# GTFO GTFO PATCH NOTES - 2023-09-25 - Product: GTFO (https://whatsnew.fyi/product/gtfo) - Vendor: 10 Chambers - Date: 2023-09-25 - Original notes: https://store.steampowered.com/news/app/493520/view/3707081777770079803 - Permalink: https://whatsnew.fyi/product/gtfo/releases/2023-09-25-gtfo-patch-notes-2023-09-25 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — HEL Shotgun shot delay slightly increased - **changed** — Burst Cannon damage slightly increased - **changed** — Sawed-Off Shotgun starting damage falloff slightly increased - **changed** — Sawed-Off Shotgun reload time slightly reduced - **changed** — HEL Auto Sentry maximum ammo slightly increased - **changed** — HEL Auto Sentry prioritizes targeting the body of enemies instead of their head - **changed** — HEL Auto Pistol starting and ending damage falloff slightly increased - **changed** — Machine Pistol damage slightly increased - **changed** — Machine Pistol shot delay slightly reduced - **changed** — Machine Pistol ending damage falloff reduced - **fixed** — Fixed bug where clients did not trigger voice lines - **fixed** — Fixed bug in the Apparel Requisition window where it didn't show the Expedition names correctly - **fixed** — Fixed bug where R6AX, R6BX, and R6CX contained the label "://EXT" - **fixed** — Fixed bug in R6AX where the terminal had an "Audio Buffer Size Exceeded" message incorrectly - **fixed** — Fixed bug in R6B2 where two resource boxes could be inaccessible - **fixed** — Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible - **fixed** — Fixed bug in R6CX where the description mentioned DX instead of CX - **fixed** — Fixed bug in R6AX where an enemy can spawn in an inaccessible location - **fixed** — Fixed bug in R6C3 where there could be an inaccessible locker - **fixed** — Fixed bug in R6CX where you could get stuck on a railing We are starting off this week with a patch for our latest addition to the available Rundowns in **GTFO**, the fan favourite **ALT://Rundown 6.0 Destination**. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in **GTFO**, the arsenal is packed with different options for a variety of play-styles and preferences. Which ones are your go-to for your main and secondary weapon?? ##### PATCH NOTES ##### WEAPON CHANGES ##### HEL Shotgun - Slightly increased shot delay ##### Burst Cannon - Slightly increased damage ##### Sawed-Off Shotgun - Slightly increased starting damage falloff - Slightly reduced reload time ##### HEL Auto Sentry - Slightly increased maximum ammo - Prioritizes targeting the body of enemies instead of their head ##### HEL Auto Pistol - Slightly increased starting and ending damage falloff ##### Machine Pistol - Slightly increased damage - Slightly reduced shot delay - Reduced ending damage falloff ##### BUG FIXES - Fixed bug where clients did not trigger voice lines. - Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly. - Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”. - Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly. - Fixed bug in R6B2 where two resource boxes could be inaccessible. - Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible. - Fixed bug in R6CX where the description mentioned DX instead of CX. - Fixed bug in R6AX where an enemy can spawn in an inaccessible location. - Fixed bug in R6C3 where there could be an inaccessible locker. - Fixed bug in R6CX where you could get stuck on a railing. - Fixed bug in R6D1 where the boss music didn’t play. - Fixed bug where the Heavy SMG could reload an invisible magazine when empty.