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Gunfire Reborn

Games

Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG.

Latest · by Gunfire Reborn StudioWebsite

Changelog

Update Notes - 6/17

Changed
  • Optimized text descriptions for some content
  • Optimized the performance of Elite Bird Knights
Fixed
  • Soul Jades could be purchased abnormally under certain conditions
  • Abnormal effects on some Occult Scrolls
  • WIND GOD Tornado could fail to deal damage in specific situations

Hello everyone! In this update, we have fixed some issues found in-game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Fixes & Optimizations
  • Fixed an issue where Soul Jades could be purchased abnormally under certain conditions

  • Fixed abnormal effects on some Occult Scrolls

  • Fixed an issue where [WIND GOD Tornado] could fail to deal damage in specific situations

  • Optimized text descriptions for some content

  • Optimized the performance of Elite Bird Knights

  • Fixed various other in-game anomalies

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Update Notes - 6/15

Changed
  • Optimized the performance of certain special effects
  • Optimized the text description of certain content
Fixed
  • Fixed the issue where Season challenge room had abnormalities
  • Fixed the issue where Bird Knight and Elite Bird Knight had certain abnormalities
  • Fixed multiple other abnormalities that occurred in-game

Hello everyone! In this update, we have fixed some issues found in-game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Fixes and Optimizations
  • Optimized the performance of certain special effects

  • Optimized the text description of certain content

  • Fixed the issue where Season challenge room had abnormalities

  • Fixed the issue where Bird Knight and Elite Bird Knight had certain abnormalities

  • Fixed the issue where multiple other abnormalities occurred in-game

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Update Notes 6/12: Season 8 "Myriad Souls" available now!

Added
  • Season 8 'Myriad Souls' is now available, featuring Soul Pendants and Soul Jades that create different buff effects through strategic combinations
  • Act 4 area Crystal Vale has been expanded
  • New Legendary Occult Scrolls: Lucky Find and Wondrous Chest
  • New Rare Occult Scrolls: Shadow Step, Element Expert, and Spark Touch
  • New Normal Occult Scrolls: Lightless Shield, Fortune's Favor, temporary Dash usage, Mystic Token, Rally Aura, and Dash damage reduction
  • New exclusive weapon inscriptions including ballistic penetration, attack range, and explosion effects
  • Season 8 rewards include the 'Myriad Souls' avatar frame, season-exclusive spray pack, 'Butterfly Dream' skin for Angelic Aura, 'Abyssal Dragon' skin for Dragon Breath, emoticons, and avatars
Changed
  • Performance of 3 weapons has been adjusted
  • Season 7 'Rune Secrets' has concluded

Hello everyone!

This update marks the start of Season 8 "Myriad Souls", and Season 7 "Rune Secrets" will conclude simultaneously. Additionally, this update expands the Act 4 area [Crystal Vale], adds a batch of Occult Scrolls and Weapon Inscriptions, and adjusts the performance of 3 weapons. We hope you enjoy the game!

Furthermore, from now until June 22 at 10:00 (UTC-7), Gunfire Reborn and its DLCs will be available at a limited-time historical low discount. Thank you again for your attention and support!

--- Gunfire Reborn Studio

Season
Season 8 Begins!
Season Gameplay — Myriad Souls

Souls flow in myriad forms. Through mysterious arts from distant realms, one can absorb the essence of great demons and comprehend the power of souls. Inlaying Soul Jades reveals even more wonders. To uncover these mysteries, adventurers have embarked on expeditions. However, many monsters have also been nurtured by these souls and now await the arrival of explorers...

Like previous Seasons, "Myriad Souls" is only available in Nightmare and Reincarnation difficulties. During the adventure, players can obtain various Soul Pendants and Soul Jades, creating different buff effects through strategic combinations. At the same time, players will need to challenge enemies strengthened by demon souls. Detailed gameplay rules can be previewed in the in-game Season interface.

Season Rewards

Complete season tasks, raise your season level, and unlock the "Myriad Souls" avatar frame, season-exclusive spray pack, the "Butterfly Dream" skin for Angelic Aura, the "Abyssal Dragon" skin for Dragon Breath, as well as emoticons, avatars, and other seasonal rewards

New Occult Scroll
Legendary Occult Scroll

[Lucky Find]

  • Normal Effect: Increases the chance of Rare and Legendary Occult Scrolls appearing in the Peddler's shop, but also increases prices by 25% (Cannot be discarded)

  • Enhanced Effect: Significantly increases the chance of Rare and Legendary Occult Scrolls appearing in the Peddler's shop, but also increases prices by 25% (Cannot be discarded)

[Wondrous Chest]

  • Normal Effect: Automatically discard this scroll upon dropping it, and choose 1 out of 6 Random Occult Scrolls to obtain

  • Enhanced Effect: Automatically discard this scroll upon dropping it, and choose 2 out of 10 Random Occult Scrolls to obtain

Rare Occult Scroll

[Shadow Step]

  • Normal Effect: When moving towards the teammate with the highest Movement Speed, Movement Speed +50%

  • Enhanced Effect: When moving towards the teammate with the highest Movement Speed, Movement Speed +60%, +2% for every 1 meter of distance (up to an additional +40%)

[Element Expert]

  • Normal Effect: When inflicting an Elemental Effect, gain 1 stack of the corresponding Element status (max 15 stacks per element), lasting 5s. Each stack grants +3% Elemental Damage

  • Enhanced Effect: When inflicting an Elemental Effect, gain 1 stack of the corresponding Element status (max 15 stacks per element), lasting 5s. Each stack grants +3% Elemental Damage. For each Element status at max stacks, total bonus +33%

[Spark Touch]

  • Normal Effect: Except for Golden Goblet Chests, all Chests become Mystic Chests. Discard after interacting with 3 Mystic Chests (Cannot be discarded)

  • Enhanced Effect: Except for Golden Goblet Chests, all Chests become Mystic Chests, and each transformed Mystic Chest gains 1 refresh chance. Discard after interacting with 3 transformed Mystic Chests (Cannot be discarded)

**

  • Normal Effect: When opening an Occult Scroll Chest, you can reset the Scroll rewards 1 time (Cannot be discarded)

  • Enhanced Effect: When opening an Occult Scroll Chest, you can reset the Scroll rewards 2 times (Cannot be discarded)

Normal Occult Scroll

**

  • Normal Effect: Gain 2 stacks of Lightless Shield after switching stages. Each stack can block 1 instance of damage and disappears afterwards

  • Enhanced Effect: Gain 4 stacks of Lightless Shield after switching stages. Each stack can block 1 instance of damage and disappears afterwards

[Fortune's Favor]

  • Normal Effect: Provides 1 Golden Goblet refresh count per Act, can store up to 2 uses (Cannot be discarded)

  • Enhanced Effect: Provides 2 Golden Goblet refresh counts per Act, can store up to 4 uses (Cannot be discarded)

**

  • Normal Effect: Gain 1 temporary Dash usage every 2s without taking damage (max 1 stored)

  • Enhanced Effect: Gain 1 temporary Dash usage every 2s without taking damage (max 2 stored)

[Mystic Token]

  • Normal Effect: After defeating or participating in the defeat of a Boss, the Occult Scroll it drops is Enhanced. Destroyed after taking effect once (Cannot be discarded)

  • Enhanced Effect: After defeating or participating in the defeat of a Boss, the Occult Scroll it drops is Enhanced (Cannot be discarded)

[Rally Aura]

  • Normal Effect: Cast a Rally Aura every 6s, enhancing friendly units within 15m: +20% Movement Speed, +20% DMG Resistance, lasting 6s. When reapplied to an already enhanced unit, the enhancement effect is increased by 25%

  • Enhanced Effect: Cast a Rally Aura every 3s, enhancing friendly units within 15m: +20% Movement Speed, +20% DMG Resistance, lasting 6s. When reapplied to an already enhanced unit, the enhancement effect is increased by 25%

**

  • Normal Effect: When Dashing, Final Damage taken is reduced by 80%, and the enemy causing this damage is imprisoned for 2s

  • Enhanced Effect: When Dashing, Final Damage taken is reduced by 90%, and the enemy causing this damage is imprisoned for 2s and takes +30% Damage

New Inscription
Exclusive Inscription
  • After charging is complete, the next shot has +2 Ballistic penetration and deals extra damage on hit

  • Attack Range +2m. For every enemy hit by a single attack, Lucky Shot Chance of the next attack +30% (Max 150%)

  • When a single explosion hits 3 or more enemies, deal 1 additional Explosion

  • For every 10% Weapon Skill resources consumed, Lucky Shot Chance +5% for 5s

  • While charging, deal 5% Weapon DMG to enemies within 6m every 0.2s

Rare Inscription
  • After reloading, the next shot has +2m Explosion Range and +50% Lucky Shot Chance

  • For every 10% change in Explosion Range, Weapon DMG +10% (Max 100%)

  • Regain 2 Weapon Skill resources for every enemy defeated

  • For every 0.1s not firing, CritX of the next shot +0.1x (Max +1.0x)

  • For every 0.5s charged, Lucky Shot Chance of this shot +40% (Max 200%)

  • Gain 1 stack for every Lucky Shot: Charge Speed of next shot +10%, Weapon DMG +20% (Max 3 stacks)

  • Ballistic Speed +100%, +25% Final Damage on direct hit

  • When an explosion hits only 1 enemy, Damage +75%, Explosion Range of next shot +2m

  • For every Elemental Effect inflicted, Attack Speed +2% (Max 80%), lasting 5s

  • On Critical, return consumed Ammo

  • Destroying Shield/Armor causes an Explosion

  • Charge Time -30%, Accuracy -10%

Normal Inscription
  • Charge Time -10%, Lucky Shot Chance +30%

  • For every 1m of Explosion Range, Reload Time -5%

  • RoF -10%, Explosion DMG +50%

Stages
New Stage Expansion!
Added Act 4 Stage - [Crystal Vale]

Unlocked the new Act 4 Stage - [Crystal Vale] and its corresponding Vault

Unlock Condition: Clear [Hyperborean Jokul] 5 times in total to unlock. There will be a chance to enter [Crystal Vale] the next time you enter Act 4

New Monsters
[Yellow-Brow Gunner]

Monster Type: Normal

Monster Description: The Yellow-Brow Gunner wields a strange weapon capable of firing large-scale lethal shells. Compared to the Mutant Penguin, it is better at creating trouble with Fire Coverage.

[Bird Knight]

Monster Type: Normal

Monster Description: Yellow-Brow Gunners who yearned for aerial bombardment have teamed up with snowland birds to become another duo on the snowy mountain. Even if one falls, the other can continue fighting.

[Sun-Eclipse Ship]

Monster Type: Normal

Monster Description: An aircraft different from the Flying Saucer. In addition to powerful aerial firepower, it can directly deploy other monsters into the battlefield and enhance them.

[Silverhook Ape]

Monster Type: Normal

Monster Description: Snowland macaques that have mastered advanced Battle Skills. Their agile physique makes them a headache for opponents.

[Elite Bird Knight]

Monster Type: Elite

Monster Description: A Yellow-Brow Gunner who has tamed a ferocious snowland bird. Once the Yellow-Brow Gunner's restraint is lost, the snowland bird will become incredibly violent.

Weapons
Weapon Adjustments
[Lightning Ksana] Adjustments

Basic Mechanism Adjustments

New Mechanism: The damage reduction shield triggers a chain of lightning when added or attacked. Charges when adding a shield or scoring a critical hit without aiming. When a reinforced shot hits, it extends the duration of the damage reduction shield on the ally with the shortest remaining duration. If it hits an enemy, it commands all damage reduction shields to trigger a chain of lightning on that enemy once

Shooting Feel Optimization

Reduced aiming difficulty

Exclusive Inscription Adjustments

Deleted Old Exclusive Inscription

  • After 2 reinforced attacks score a critical hit, gain a damage reduction shield. While the shield is active, Weapon Final Damage +50%

Added New Exclusive Inscription

  • When a chain of lightning deals damage to the same enemy, the damage increases with each hit

  • Energy gain efficiency doubled. Each time you aim and fire, consume up to 8 extra Energy to enhance the shot and increase the damage reduction ratio of the shield

  • When adding a shield or extending its duration, immediately trigger 3 chains of lightning

[Dragon Breath] Adjustments

Basic Mechanism Adjustments

Old Mechanism: After firing, the weapon enters a charging state. Activating it at a specific time completes the charge early and makes the next shot penetrate enemies

New Mechanism: Shots can Crit and penetrate enemies. After firing, the weapon enters a charging state. Activating it at a specific time fires a skyfall laser at enemies hit by the shot

Shooting Feel Optimization

Removed the penalty for failing to activate the charging state and widened the window for successful activation

Added New Exclusive Inscription

  • For every enemy hit by a single explosion, the skyfall laser deals 1 additional instance of 60% Final Damage
[Wheel Saw] Adjustments

Basic Mechanism Adjustments

Old Mechanism: After all shots or Weapon Skills hit, the next Weapon Skill is enhanced. Weapon Skill: Deal damage multiple times ahead and complete reloading

New Mechanism: Hitting a shot grants 1 stack of enhancement, enhancing the next Weapon Skill. Weapon Skill: Fire a saw blade that deals continuous area damage and complete reloading

Shooting Feel Adjustment

Adjusted the casting feel of the Weapon Skill

Added New Exclusive Inscription

  • Max enhancement stacks increased to 5. The saw blade slows enemies by 50% on hit and returns 1 enhancement stack for every enemy hit

  • Saw blade base damage range +2m. Gain 1 stack when hitting 2 or more enemies. Extend duration when max stacks are reached

Others
Added [Item Magnetization] Feature

Aim at a drop for a duration to display a magnetization prompt. Hold the interact key to magnetize the drop to your side

Added [Uncle Bao's Intel] Feature

Interact with Uncle Bao on the main menu to get hints that help clear stages

Multi-language Expansion Pack

The Multi-language Expansion Pack will continue to support CSV format source files

Bug Fixes
  • Fixed issues with the status name and description of Lyn's Ascension [Coldwave Surge] and Talent [Frost Blood]

  • Fixed translation issues in the weapon effect description of [Dragon Breath]

  • Fixed an issue with the completion criteria of the achievement [No Way to Escape]

  • Fixed an issue where [Xing Zhe]'s Primary Skill [Soul Strike] could not Crit when triggering \

  • Fixed multiple issues in-game

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Update Notes - 5/9

Added
  • Add a function in Settings to adjust the movement speed boost of Brisk Steps
Fixed
  • Fix the issue where refreshing the Peddler's goods caused the stacks of Rational Consumption to decrease
  • Fix the issue where Lei Luo's Initial Talent Gifted Man did not take effect under certain circumstances
  • Fix the issue where Cang Jue's Secondary Skill occasionally dealt no damage
  • Fix the issue where using Thorny Carapace in Season 1 consumed all stacks

Hello everyone! In this update, we have fixed several issues that occurred in-game. Thanks for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Added a Function in Settings to adjust the movement speed boost of [Brisk Steps]

  • Fixed the issue where refreshing the Peddler's goods caused the stacks of [Rational Consumption]

to decrease

  • Fixed the issue where Lei Luo's Initial Talent [Gifted Man] did not take effect under certain

circumstances

  • Fixed the issue where Cang Jue's Secondary Skill occasionally dealt no damage

  • Fixed the issue where using [Thorny Carapace] in Season 1 consumed all stacks

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Update Notes - 4/29

Fixed
  • Fixed the issue where the settlement interface and Challenge Log interface displayed abnormally
  • Fixed the issue where Spiritual Blessing catalog displayed abnormally
  • Fixed multiple abnormal issues in-game

Hello! We have fixed several issues that occurred in-game. Thanks for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Fixed the issue where the settlement interface and Challenge Log interface displayed abnormally

  • Fixed the issue where Spiritual Blessing catalog displayed abnormally

  • Fixed multiple abnormal issues in-game

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Update Notes - 4/24: Season 7 Mid-Season Update - Part II

Added
  • Added Rune Array gameplay feature unlockable at Season Level 30, allowing players to select a Rune Array before starting a challenge for different battlefield assistance
  • Added Origin Array Rune Array with 3 Initial activation points for the next 3 purchased Rune Stones but +2 points required to trigger the highest level effect
  • Added Condensation Array Rune Array with non-refreshable Runic Energy selection pack in Act 1 Boss level but additionally increased Runic Energy points
  • Added 13 new Rune Stones including Elemental Pulses Core, Elemental Power, Resonance, Element Burst, Strength Taker, Energy Focus, Charging Bullet, Arcane Box, Spirit Strike, Super Bomb, Weakening Bullet, and Silent Edge
  • Added remote interaction feature allowing teammates to directly press the Interact/Use button to Ready or Cancel Ready after a teammate interacts with a portal
  • Added Brisk Steps feature that temporarily increases players' minimum Movement Speed when a portal opens
  • Added new routes and a new Vault to Level 3 and Level 4 of Act 1 Silent Crypt
  • Added new routes to Level 3 of Act 3 Twilight Grove
Changed
  • Changed Language Expansion Pack file format to xlsx to support direct editing with Excel, while maintaining backwards compatibility with csv files
  • Increased Season Experience acquisition by an additional 100% from runs for players with Season Level below 50
Fixed
  • Fixed an issue where abnormal pop-ups prevented some players from logging into the game normally

Hello everyone!

In this update, we have added a new Season 7 "Rune Secrets" gameplay feature—Rune Array, along with new Rune Stone effects. We have also introduced a Season Level catch-up mechanism. Additionally, we have optimized the interaction experience after combat within levels and added new level routes in certain Acts.

---Gunfire Reborn Studio

Season
Season Gameplay

When players reach Season Level 30, they can unlock the Rune Array gameplay: before starting a challenge, players can Select a Rune Array to equip, which will provide different assistance on the battlefield based on the type of Rune Array.

Players will obtain two Rune Arrays upon unlocking the Rune Array gameplay:

[Origin Array]

The next 3 purchased Rune Stones will gain 3 Initial activation points, but points required to trigger the highest level effect +2

[Condensation Array]

The Runic Energy selection pack sold by the Rune Stone Merchant in Act 1 Boss level cannot be refreshed, but the Runic Energy points inside are additionally increased

For more details on how to unlock more Rune Arrays and their specific effects, please check in-game

New Rune Stones

[Elemental Pulses - Elemental Pulses Core], [Elemental Pulses - Elemental Power]

[Elemental Pulses - Resonance], [Elemental Pulses - Element Burst], [Primary Skill - Strength Taker]

[Primary Skill - Energy Focus], [General - Charging Bullet], [General - Arcane Box]

[Secondary Skill - Spirit Strike], [Secondary Skill - Super Bomb], [Weapon - Weakening Bullet]

[Weapon - Silent Edge]

Please check in-game for specific effects

Season Experience Acquisition Optimization

After this mid-season update, players with Season Level below 50 will receive an additional 100% Season Experience from runs

Levels
  • New routes and a new Vault added to Level 3 and Level 4 of Act 1 [Silent Crypt]

  • New routes added to Level 3 of Act 3 [Twilight Grove]

System & UI
  • Added remote interaction feature: after a teammate interacts with a portal, other members can directly press the "Interact/Use" button to Ready or Cancel Ready

  • To optimize the map exploration experience, added the [Brisk Steps] feature: when a portal opens, players' minimum Movement Speed will be temporarily increased

Language Expansion Pack
  • File format iteration: The expansion pack file format has been changed to xlsx, supporting direct editing with Excel. Players can re-acquire the source text in the Settings interface under [Select Language]. csv files will still work in-game
Bug Fixes
  • Fixed multiple abnormal issues in-game
Hot Fix 4/27

Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you for your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed an issue where abnormal pop-ups prevented some players from logging into the game normally

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Update Notes - 3/30

Hello everyone! In this update, we have fixed some issues found in-game. Thanks for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Optimized the performance when Cang Jue carries Rune Stone [Secondary Skill - Celestial Broken] and [Secondary Skill - Overload]

  • Fixed the text issues with multiple Rune Stone status names

  • Fixed multiple known issues in game

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Update Notes - 3/20: Season 7 Mid-Season Update – Part I

Hey everyone!

This update brings new Rune Stone effects to Season 7 "Rune Secrets" and adds random Rune Stone drops during runs. We've also optimized the effect of Nona's Spiritual Blessing [Mecha Crash] and added new stage routes in [Silent Crypt] .

A limited-time sale is now live! From March 19th 10:00 to March 26th 10:00 (UTC-7) , enjoy discounts on the Gunfire Reborn base game and DLCs. Thanks for your support. Have fun!

---Gunfire Reborn Studio

Season
New Rune Stones

[Survival - Body Guard], [Survival - Hibernation Therapy], [Survival - Piercing Aura]

[General - Double Mimicry], [Weapon - Burst Shot], [Weapon - Dazzling Blast]

[Weapon - Soulbound Bullet], [Weapon - Lucky Seven Stars],[Primary Skill - Demon's Pact]

[Primary Skill - Hardened Shell], [Primary Skill - Blade Dancer], [Primary Skill - Energy Critical]

[Secondary Skill - Bide Time], [Secondary Skill - Extra Supply], [Secondary Skill - Overload]

[Secondary Skill - Light Equipment], [Meteor - Blazing Charge]

[Lightning Blade - Explosive Lightning Blade], [Shadow Gale - Blade Specter], [Lotus - Elemental Bloom]

This Mid-Season Update adds 20 new Rune Stones. Check them out in-game to see their effects!

Random Rune Stones Drop

After completing a room challenge, Rune Stones with initial points may drop

Rune Stone Custom Reminder

The out-of-game catalog and the in-game "Rune Secrets" tab now feature a predefined Rune Stone combination function. When Rune Stones from your preset appear in-game, they will be automatically highlighted

Hero
\ Spiritual Blessing Adjustment

[Mecha Crash]

Old Effect:

Iron Wing grows with its own Max HP. Per 100 Max HP on Iron Wing: +25% DMG, +2% Attack Speed, +2% Movement Speed, +2% Attack Range (up to +200%). Per 1 Total HP on Nona, Iron Wing gains +2 Max HP

New Effect:

Iron Wing will not be knocked down as long as Nona is standing. Iron Wing grows with its own Max HP. Per 100 Max HP on Iron Wing: +25% DMG, +2% Attack Speed, +2% Movement Speed, +2% Attack Range (up to +200%). Per 1 Total HP on Nona, Iron Wing gains +2 Max HP

Stage
  • New routes and a new Vault have been added to [Silent Crypt] — Act 1, Stages 3 and 4
Others
  • The [Text Validation] feature now supports more languages

You can enable [Text Validation Mode] in the game settings to try it out. We have now adopted over 50 text suggestions. Thank you to all players who actively provided text suggestions!

Going forward, we will continue to thank players with adopted suggestions by mentioning their IDs in update announcements. Feel free to keep sending us your suggestions.

Bug Fixes
  • Fixed multiple issues in game
Hot Fix 3/20

Hi folks! In this update, we've fixed certain issue that appeared in the game. Thank you for your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where the Ascension text of the Hero \ was displayed abnormally

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Update Notes - 2/28

Hello everyone! In this update, we have fixed some issues found in-game. Thanks for your feedback and suggestions!

--- Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where the special effect of the Weapon [Cloud Edge] would behave abnormally under certain circumstances

  • Fixed multiple known issues in game

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Update Notes - 2/10

Hello everyone! In this update, we have fixed some issues found in-game. Thanks for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Adjusted the effects of the Season Exclusive Challenge Events [Sky-Burning Meteor] and [Mystic Rune Genesis]

  • Fixed the issue where the Ascension [Warlike Blade] became ineffective when using the Hero \ under certain circumstances

  • Fixed multiple known issues in game

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Update Notes - 2/6

Hello everyone! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where the Weapon [Cloud Edge] had abnormal sound effects under certain circumstances

  • Fixed the issue where the Ascension [Moon Chaser] did not take effect when the Hero \ used the Weapon \

  • Fixed multiple known issues in game

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Update Notes 2/5: Season 7 "Rune Secrets" is Now Live!

What's up, folks!

This update marks the start of Season 7, "Rune Secrets", and will simultaneously conclude Season 6, "Fortune's Roll". Additionally, this update expands the Act 1 area [Silent Crypt], optimizes the experience for the Hero , adds new weapons [Cloud Edge] and , and adjusts the performance of 4 other weapons. Hope you enjoy it!

Furthermore, the base game and DLCs of Gunfire Reborn will offer a limited-time discount from Feb 4th, 19:00 to Feb 18th, 19:00 (UTC-8). Thank you once again for your attention and support!

--- Gunfire Reborn Studio

Season
Season 7 is Now Live!
Season Gameplay - Rune Secrets

Mystic runes form hallowed arrays, weaving extraordinary causes and effects. Mysterious Rune Stones infused with uncanny power have quietly emerged across the realm. By mastering the secrets of their formation, one can unlock their hidden potential and overcome any obstacle. To pursue this path, heroes have set off on new expeditions. Yet, treasures are often guarded by peril—monsters nurtured by these stones will be the greatest hurdles on your journey...

Like previous Seasons, "Rune Secrets" is only available in Nightmare and Reincarnation Difficulties. During your adventures, you can obtain various Rune Stones and Runic Energy. By arranging them appropriately, you can activate abilities with distinct characteristics—but be prepared to face enemies empowered by Rune Stones as well!

Season Rewards

Complete Seasonal Missions and raise your Season Level to unlock exclusive rewards:

  • Avatar Frame: "Rune Secrets"

  • Spray Packs: "Prank Spray Pack" and "New Year Spray Pack"

  • Frenzied Shark Weapon Skin: "Rainbow Candy"

  • Goshawk Weapon Skin: "Eye of Horus"

  • Other Rewards like Emoticons, Avatars and so on

Heroes
\ Adjustments

While preserving Nona's unique traits and strengths, we have focused on adjusting the \ Ascensions and the Spiritual Blessings. We are adding several new mechanisms to improve the aiming experience for Weapon Builds and reduce the burden of manually using Mecha Drop.

Additionally, we plan to add gameplay mechanisms centered around [Mecha Drop], slightly boost the late-game strength of the [Hardwood Missile] Build, and enhance Iron Wing's autonomous combat capability. Some Spiritual Goblets in Spiritual Assault will also be adjusted. We hope these changes bring you a more diverse and enjoyable experience.

Ascensions

[Magazine Modification] -> [Charged Magazine]

Original effect: +20% Crit DMG for the first 10 shots in the magazine

New effect: Auto release [Mecha Drop] on Critical every 15s. Each Pistol hit reduces interval by 0.2s. Store 10% Weapon DMG. On release, Cost all stored DMG to deal equal True DMG to hit enemies. Refund 30% stored DMG if hitting fewer than 3 enemies

[Lucky Break]

Original effect: +20% Lucky Shot Chance on a Crit hit

New effect: +20% Lucky Shot Chance on Pistol Critical. Triggering Lucky Shot causes bullets to ricochet, dealing 8% DMG per hit. Max 2/4 ricochets for 2x/3x CritX

[Battle Pace]

Original effect: +0.8% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol

New effect: +1% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol

[Eagle Eye]

Original effect: Each crit hit with pistol guarantees a crit hit of the next weapon shot that does not hit a weakness(up to 10 stacks). When at 10 stacks, +50% Weapon and Skill DMG

New effect: Each Pistol Critical grants 1 stack (max 10). Next non-weakspot hit becomes Critical. +20% Critical DMG when stacks reach 5

[Specialized Shield]

Original effect: +10 Max Shield, Shield start recharging immediately after it is broken(CD: 20s). Iron Wing will regenerate 15% extra HP when being hit by Nona's missiles

New effect: +10 Shield capacity. Shield regenerates for 3s immediately after breaking, cannot be interrupted. CD:20s

[Wood Armor]

Original effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after using [Mecha Drop]

New effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after casting Primary Skill

[Heat Core]

Original effect: +150% Base DMG for [Hardwood Missile]

New effect: +200% Base DMG for [Hardwood Missile]

[Missile Storm]

Original effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +50% DMG of the next missile fired by the other one. (up to 5 stacks)

New effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +120% DMG of the next missile fired by the other one. (up to 3 stacks)

[Suicide Device] -> [Adaptive Armor]

Original effect: When Iron Wing has not been defeated, it starts assembling a backup mecha. Once the backup mecha is fully assembled, it will self-destruct when the Primary Skill is used or when Iron Wing is defeated, dealing Max HP of Iron Wing*15 DMG to enemies within 10m. Triggering self-destruction with the Primary Skill will refund the cooldown of the Primary Skill

New effect: +100% DMG dealt when Iron Wing's HP >50%. 20% DMG reduction when HP ≤50%

Spiritual Blessings

[Same Boat]

Original effect: 30% of the DMG taken by Nona is shared to Iron Wing. For 5s after Iron Wing deals DMG to an enemy, +3x Weapon CritX and +150% Weapon DMG for Nona when attacking the same enemy. For 5s after Nona deals damage to an enemy, Iron Wing - Strike Mode/ Fire Mode will regenerate 10%/5% HP when attacking the same enemy

New effect: 30% of the DMG taken by Nona is shared to Iron Wing. Iron Wing marks enemies on hit. Nona: +3x CritX, +250% Weapon DMG, +50% Lucky Shot Chance when hit marked enemies by weapon. Iron Wing heals 10%/5% HP when attacking same enemy as Nona in Strike Mode/ Fire Mode

[Fire Coverage]

Original effect: +40% Missile DMG for 5s for each missile dealing DMG and launched by Nona and Iron Wing (up to 20 stacks). Use \ to gain 4 additional stacks immediately

New effect: Each missile hit by Nona or Iron Wing increases missile DMG by 4% for 5s (max 40 stacks). Using Primary Skill grants 4 stacks. Every 15 missile hits calls a 300% DMG missile with doubled AoE

[Pair of Us] -> [Suicide Device]

Original effect: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 point of HP capacity Iron Wing has

New effect: Using [Mecha Drop] costs 35% of Iron Wing's Max HP, +200% final DMG. Iron Wing self-destructs when taking fatal DMG, dealing 200% [Mecha Drop] DMG to enemies within 15m. Assembly time reduced to 5s. For every 100 HP Iron Wing has, -0.2s assembly time

[Mecha Crash]

Original effect: +50% total DMG of [Mecha Drop]. The DMG of the next 3 pistol shots after using [Mecha Drop] will be stored and dealt in the next [Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol

New effect: Iron Wing grows with its own Max HP. Per 100 Max HP on Iron Wing: +25% DMG, +2% Attack Speed, +2% Movement Speed, +2% Attack Range (up to +200%). Per 1 Total HP on Nona, Iron Wing gains +2 Max HP

Spiritual Link

[Restart Shot]

Original effect: When using a pistol, Grant the first shot a crit hit after reloading

New effect: First 5 shots after reload gain +30% Lucky Shot Chance

[Strike Evolution]

Original effect: -4s CD of [Charging Crush]

New effect: Each time Iron Wing's attack hits, the current remaining CD of [Charging Crush] is reduced by 1s

Spiritual Ascensions

[Shells Symphony] -> [High-Explosive Powder]

Original effect: Obtain 1 use of the secondary skill every 3s. When hitting an enemy with a pistol, consume up to 3 uses of the secondary skill and trigger a missile explosion with +2m AoE (CD: 1s)

New effect: Iron Wing switches to Cannon Mode when above 20% HP in Fire Mode. Cannon Mode: Each shot Costs 8% max HP, attacks become lobbed dealing 300% DMG. Shoulder Cannon Upgrade fires half missiles. Attack Speed bonuses become Ineffective. Per 1% Ineffective Attack Speed, Hardwood Missile final DMG +1%. Per 50% Ineffective Attack Speed, Explosion Range +1m

[The Third] -> [Combined Arms]

Original effect: +100% Lucky Shot Chance and grant a crit hit every third shot when using a pistol

New effect: [Mecha Drop] taunts enemies within 10m of Nona. Enemies within 10m of Iron Wing and taunted enemies are Pinged exposing weak points. Nona deals +200% Weapon DMG and +100% Lucky Shot Chance to Pinged enemies. Nona can remotely revive Iron Wing instantly with 60s CD. CD -1s per Lucky Shot triggered

[Cang Jue] Adjustments
  • Adjusted the Vigour cost timing for [Advanced Strike]

  • The damage type of [Cloudbind Seal] is now Explosion DMG

Stage
New Scene Expansion!
[Silent Crypt]

Act 1 new stage — [Silent Crypt] — and its corresponding Vault are now available!

Entry Requirement: After finishing [Longling Tomb] 5 times, there is a chance to enter [Silent Crypt] when entering Act 1 next time

New Monsters
**

Monster Type: Normal

Description: Heavily armored terracotta warriors once guarded gates alongside Spearman. Awakened by demonic aura, they retain combat skills and unleash rapid deceptive attacks.

[Saltpeter Bat]

Monster Type: Normal

Description: Wandering dungeon mechanisms wield saltpeter weapons. Corrupted by demonic aura, they patrol instinctively and launch fearless suicide explosions at any living target in sight.

[Shadowfire Swordguard]

Monster Type: Normal

Description: Heavy-armored guards with greatshields and swords. Awakened by demonic aura, they forget complex tactics—only retaining fearless smash instinct: smashing obstacles with shields before delivering lethal sword strikes.

[Elite Shadowfire Swordguard]

Monster Type: Elite

Description: Guard most obsessed in life. Severely corrupted by demonic energy, his protective conviction now burns as destructive zeal, unleashing formidable combat power.

Weapons
New Weapons
[Cloud Edge]

Weapon Type: Melee Weapon

Dual-Wield: No

Description: Quickly cleave enemies, hitting enemies or moving restores Weapon Skill resource

Weapon Skill: Resource capacity: 36. After energy is fully charged, enter Enhanced Status to enhance attacks

Exclusive Inscriptions:

  • After attack hits an enemy, +6% attack speed for 10s (up to 30%, up to 60% when in enhanced state).

  • Attacks can cleave out ranged sword energy

Unlock Condition: Defeat \ 5 times within 5m of self

**

Weapon Type: Rifle

Dual-Wield: Yes

Description: Store 50% of the current shot's DMG when shooting. After 10 shots, the next shot becomes a Power Shot: consume stored DMG to deal an equal amount of True DMG. If the Power Shot crits, the shot's damage is split equally among enemies within 10m of the target

Exclusive Inscriptions:

  • On Critical hit, +0.1x CritX for 5s. +5% stored damage ratio per 1x CritX

  • Stores 100% of damage dealt when shooting hits. Max stored damage count reduced to 4

Unlock Condition: Defeat [Shadowfire Swordguard] with a Critical hit 5 times

Weapon Adjustments
[Wild Hunt]

Basic mechanism adjustment

New mechanism: Defeating an enemy or having 2 bullets from the same magazine hit an enemy, the next reload's Reload Time is reduced by 50%

Shooting performance optimization

Optimized weapon recoil performance and adjusted the spread of firing ballistics

New Exclusive Inscription effect

Shooting hit triggers Reload Time -50%. After reloading, Lucky Shot Chance +50% for 5s (max 150%)

For every 2 Projectiles from this shot that hit an enemy, next shot's Projectiles +1 (max +8)

[Bloody Drill]

Basic mechanism adjustment

New mechanism: Critical hit applies Bleed to other enemies within 8m. If the primary target is already Bleeding, immediately deals 3 ticks of Bleed DMG

Shooting performance optimization

Optimized the feel of scoped firing

Exclusive Inscription adjustments

Original effect: The farther the enemy you hit, the higher the bleeding damage

New effect: +4m Bleed spread range. When Critical hit lands on an enemy, enemies within the spread range that are already Bleeding immediately take 3 ticks of Bleed DMG

Original effect: Hits on bleeding enemy will increase total DMG by 50%

New effect: Critical hit spreads Bleed 2 times. +50% Bleed DMG

**

Base mechanism adjustments

Original mechanism: After a crit hit, a Starlight drops that, when picked up, grants the next attack a crit hit with higher CritX

New mechanism: After a Critical, drops 1 Starlight. Pick up to gain 1 stack of Starlight Enhancement: Attacks are guaranteed to be Critical with higher CritX, dealing Critical DMG to enemies within a certain range upon hit. Higher Starlight Enhancement stacks increase RoF and CritX

Starlight drop effect optimization

Adjusted the flying speed of Starlight drops and optimized the rules for their drop locations

Exclusive Inscription adjustments

Original effect: +5s duration of Starlight staying on the ground. For every 1s before Starlight disappearing when you pick it up, +15% basic Weapon DMG of next hit each second

New effect: 50% Chance to drop 1 extra Starlight upon Critical hit. After Pick up, the Starlight bounces towards the enemy that produced it or the nearest enemy, dealing Critical DMG

Original effect: The effect of Starlight is permanent and picking up a Starlight +0.1x CritX (Max +2x)

New effect: +4s Starlight Enhancement duration. +0.8x CritX per Starlight Pick up (Max +4x)

**

Base mechanism adjustment

New mechanism: Fire a powerful bolt after charging. Arrow size and CritX increase with charge level

Charge mechanism adjustment

Charge mechanism adjusted: you can shoot after basic charge is complete, and continuing to charge grants charge amplification

Charge feel optimized

New Exclusive Inscription effect

-40% charge time. Gain Lucky Shot Chance based on charge level (max 100%)

If a fully charged shot lands a Critical hit, the next 5 shots will automatically have the fully charged effect

System
Added new Ascensions into [Ascension Fusion]

We have added suitable Ascensions of Cang Jue and Yoyo into the [Ascension Fusion] gameplay, allowing other heroes to select them during play

[Versatile Fighter]

Increases fire rate when hitting enemies above; reduces DMG taken from enemies not above

Lv.1: +20% RoF for 3s when hitting enemies on high ground (not stackable). -25% DMG taken from non-high-ground enemies

Lv.2: +40% RoF for 3s when hitting enemies on high ground (not stackable). -35% DMG taken from non-high-ground enemies

Lv.3: +60% RoF for 3s when hitting enemies on high ground (not stackable). -45% DMG taken from non-high-ground enemies

[New Dawn]

Gain stacks when casting a Weapon Skill or spending Weapon Skill resources. Upon reaching a certain number of stacks, restore 100% Weapon Skill resources and refund 100% resource cost for a period. Stacks can be gained again 6s after the effect ends

Lv.1: Gain 1 stack per Weapon Skill cast or per 16% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 1.6s. Stacks can be gained again 6s after effect ends

Lv.2: Gain 1 stack per Weapon Skill cast or per 12% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 2.4s. Stacks can be gained again 6s after effect ends

Lv.3: Gain 1 stack per Weapon Skill cast or per 10% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 2.8s. Duration is extended by 0.4s per Weapon Skill cast, up to 1.2s. Stacks can be gained again 6s after effect ends

New [Spray Function]

Added Spray gameplay, allowing you to spray obtained emoticons onto the map

Fixes and Optimizations
  • Optimized the text descriptions of 's Primary Skill [Spiritual Flame] and Ascension \ to better match their actual effects

  • Fixed the issue where [Cang Jue] could not properly cast [Cloudbind Seal] under certain circumstances

  • Fixed the issue where \ applied by [Cang Jue] would not disappear under certain circumstances

  • Fixed the issue where [Cang Jue]'s Talent [Arcane Insight] became ineffective after reconnecting

  • Fixed multiple issues in the game

Hot Fix 2/5

Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you for your feedba

Update Notes - 12/19

Hello everyone! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Fixed an issue where some Weapon Skills failed to trigger the Level 3 effect of New Dawn

  • Fixed an issue where Spiritual Blessing [Lucky Number] still rerolled to the original number when carrying Fortune Card \

  • Fixed multiple known issues in game

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Update Notes - 12/12:Mid-Season Update for Season 6!

Hey everyone!

In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to \ and added new stage routes to the Act 3 [Twilight Grove].

A limited-time sale is now live!

From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun!

--- Gunfire Reborn Studio

Season
New Dice

[Heavy Bomb], [Spirit Restore], [Auto Cast], , [Spirit Bloom], [Brave Assault], , [Death Whisper], , [Mega Summon], [Level Boost], [Spirit Surge], [Polymorph Magic], [Strength Taker], [Spirit Conversion], [Awakened Foundry], [Weapon Mastery]

New Fortune Cards

[Store Membership], [Quick Activate], [Extra Slot], , [Twin Card (Active)], [Twin Card (Passive)]

The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!

Dice Adjustments

[Lightning Ring]

Original Effect:

\ Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed

New Effect:

\ Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s

[Cooldown Loop]

Original Effect:

After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete

New Effect:

All \ Dice share +80% cooldown speed

[Blood Shot]

Original Effect:

Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks25)% HP, gain (HP lost0.5)% Weapon DMG Bonus for this Fire

New Effect:

Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks25)% HP, gain (HP lost1)% Weapon DMG Bonus for this Fire

[Lucky Recovery]

Original Effect:

Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%

New Effect:

Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%

[Copper Imprinting]

Added new blue point effect:

Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks

Hero
\ Adjustments
Ascensions

[New Dawn]

Original Effect:

After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources

New Effect:

Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.

Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)

[Energy Recall]

Original Effect:

Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit

New Effect:

+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max

[Natural Shield]

Original Effect:

Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG

New Effect:

Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.

Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon Skill with Staff 3 times

Stage
  • [Twilight Grove] Act 3-2 and 3-3 added new routes, Vault and Jump stage
Others
  • Transcendent Arsenal capacity expanded from 3x3 to 4x4

  • Animated avatars and emoticon stickers are now supported in game

Bug Fixes
  • Fixed multiple issues in game

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Update Notes - 11/7

Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you for your feedback and suggestions!

---Gunfire Reborn Studio

System
  • Added a new [Text Validation] feature. Turn on [Text Validation Mode] in the settings and press the F11 hotkey to try it out! With this feature, you can submit text improvement suggestions for the current in-game interface. We will regularly review and incorporate valuable feedback.

(This feature is currently in testing and only available in English. Support for additional languages will be added in the future.)

Fixes and Optimizations
  • Fixed an issue where the Spirit Puppet would automatically fall in battle when carrying the [Lightning Ring] Dice

  • Fixed an issue where [ICHTHYOSAURUS OFFSPRING] failed to exit its burrowing state properly under certain circumstances

  • Fixed an issue where [Bounce Dice] could get stuck on enemies under certain circumstances

  • Fixed multiple known issues in game

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Update Notes - 10/31

Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions!

---Gunfire Reborn Studio

New Features
  • Added a Dice mark customization function. You can now save Dice mark combinations in the Custom tab of the Dice Gallery, or use preset templates to start the battle quickly

  • Added the skill icon for [Ranged Attack] under Cang Jue's Fist Stance

Fixes and Optimizations
  • Optimized the text descriptions of certain Dice

  • Optimized the text description for Yoyo's Ascension [Mana Convert]

  • Optimized the handling and camera performance of [Ranged Attack] under Cang Jue's Fist Stance

  • Optimized the sharing rules for the [Transcendent Arsenal], removing the restriction that prevented other players from storing weapons not in Imprinting status into the vault

  • Fixed the issue where Cang Jue's Ascension [Shadow Immolation] could incorrectly detonate Enhanced Shadowbind

  • Fixed the issue where [Thunder Wrath] Dice damage would be occasionally lost

  • Fixed the issue preventing the proper unlocking of the Spiritual Jades [Leaf Pact], [Vital Seizure], and [Luxuriant Growth]

  • Fixed multiple known issues in game

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Update Notes - 10/25

Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Added status count hint of Yoyo's achievement [Wild Rite]

  • Fixed multiple known issues in game

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Update Notes - 10/24

Hello everyone! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions!

--- Gunfire Reborn Studio

Fixes and Optimizations
  • Optimized the text for Cang Jue's [Guard Stance]

  • Optimized how [Quick Step] works during Cang Jue's [Basic Strike III-Flash Star] skill: it no longer locks your facing direction

  • Fixed the extra damage calculation for [Advanced Strike III - Verdict], so it now correctly deals bonus damage based on the enemy's Total Max HP

  • Fixed an issue where \ button (Returning to the tavern from game) couldn't be used properly in some cases

  • Fixed an issue where [Transcendent Arsenal] couldn't properly draw Weapon in certain situations

  • Fixed multiple known issues in game

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Update Notes - 10/23: "Echoes from Primal Grove" release, with base game update!

What's up, folks!

The New DLC "Echoes from Primal Grove" is now available!

The DLC includes two new heroes: Cang Jue and Yoyo, and four new weapons: Armillary Sash, Viper Sight,

Drift Shard, and Jackpot. Hope you enjoy it!

To celebrate the release, we are offering a 10% discount on the new DLC. The base game and other DLCs are also available at New Historical Low prices. Additionally, we will host a 4-day Free Weekend Event from October 23rd 10:00 to October 27rd 10:00 (PT). Gather your friends and squad up for an unforgettable weekend in Gunfire Reborn!

This update will start Season 6 "Fortune's Roll" as well, adding Act 3 branching stage [Twilight Grove] with new enemies, Challenge Events and mechanisms. Additionally, we have added and optimized some

system functions to enhance your gaming experience.

More content awaits you in the game!

Finally, if you encounter anything unsatisfactory in this update, please provide feedback promptly. We will continue to iterate and improve it!

Have fun together!

---Gunfire Reborn Studio

The following content will be directly unlocked after buying the DLC "Echoes from Primal Grove":

Heroes

[Cang Jue]

Introduction:

  • Breaks through the gates of heaven, seeking the peak of Dao

Cang Jue builds his foundation through martial arts, tempers his spirit with dual souls, and ascends from mortal to immortal. When facing enemies, he channels Vigour into his palm, casts spells to bind enemies, and chains attacks with firearms. In crisis, he unleashes his true self, overwhelming all foes with sheer martial power.

[Cang Jue] Skill:

  • Primary Skill (E): Rage Morph

When Vigour is not less than 60, can Cost all Vigour to enter [Fist Stance] and restore all HP. In [Fist Stance]: immune to control, can cast . Can manually exit [Fist Stance], Cost all Vigour and restore all HP

  • Secondary Skill (Q): Cloudbind Seal

Deal 600 DMG to all enemies within 3m on hit, and applies \ to the first enemy hit, lasting 4s. When Vigour is not less than 120, [Cloudbind Seal] becomes enhanced

Exclusive Talents:

  • Shadow Return: +1 Dash capacity; +1 more during [Rage Morph]. Vigour cost is halved when activating [Rage Morph]

  • Stone Guard: +20 Max HP; take 50% less DMG when HP is under 60% during [Rage Morph]

  • Seal Legacy: [Enhanced Cloudbind Seal] does not cost Secondary Skill Uses. \ applied by [Enhanced Cloudbind Seal] transfers to the enemy nearest to Cang Jue when the target is defeated, with remaining duration +0.5s. If Secondary Skill Uses is no less than 3, casting [Guard Stance] doesn't Cost Vigour but instead consumes 2 extra Secondary Skill Uses; if Uses is under 3, casting [Guard Stance] doesn't Cost Secondary Skill Use charge

  • Shadowbreak: Weapon DMG to \ +50%. During [Rage Morph], \ base Attack Power +100

  • Arcane Insight: When total Ascension Level ≥6, you can select 1 unactivated Ascension to level up by 1 in the Hero interface

Exclusive Spiritual Blessings:

  • [Unrivaled Swiftness]: During [Rage Morph]: +3 Vigour per second. Gain 1 stack (max 6) for every 60 Vigour spent or every 10 Combo gained. When stacks ≥6, casting Primary Skill consumes 6 stacks, fully restores HP, and enters \ for 20s While in , casting Primary Skill again ends \ early. When \ ends, consume all stacks to cast [Swift Shadow Style], +50% final DMG per stack

  • [Vigour Immolation]: Can cast [Enhanced Cloudbind Seal] when Vigour ≥ 60; casting consumes all Vigour, +0.5% final Weapon DMG per Vigour spent, lasts 12s; bonus increases by 200% when hitting enemies affected by \ from [Enhanced Cloudbind Seal]: if \ ends early, recover 5 Vigour per second remaining

  • [Shadow Merge]: Each time \ is applied, gain +60% skill damage for 8s, up to 120%. Every 4s, applies \ to 3 random unaffected enemies. If there are insufficient valid targets for this effect, restore 8 Vigour for each missing target.

  • [Vigour Surge]: '+60 Max Vigour; per second: gain Vigour equal to 3% of max Vigour; after entering

or exiting [Fist Stance], gain an extra Vigour per second equal to 2% of max Vigour for 20s

Spirit Jades:

  • [Luxuriant Growth]: +1% DMG per 4 HP; restore 2% max HP on enemy defeat

  • [Vigour Absorb]: Per Normal/Elite enemy defeated within 25m: Obtain 1/30 Vigour

Spiritual Ascensions:

  • [Shadow Fist]: Cast [Advanced Strike I]/[Advanced Strike II]/[Advanced Strike III] to gain 1/2/3 stacks for 10 sec. Each stack: +40% final skill DMG. With no less than 6 stacks: [Basic Strike] Attack Speed +75%, [Flash Star] range greatly increases but no longer restores Vigour

  • [Ephemeral Seal]: \ duration reduced to 2s. For every 0.4s reduced from base duration, [Cloudbind Seal] final DMG +20%

  • [Cloud Prison]: When [Enhanced Cloudbind Seal] hits an enemy, it also applies Enhanced \ to the nearest enemy within 12m (if no valid enemy, Obtain 60 Vigour). Hitting a target affected by Enhanced \ also deals 100% DMG to all other enemies affected by Enhanced \

Spiritual Links:

  • : During [Rage Morph], base Attack Power of \ +40%

  • [Last Stand]: When Vigour <60, instantly restore 30 Vigour; max 1 trigger per 20s

  • [Vigour Assault]: +120% Weapon DMG for 6s when gaining at least 20 Vigour within 2s

  • [Unmatched Will]: [Unrivaled Swiftness]: Max stacks 10. During , [Basic Strike] and [Advanced Strike] attack speed +25%

  • [Prolonged Shadow]: +50%/+100% duration for this \ and Weapon final DMG Bonus when casting [Enhanced Cloudbind Seal] with Cost ≥120/180 Vigour

**

Introduction:

  • Sprouts mark the passage of time, carrying the will of the forest

Possesses the essence of nature, Yoyo is the envoy of the forest. Waving her staff, she hurls emerald orbs that drain enemies' vitality. Her bond with Leaf Spirit lets her summon them within a natural domain. Raised alongside the forest's staff, she shares a special bond with all Staff.

\ Skill:

  • Primary Skill (E): Spirit Summon

Create a natural domain: summon 1 [Leaf Spirit] inside, convert 1 seed in field to [Leaf Spirit]. [Leaf Spirit] will automatically attack enemies and deal Corrosion DMG

  • Secondary Skill (Q): Verdant Orb

  • Throw Verdant Orb: explodes on contact, leaves a seed, applies 3 stacks of \ to enemies in range and triggers a 150% \ DMG instantly;

  • : Triggers every second, deals 300 DMG per trigger, +100 DMG per \ stack. After trigger, \ stacks -1

Exclusive Talents:

  • Forest Vault: Drop a Staff per 50 enemies defeated; 50% chance for Corrosive Element Type, Inscriptions +1

  • Mana Overflow: Every 2 casts of [Spirit Summon]: +1 [Leaf Spirit] summons next cast

  • Photosynthesis: Gain 4 Weapon skill resources when using Use[Spirit Summon]. Gain 2 Weapon skill resources when a seed is converted into a [Leaf Spirit]

  • Verdant Heart: +2% skill DMG per [Leaf Spirit] or seed on field

  • Corrosion Affinity:+50% chance to inflict Corrosive abnormal status

Exclusive Spiritual Blessings:

  • [Forest Infusion]: Within the area of [Spirit Summon], [Leaf Spirit] gains +50% attack speed and guaranteed Elemental Effect on hit. After summoning 250 [Leaf Spirit], Casting [Spirit Summon] fuses 3 [Leaf Spirit] in range into 1 [Forest Spirit]. [Forest Spirit] has 250% Attack Power and max HP of a [Leaf Spirit], receives all [Leaf Spirit] buffs, deals AoE with Normal attacks, and unlocks a new melee skill that deals Attack Power*200% damage

  • [Leaf Essence]: Auto pick up seeds within 12m. +5% \ final DMG per pick up for 10s (max 200%). When \ stacks exceed the limit on an enemy, per excess stack instantly trigger 50% \ DMG

  • [Spiritual Domain]:[Spirit Summon] skill range doubled. Each time a Weapon Skill is cast, Obtain 1 stack (2 stacks if cast in Nature Domain), each stack grants +15% Weapon final DMG Bonus and +7.5% skill final DMG Bonus for 10s (max 10 stacks)

  • Corrosive Wither: +20% Corrosion DMG for 10s per Decay Effect triggered (max 200%). Every 4 triggers, deal imprison lasting 1s to enemy and gain 50% Movement Speed for 2s. Every 9 triggers, +1% final Corrosion DMG (max 80%, includes triggers before Spiritual Blessing)

Spirit Jades:

  • [Leaf Pact]: [Leaf Spirit] attack range doubles. Every 5s, spawns a [Leaf Spirit] (prioritizes converting seeds in the natural domain). While using Verdant Orb Select [Leaf Spirit], spawns a seed underfoot every 1s

  • [Vital Seizure]: Normal enemies affected by Corrosion can be directly targeted as Absorb. Throwing an absorbed Monster instantly defeats the target and triggers an extra [Verdant Orb] effect on the same Monster within skill range. Corrosion DMG +40%

Spiritual Ascensions:

  • [Wild Growth]: [Leaf Spirit] evolves into [Forest Spirit] after 3 attacks; each attack by [Forest Spirit] increases damage by 30% and attack speed by 12% (max 10 stacks)\n [Forest Spirit] has 250% of [Leaf Spirit]'s Attack Power and max HP, gains all [Leaf Spirit] effects, Normal attacks deal AoE damage, and gains a new melee skill that deals Attack Power*200% damage

  • [Blooming Field]: Seeds on the field explode every 5s, triggering the effect of [Verdant Orb]. Parasite DMG from [Verdant Orb] +200%

  • [Domain Expansion]: Per 10 enemies defeated: Nature Domain of [Spirit Summon] range +0.1m, Weapon DMG +10% (up to 100 stacks). Enemies inside the domain take (500+500*Ascension Level) Corrosion DMG every 0.5s

Spiritual Links:

  • [Life Bloom]: +60% [Leaf Spirit] DMG

  • [Renewal Cycle]: When Weapon Skill resources are below 50%, +2 Weapon skill resources gain

  • [Gale Leaf]: 35% chance for [Leaf Spirit] attacks in the Nature domain to deal 1 extra instance of damage on hit

  • [Luxuriant Growth]: \ triggered by [Verdant Orb]: DMG +80%

  • [Deep Roots]: [Leaf Spirit] attacks grant +2 \ stacks

Weapons
[Armillary Sash]

Weapon type: Staff

Dual-wielded: No

Description: Upon hitting a target, the shot chains among up to 3 enemies. On hit, enemies obtain 1 stack of mark. When triggering Elemental Effect, enemies obtain 2 stacks of mark (up to 8 stacks)

Weapon skill: Detonate mark. Higher mark stacks deal more DMG and more hits

Exclusive Inscription:

  1. Element DMG dealt unaffected by Element counter; 50% chance to deal 1 extra hit per mark detonation

2.After 3 shots, next shot: +3 bounces, guaranteed to trigger Elemental Effect

[Viper Sight]

Weapon type: Pistol

Dual-wielded: Yes

Description: After trigering 3 Critical Hits, next Critical Hit fires a spread shot, dealing Critical DMG to the 3 nearest enemies within 8m of the target

Weapon skill: While aiming, reveals weak points of enemies in sight

Exclusive Inscription:

1.Scatter Projectiles +3; Scatter range +100%

2.Weak points are exposed without aiming. After hitting an enemy, CritX +0.6x for 5s (up to 3.0x)

[Drift Shard]

Weapon type: Sniper

Dual-wielded: No

Description: Gain energy when hitting. When energy is full, fire tracking arrows

Weapon skill: Fires 12 homing arrows that seek enemy weak points and deal area damage on hit

Exclusive Inscription:

  1. Weapon Skill can fire two waves of homing arrows

  2. 10% chance to fire 3 extra tracking arrows per shot

  3. +10% RoF for 6s when all four shots hit (up to +50%)

**

Weapon type: Shotgun

Dual-wielded: Yes

Description: Every 8th shot randomly draws an effect applied to the next 8 shots

Exclusive Inscription:

1.Gain at least two effects simultaneously

2.Each draw effect gains extra boost: Projectiles +25%, Final DMG +50%, Explosion Range +2m

Oct 23rd Update Note

At the same time, we prepare following free update content for our base game:

Season 5 comes to an end

The "Arcane Talisman" will no longer be the default gameplay for the current Season, and the progress of the Season 5 tasks will be reset. Players can go to the Season Store to purchase Season Rewards that were not obtained in previous Seasons by spending Soul Essence.

Additionally, players can use "Season Selection" to enjoy the gameplay of previous Seasons.

Season 6 Now On
Season Gameplay - Fortune's Roll

Fortune cycles, great luck descends. Within the unseen, Dice containing unique powers of the world are born and scattered throughout perilous realms. It is said that those who obtain the Dice can use their luck to turn danger into safety, change fate, and even accomplish the impossible. Heroes set out in search of these opportunities. Meanwhile, Monsters blessed by Dice Luck have become even more difficult to handle…

"Fortune's Roll" is available only in Nightmare and Reincarnation difficulties. During the adventure, you can collect various Dice and activate their effects based on roll results. Strengthen your ability by equipping and combining different Dice—but be prepared to face enemies empowered by dice effects as well!

Detailed rules can be seen in-game.

Season Rewards

Complete Seasonal Missions and raise your Season Level to unlock exclusive rewards:

• Avatar Frame: "Fortune's Roll"

• Qian Sui's Idle Pose: "Heaven's Fortune"

• Infernal Legendary Weapon Skin: "Heart of Lava"

• Golding Longbow Weapon Skin: "Heart of Ocean"

• New Emotes, Profile Icons and so on

Stage
A brand new stage of Act 3 [Twilight Grove]

While meditating atop [Duo Fjord], the Crown Prince sensed wild elemental surges. A portal burst open, and a secret realm emerged in an instant: foggy bamboo forest cloaking a war-torn village.

Hidden dangers and alluring opportunities intertwine here. Ready your gear—adventure calls!

Entry Requirement: After finishing [Duo Fjord] 5 times, there is a chance to enter [Twilight Grove] when entering Act 3 Stage 2 and Stage 3.

New Enemies (Normal)

[Hermit Crab]

The Hermit Crab lives in a conch shell, wandering around in search of a safe home. Any creature that comes near its shelter is treated as an enemy.

[Void Monk]

Unlike the Nihilation Monk or Corrupt Monk, the Void Monk specializes in mastering void laws. He can transform plants and was once shunned by the Corrupt Monk for interrupting his meditation with summoned thorn walls.

**

Wavefin scoffs at White Shark's Battle aesthetics. He is known for the unpredictable attacks, the signature underwater ambush is every enemy's nightmare.

[Crab Vanguard]

Rumor has it, the Crab Vanguard is the strongest assault force under ABYSSAL SERPENT. Wielding twin hammers, it's actually the sharpest "spear" in ABYSSAL SERPENT's ranks.

**

This giant turtle from the deep sea carries a powerful Large laser Weapon on its sturdy shell, firing continuous lasers to devastate any enemy in its way.

[Venomous Catfish]

A catfish ninja corroded by Corrosion liquid, who abandoned its shell for a fierce Corrosion jellyfish shield. If the shield is shattered by a heavy blow, Toxic Smog erupts, corroding the area around.

**

Catfish Man's sworn brother; once trained in archery together. Mastered Fire, recruited by YORUHIME-MARU. It was his fire arrow that set the entire village ablaze during the raid.

New Elite

[Elite Crab Vanguard]

After awakened the bloodline power of fire, the Crab Vanguard was forged by countless battles. Its attacks can be heavy or nimble, keeping opponents on their toes.

New Traps and Artifices

[Conch Shell]

Scattered across [Twilight Grove], these shells may yield Ammo, Coppers, and other supplies when broken—but beware, breaking them may also attract hostile Hermit Crabs.

[Fountain Mechanism]

Jump on it to move up and down. Use this movement to get the upper hand in combat!

Others
  • Added the Language Expans

Update Notes - 9/19

Hi folks! This update fixes some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where the Primary Skill of the Hero \ could not be normally cast after modifying key bindings

  • Fixed the issue where some heroes in [Star Link] experience abnormal damage loss after activating the Link [Storm Raid]

  • Fixed multiple known issues in game

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Update Notes - 8/8

Hi folks!

In this update, we've added two new Talismans for Season 5 "Arcane Talisman" , as well as Hero-Exclusive Almighty Cores for \ and \ in Season 2. Hope you like them!

---Gunfire Reborn Studio

Season
Season Gameplay

When you reach Season Level 30, two new Talismans can be unlocked

Resonance Talisman

For every 2 identical Power Gem to the left, trigger count +1 (max +2)

Assemble Talisman

Selecting only 1 Condition still works. For each Condition selected, -1s CD; For each unique type (by pattern), +1 Power Gem slot

Destiny Mechanism

The devices Datura, Hound, and Matrix now have Hero-Exclusive Almighty Cores for \ and \

Datura

Hero Core (Lyn):

When breaking Weak Spots, Datura spends 2 energy and applies 2 stacks of \ to the target

Hero Core (Momo):

Ink DMG has a 30% chance to apply 1 stack of . For every 30% extra Movement Speed, +10% trigger chance (max 100%)

Hound

Hero Core (Lyn):

When breaking Weak Spots, Hound spends 2x energy to attack the target 1 extra time. Hound DMG has 25% chance to inflict Unbalanced

Hero Core (Momo):

When Momo obtains Ink Shade, Hound also obtains Ink Shade bonus and a -50% energy Cost

Matrix

Hero Core (Lyn):

Bullets passing through barriers: +20% Critical DMG. For every 10 energy, main Weapon CritX +0.1x (max +3x)

Hero Core (Momo):

While barrier is active, -70% [Drawing Come True] size, but releases 3 times in a row

Occult Scroll

Optimized the timing for modifying the Copper cap with [Lucky Roulette]

[Lucky Roulette]

Original effect:

Change the Max copper owned to 9876. When switching stages, change the highest digit of the copper to 1, and then randomly permute the digits

New effect:

After picking up Occult Scroll, Copper cap is set to 9876 from next stage. When switching stages, change the highest digit of the copper to 1, and then randomly permute the digits

[Enhanced · Lucky Roulette]

Original effect:

Change the Max copper owned to 9876. When switching stages, change the smallest digit of the copper to 9, and then randomly permute the digits

New effect:

After picking up Occult Scroll, Copper cap is set to 9876 from next stage. When switching stages, change the smallest digit of the copper to 9, and then randomly permute the digits

Bug Fixes
  • Fixed multiple known issues in the game

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Update Notes - 7/11

Hi, folks! In this update, we've made some adjustments to the gameplay of Hero [Xing Zhe], added the Talisman Record function, and fixed some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Season
Season Gameplay
  • We have added the Talisman Record function. You can check the Talisman Affix information now!

  • In Endless Journey and Boundless Dream, Talisman Merchants will appear more frequently

Hero
[Xing Zhe] Adjustments
Talent

[Proficient Trick]

Original Effect:

When [Essence Chain] hits the same enemy, obtain 1 extra \ stack, up to 2 stacks

New Effect:

+1 \ stack per enemy hit with [Essence Chain]. After 2 hits on the same enemy, +1 extra \ stack for subsequent hits on that enemy

Spiritual Blessing

[Want Them All]

Original Effect:

Soul Strike can obtain both bonus effects of Main Weapon and Second Weapon

New Effect:

+200% total bonus from Assaulter, Generalist and Breacher talents. two weapon of different types share their bonuses; Soul Strike can obtain both bonus effects of Main Weapon and Second Weapon

[Primordial Unity]

Original Effect:

\ capacity doubled. +5% Lucky Shot Chance per Weapon level. At max : Shot costs 1/6 \ stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing

New Effect:

\ capacity doubled; +1 \ stack per 4s; +5% Lucky Shot Chance per Main Weapon Level. While \ stacks are above 50% of maximum, gain benefits equal to max stacks

Ascension

[Shifting Stars]

Original Effect:

+3/6/9 \ capacity. Level 3 Effect: +1 \ capacity additionally per 2 Ascension Level

New Effect:

+4/8/12 \ capacity, \ stacks cannot fall below 1/3/5. Level 3 Effect: +1 \ capacity per 3 Ascension Level

[Concentrated Essence]

Original Effect:

15%/30%/30% chance to gain 2/2/3x stacks when gaining . Level 3 Effect: Obtain 1 \ stack when participating in defeating an enemy

New Effect:

14/20/30% Chance to refund cost of \ on shot. Level 3 Effect: Obtain 1 \ stack when participating in defeating an enemy

Spiritual Link

[Mighty Firearm]

Original Effect:

+5 Main Weapon Level

New Effect:

+15% Main Weapon Level

[Total Mastery]

Original Effect:

Increases the bonuses from the talents Assaulter, Generalist, and Breacher by 50%

New Effect:

+2% Lucky Shot Chance per Main Weapon Level

Spiritual Goblet

[Ultra Luck]

Original Effect:

Obtained weapons have at least 2 exclusive Inscriptions; +5 Weapon Level

New Effect:

Obtained weapons have at least 2 exclusive Inscriptions; +30% Weapon Level

Bug Fixes
  • Fixed the issues where some Weapon Inscriptions were ineffective

  • Fixed the issue where the [Talisman carry-in] function would turn the original affix into a random affix

  • Fixed the issue where Lyn's Ascension [Moon Chaser] was ineffective

  • Fixed the issue where Affix display was abnormal when reforging Talismans

  • Fixed the issue where Shrieker could not trigger Ascension [Chill Accumulation]

  • Fixed multiple known issues in the game

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Update Notes - 7/5

Hello everyone! In this update, we've fixed several in-game issues—thanks for all your feedback and suggestions! Additionally, we will continue to monitor and evaluate your feedback on [Xing Zhe], and relevant mechanics will be optimized in future updates as needed.

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where Affixes could behave abnormally during Talisman Reforge under certain circumstances

  • Fixed the potential issue with the weapon [Arc Light]

  • Fixed the issue where the Talisman could not be taken out under certain circumstances

  • Fixed the display issue when buying a Talisman under certain circumstances

  • Fixed multiple known issues in the game

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Update Notes 7/4: Mid-Season Update for Season 5!

Greetings!

In this update, we have introduced a random affix gameplay for Season 5 [Arcane Talisman], as well as the Talisman Affix carry-in/carry-out function in Season level 35.

We've also made gameplay adjustments to Hero [Xing Zhe] and Weapons [Bone Dragon] and [Flowing Light]. Additionally, the season selection entry now allows \ and \ in Season 1 and 2.

The Summer Sale is ongoing! From June 26th 10:00 to July 10th 10:00 (UTC-7), Gunfire Reborn and its DLCs are available at a limited-time discount. Thank you for your attention and support—enjoy the game!

---Gunfire Reborn Studio

Season
Season Gameplay

When the Season Level reaches 35, you will unlock the Talisman Affix gameplay and the Talisman Affix carry-in/out function.

The Affixes will be unlocked when the Talisman upgrades to Legendary quality. You can reforge Talisman's Affixes at the Talisman Merchant. After runs, you can select a Talisman with Affixes to take out and use it in the next run.

Season Selection

You can now select \ and \ to play the contents of Season [Arcane Ascensions] and [Destiny Mechanism]

Hero
[Xing Zhe] Adjustments

We've adjusted the gameplay of [Xing Zhe], including Skills, Talents, Ascensions, and Spiritual Blessings

Skill

[Essence Chain]

Old Effect:

Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. +2 temporary Weapon Levels for the next 6s

New Effect:

Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. Gain 1 stack of \ for each enemy affected by Essence Chain, up to 6 stacks

Qi: Each stack of \ grants Weapon +1 Temporary Level. Each shot or \ consumes 1 stack

Talent

[Enhanced Artifact]

Old Effect:

+200 Essence Chain DMG

New Effect:

+200 Essence Chain DMG, +50% Soul Strike DMG

[Proficient Trick]

Old Effect:

+50% Soul Strike DMG

New Effect:

When [Essence Chain] hits the same enemy, obtain 1 extra \ stack, up to 2 stacks

Ascension

[Converged Flows]

Old Effect:

Upon killing enemies or dealing DMG with Essence Chain, the next 5 shots consume no ammo

New Effect:

+1 additional Weapon Level per 2 \ stacks

[Ancient Etching]

Old Effect:

A Normal/Rare/Legendary Inscription is added to your weapon, which takes effect when the weapon is enhanced by Essence Chain

New Effect:

Weapon obtains 1 extra Normal/Rare/Legendary Inscription, active only with \ stacks

[Concentrated Essence]

Old Effect:

+3/6/9 temporary Weapon Levels, +2/4/6s duration of Essence Chain. Level 3 Effect: For every enemy affected by Essence Chain, +1 additional temporary Weapon Level

New Effect:

15%/30%/30% chance to gain 2/2/3x stacks when gaining . Level 3 Effect: Obtain 1 \ stack when participating in defeating an enemy

[Shifting Stars]

Old Effect:

+25%/50%/75% Lucky Shot chance for the next shot every 3/3/2s. Refresh the cooldown upon defeating an enemy

New Effect:

+3/6/9 \ capacity. Level 3 Effect: +1 \ capacity additionally per 2 Ascension Level

[Aura Protection]

Old Effect:

Increases Max Shield and DMG Resistance after defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks

New Effect:

Increases Max Shield and DMG Resistance after participating in defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks

Spiritual Blessing

[Weapon Mastery]->[Primordial Unity](Xing Zhe)

Old Effect:

+200% total bonus from Assaulter, Generalist and Breacher talents. Both weapons equipped share their bonuses

New Effect:

\ capacity doubled. +5% Lucky Shot Chance per Weapon level. At max : Shot costs 1/6 \ stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing

[Essence Drainer]

Original effect:

+1 extra temporary Weapon Level for every enemy affected by it. For every Weapon Level of the current weapon, +40% Essence Chain DMG

New effect:

-30% Essence Chain cast time. +40% Essence Chain DMG per weapon level

  • Fixed the description error of Ascension [Flame Forged]
Weapon
[Flowing Light] Adjustments
  • Weapon Skill Adjustments

Up to 3 charge stages, each stage thrusts forward 5 times

Thrust range: 7m→16m

Charge time: 0.9s→0.7/1.1/1.5s (varies by stage)

  • Weapon Skill Handling Optimization

Added a reticle UI to show charge progress

Adjusted charge thrust effects and sounds

[Bone Dragon] Adjustments
  • Base Weapon Stats Adjustments

Base DMG: 680→250

  • Weapon Mechanics Adjustment

Shoots a gravity orb that pulls in nearby enemies and triggers multiple explosions on hit

  • Gravity Orb Effect Adjustment

Old Effect:

Continuously pulls in nearby enemies for 1s, then explodes

New Effect:

Continuously pulls in nearby enemies for 2s, with stronger pull, and explodes every 0.5s

  • Exclusive Inscription Adjustments

Old Exclusive Inscription Effect:

Increased pull strength; enemies pulled to the center of the gravity orb take 100% increased final DMG

New Exclusive Inscription Effect:

Enemies pulled to the center of the gravity orb take 100% increased final DMG

New Exclusive Inscription Added:

Every 3 hits trigger 1 additional enhanced explosion with +100% DMG and +4m AoE

Interface & UI
  • Added toggle option for Talisman visual and sound effects in the \ section of the Backpack interface

  • Added search function for Occult Scroll Gallery

Bug Fixes
  • Fixed multiple issues in the game

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Update Notes - 5/23

Hello everyone! This update fixes some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Localization
  • Fixed the issues where some text was wrongly displayed in the game
Bug fixes
  • Fixed the issue where the Wild Talisman had a abnormal performance while [Ao Bai] Dual-Wielding

  • Fixed the issue where 's ammo did not properly be consumed while shooting under certain circumstances

  • Fixed the issue where some Peculiar Chests did not properly refresh during the game

  • Fixed multiple issues in the game

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Update Notes 5/16: Season 5 "Arcane Talisman" Released!

Hi, folks! The Season 5 "Arcane Talisman" will be released in this update, and the Season 4 "Star Link" will be closed. In this update, we'll introduce a new difficulty - the [Reincarnation Level 10]. We also adjusted the [Concealed Ammo] and and optimized the spectator experience. Have a blast!

Additionally, the base game and DLCs of Gunfire Reborn will offer a limited-time discount from May 16th, 19:00 to May 22nd, 19:00 (UTC-8). Thanks again for everybody's concern and support!

--- Gunfire Reborn Studio

Season
Season 5 is Now Live!
Season Gameplay—Arcane Talisman

Demonic mists rise, tainting the world. As wind and cloud surge, the spirits of all beings transform into mysterious Talismans and Power Gems, scattered across the land. Legend whispers that when these artifacts unite, they will unleash wonderful spiritual power. Adventurers embark on a new journey to obtain this power, but monsters corrupted by the mists are coveting this power as well...

Like in previous seasons, "Arcane Talisman" is only available in Nightmare and Reincarnation difficulty. You can collect various Talismans and Power Gems during the adventure. Try to combine them and experience their unique abilities. Also, enemies will be enhanced by Talismans, so get ready to challenge them! Please check out more gameplay details in-game.

Seasonal Rewards

Complete season tasks and achieve higher season levels to earn more exclusive reward items! You can obtain the new avatar frame [Arcane Talisman], new idle pose of Qing Yan [Gale Sweep], new weapon skins: Thunder Storm [Magnetic Rotation], Concealed Ammo , and new emoticons, avatars, and other season rewards.

Stages
New Difficulty
New Reincarnation Difficulty - Level 10
  • Unlock by clearing Reincarnation Level 9

  • Monster will significantly boost their survival stats

  • The skill effects of Elite monsters and Bosses are enhanced—check more details in the prep page

  • New trap in level 10: Thunderblast Barrels

  • Challenge Event "Elite Gathering" will be automatically triggered when you defeat a certain number of enemies in a scene

  • The Vaults with normal battles will no longer appear since [Longling Tomb - Level 3]

  • The remaining rescue duration will be significantly reduced when you're knocked down

Monsters
[Abyssal Serpent] Adjustments

To optimize the combat experience of Abyssal Serpent, we adjusted its skill mechanisms

  • Abyssal Serpent will enter the next battle phase when HP is below a certain level, and it will obtain a short period of Invincibility when the phase is switched

  • Added new mechanism "Spirit Snakes": In different phases, Abyssal Serpent may transform into Spirit Snakes when using skills; Spirit Snakes have higher resistance

  • Adjusted the skill value for Abyssal Serpent under different difficulties, making the battle experience smoother

Bizarre Dream
[Mission from Above] Effect Adjustments

[Store Member (Level 3)] Old effect: Quest Reward: +1 Peddler's Item Slot, with a small chance of enhanced items appearing Quest Target: Purchases no more than 5 items with the next 3 Peddlers Failure Penalty: There will be a 20% chance to obtain a Cursed Scroll when purchasing weapons or Occult Scrolls from Peddlers New effect: Quest Reward: +1 Peddler's Item Slot, with a small chance of enhanced items appearing Quest Target: Purchases no more than 2 items with the next 1 Peddler Failure Penalty: During your next 2 Peddlers' visits, their last 3 items will become random items

[Daul Chance (Level 1)] Old effect: Quest Reward: Upon completion, remove the debuff effect of 1 failed quest Quest Target: Complete the quest target of a random failed quest New effect: Quest Reward: Upon completion, remove debuffs from all failed quests Quest Target: Complete the quest target of a random normal quality quest

[Daul Chance (Level 2)] Old effect: Quest Reward: Upon completion, remove the debuff effect of 2 failed quests Quest Target: Complete the quest target of a random failed quest New effect: Quest Reward: Upon completion, remove debuffs from all failed quests Quest Target: Complete 4 scenes

[Daul Chance (Level 3)] Old effect: Quest Reward: Upon completion, remove the debuff effect of 3 failed quests Quest Target: Complete the quest target of a random failed quest New effect: Quest Reward: Remove debuffs from all failed quests immediately Quest Target: None

Hero

Updated skill descriptions for clarity

Weapon
Weapon Adjustments
Adjustments
  • Adjusted basic mechanisms Hitting a weakness or barrier will cause a massive explosion

  • Optimized shooting performance Optimized charging performance Adjusted the sound effect for the weakness spot hitting

  • Adjusted Exclusive Inscription effect "+1 Piercing. The explosion DMG after piercing a weakness can be critical." Now it will properly generate 1 exlosion when piercing a target

[Concealed Ammo] Adjustments
  • Weapon skill adjustments Base throw speed: 1.5s→1s Max Range: 25m→40m Using weapon skills is considered a magazine reload, which can trigger various reload-related buffs. Additionally, the throwing speed can gain the bonus from reload speed boosts

  • Exclusive Inscription Effect adjustment Old effect: When your weapon skills defeat an enemy, resume half of the ammo spent to reserves and increase your next weapon skill damage by 30% New effect: Using weapon skill to hit an enemy will resume half of the ammo spent to reserves and increase your next weapon skill damage by 30%

Occult Scroll

Added [Take it all] now displays a counter in the Mysterious Chest select interface

System
Spectator Experience Optimization
  • To make spectating more interactive, spectators can now obtain unique shooting skills—hitting enemies will apply control effects

  • Optimized the revival mechanism: Spectators now can spend Soul Essence to actively revive after clearing a certain number of scenes

  • Optimized the spectator UI

Bug Fixes
  • Fixed multiple issues in the game
Hot Fix 5/16
  • Fixed the issue where resolution settings abnormally changed on some devices

  • Fixed the issue where Conditions and Power Gems unlock status were abnormally displayed in the Talisman Gallery

  • Fixed the issue where clearing Reincarnation Level 9 did not unlock Reincarnation Level 10 in some cases

  • Fixed multiple issues in the game

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