relegated to progression on some maps, achievements and added back the dodge mechanic, amongst other things. Some mild spoilers in the "level design changes" part and more further below.

Don't forget that GTFO is still 40 % off.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added dodge mechanic back, consuming stamina on use.

  • Narrative description is now hidden for expeditions B1-E1 when locked.

  • Updated Revolver reload animation.

LEVEL DESIGN CHANGES
  • Swapped 2 snatchers for 1 tank in R8B3 Secondary.

  • Fixed some wave spawns in R8E1 so they don’t spawn from front.

BUG FIXES
  • Fixed bug where Voice Logs were controlled by SFX instead of Dialog setting.

  • Fixed bug where the Slug Shotgun didn’t count for the “Close Quarters” Achievement.

  • Fixed bug where placing the Consumeable Tripmine invalidated the “Low Tech” Achievement.

  • Fixed bug where the Achievement “D-Lock Block Decipherer” was incorrectly awarded and “Theorist”, ”Versed”, & “Cataloger” could not be awarded if you played a Modded rundown. The Achievement now goes back to the unawarded state only if you did not discover enough logs, but have it incorrectly awarded. No progress is reset.

  • Fixed bug in R8A1 where a wall had no collision in Zone 73.

  • Fixed bug in R8B2 where a scan could be floating in the air.

  • Fixed bug where R8C1 Overload could not be completed due to a Terminal sometimes being inaccessible.

  • Fixed bug in R8C1 where some incorrect comments were mentioned in the objective text.

  • Fixed bug in R8D1 where a dead body had blood on mask but not on their clothes.

  • Fixed bug in R8E1 where there were two incorrect Warden Objective texts.

BUG FIXES, CONTINUED (mild spoilers ahead)
  • Fixed bug in R8A2 where there were some blank subtitles.

  • Fixed bug in R8A2 where there were some overlapping objects in the extraction Zone.

  • Fixed bug in R8A2 where the objective disappears after the Schaeffer & Henriksson argument.

  • Fixed bug where the wrong fog settings get applied after playing R8A2 Secondary.

  • Fixed bug where R8B4 Secondary could not be completed.

  • Fixed bug in R8B4 where the Data Sphere was not required for extract if you restored from checkpoint.

  • Fixed bug in R8B4 where a player could get stuck in Zone 159.

  • Fixed bug in R8C2 where the game could hard-lock if certain commands were used on a specific Terminal.

  • Fixed bug in R8C2 where there was a missing sound from the Vogen.

  • Fixed bug in R8D2 where a command could be entered multiple times causing audio issues.

  • Fixed bug in R8E2 where the command “ADMIN_TEMP_OVERRIDE” could be used more than once.

  • Fixed bug in R8E2 where the fade-out briefly stops working at the end animation.

  • Fixed bug in R8E2 where an objective text had a missing closing color tag.

  • Fixed bug in R8E2 where you could get extra time when failing the Reactor Verification.

Rundown 8.0 Duality is out now!

The time is finally here. As announced at the Game Awards, Rundown 8.0 Duality is out now! Bringing the story of the four prisoners to an end in the most GTFO way possible — by more suffering.

This time is different/same. The right/wrong place with the wrong/right people. How low/high will you/they go before you start/stop following orders? This is the end/beginning.

Rundown 8.0 Duality brings new, community requested improvements and additions, summarised below. Read the full patch notes here.

One more thing

As many of you know, we have spent the last years simultaneously working hard on a new game. Untitled and undisclosed — until now.

**10 Chambers **proudly presents:

This is our co-op heist game, set in a techno-thriller future. Take on Midway City as a gun for hire in the conflicts between rival corporations. No country, creed or loyalty — all that matters is the next score. This is Den of Wolves.

The World of Den of Wolves

Near the middle of the 21st century, deep learning AI became an unstoppable hacking tool, used by thieves, terrorists and anarchists to cause entire economies to collapse. The world was desperate for a revolution in the field of network security, and powerful investment firms — backed by Big Pharma, the oil industry, and worse — came to the rescue. These corporations offered salvation in exchange for free rein. They got Midway Island.

Check out denofwolves.com

PATCH NOTES - 2023-12-07

PATCH NOTES 2023-12-07
NEW FEATURES & CHANGES
  • Added Rundown 8.0 Duality

  • New Dangers detected in The Complex

  • Updated Matchmaking to search within difficulty tiers

  • Added a First-Time Playing popup to encourage playing the Tutorial

  • Added Steam Achievements

  • Added Discord Rich Presence

  • Added credits video

  • Updated intro video

  • Updated Privacy Policy

  • Added new melee weapon variants

  • Omneco Maul

  • Wox Compact

  • Attroc Titanium

  • Isoco Stinger

  • Santoniuan Mallet

  • Maco Gavel

  • Kovac Sledgehammer

  • Added new weapons

  • Shelling Nano

  • Bataldo Custom K330

  • Drekker CLR

BUG FIXES
  • Fixed bug where Sentry Guns were not able to use bullet penetration.

  • Fixed bug where the melee weapons Maul and Gavel had the same icons.

  • Fixed bug where the Main Menu music did not play after first level drop.

  • Fixed bug where the objective timer will not show after multiple level drops.

  • Fixed bug where bioscans didn’t make any sounds after reloading from checkpoint.

  • Fixed bug where Warden Intel updated every time you returned from the Snatcher.

  • Fixed a couple badly rotated items in the Gardens environment.

LEVEL CHANGES
  • Added a Lore Log to a terminal in ALT://R1D1

  • Added a checkpoint in ALT://R1A1

WEAPON CHANGES
  • Bullpup

  • Slightly decreased starting and ending damage falloff range.

  • Slightly increased reload speed.

  • Burst Cannon

  • Adjusted max ammo.

  • Decreased burst shot count.

  • Adjusted recoil.

  • Burst Rifle

  • Increased ammo.

  • HEL Auto Pistol

  • Significantly increased damage.

  • Decreased ammo.

  • HEL Gun

  • Decreased charge-up time.

  • Machine Pistol

  • Slightly increased starting and ending damage falloff range.

  • Machinegun Low RPM

  • Added new reload animation.

  • Precision Rifle

  • Decreased clip size.

  • Revolver

  • Added new reload animation.

  • Sawed-off Shotgun

  • Increased clip size.

  • Scattergun

  • Increased total ammo.

  • Increased damage.

  • Sniper

  • Reduced clip size.

  • Increased max ammo.

  • Increased shot delay.

  • Increased recoil.

  • Significantly increased hip fire spread and crosshair size.

  • Biotracker

  • Slightly increased cone range when tagging enemies.

  • Auto Sentry

  • Slightly increased damage.

  • Burst Sentry

  • Significantly reduced starting and ending damage falloff range.

  • Slightly reduced total ammo.

  • Shotgun Sentry

  • Increased total ammo.

  • Sniper Sentry

  • Increased starting damage falloff range.

  • Slightly reduced firing delay.

  • Slightly reduced shot delay.

  • Bat

  • Slightly increased light and charged stagger multiplier.

  • Hammer

  • Decreased light and charged stagger multiplier.

  • Knife

  • Increased charged backstab multiplier.

  • Decreased charged sleeper multiplier.

  • Slightly increased max damage charge time.

  • Significantly increased auto-attack time.

  • Spear

  • Slightly increased max damage charge time.

  • Reduced light stagger multiplier.

GTFO PATCH NOTES - 2023-10-25

We are releasing a small patch today to correct a couple if things that the community reported after the release of ALT://Rundown 6.0. For some reason prisoners like it extra dark down in The Complex so we fixed some lights that over-exposed the horrors beneath. We also made sentries aim towards the body of headless chargers and items easier to pick up if they ended up in the wrong places.

And we may or may not have snuck something in there in preparation for Halloween.

Patch notes
  • Fixed bug where the lights in a couple zones were unintentionally changed

  • Fixed bug where Sentries were unable to aim at Chargers bodies

  • Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground

  • Updated silhouettes for players behind objects

If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.

GTFO PATCH NOTES - 2023-09-25

We are starting off this week with a patch for our latest addition to the available Rundowns in GTFO, the fan favourite ALT://Rundown 6.0 Destination. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in GTFO, the arsenal is packed with different options for a variety of play-styles and preferences.

Which ones are your go-to for your main and secondary weapon??

PATCH NOTES
WEAPON CHANGES
HEL Shotgun
  • Slightly increased shot delay
Burst Cannon
  • Slightly increased damage
Sawed-Off Shotgun
  • Slightly increased starting damage falloff

  • Slightly reduced reload time

HEL Auto Sentry
  • Slightly increased maximum ammo

  • Prioritizes targeting the body of enemies instead of their head

HEL Auto Pistol
  • Slightly increased starting and ending damage falloff
Machine Pistol
  • Slightly increased damage

  • Slightly reduced shot delay

  • Reduced ending damage falloff

BUG FIXES
  • Fixed bug where clients did not trigger voice lines.

  • Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.

  • Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.

  • Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.

  • Fixed bug in R6B2 where two resource boxes could be inaccessible.

  • Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.

  • Fixed bug in R6CX where the description mentioned DX instead of CX.

  • Fixed bug in R6AX where an enemy can spawn in an inaccessible location.

  • Fixed bug in R6C3 where there could be an inaccessible locker.

  • Fixed bug in R6CX where you could get stuck on a railing.

  • Fixed bug in R6D1 where the boss music didn’t play.

  • Fixed bug where the Heavy SMG could reload an invisible magazine when empty.

ALT://Rundown 6.0 Destination is out now!

Grab the Drekker INEX Drei Scattergun, an old community favorite, and gather your crew of prisoners - ALT://Rundown 6.0 Destination is here. This marks the end of the alternative rundown releases and brings the available expeditions to 71. More suffering than most teams will ever endure.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added ALT://Rundown 6.0 Destination with 13 Expeditions

  • Removed the ://EXT label from the ALT R4-R6 Extension Expeditions

  • Changed names of BX, CX, & DX to AX, BX, & CX

  • Updated Player Ping System with new voice lines, icons, and ability to ping more items

  • Updated intro video

BUG FIXES
  • Potentially fixed bug where sometimes when restoring from a checkpoint you may have an item stuck in your hands that you cannot drop

  • Fixed Mother and Tank colliders to be more accurate

  • Fixed Shotgun to fire forward instead of muzzle direction

  • Fixed bug where the Spear would consume stamina outside of combat

  • Fixed bug where if you die crouching, you’d be crouching on next expedition drop

  • Fixed bug where voice lines could play on expedition success/fail screen

  • Fixed bug where there could be “ghost” enemies if they are killed while spawning

WEAPON CHANGES

Scattergun

  • Added Drekker INEX Drei Scattergun as returning weapon

  • Reduced hipfire radius

HEL Revolver

  • Slightly increased reload time

PDW

  • Slightly increased reload time

HEL Gun

  • Slightly increased chargeup Time

Bullpup Rifle

  • Removed “long reload” from description

  • Reduced reload time

  • Slightly increased damage

HEL Shotgun

  • Slightly increased shot delay

Precision Rifle

  • Increased clip size

  • Slightly increased damage

Heavy SMG

  • Increased clip size

  • Slightly increased damage

Rifle

  • Slightly reduced clip size

  • Reduced damage falloff range

Pistol

  • Slightly increased damage

  • Increased starting damage falloff range

SMG

  • Slightly increased damage

  • Increased clip size

High Caliber Pistol

  • Increased damage

  • Slightly reduced max ammo

HEL Auto Sentry (previously Auto Sentry)

  • Now is HEL and pierces one enemy

  • Significantly reduced max ammo

Spear

  • Players can now run while charging

  • Slightly increased light and charged precision multiplier

Bat

  • Slightly reduced Stagger Multiplier

  • Slightly increased charged stagger multiplier

GTFO PATCH NOTES - 2023-06-21

PATCH NOTES
BUG FIXES
  • Fixed bug where “Items required for scan” text stays red even when the item is in the scan (now for real).

  • Fixed bug where big pickup allocation wasn’t where wanted in R5A3

  • Removed unwanted spawners on exit room in R5A3

  • Reseeded a zone from Overload in R5A3

  • Removed duplicated log from R5D1

  • Removed locked terminal on R5C3

  • Adjusted HSU spawn probabilities in R5B1 Main layer

  • Adjusted artifact amount in R5B1 Secondary layer

ALT://Rundown 5.0 Rebirth is out… now!

You thought summer was going to be a breeze? No, it’s time to go down into the Complex again and obey The Wardens bidding. ALT://Rundown 5.0 Rebirth is out now with 13 additional expeditions for you and your team to suffer in. For many veterans, Rebirth was the Rundown that really tested their skill and teamwork.

And if your team is still struggling with R4E1 you can take a break for now. Rundowns aren’t deactivated anymore when new ones open, bringing the total available expeditions to 58. Unfinished challenges will still be there when you are ready for them. But there is also an E1 in ALT://Rundown 5.0 so gather your friends and brace for descension.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added ALT://Rundown 5.0 Rebirth with 13 Expeditions
WEAPON CHANGES

Added

  • Hanaway PSB Double Tap Rifle

  • Accrat ND6 Heavy SMG

  • Buckland SBS III Sawed-off Shotgun

Changed Sawed-Off Shotgun

  • Increased damage

  • Reduced ammo

  • Slightly reduced shot delay

Heavy SMG

  • Slightly increased damage

  • Slightly increased range

Double Tab Rifle

  • Slightly increased ammo

BUG FIXES

  • Fixed bug where “Items required for scan” text stays red even when the item is in the scan.

If you consider buying GTFO, it would be wise to wait for our sale that starts Monday the 19th, 19:00 CEST.

GTFO PATCH NOTES - 2023-05-09

Prisoners, we have a new patch for you, fixing bugs with** ALT://Rundown 4.0 Contact**, released on the 27th of April.

BUG FIXES

  • Fixed bug where High Caliber Pistol did not fully reload

  • Fixed bug where R4A1 incorrectly indicated there was an audio log

  • Fixed bug where the Tutorial expedition didn’t use the Burst Sentry

  • Fixed bug where a Cell could spawn in the wall

  • Fixed some incorrectly formatted logs

  • Fixed a missing wall in the Data Center

  • Adjusted R4E1 Secondary Scan location

  • Fixed bug where ‘SMC Cut model I’, ‘STRP Pack Mule’, and ‘D-Tek Compact WM were not displaying correctly

We are also adding the KOVAC PRAESIDIO variant backpack as an extra drop for everyone, as thanks for your patience with the cosmetic problems we had at release. Available now and until 30th May 23:59 UTC. Clear any expedition to grab it.

GTFO is still 30 % off until the 11th of May so grab your friends who were still hesitant when rundowns were rotated out with every new release. GTFO will only grow from here.

GTFO PATCH NOTES - 2023-04-28

After yesterday's release, we noticed that players that had played every expedition and additional layers since Rundown 6.0 DESTINATION, through ALT://Rundown 1-3 weren't getting cosmetic rewards for their new clears. This has now been fixed.

ALT://Rundown 4.0 Contact out now!

It is time to assemble your team and head down into the Complex – **ALT://Rundown 4.0 Contact **is out now. This includes the extension, bringing the total number of added expeditions for your friends to suffer in to twelve. Spanning from A to E tier, this rundown also introduced layers to test your team’s skill and endurance further. You’re going to need every ounce of it.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added ALT://Rundown 4.0 Contact with 12 Expeditions
WEAPON CHANGES
Added
  • Raptus Steigro HEL Autopistol

  • Rad Labs Meduza Auto Sentry

Changed

Precision Rifle

  • Slightly reduced reload time

Burst Cannon

  • Slightly reduced ammo

  • Slightly reduced damage

  • Increased Recoil

Shotgun Sentry

  • Slightly increased ammo

  • Slightly increased Biotrack symbiosis ammo

Machinegun (low RPM)

  • Slightly increased shot delay

  • Significantly increased damage

  • Reduced ammo

  • Significantly increased shell casing size

  • Slightly reduced charge-up time

  • Slightly increased recoil

Regular Machinegun

  • Significantly increased stagger damage multiplier

Combat Shotgun

  • Increased ammo

Heavy Assault Rifle

  • Reduced recoil

  • Slightly decreased shot delay

HEL Gun

  • Slightly increased charge-up time

Carbine

  • Slightly reduced ammo

Pistol

  • Slightly reduced reload time

SMG

  • Slightly reduced reload time

Sniper Rifle

  • Slightly increased ammo

High Cal Pistol

  • Increased ammo

HEL Autopistol

  • Changed to HEL, bullets now pierce one enemy

GTFO PATCH NOTES - 2023-03-23

We have a small patch for you and to be clear, the employee in the Complex that keeps messing around with the log files has been reprimanded.

BUG FIXES
  • Fixed bug where ALT://R3D1 had a missing audio log

Don't forget that full completion of ALT://Rundown 3.0 The Vessel rewards you with Kovac Typhoon Model 1 helmet and the everlasting feeling of accomplishment. There is no stress though as Rundowns are no longer rotated out when a new one releases, which means that there are currently a total of four Rundowns available for you to suffer in.

GTFO PATCH NOTES - 2023-03-09

Last week we released ALT://Rundown 3.0 The Vessel, continuing our promise to the community bring back all the previous Rundowns to GTFO. We got some swift feedback on a couple of small things that didn't go exactly as plan and this patch corrects those. Among other things we had a problem that the immortal enemy on R7D1 was a bit too immortal and lore lovers would probably want to revisit ALTR3D1.

BUG FIXES
  • Added a missing terminal in ALT R3D1

  • Fixed bug where R7C1 had an incorrect audio log

  • Fixed bug where enemies in R7E1 weren't being removed when intended

Dive deeper – ALT://Rundown 3.0 out now!

In ALT://Rundown 3.0 The Vessel, you must deliver the neonate for neural imprinting, the final steps in a mystifying process to create whatever is inside that HSU. You will also discover messages and logs from another prisoner called John Schaeffer, who appears to have broken his programming and is determined to discover why he’s in Garganta, and answer the question: who is the Warden?

Patch Notes
NEW FEATURES & CHANGES
  • Added ALT://Rundown 3.0 The Vessel with 7 Expeditions
WEAPON CHANGES

Added

  • Rifleo

  • Burst Cannon

  • HEL Gun

  • HEL Rifle

Changed Sniper Sentry

  • Slightly increased fire delay

  • Increased start delay

  • Reduced max ammo Shotgun sentry

  • Increased ammo

  • Switched aim mode to always fire towards the enemy