PATCH NOTES - 2025-10-17
We have a small update for GTFO today, addressing the recent update to Unity.
- Minor patch to address Unity security issue
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat.
We have a small update for GTFO today, addressing the recent update to Unity.
Prisoners, we have a small patch for you, fixing a crash issue related to the length of user names. We also took care of some of the start commands that were so potent even the clients could execute them.
Fixed a game crash that occurred on startup when a player's username reached the maximum character limit, including emojis
Fixed a bug that allowed some START commands to be executed as a client when the host was nearby
Don't miss our big event next week, where we will try to beat all the levels in GTFO during a 96 hour long stream.
It will feature:
Community members
Speedrunners
Content creators
GTFO devs
Surprise appearances
Giveaways
All the stream proceedings will be donated to the American Foundation for Suicide Prevention so don't forget to tune in on Twitch, starting June 10th at 12:00 CEST / 06:00 EST.
Prisoners.
Latest patch changed some underlying systems which made a couple of enemies easier to kill with certain weapons. So if you have enjoyed killing for example mothers more easily we are sorry to say that we have fixed that.
You're welcome.
Fixed bug where extra damage was dealt to enemies when destroying their weak spots.
Upgraded Terminal commands hashing algorithm to SHA256.
Prisoners of the Complex don’t celebrate Valentine’s Day (there’s only suffering) so instead of chocolates and flowers we have a patch for you. It addresses bug fixes, weapon balance changes as well as quality of life additions.
This will be the last patch for GTFO in the near future but we will of course fix any urgent matters that may arise. And continue to support the community with activities, sales and more.
Discord Rich Presence lobby size now updates based on lobby permissions.
Updated Achievement Text for "The Voice of Truth" to clarify which Expedition to find the Narrative Log in.
Updated Achievement Text for "Trigger Discipline" to clarify the criteria.
Updated German localization for Achievements "Invincible", "Controlled Response", "Rapid Response", "Mutual Insurance", and "Demolitions Expert" to be clearer.
Removed duplicate Narrative Logs in R7C3 Z162, R7D1 Z198, R7E1 Z442.
Added missing subtitles in R8C1 and R8D1.
Added some missing Subtitle localizations.
Removed the ground blood splatter decal for some enemies.
Reduced the light saturation and intensity in R1C2, R4C3, and nightmare dimensions.
Corrected some Warden messages in R8E1 Zone 520 and Zone 524.
Updated bridge in R8D1 to allow the corrupted scans to be more visible.
Adjusted R8B4 exit trickle waves.
SHELLING NANO
Increased starting damage falloff range.
Slightly increased damage.
RAPTUS TREFFEN 2
Increased starting damage falloff range.
TR22 HANAWAY
Fixed bug where sometimes it would not fully reload.
OMNECO EXP1
Slightly increased ammo.
TECHMAN KLUST 6
Reduced Burst Delay.
KÖNING PR 11
Significantly reduced Shot Delay.
TECHMAN ARBALIST V
Slightly increased ammo.
BUCKLAND S870
Slightly increased ammo.
Fixed bug where the Achievement “Swift” was missing the word “p-mother” in the Russian translation.
Fixed bug where the Achievement “Controlled Response” was missing the word “Alone” in the Russian translation.
Fixed bug where the Achievement “Controlled Response” could invalidate if someone tried to join your lobby, even if all slots are locked.
Fixed bug where the Achievement “Trigger Discipline” would not invalidate if Bots fired their weapons.
Fixed bug where the Achievement “Work Together” sometimes didn’t reset correctly causing successive attempts to not be valid.
Fixed bug where switching lobby hosts causes bots to not spawn or spawn without items.
Fixed bug where sounds would not stop playing when retiring to lobby after restarting from a Checkpoint.
Fixed bug in R8A2 where you could not read a Narrative Log.
Fixed bug in R8A2 Zone 69 where a locker spawns slightly below the ground.
Fixed bug in R8A2 where you could use the EXT_DECR_KEY command before SMI_OVERRIDE.
Fixed bug in R6D4 where a Narrative Log did not count as being read.
Fixed bug in R5D1 where two p-mothers could spawn on top of each other.
Fixed bug in R7D1 where Overload could spawn too many Snatchers.
Fixed bug in R8D1 where two Big Chargers could spawn on top of each other.
Fixed bug in R8D1 where the Disinfection Station can too aggressively overtake the nearby Locker interaction.
Fixed bug in R8B1 where the extraction wave is missing after restarting from a Checkpoint.
Fixed bug in R8C1 where there was a stuck spot in Zone 370.
Fixed bug in R8E1 where you could start the Secondary Objective after progressing too far into Main.
Fixed bug in R8E1 where you could go back from the exit.
Fixed bug in R8C2 where the Snatcher did not always spawn.
Fixed bug in R8C2 Zone 267 where a player could get stuck on a protruding pipe.
Fixed bug in R8D2 caused by interacting with the second Hearsay system in the wrong order.
Fixed bug in R8D2 where you could climb to a platform players shouldn’t reach.
Fixed bug where Burst Cannon description incorrectly said 5-round burst instead of 3.
Fixed bug where Sentries would not damage the Host.
Fixed bug with Steam/Discord Rich Presence where R2C2 included color tag formatting.
Prisoners, we are following up last weeks release of **Rundown 8.0 Duality **with a patch that fixes issues relegated to progression on some maps, achievements and added back the dodge mechanic, amongst other things. Some mild spoilers in the "level design changes" part and more further below.
Don't forget that GTFO is still 40 % off.
Added dodge mechanic back, consuming stamina on use.
Narrative description is now hidden for expeditions B1-E1 when locked.
Updated Revolver reload animation.
Swapped 2 snatchers for 1 tank in R8B3 Secondary.
Fixed some wave spawns in R8E1 so they don’t spawn from front.
Fixed bug where Voice Logs were controlled by SFX instead of Dialog setting.
Fixed bug where the Slug Shotgun didn’t count for the “Close Quarters” Achievement.
Fixed bug where placing the Consumeable Tripmine invalidated the “Low Tech” Achievement.
Fixed bug where the Achievement “D-Lock Block Decipherer” was incorrectly awarded and “Theorist”, ”Versed”, & “Cataloger” could not be awarded if you played a Modded rundown. The Achievement now goes back to the unawarded state only if you did not discover enough logs, but have it incorrectly awarded. No progress is reset.
Fixed bug in R8A1 where a wall had no collision in Zone 73.
Fixed bug in R8B2 where a scan could be floating in the air.
Fixed bug where R8C1 Overload could not be completed due to a Terminal sometimes being inaccessible.
Fixed bug in R8C1 where some incorrect comments were mentioned in the objective text.
Fixed bug in R8D1 where a dead body had blood on mask but not on their clothes.
Fixed bug in R8E1 where there were two incorrect Warden Objective texts.
Fixed bug in R8A2 where there were some blank subtitles.
Fixed bug in R8A2 where there were some overlapping objects in the extraction Zone.
Fixed bug in R8A2 where the objective disappears after the Schaeffer & Henriksson argument.
Fixed bug where the wrong fog settings get applied after playing R8A2 Secondary.
Fixed bug where R8B4 Secondary could not be completed.
Fixed bug in R8B4 where the Data Sphere was not required for extract if you restored from checkpoint.
Fixed bug in R8B4 where a player could get stuck in Zone 159.
Fixed bug in R8C2 where the game could hard-lock if certain commands were used on a specific Terminal.
Fixed bug in R8C2 where there was a missing sound from the Vogen.
Fixed bug in R8D2 where a command could be entered multiple times causing audio issues.
Fixed bug in R8E2 where the command “ADMIN_TEMP_OVERRIDE” could be used more than once.
Fixed bug in R8E2 where the fade-out briefly stops working at the end animation.
Fixed bug in R8E2 where an objective text had a missing closing color tag.
Fixed bug in R8E2 where you could get extra time when failing the Reactor Verification.
The time is finally here. As announced at the Game Awards, Rundown 8.0 Duality is out now! Bringing the story of the four prisoners to an end in the most GTFO way possible — by more suffering.
This time is different/same. The right/wrong place with the wrong/right people. How low/high will you/they go before you start/stop following orders? This is the end/beginning.
Rundown 8.0 Duality brings new, community requested improvements and additions, summarised below. Read the full patch notes here.
As many of you know, we have spent the last years simultaneously working hard on a new game. Untitled and undisclosed — until now.
**10 Chambers **proudly presents:
This is our co-op heist game, set in a techno-thriller future. Take on Midway City as a gun for hire in the conflicts between rival corporations. No country, creed or loyalty — all that matters is the next score. This is Den of Wolves.
Near the middle of the 21st century, deep learning AI became an unstoppable hacking tool, used by thieves, terrorists and anarchists to cause entire economies to collapse. The world was desperate for a revolution in the field of network security, and powerful investment firms — backed by Big Pharma, the oil industry, and worse — came to the rescue. These corporations offered salvation in exchange for free rein. They got Midway Island.
Added Rundown 8.0 Duality
New Dangers detected in The Complex
Updated Matchmaking to search within difficulty tiers
Added a First-Time Playing popup to encourage playing the Tutorial
Added Steam Achievements
Added Discord Rich Presence
Added credits video
Updated intro video
Updated Privacy Policy
Added new melee weapon variants
Omneco Maul
Wox Compact
Attroc Titanium
Isoco Stinger
Santoniuan Mallet
Maco Gavel
Kovac Sledgehammer
Added new weapons
Shelling Nano
Bataldo Custom K330
Drekker CLR
Fixed bug where Sentry Guns were not able to use bullet penetration.
Fixed bug where the melee weapons Maul and Gavel had the same icons.
Fixed bug where the Main Menu music did not play after first level drop.
Fixed bug where the objective timer will not show after multiple level drops.
Fixed bug where bioscans didn’t make any sounds after reloading from checkpoint.
Fixed bug where Warden Intel updated every time you returned from the Snatcher.
Fixed a couple badly rotated items in the Gardens environment.
Added a Lore Log to a terminal in ALT://R1D1
Added a checkpoint in ALT://R1A1
Bullpup
Slightly decreased starting and ending damage falloff range.
Slightly increased reload speed.
Burst Cannon
Adjusted max ammo.
Decreased burst shot count.
Adjusted recoil.
Burst Rifle
Increased ammo.
HEL Auto Pistol
Significantly increased damage.
Decreased ammo.
HEL Gun
Decreased charge-up time.
Machine Pistol
Slightly increased starting and ending damage falloff range.
Machinegun Low RPM
Added new reload animation.
Precision Rifle
Decreased clip size.
Revolver
Added new reload animation.
Sawed-off Shotgun
Increased clip size.
Scattergun
Increased total ammo.
Increased damage.
Sniper
Reduced clip size.
Increased max ammo.
Increased shot delay.
Increased recoil.
Significantly increased hip fire spread and crosshair size.
Biotracker
Slightly increased cone range when tagging enemies.
Auto Sentry
Slightly increased damage.
Burst Sentry
Significantly reduced starting and ending damage falloff range.
Slightly reduced total ammo.
Shotgun Sentry
Increased total ammo.
Sniper Sentry
Increased starting damage falloff range.
Slightly reduced firing delay.
Slightly reduced shot delay.
Bat
Slightly increased light and charged stagger multiplier.
Hammer
Decreased light and charged stagger multiplier.
Knife
Increased charged backstab multiplier.
Decreased charged sleeper multiplier.
Slightly increased max damage charge time.
Significantly increased auto-attack time.
Spear
Slightly increased max damage charge time.
Reduced light stagger multiplier.
We are releasing a small patch today to correct a couple if things that the community reported after the release of ALT://Rundown 6.0. For some reason prisoners like it extra dark down in The Complex so we fixed some lights that over-exposed the horrors beneath. We also made sentries aim towards the body of headless chargers and items easier to pick up if they ended up in the wrong places.
And we may or may not have snuck something in there in preparation for Halloween.
Fixed bug where the lights in a couple zones were unintentionally changed
Fixed bug where Sentries were unable to aim at Chargers bodies
Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
Updated silhouettes for players behind objects
If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.
We are starting off this week with a patch for our latest addition to the available Rundowns in GTFO, the fan favourite ALT://Rundown 6.0 Destination. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in GTFO, the arsenal is packed with different options for a variety of play-styles and preferences.
Which ones are your go-to for your main and secondary weapon??
Slightly increased starting damage falloff
Slightly reduced reload time
Slightly increased maximum ammo
Prioritizes targeting the body of enemies instead of their head
Slightly increased damage
Slightly reduced shot delay
Reduced ending damage falloff
Fixed bug where clients did not trigger voice lines.
Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
Fixed bug in R6B2 where two resource boxes could be inaccessible.
Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
Fixed bug in R6CX where the description mentioned DX instead of CX.
Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
Fixed bug in R6C3 where there could be an inaccessible locker.
Fixed bug in R6CX where you could get stuck on a railing.
Fixed bug in R6D1 where the boss music didn’t play.
Fixed bug where the Heavy SMG could reload an invisible magazine when empty.
Grab the Drekker INEX Drei Scattergun, an old community favorite, and gather your crew of prisoners - ALT://Rundown 6.0 Destination is here. This marks the end of the alternative rundown releases and brings the available expeditions to 71. More suffering than most teams will ever endure.
Added ALT://Rundown 6.0 Destination with 13 Expeditions
Removed the ://EXT label from the ALT R4-R6 Extension Expeditions
Changed names of BX, CX, & DX to AX, BX, & CX
Updated Player Ping System with new voice lines, icons, and ability to ping more items
Updated intro video
Potentially fixed bug where sometimes when restoring from a checkpoint you may have an item stuck in your hands that you cannot drop
Fixed Mother and Tank colliders to be more accurate
Fixed Shotgun to fire forward instead of muzzle direction
Fixed bug where the Spear would consume stamina outside of combat
Fixed bug where if you die crouching, you’d be crouching on next expedition drop
Fixed bug where voice lines could play on expedition success/fail screen
Fixed bug where there could be “ghost” enemies if they are killed while spawning
Scattergun
Added Drekker INEX Drei Scattergun as returning weapon
Reduced hipfire radius
HEL Revolver
PDW
HEL Gun
Bullpup Rifle
Removed “long reload” from description
Reduced reload time
Slightly increased damage
HEL Shotgun
Precision Rifle
Increased clip size
Slightly increased damage
Heavy SMG
Increased clip size
Slightly increased damage
Rifle
Slightly reduced clip size
Reduced damage falloff range
Pistol
Slightly increased damage
Increased starting damage falloff range
SMG
Slightly increased damage
Increased clip size
High Caliber Pistol
Increased damage
Slightly reduced max ammo
HEL Auto Sentry (previously Auto Sentry)
Now is HEL and pierces one enemy
Significantly reduced max ammo
Spear
Players can now run while charging
Slightly increased light and charged precision multiplier
Bat
Slightly reduced Stagger Multiplier
Slightly increased charged stagger multiplier
Fixed bug where “Items required for scan” text stays red even when the item is in the scan (now for real).
Fixed bug where big pickup allocation wasn’t where wanted in R5A3
Removed unwanted spawners on exit room in R5A3
Reseeded a zone from Overload in R5A3
Removed duplicated log from R5D1
Removed locked terminal on R5C3
Adjusted HSU spawn probabilities in R5B1 Main layer
Adjusted artifact amount in R5B1 Secondary layer
You thought summer was going to be a breeze? No, it’s time to go down into the Complex again and obey The Wardens bidding. ALT://Rundown 5.0 Rebirth is out now with 13 additional expeditions for you and your team to suffer in. For many veterans, Rebirth was the Rundown that really tested their skill and teamwork.
And if your team is still struggling with R4E1 you can take a break for now. Rundowns aren’t deactivated anymore when new ones open, bringing the total available expeditions to 58. Unfinished challenges will still be there when you are ready for them. But there is also an E1 in ALT://Rundown 5.0 so gather your friends and brace for descension.
Added
Hanaway PSB Double Tap Rifle
Accrat ND6 Heavy SMG
Buckland SBS III Sawed-off Shotgun
Changed Sawed-Off Shotgun
Increased damage
Reduced ammo
Slightly reduced shot delay
Heavy SMG
Slightly increased damage
Slightly increased range
Double Tab Rifle
BUG FIXES
If you consider buying GTFO, it would be wise to wait for our sale that starts Monday the 19th, 19:00 CEST.
Prisoners, we have a new patch for you, fixing bugs with** ALT://Rundown 4.0 Contact**, released on the 27th of April.
BUG FIXES
Fixed bug where High Caliber Pistol did not fully reload
Fixed bug where R4A1 incorrectly indicated there was an audio log
Fixed bug where the Tutorial expedition didn’t use the Burst Sentry
Fixed bug where a Cell could spawn in the wall
Fixed some incorrectly formatted logs
Fixed a missing wall in the Data Center
Adjusted R4E1 Secondary Scan location
Fixed bug where ‘SMC Cut model I’, ‘STRP Pack Mule’, and ‘D-Tek Compact WM were not displaying correctly
We are also adding the KOVAC PRAESIDIO variant backpack as an extra drop for everyone, as thanks for your patience with the cosmetic problems we had at release. Available now and until 30th May 23:59 UTC. Clear any expedition to grab it.
GTFO is still 30 % off until the 11th of May so grab your friends who were still hesitant when rundowns were rotated out with every new release. GTFO will only grow from here.
After yesterday's release, we noticed that players that had played every expedition and additional layers since Rundown 6.0 DESTINATION, through ALT://Rundown 1-3 weren't getting cosmetic rewards for their new clears. This has now been fixed.
It is time to assemble your team and head down into the Complex – **ALT://Rundown 4.0 Contact **is out now. This includes the extension, bringing the total number of added expeditions for your friends to suffer in to twelve. Spanning from A to E tier, this rundown also introduced layers to test your team’s skill and endurance further. You’re going to need every ounce of it.
Raptus Steigro HEL Autopistol
Rad Labs Meduza Auto Sentry
Precision Rifle
Burst Cannon
Slightly reduced ammo
Slightly reduced damage
Increased Recoil
Shotgun Sentry
Slightly increased ammo
Slightly increased Biotrack symbiosis ammo
Machinegun (low RPM)
Slightly increased shot delay
Significantly increased damage
Reduced ammo
Significantly increased shell casing size
Slightly reduced charge-up time
Slightly increased recoil
Regular Machinegun
Combat Shotgun
Heavy Assault Rifle
Reduced recoil
Slightly decreased shot delay
HEL Gun
Carbine
Pistol
SMG
Sniper Rifle
High Cal Pistol
HEL Autopistol
We have a small patch for you and to be clear, the employee in the Complex that keeps messing around with the log files has been reprimanded.
Don't forget that full completion of ALT://Rundown 3.0 The Vessel rewards you with Kovac Typhoon Model 1 helmet and the everlasting feeling of accomplishment. There is no stress though as Rundowns are no longer rotated out when a new one releases, which means that there are currently a total of four Rundowns available for you to suffer in.
Last week we released ALT://Rundown 3.0 The Vessel, continuing our promise to the community bring back all the previous Rundowns to GTFO. We got some swift feedback on a couple of small things that didn't go exactly as plan and this patch corrects those. Among other things we had a problem that the immortal enemy on R7D1 was a bit too immortal and lore lovers would probably want to revisit ALTR3D1.
Added a missing terminal in ALT R3D1
Fixed bug where R7C1 had an incorrect audio log
Fixed bug where enemies in R7E1 weren't being removed when intended
In ALT://Rundown 3.0 The Vessel, you must deliver the neonate for neural imprinting, the final steps in a mystifying process to create whatever is inside that HSU. You will also discover messages and logs from another prisoner called John Schaeffer, who appears to have broken his programming and is determined to discover why he’s in Garganta, and answer the question: who is the Warden?
Added
Rifleo
Burst Cannon
HEL Gun
HEL Rifle
Changed Sniper Sentry
Slightly increased fire delay
Increased start delay
Reduced max ammo Shotgun sentry
Increased ammo
Switched aim mode to always fire towards the enemy