# GTFO PATCH NOTES - 2024-02-14 - Product: GTFO (https://whatsnew.fyi/product/gtfo) - Vendor: 10 Chambers - Date: 2024-02-14 - Original notes: https://store.steampowered.com/news/app/493520/view/4025724138694143492 - Permalink: https://whatsnew.fyi/product/gtfo/releases/2024-02-14-patch-notes-2024-02-14 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Discord Rich Presence lobby size now updates based on lobby permissions - **changed** — Updated Achievement Text for "The Voice of Truth" to clarify which Expedition to find the Narrative Log in - **changed** — Updated Achievement Text for "Trigger Discipline" to clarify the criteria - **changed** — Updated German localization for Achievements "Invincible", "Controlled Response", "Rapid Response", "Mutual Insurance", and "Demolitions Expert" to be clearer - **removed** — Removed duplicate Narrative Logs in R7C3 Z162, R7D1 Z198, R7E1 Z442 - **added** — Added missing subtitles in R8C1 and R8D1 - **added** — Added some missing Subtitle localizations - **removed** — Removed the ground blood splatter decal for some enemies - **changed** — Reduced the light saturation and intensity in R1C2, R4C3, and nightmare dimensions - **fixed** — Corrected some Warden messages in R8E1 Zone 520 and Zone 524 - **changed** — Updated bridge in R8D1 to allow the corrupted scans to be more visible - **changed** — Adjusted R8B4 exit trickle waves - **changed** — SHELLING NANO: Increased starting damage falloff range and slightly increased damage - **changed** — RAPTUS TREFFEN 2: Increased starting damage falloff range - **fixed** — TR22 HANAWAY: Fixed bug where sometimes it would not fully reload - **changed** — OMNECO EXP1: Slightly increased ammo - **changed** — TECHMAN KLUST 6: Reduced Burst Delay - **changed** — KÖNING PR 11: Significantly reduced Shot Delay - **changed** — TECHMAN ARBALIST V: Slightly increased ammo - **changed** — BUCKLAND S870: Slightly increased ammo Prisoners of the Complex don’t celebrate Valentine’s Day (there’s only suffering) so instead of chocolates and flowers we have a patch for you. It addresses bug fixes, weapon balance changes as well as quality of life additions. This will be the last patch for **GTFO** in the near future but we will of course fix any urgent matters that may arise. And continue to support the community with activities, sales and more. ##### PATCH NOTES ##### NEW FEATURES & CHANGES - Discord Rich Presence lobby size now updates based on lobby permissions. - Updated Achievement Text for "The Voice of Truth" to clarify which Expedition to find the Narrative Log in. - Updated Achievement Text for "Trigger Discipline" to clarify the criteria. - Updated German localization for Achievements "Invincible", "Controlled Response", "Rapid Response", "Mutual Insurance", and "Demolitions Expert" to be clearer. - Removed duplicate Narrative Logs in R7C3 Z162, R7D1 Z198, R7E1 Z442. - Added missing subtitles in R8C1 and R8D1. - Added some missing Subtitle localizations. - Removed the ground blood splatter decal for some enemies. ##### LEVEL DESIGN CHANGES - Reduced the light saturation and intensity in R1C2, R4C3, and nightmare dimensions. - Corrected some Warden messages in R8E1 Zone 520 and Zone 524. - Updated bridge in R8D1 to allow the corrupted scans to be more visible. - Adjusted R8B4 exit trickle waves. ##### WEAPON CHANGES - SHELLING NANO - Increased starting damage falloff range. - Slightly increased damage. - RAPTUS TREFFEN 2 - Increased starting damage falloff range. - TR22 HANAWAY - Fixed bug where sometimes it would not fully reload. - OMNECO EXP1 - Slightly increased ammo. - TECHMAN KLUST 6 - Reduced Burst Delay. - KÖNING PR 11 - Significantly reduced Shot Delay. - TECHMAN ARBALIST V - Slightly increased ammo. - BUCKLAND S870 - Slightly increased ammo. ##### BUG FIXES - Fixed bug where the Achievement “Swift” was missing the word “p-mother” in the Russian translation. - Fixed bug where the Achievement “Controlled Response” was missing the word “Alone” in the Russian translation. - Fixed bug where the Achievement “Controlled Response” could invalidate if someone tried to join your lobby, even if all slots are locked. - Fixed bug where the Achievement “Trigger Discipline” would not invalidate if Bots fired their weapons. - Fixed bug where the Achievement “Work Together” sometimes didn’t reset correctly causing successive attempts to not be valid. - Fixed bug where switching lobby hosts causes bots to not spawn or spawn without items. - Fixed bug where sounds would not stop playing when retiring to lobby after restarting from a Checkpoint. - Fixed bug in R8A2 where you could not read a Narrative Log. - Fixed bug in R8A2 Zone 69 where a locker spawns slightly below the ground. - Fixed bug in R8A2 where you could use the EXT_DECR_KEY command before SMI_OVERRIDE. - Fixed bug in R6D4 where a Narrative Log did not count as being read. - Fixed bug in R5D1 where two p-mothers could spawn on top of each other. - Fixed bug in R7D1 where Overload could spawn too many Snatchers. - Fixed bug in R8D1 where two Big Chargers could spawn on top of each other. - Fixed bug in R8D1 where the Disinfection Station can too aggressively overtake the nearby Locker interaction. - Fixed bug in R8B1 where the extraction wave is missing after restarting from a Checkpoint. - Fixed bug in R8C1 where there was a stuck spot in Zone 370. - Fixed bug in R8E1 where you could start the Secondary Objective after progressing too far into Main. - Fixed bug in R8E1 where you could go back from the exit. - Fixed bug in R8C2 where the Snatcher did not always spawn. - Fixed bug in R8C2 Zone 267 where a player could get stuck on a protruding pipe. - Fixed bug in R8D2 caused by interacting with the second Hearsay system in the wrong order. - Fixed bug in R8D2 where you could climb to a platform players shouldn’t reach. - Fixed bug where _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/493520/view/4025724138694143492]_