# Hades II changelog > Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning… - Vendor: Supergiant Games - Category: Games - Official site: http://www.supergiantgames.com - Tracked by: What's New (https://whatsnew.fyi/product/hades-ii) - Harvested from: Steam (app 1145350) - Entries below: 25 of 31 (newest first; the rest are on https://whatsnew.fyi/product/hades-ii) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Post-Launch Patch 2 - Hotfix 5 - Date: 2026-07-28 - Original notes: https://store.steampowered.com/news/app/1145350/view/667245252276389491 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-667245252276389491 - **fixed** — Wells of Charon no longer appearing after visiting Ephyra in Dream Dives - **fixed** — Interaction between Weed Killer (Demeter) and Dividing Blaze (Daedalus - Flames) - **fixed** — Interaction between Prominence Flare (Apollo) and Phase Shift (Selene) with Purification - **fixed** — Projectile from Howling Soul (Hades) could detonate unexpectedly in the fight against Unrivaled Typhon - **fixed** — King's Ransom (Zeus x Hera) and Queen's Ransom (Hera x Zeus) would sometimes not remove Duo Boons from Hera and Zeus, respectively - **fixed** — Vow of Scars (Oath) healing reduction unexpectedly affecting vampiric attacks from the Phantom in the Fields of Mourning - **fixed** — Suffering on Sight (Medea) could make foes attack sooner than expected after entering Locations in Thessaly - **fixed** — Riposte effect from Aspect of Artemis not activating as expected against the radial blasts from Infernal Cerberus - **fixed** — Certain charge-up attacks from Unrivaled Prometheus sometimes continuing even after his defeat - **fixed** — Moon Beam (Selene) not reliably causing a Path of Stars to appear in Tartarus or the Summit - **fixed** — Chronos could become noninteractive in Erebus if you switched Keepsakes - **fixed** — UI feedback while trying to use Glorious Disaster (Zeus x Apollo) with insufficient Magick - **fixed** — Cases where you could run out of Life while choosing a Boon or Path of Stars upgrade while under the effect of Engraved Pin (Moros) - **fixed** — Several minor issues with voiceover and narrative events not playing as expected - **fixed** — Several minor text errors · **Dream Dives**: Fixed **Wells of Charon** no longer appearing after you visited **Ephyra** · Fixed an interaction between **Weed Killer (Demeter)** and **Dividing Blaze (Daedalus - Flames)** · Fixed an interaction between **Prominence Flare (Apollo)** and **Phase Shift (Selene)** with **Purification** · Fixed cases where the projectile from **Howling Soul (Hades)** could detonate unexpectedly in the fight against **Unrivaled Typhon** · Fixed cases where **King's Ransom (Zeus x Hera)** and **Queen's Ransom (Hera x Zeus)** would sometimes not remove Duo Boons from Hera and Zeus, respectively · Fixed **Vow of Scars (Oath)** healing reduction unexpectedly affecting vampiric attacks from the **Phantom** in the **Fields of Mourning** · Fixed cases where **Suffering on Sight (Medea)** could make foes attack sooner than expected after entering Locations in **Thessaly** · Fixed **Riposte** effect from **Aspect of Artemis** not activating as expected against the radial blasts from **Infernal Cerberus** · Fixed certain charge-up attacks from **Unrivaled Prometheus** sometimes continuing even after his defeat · Fixed **Moon Beam (Selene)** not reliably causing a **Path of Stars** to appear in **Tartarus** or the **Summit** · Fixed a case where **Chronos** could become noninteractive in Erebus if you switched Keepsakes · Fixed UI feedback while trying to use **Glorious Disaster (Zeus x Apollo)** with insufficient Magick · Fixed cases where you could run out of Life while choosing a Boon or Path of Stars upgrade while under the effect of **Engraved Pin (Moros)** · Fixed several minor issues with voiceover and narrative events not playing as expected · Fixed several minor text errors · Other minor fixes ### Post-Launch Patch 2 - Hotfix 4 - Date: 2026-06-10 - Original notes: https://store.steampowered.com/news/app/1145350/view/707773844292634083 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-707773844292634083 - **fixed** — Suffering on Sight (Medea) sometimes damaging foes already present in new Locations - **fixed** — Tall Order (Hermes) providing its bonus even when you did not meet the Element requirement - **fixed** — Artemis could be singing by the Crossroads Cauldron rather than in her usual spot - **fixed** — Dire Auto-Seekers becoming immune to being stunned if their Armor was depleted in their defensive mode - **fixed** — Boiling Blood indicator remaining visible during Melinoë's Return to Shadow sequence when facing Zagreus - **fixed** — Command inputs sometimes not queuing up as you cleared an Encounter · Fixed **Suffering on Sight (Medea)** sometimes damaging foes already present in new Locations · Fixed **Tall Order (Hermes)** providing its bonus even when you did not meet the Element requirement · Fixed a case where **Artemis** could be singing by the Crossroads Cauldron rather than in her usual spot · Fixed **Dire Auto-Seekers** becoming immune to being stunned if their Armor was depleted in their defensive mode · Fixed **Boiling Blood** indicator remaining visible during Melinoë's Return to Shadow sequence when facing **Zagreus** · Fixed an issue introduced in the previous hotfix causing command inputs to sometimes not queue up as you cleared an Encounter · Other minor fixes ### Post-Launch Patch 2 - Hotfix 3 - Date: 2026-06-03 - Original notes: https://store.steampowered.com/news/app/1145350/view/670617245259399700 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-670617245259399700 - **fixed** — Hermes will now deliver any not-yet-delivered Shrine of Hermes items before the final Encounter in Dream Dives - **fixed** — Fixed cases where you could get more than one of the same Boon of Hades after equipping Jeweled Pom (Hades & Persephone) in Dream Dives - **fixed** — Fixed cases where you could miss rewards from effects such as Quick Buck (Hermes) in Dream Dives - **fixed** — Fixed unexpected distortion on several Ares voice lines in Dream Dives - **added** — Added death animation for the Hellifish (Oceanus) - **added** — Added an inventory hint for Mystery Seeds about where they can be found - **changed** — Improved visual feedback on the Path of Stars screen when choosing upgrades - **changed** — Updated descriptive text for Prominence Flare (Apollo) with a minor clarification - **fixed** — Fixed various voice lines and narrative events not playing when expected - **fixed** — Fixed a case where Hecate could unexpectedly appear in the Crossroads after Chronos captures her - **fixed** — Fixed a case where Medea could unexpectedly appear in the Crossroads and offer her Curses - **fixed** — Fixed cases where Dora could offer the incorrect decorative items for where you are in the Crossroads - **fixed** — Fixed the decorative item Urn, Grecian not always unlocking when expected - **fixed** — Fixed Nitro Boost (Hermes) not affecting Sprint speed as expected while using the Black Coat - **fixed** — Fixed an interaction between Sorceress (Arcana) and Sudden Flurry (Daedalus - Blades) - **fixed** — Fixed an interaction between Glorious Disaster (Zeus x Apollo) and Explosive Intent (Icarus) - **fixed** — Fixed an interaction between Heinous Affront (Zeus x Ares) and Light Smite (Apollo) - **fixed** — Fixed an interaction between Flood Gain (Poseidon) and Mirrored Thrasher (Daedalus - Staff) - **fixed** — Fixed an interaction between Cardio Gain (Hestia) and the Umbral Flames Special - **fixed** — Fixed an interaction between Sanguinary Savor (Ares) and Lance of Ares · **Dream Dives**: **Hermes** now will deliver any not-yet-delivered **Shrine of Hermes** items before the final Encounter · **Dream Dives**: Fixed cases where you could get more than one of the same Boon of **Hades** after equipping **Jeweled Pom (Hades & Persephone)** · **Dream Dives**: Fixed cases where you could miss rewards from effects such as **Quick Buck (Hermes)** · **Dream Dives**: Fixed unexpected distortion on several **Ares** voice lines · Added death animation for the **Hellifish (Oceanus)** · Added an inventory hint for **Mystery Seeds** about where they can be found · Improved visual feedback on the **Path of Stars** screen when choosing upgrades · Updated descriptive text for **Prominence Flare (Apollo)** with a minor clarification · Fixed various voice lines and narrative events not playing when expected · Fixed a case where **Hecate** could unexpectedly appear in the Crossroads after **Chronos **captures her · Fixed a case where **Medea** could unexpectedly appear in the Crossroads and offer her Curses · Fixed cases where **Dora** could offer the incorrect decorative items for where you are in the Crossroads · Fixed the decorative item **Urn, Grecian** not always unlocking when expected · Fixed **Nitro Boost (Hermes)** not affecting Sprint speed as expected while using the **Black Coat** · Fixed an interaction between **Sorceress (Arcana)** and **Sudden Flurry (Daedalus - Blades)** · Fixed an interaction between **Glorious Disaster (Zeus x Apollo)** and **Explosive Intent (Icarus)** · Fixed an interaction between **Heinous Affront (Zeus x Ares)** and **Light Smite (Apollo)** · Fixed an interaction between **Flood Gain (Poseidon)** and **Mirrored Thrasher (Daedalus - Staff)** · Fixed an interaction between **Cardio Gain (Hestia)** and the **Umbral Flames** Special · Fixed an interaction between **Sanguinary Savor (Ares)** and **Lance of Ares** · Fixed an interaction between **Mental Block (Athena)** and Boons that let you aim your Casts, such as **Glowing Coal (Hestia)** · Fixed **Mean Streak (Hermes)** not working as expected if you re-loaded your save while under its effect · Fixed certain Omega moves sometimes still being available while under the effect of **Dark Side (Selene)** · Fixed **Soulfilled Ankh (Daedalus - Aspect of Anubis)** not increasing Omega Attack area as expected · Fixed a visual issue with an interaction between **Exceptional Talent (Apollo)** and **Mirrored Ankh (Daedalus - Aspect of Anubis)** · Fixed an issue where Shells from the **Aspect of Medea** Omega Attack would not bounce forward as with other Aspects · Fixed cases where **Gift Gift Gift (Echo)** would never be offered even if you had a compatible Keepsake · Fixed cases where **Wolf Howl (Selene)** could put you out of bounds in the final Encounter on the surface · Fixed **Retaliation** upgrade for **Night Bloom (Selene)** not working as expected · Fixed **Infection** upgrade for **Twilight Curse (Selene)** not inflicting **Wounds** when expected · Fixed **Twilight Curse (Selene)** projectile fizzling on contact with **Nemesis**; it now passes through her · Fixed a case where Guardians could move faster than expected after recovering from **Freeze** or **Gust** · Fixed a case where the barrier from **Snow Queen (Demeter)** could vanish unexpectedly at a certain point in the fight against **Unrivaled Typhon** · Fixed a case where **Chronos** could start to attack more frequently than expected in the fight against **Unrivaled Typhon** · Fixed a case where an uninterruptible **Chronos** attack could be completely negated using the **Black Coat** · Fixed a case where **Unrivaled Cerberus** could track you too quickly during his fire-breath attack · Fixed foes sometimes attacking sooner than expected in a certain Location in **Oceanus** · Fixed certain foes being able to wander out of bounds in a certain Location in **Tartarus** · Fixed **Land-Dracons** not attacking your foes while afflicted with **Charm** · Fixed **Dire Bawlders** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/670617245259399700]_ ### Post-Launch Patch 2 - Hotfix 2 - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/1145350/view/529877854094098947 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-529877854094098947 - **changed** — During Dream Dives, increased the chance of Boons being offered in Shops in Tartarus or the Summit if either of these is the first or second Region - **changed** — During Dream Dives, slightly increased how much Gold you will earn from Encounters in Tartarus or the Summit if either of these is the first or second Region - **changed** — During Dream Dives, Chronos and Unrivaled Chronos have slightly reduced Life - **changed** — During Dream Dives, Charybdis Tentacles in the Unrivaled Scylla Encounter have reduced Life - **fixed** — Fixed certain sound FX playing louder than expected - **fixed** — Fixed Braid of Atlas (Charon) not improving Cast damage as expected for most Olympian Cast effects - **fixed** — Fixed Hazard Boom (Icarus) not dealing damage to Melinoë as expected - **fixed** — Fixed Proper Upbringing (Hera) continuing to apply its effect if you fell below the element requirement - **fixed** — Fixed the effect of Anvil Ring (Hephaestus) being interrupted by the effect of Death Defiance - **fixed** — Fixed sometimes gaining Rallying Cry (Ares) from All Together (Hera) prior to having met Ares - **fixed** — Fixed Success Rate (Hermes) sometimes being offered if you have Profuse Bleeding (Ares) - **fixed** — Fixed Moon Beam (Selene) sometimes not raising the likelihood of finding a Path of Stars while using Aspect of Selene if you equipped it between Regions - **fixed** — Fixed Shimmering Moonshot (Daedalus - Staff) not increasing Omega Special damage as expected - **fixed** — Fixed foes in Thessaly sometimes starting to attack too soon if you had Corrosion on Sight (Medea) - **fixed** — Fixed the effect of Vow of Void (Oath) not persisting as expected after a Chaos Trial - **fixed** — Fixed the effect of Rarify persisting on Boons of Chaos over multiple attempts at the same Chaos Trial - **fixed** — Fixed an interaction between Rapid Onslaught (Daedalus - Blades) and Latest Model (Icarus) - **fixed** — Fixed an interaction between Mirrored Thrasher (Daedalus - Staff) and Flood Gain (Poseidon) - **fixed** — Fixed an interaction between Extra Dose (Apollo) and certain strikes from the Black Coat · During **Dream Dives**, increased the chance of Boons being offered in Shops in **Tartarus** or the **Summit** if either of these is the first or second Region · During **Dream Dives**, slightly increased how much Gold you will earn from Encounters in **Tartarus** or the **Summit** if either of these is the first or second Region · During **Dream Dives**, **Chronos** and **Unrivaled Chronos** have slightly reduced Life · During **Dream Dives**, **Charybdis Tentacles** in the **Unrivaled Scylla** Encounter have reduced Life · Fixed certain sound FX playing louder than expected · Fixed **Braid of Atlas (Charon)** not improving Cast damage as expected for most Olympian Cast effects · Fixed **Hazard Boom (Icarus)** not dealing damage to Melinoë as expected · Fixed **Proper Upbringing (Hera)** continuing to apply its effect if you fell below the element requirement · Fixed the effect of **Anvil Ring (Hephaestus)** being interrupted by the effect of **Death Defiance** · Fixed sometimes gaining **Rallying Cry (Ares)** from **All Together (Hera)** prior to having met Ares · Fixed **Success Rate (Hermes)** sometimes being offered if you have **Profuse Bleeding (Ares)**, in light of the [rework in Post-Launch Patch 2](https://store.steampowered.com/news/app/1145350/view/521992119019110974) · Fixed **Moon Beam (Selene)** sometimes not raising the likelihood of finding a **Path of Stars** while using **Aspect of Selene** if you equipped it between Regions · Fixed **Shimmering Moonshot (Daedalus - Staff)** not increasing Omega Special damage as expected · Fixed foes in **Thessaly** sometimes starting to attack too soon if you had **Corrosion on Sight (Medea)** · Fixed the effect of **Vow of Void (Oath)** not persisting as expected after a **Chaos Trial** · Fixed the effect of **Rarify** persisting on **Boons of Chaos** over multiple attempts at the same **Chaos Trial** · Fixed an interaction between **Rapid Onslaught (Daedalus - Blades)** and **Latest Model (Icarus)** · Fixed an interaction between **Mirrored Thrasher (Daedalus - Staff)** and **Flood Gain (Poseidon)** · Fixed an interaction between **Extra Dose (Apollo)** and certain strikes from the **Black Coat** · Fixed an interaction between **Exceptional Talent (Apollo)** and **Aspect of Anubis (Staff)** · Fixed an interaction between **Cardio Gain (Hestia)**, **Wave Flourish (Poseidon)**, and the **Sister Blades** · Fixed **Softness** upgrade for **Total Eclipse (Selene)** unexpectedly activating **Origination (Arcana)** · Fixed text for **Death Warrant (Artemis)** not displaying an improved chance from **Success Rate (Hermes)** · Fixed flames from **Lubber** barrels interrupting the Psychic Leash from **Aspect of Circe (Staff)** · Fixed **Satyr Supplicants** not playing their death animations as expected when slain by **Winter Harvest (Demeter)** during the **Unrivaled Chronos** Encounter · Fixed Melinoë being unable to use Attacks for longer than expected if grabbed by **Polyphemus** while using the Moonstone Axe Omega Attack · Fixed the option to Alter offerings in a **Pool of Purging** becoming inactive if you purchased all goods from a **Well of Charon** in the same Location · Fixed Melinoë confiding to **Frinos** about having had a rough night after a restful **Dream Dive** · Fixed a certain instance where Hermes would not talk to Melinoë when expected, preventing entry to the final battle on the Surface route that night · Fixed certain conversations with **Moros** occurring unexpectedly if Melinoë declines his advances · Fixed a certain conversation with **Hephaestus** occurring sooner than expected · Fixed **Headmistress Hecate** commenting on the **Aspect of Selene** when you did not have it equipped · Fixed a couple of cases in which **Dora** could not be interacted with when expected · Fixed letterbox artwork remaining visible at certain resolutions after interacting with the Music Maker · Fixed an issue where closing the Steam Overlay by clicking the X button locked Mel _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/529877854094098947]_ ### Post-Launch Patch 2 - Hotfix 1 - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/1145350/view/525373619742703619 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-525373619742703619 - **fixed** — various rare crashes reported since Post-Launch Patch 2 - **fixed** — an issue where you could not interact with Nemesis while a Night Bloom servant was present - **fixed** — one of Aphrodite's new dialogue events occurring earlier than intended - **fixed** — rewards appearing out of bounds during Dream Dives in the chamber before the final battle on The Summit if you happened to activate Gold Gold Gold (Echo) - **fixed** — a rare progression-blocking issue that could occur if you cleared the Surface route before ever accepting a Boon of Hera · Fixed various rare crashes reported since Post-Launch Patch 2 · Fixed an issue where you could not interact with Nemesis while a Night Bloom servant was present · Fixed one of Aphrodite's new dialogue events occurring earlier than intended · Fixed rewards appearing out of bounds during Dream Dives in the chamber before the final battle on The Summit if you happened to activate **Gold Gold Gold (Echo)** · Fixed a rare progression-blocking issue that could occur if you cleared the Surface route before ever accepting a Boon of Hera · Other minor fixes ### Post-Launch Patch 2 Notes - Date: 2026-04-14 - Original notes: https://store.steampowered.com/news/app/1145350/view/521992119019110974 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-521992119019110974 We're very grateful for all your support of **Hades II** since our v1.0 launch last fall, and all through our Early Access development before then! With that in mind, we're pleased to present our second Post-Launch Patch, which includes some bonus content and quality-of-life improvements we've been working on. ##### Highlights • **Fated Prophecy Updates**: Prophecies about characters such as Odysseus and Arachne now have new narrated conclusion scenes, which can be viewed in the Fated List once those Prophecies are fulfilled. • **Forever Gifting**: Most Crossroads characters now can be gifted Bath Salts, Twin Lures, or Ambrosia indefinitely after forging a bond with them, in various brief new scenes. • **Going Steady**: Characters with whom Melinoë can have non-Platonic relations may occasionally show interest in continuing to have such relations. • **New Dialogue Events**: Many of the game's characters have new things to say at various points throughout the story. • **...And More!** Look for dreamy new decorative items in the Crossroads Training Grounds, a new alternate form for each Animal Familiar, and additional surprises we hope you'll enjoy! ##### Aspects of the Nocturnal Arms • **Aspect of Artemis (Blades)**: Riposte effect now recharges faster between uses • **Aspect of Pan (Blades)**: now also works with **Dancing Knives (Daedalus)** • **Aspect of Hel (Skull)**: Omega Attack now channels faster; now hits cocoons more reliably ##### Boons & Blessings • **Tidal Ring (Poseidon)**: now hits multiple foes more reliably • **Seismic Servo (Poseidon x Hephaestus)**: now applies its bonus to several additional Boons • **Snow Queen (Demeter)**: the barrier is no longer negated by attacks that deal no damage • **Fire Away (Hestia)**: now works with all Casts, not just Hestia's • **Sword Ring (Ares)**: increased damage • **Grievous Blow (Ares)**: increased bonus from Rarity and **Poms of Power** • **Grisly Gain (Ares)**: increased chance of weapon strikes spilling Plasma; Rarity and **Poms** now affect how much Magick is restored by collecting Plasma • **Profuse Bleeding (Ares)**: reworked — now creates a falling blade over a surrounding foe whenever you collect Plasma or inflict Wounds • **Sanguinary Savor (Ares)**: reworked — now increases Wounds damage, in addition to drawing in Plasma automatically; adjusted offering requirements • **Winner's Circle (Hermes)**: now works more consistently with all Cast effects, speeding up how quickly they deal damage then expire; effect re-scaled to compensate • Various other minor fixes and adjustments ##### Hexes & Path of Stars • **Tribulation (Moon Water)**: now activates your _'after you take damage'_ effects multiple times in a row • **Decline (Twilight Curse)**: reworked — now increases direct damage from the projectile ##### Resources & Reagents • Resources obtained using Gathering Tools now offered more consistently • Minor changes to inventory descriptions of some resources ##### Foes & Dangers • **Sorrow-Spiller (Fields)**: slightly reduced appearance rate • **Charybdis (Thessaly)**: fixed cases where this Encounter would not initially occur for longer than expected; tentacles no longer susceptible to **Morph**, consistent with the **Vow of Rivals** Encounter ##### Level Design & Environments • Various minor fixes and improvements to several Locations ##### Fated List of Minor Prophecies • Updated several character-related Prophecies with additional instructions as you make progress; adjusted at which points some of these Prophecies are foretold or fulfilled • **Melinoë, Help Us**: increased priority of key events; the narrated epilogue scene now can be re-viewed • **Silk and Spitefulness**: increased priority of key events; added narrated conclusion • **Voice and Vanity**: increased priority of key events; added narrated conclusion • **Haunted by the Past**: increased priority of key events; added narrated conclusion • **Unfinished Business**: increased priori _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/521992119019110974]_ ### Hades II v1.0 Hotfix 3 - Date: 2025-11-12 - Original notes: https://store.steampowered.com/news/app/1145350/view/607549730650589100 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-607549730650589100 · Fixed a rare issue that could prevent progress in the battle with Prometheus · Fixed a particular pre-fight greeting line from Headmistress Hecate playing too frequently · Fixed several narrative events that were not playing when they were supposed to · Updates to translations in some languages · Other minor fixes ### Post-Launch Patch 1 Notes - Date: 2025-10-31 - Original notes: https://store.steampowered.com/news/app/1145350/view/499462068471074277 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-499462068471074277 From all of us at Supergiant Games, thank you for playing **Hades II**. We've been very excited to see so many of you battling beyond the Underworld since our **v1.0 Launch**, and we're grateful for all the feedback, which inspired us throughout development and continues to do so. This Post-Launch Patch contains various improvements, previously noted in our [Patch 1 Preview](https://store.steampowered.com/news/app/1145350/view/505090299391902119) but with a few additional fixes: ##### Highlights • **True Ending Enhancements**: Added new events in the lead-up to the True Ending, and some after. As part of this, increased the number of Underworld clears required, and added to and revised parts of the main True Ending scenes before the end credits. _Note: The vast majority of changes are to the Underworld route; the Surface route is mostly unchanged. The Epilogue is also unchanged._ • **Returning to a Real Possibility**: Added Cauldron incantation lets you return to an earlier point in the story in case you wish to re-experience key events, such as the True Ending. • **Fated Prophecy Adjustments**: A number of character-related Prophecies, including the one connected to the story epilogue, should unfold faster than before. • **Crossroads Renewal**: Many decorative items have reduced costs in Kudos compared to before. Any excess Kudos you have already spent will be refunded. ##### Aspects of the Nocturnal Arms • **Witch's Staff (Circe)**: **Smolder Ring (Hestia)** now also applies **Scorch** from the bonus Cast when your Casts overlap ##### Boons & Blessings • **Anvil Ring (Hephaestus)**: increased damage for Common Rarity • **Controlled Burn (Hestia)**: increased bonus from **Poms of Power** • **Ares**: increased Plasma pickup range • **Sword Ring (Ares)**: increased damage • **Carnal Pleasure (Ares x Aphrodite)**: increased effectiveness • **Success Rate (Hermes)**: now also affects **Nurture of Hera (Selene x Hera)** • **Shadow Pounce (Artemis)**: increased effectiveness • **Gigaros Dash (Hades)**: no longer staggers foes when this deals direct damage • **Life Tax (Hades)**: increased effectiveness; restorative effect is no longer reduced by **Vow of Scars (Oath)** • **Last Gasp (Hades)**: increased effectiveness • **Howling Soul (Hades)**: improved aiming of the projectile • **Fight Fight Fight (Echo)**: increased effectiveness • **Favor (Chaos)**: now also raises chance of finding Duo Boons • Various other minor fixes and adjustments ##### Daedalus Hammer Upgrades • **Elephant Rockets (Coat - Shiva)**: increased damage • **Chakra Collider (Coat - Shiva)**: increased damage ##### Keepsakes • **Jeweled Pom (Hades & Persephone)**: you no longer keep the bonus Hades blessing if you are not at the Fates' Whim; fixed an issue causing this to never grant **Last Gasp (Hades)** ##### Well of Charon • **Yarn of Ariadne**: now also raises chance of finding Duo Boons _(as in the original game)_ • **Mist Veil**: now restores Magick that is lost for any reason _(not just from using Omega Moves)_ ##### Foes & Dangers • **Zagreus**: fixed cases where he would stand still for too long • **Unrivaled Prometheus**: adjusted hitboxes of certain **Heracles** attacks in this Encounter • **Headmistress Hecate**: slightly reduced hitbox of flame attacks to better match the visuals • **Phantom (Fields)**: reduced effectiveness of Life-drain effect; removed this effect from some attacks ##### Special Encounters • Added a preview icon for Location exits leading to an Infernal Contract _(after the True Ending)_ • Added a preview icon for Erebus Location exits leading to **Raki** _(before you have bonded with him)_ • **Nemesis** no longer can show up more than once a night while battling through the Underworld • **Circe** appears slightly more often ##### Level Design & Environments • Various minor fixes and improvements to several Locations ##### The Crossroads Renewal Project • Added **Primordial Chaos** theme to the **Music Maker _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/499462068471074277]_ ### Post-Launch Patch 1 Preview & Notes - Date: 2025-10-23 - Original notes: https://store.steampowered.com/news/app/1145350/view/505090299391902119 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-505090299391902119 From all of us at Supergiant Games, thank you for playing **Hades II**. We've been very excited to see so many of you battling beyond the Underworld since our **v1.0 Launch**, and we're grateful for all the feedback, which inspired us throughout development and continues to do so. We now have our **Post-Launch Patch 1**, with enhancements to the True Ending among other improvements, available to preview: ##### How to Play the Patch 1 Preview First, we recommend backing up your save files, since the Patch 1 Preview may contain more technical issues than would typically be found in one of our full patch launches. To locate them: - On Windows, navigate to \\%USERPROFILE%\\Saved Games\\Hades II\\ - On macOS, navigate to \\%USERPROFILE%\\Library\\Application Support\\Supergiant Games\\Hades II\\ Then, to unlock the Patch 1 Preview, - Right-click on **Hades II** in your Steam library and select _Properties_ - Select Betas, then select __ - The game will update. Once ready, you should see **Hades II ** in your library. **Note**: **The Patch 1 Preview represents a work-in-progress whose contents may evolve**, and some text translations are still in progress. We do not have a release date for the full patch. ##### What's In the Patch 1 Preview In addition to various bug fixes and some balance changes, this patch contains... • **True Ending Enhancements**: Added new events in the lead-up to the True Ending, and some after. As part of this, increased the number of Underworld clears required, and added to and revised parts of the main True Ending scenes before the end credits. _Note: The vast majority of changes are to the Underworld route; the Surface route is mostly unchanged._ • **Returning to a Real Possibility**: Added Cauldron incantation lets you return to an earlier point in the story in case you wish to re-experience key events, such as the True Ending. • **Fated Prophecy Adjustments**: A number of character-related Prophecies, including the one connected to the story epilogue, should unfold faster than before. • **Crossroads Renewal**: Many decorative items have reduced costs in Kudos compared to before. Any excess Kudos you have already spent will be refunded. The full set of changes currently in Patch 1 is as follows: ##### Aspects of the Nocturnal Arms • **Witch's Staff (Circe)**: **Smolder Ring (Hestia)** now also applies **Scorch** from the bonus Cast when your Casts overlap ##### Boons & Blessings • **Anvil Ring (Hephaestus)**: increased damage for Common Rarity • **Controlled Burn (Hestia)**: increased bonus from **Poms of Power** • **Ares**: increased Plasma pickup range • **Sword Ring (Ares)**: increased damage • **Carnal Pleasure (Ares x Aphrodite)**: increased effectiveness • **Success Rate (Hermes)**: now also affects **Nurture of Hera (Selene x Hera)** • **Shadow Pounce (Artemis)**: increased effectiveness • **Gigaros Dash (Hades)**: no longer staggers foes when this deals direct damage • **Life Tax (Hades)**: increased effectiveness; restorative effect is no longer reduced by **Vow of Scars (Oath)** • **Last Gasp (Hades)**: increased effectiveness • **Howling Soul (Hades)**: improved aiming of the projectile • **Fight Fight Fight (Echo)**: increased effectiveness • Various other minor fixes and adjustments ##### Daedalus Hammer Upgrades • **Elephant Rockets (Coat - Shiva)**: increased damage • **Chakra Collider (Coat - Shiva)**: increased damage ##### Keepsakes • **Jeweled Pom (Hades & Persephone)**: you no longer keep the bonus Hades blessing if you are not at the Fates' Whim; fixed an issue causing this to never grant **Last Gasp (Hades)** ##### Well of Charon • **Yarn of Ariadne**: now also raises chance of finding Duo Boons _(as in the original game)_ • **Mist Veil**: now restores Magick that is lost for any reason _(not just from using Omega Moves)_ ##### Foes & Dangers • **Unrivaled Prometheus**: adjusted hitboxes of certain **Heracles** attacks in this Encounter • **Headmistress _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/505090299391902119]_ ### Hades II v1.0 Hotfix 2 - Date: 2025-10-03 - Original notes: https://store.steampowered.com/news/app/1145350/view/505089031138182709 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-505089031138182709 · Fixed the Achievement **Close Comrades** not always unlocking when expected · Fixed the Achievement **Goddess of Nightmares** not always unlocking when expected · Fixed **Unseen Sigil** Encounters sometimes not ending when expected · Fixed **Nightmare** not being awarded after vanquishing Typhon in rare cases · Fixed **Empath’s Intuition (Cauldron)** not unlocking in a timely manner in some cases · Fixed **Family Dispute** events not unlocking as intended in rare cases · Fixed **Arachne**'s portrait being hidden behind her tapestry in rare cases · Fixed some **Crossroads Renewal** decorations not unlocking in rare cases · Fixed Charybdis not fighting if you entered from a certain rare Location · Fixed several voice lines not playing at the correct times · Fixed several narrative events not playing at the correct times · Fixed an instance of two objectives overlapping in the Training Grounds · Fixed key visual effects sometimes not playing on some systems · Improved collision for Argent Skull (Hel) projectiles · Improved compatibility when VSync is disabled on some display types · Optimizations when playing with some types of controllers · Updates to translations in some languages · Other minor fixes ### Hades II v1.0 Hotfix 1 - Date: 2025-09-30 - Original notes: https://store.steampowered.com/news/app/1145350/view/505089031138181922 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-505089031138181922 · Fixed most Olympian Keepsake effects not activating again after their Boon is skipped · Fixed **Phantom (Fields)** being able to drain Life from your raised servants · Fixed Fated List Prophecies related to Hidden Aspects not clearing in specific circumstances · Fixed the Achievement **Soothing Soak** not unlocking from events with Moros · Fixed the Achievement **So Mote It Be** unlocking sooner than expected · Fixed **Gorgon Amulet (Athena)** using up the effect of **Yarn of Ariadne (Charon)** when it shouldn't · Fixed Acceptance of Another Fate not resetting certain random Keepsake effects · Fixed an interaction between **Uncommon Upbringing (Hera)** and **Concave Stone (Echo)** · Fixed key visual effects sometimes not playing on some systems · Fixed randomized Chaos Trials appearing sooner than expected in some cases · Fixed Lone Shades from Witch's Staff (Anubis) sometimes being able to hit Melinoë · Fixed **Canines** spawned from **Lycaons** unexpectedly activating **Unseen Ire (Hades)** · Fixed an issue where Melinoë could be forced to Return to Shadow at the same exact time as she vanquishes Typhon · Fixed Hecate not speaking about Gigaros when expected in a certain situation · Fixed several narrative scripting issues with specific events involving Hecate · Fixed an issue where you could not exit the final Location in Erebus in a certain case · Fixed a rare issue where the fight against Chronos would not end correctly · Fixed a certain situation in which Polyphemus would not react to Knuckle Bones (Odysseus) when expected · Fixed an issue where the player could not complete key Incantations due to modified data · Fixed cases where taking Armor damage with **Trusty Shield (Hephaestus)** could damage your semi-permanent Armor instead · Fixed a rare issue that involved claiming Gemstones then immediately using one of Homer's Inspect Points · Fixed Hecuba running back and forth in the chamber with Narcissus · Fixed several rare crashes · Updates to translations in some languages · Improved compatibility with Chinese Input Method · Other minor fixes ### Hades II v1.0 Is Now Available! - Date: 2025-09-25 - Original notes: https://store.steampowered.com/news/app/1145350/view/596285836987729005 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-596285836987729005 We couldn't possibly be more excited to announce that we've completed the Early Access development of _**Hades II**_, and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us! https://store.steampowered.com/app/1145350/Hades_II/ ##### About the v1.0 Launch Update Those who've been keeping up with our Early Access development can look forward to a slew of exciting additions in our v1.0 Launch Update, notably the true ending of the story, scores of new events for the game's dozens of fully voiced characters, new music we can't wait for you to hear, new Fated List prophecies, new late-game unlockables, and more! And of course, we've finally added **Achievements** along with other finishing touches! If you've been playing in Early Access, you may earn many Achievements retroactively, and won't need to start over to earn any of the remaining ones. [Full patch notes are here](https://store.steampowered.com/news/app/1145350/view/512967793587520047). ##### About the Hades II Original Soundtrack The completion of _**Hades II**_ also marks the completion of the **Hades II Original Soundtrack** by our award-winning composer Darren Korb. Much like the game itself, this is our biggest-ever soundtrack, clocking in at just under four hours of music created for this game. https://store.steampowered.com/app/2950840/Hades_II_Original_Soundtrack/ If you've been enjoying the soundtrack already, know that we've saved some of the best for last! The soundtrack is available here on Steam or free streaming on [our YouTube channel](https://www.youtube.com/playlist?list=PL53mjgVKFq7yeq21XhibC8izNSVlPCsNP) or other services. ##### About the Game _**Hades II**_ is a rogue-like dungeon crawler in which you'll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. Our studio's first-ever sequel builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. As the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. For more information, check the [Hades II FAQ](https://www.supergiantgames.com/blog/hades2-faq) on our website. ##### What's Next? We've given v1.0 of _**Hades II**_ everything we've got! As with any of our Major Updates, we'll be keeping a close eye on this launch to ensure it's as problem-free as possible, and deploy hotfixes or patches in case of any issues. Beyond that, it's too early to say what's next for our team! We'll likely take some time to reflect and recharge. ##### Thank You for Playing!! While _**Hades II**_ spent more than four-and-a-half years in development, including about a year and a half in Early Access, it's also the culmination of all the experience we've gained together as a team since Supergiant Games started back in 2009. Early Access development was foundational to the entire idea of the original _**Hades**_, and proved instrumental to this latest game as well. So, from all of us, thank you for inspiring us to do our best, and we hope you enjoy your time with _**Hades II**_. _May moonlight guide you!_ ### v1.0 Launch Update - Patch Notes - Date: 2025-09-25 - Original notes: https://store.steampowered.com/news/app/1145350/view/512967793587520047 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512967793587520047 The **v1.0 Launch** of _**Hades II**_ has finally arrived! The true ending awaits, along with Achievements and many other finishing touches we hope you'll enjoy. While this update marks the conclusion of our **Early Access** development, we will be monitoring this launch closely and patching any issues that arise. To all our **Early Access** players, thank you so much! We hope you enjoy the complete game. **Note:** 📢 indicates changes inspired by community feedback! ##### Highlights • **The True Ending**: discover what awaits Princess Melinoë at the end of her journey • **Achievements**: earn 50 different Achievements as you play through the game • **Familiar Forms**: give your favorite Familiar a makeover with new unlockable visual styles • **New Keepsakes**: several new Keepsakes are waiting to be discovered... but from whom? • **New Decorations**: liven up the Crossroads with new unlockable decor • **New Artwork**: new visual effects, environment art, and other visual improvements abound • **New Music**: listen for a number of stirring new tracks • **And More**: we'll leave the rest for you to discover... ##### Achievements • Added 50 **Achievements**! Note you do not need to start the game over to earn any Achievement; you may earn certain Achievements retroactively once you load your saved progress ##### Nocturnal Arms & Abilities · **Sister Blades**: increased damage and range of Attack sequence · **Umbral Flames**: reduced Special damage · **Moonstone Axe**: increased Special speed; now easier to Dash out of the Attack sequence · **Argent Skull**: Omega Special channels faster ##### Aspects of the Nocturnal Arms · **Moonstone Axe (Melinoë)**: increased bonus Attack Power and Max Life · **Moonstone Axe (Thanatos)**: increased Critical chance of Mortality effect; re-scaled Attack speed bonuses from upgrades · **Argent Skull (Medea)**: fixed an issue causing the damage bonus to affect Casts, which was not intended · Sister Blades (Morrigan): fixed Specials not hitting repeatedly as expected · Umbral Flames (Supay): reduced Omega Special Magick cost and damage; slightly reduced Omega Attack and Omega Special rate of fire · Minor adjustments to requirements for Hidden Aspects to be revealed to Melinoë by various characters ##### Altar of Ashes · Adjusted upgrade costs of various Arcana Cards ##### Oath of the Unseen 📢 The stasis effect from the **Stopper** Perk from the **Vow of Fangs** now is easier to anticipate · Increased effectiveness of **Drainer** and **Shielder** Perks from the **Vow of Fangs** · Unlocking the final rank of **Vow of Rivals** now requires having reached the True Ending · Increased Fear requirement for claiming rewards from **Bounties of the Infinite Abyss (Cauldron)** ##### Boons & Blessings · **Nexus Rush (Hera)**: now affects surrounding foes instead of only on contact · **Extended Family (Hera)**: fixed Boons of Hades counting toward the bonus _(he is not an Olympian)_ · **Poseidon**: Splash effects should activate more reliably with strikes of varying speed and strength · **Wave Flourish (Poseidon)**: reduced bonus from Rarity to compensate for the previous change · **Nova Strike (Apollo)**: increased area with Sister Blades and Umbral Flames · **Nova Flourish (Apollo)**: increased area with Sister Blades and Black Coat · **Lucid Gain (Apollo)**: no longer requires you to stand in your Cast, but now restores less Magick · **Exceptional Talent (Apollo)**: increased Magick cost; fixed the effect with certain abilities · **Wispy Wiles (Aphrodite)**: reduced Dodge chance · **Furnace Blast (Hephaestus)**: fixed Heroic rarity and bonuses from **Poms of Power** · **Snuffed Candle (Hestia)**: fixed an issue limiting the damage bonus only to Attacks and Specials · **Grisly Gain (Ares)**: increased Magick restoration; improved bonus from **Poms of Power** · **Mean Streak (Hermes)**: now only affects Attacks and Specials · **Phalanx Shot (Athena)**: reduced projectile speed, letting each sho _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/512967793587520047]_ ### Early Access Patch 11 Notes - Date: 2025-07-23 - Original notes: https://store.steampowered.com/news/app/1145350/view/512964244473382774 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512964244473382774 While we said our prior patch would _likely_ be our last before our **v1.0** launch, as the Fates would have it, there is indeed this one more, which includes further improvements, balance adjustments, and fixes based on your feedback and what we've observed. Thank you for playing in **Early Access**! **Note:** 📢 indicates changes inspired by community feedback! ##### General Gameplay · **Notice:** In preparation for our **v1.0** launch and forthcoming story sequences surrounding the True Ending, please note that any **Zodiac Sand** or **Void Lens** resources you have when you load your save progress at that time will automatically be converted to **Prestige**. For now, you may continue earning these if you wish. ##### Nocturnal Arms & Abilities · **Umbral Flames**: increased Special projectile size and orbit speed · **Moonstone Axe**: increased damage of Attack sequence · **Black Coat**: improved responsiveness of blocking while channeling Omega Attack ##### Aspects of the Nocturnal Arms · **Sister Blades (Artemis)**: reduced recharge time for Riposte effect, so it can be used more frequently · **Umbral Flames (Melinoë)**: increased Critical damage chance · **Umbral Flames (Eos)**: using Special no longer cancels other Special projectiles; improved target tracking of Daybreaker projectile · **Moonstone Axe (Thanatos)**: increased Critical chance ramp-up and upper limit · Witch's Staff (Anubis): increased Magick cost of Omega Special · Umbral Flames (Supay): reworked Special creates a second projectile; reworked Attack timings and Omega Attack; shots no longer stagger foes; reduced Rush Boon damage bonus; breaks Urns more easily · Black Coat (Shiva): reworked Omega Special bounces several times in the target area; reduced Destructive damage bonus to compensate ##### Boons & Blessings · **Storm Ring (Zeus)**: increased damage · **Arc Flash (Zeus)**: increased damage · **Tidal Ring (Poseidon)**: reduced damage · **High Surf (Poseidon)**: reduced area of effect · **Solar Ring (Apollo)**: increased damage · **Hephaestus**: increased damage of Blast effects, such as **Smithy Rush**; increased Glow bonus from Rarity · **Tough Gain (Hephaestus)**: effect now activates even if you are protected by **Paid Dues (Hermes)** · **Molten Touch (Hephaestus)**: increased damage to Armor, increased bonus from **Poms of Power** · **Heat Rush (Hestia)**: slightly reduced duration of damage trail · **Ares**: Plasma can no longer grant more than +100% move and strike speed, which caused various issues · **Golden Rule (Hera x Poseidon)**: cut from game; replaced with... · **Ripple Effect (Hera x Poseidon)**: **new!** Your effects from **Fine Line (Hera)** and **Ocean Swell (Poseidon)** have a chance to fire twice · **Seismic Hammer (Poseidon x Hephaestus)**: cut from game; replaced with... · **Seismic Servo (Poseidon x Hephaestus)**: **new!** Any Boon effects that recharge over time recharge faster · **Room Temperature (Demeter x Hephaestus)**: cut from game; replaced with... · **Cryo Pounder (Demeter x Hephaestus)**: **new!** Your blasts from Hephaestus deal more damage to Freeze-afflicted foes · **Rude Awakening (Apollo x Hephaestus)**: increased bonus damage · **Chain Reaction (Hephaestus x Hestia)**: increased timing window of Double Blast effect · **Travel Deal (Hermes)**: reduced Gold discount · **Harm for the Afflicted (Medea)**: increased how frequently this can deal damage · **Suffering on Sight (Medea)**: increased average damage · **Old Herbal Remedy (Circe)**: fixed an issue causing this effect to not be reduced by **Vow of Scars (Oath)** · **Protective Coating (Icarus)**: increased Armor · **Volatile Coating (Icarus)**: increased Armor and blast damage ##### Daedalus Hammer Upgrades · **Inverted Spark (Flames)**: improved compatibility with more Aspects · Helheim Charge (Skull): now fires your Omega Attack an additional time in succession · Chakra Collider (Coat): increased Power Shot timing window · Awakened Rockets (Coat): _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/512964244473382774]_ ### Early Access Patch 10 Notes - Date: 2025-07-02 - Original notes: https://store.steampowered.com/news/app/1145350/view/512962085601150265 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512962085601150265 Thank you for playing our recent **Unseen Update**! This patch makes a number of adjustments to some of the latest additions. We'll keep monitoring your feedback, though this will likely be our final patch before our **v1.0** launch, whenever that will be! We're very grateful for your support throughout **Early Access**! **Note:** 📢 indicates changes inspired by community feedback! ##### General Gameplay · Reduced further cases of successive attacks causing you to become 'stun-locked' · Whenever you take damage to Armor, it will reduce any temporary Armor you have from sources such as **Security System (Hephaestus)**, prior to reducing the more-permanent kind ##### Nocturnal Arms & Abilities · **Sister Blades**: Omega Attack can no longer be interrupted by foes · **Umbral Flames**: reduced orbit speed of Omega Special projectiles, but increased their damage · **Argent Skull**: Omega Special wave projectiles no longer stagger foes · **Black Coat**: increased speed of Attack sequence and damage of first strike; slightly increased Omega Attack channel speed, and it can block more types of incoming area-effect damage; increased Special accuracy ##### Aspects of the Nocturnal Arms · **Witch's Staff (Melinoë)**: reduced bonus to Magick and Power · **Witch's Staff (Momus)**: slightly increased how long it takes your serpents to fire successive Omega Moves · **Sister Blades (Pan)**: it now is easier to Dash out of recovery times · Sister Blades (Morrigan): improved input buffering, reducing cases of dropped inputs during combat · **Umbral Flames (Moros)**: adjusted projectile speeds; aligned Omega Attack damage with base Aspect · Umbral Flames (Supay): reduced projectiles from Attacks and Specials, but increased their damage; reduced Rush Boon damage bonus · Moonstone Axe (Nergal): slightly reduced Dash-Strike damage; slightly increased Attack damage · **Argent Skull (Medea)**: slightly reduced area of Attacks, which still is greater than the base Aspect · **Argent Skull (Persephone)**: fixed an issue causing Boons to gain bonus Lv. more often than intended · Argent Skull (Hel): now breaks Urns more easily · **Black Coat (Nyx)**: increased Omega Boost damage; increased damage of Special Nightspawns · Black Coat (Shiva): reworked Destructive effect now makes Omega Attack deal bonus damage; increased Special damage; normalized Omega Special travel time, reticle remains until the blast ##### Oath of the Unseen · **Vow of Frenzy**: now also makes foes enter the battle faster; reduced effect on **Vow of Rivals** moves · **Vow of Scars**: fixed several cases where this was not reducing Life recovery as expected ##### Boons & Blessings · **Steady Growth (Demeter)**: now will only Rarify itself if you have no other eligible Boons · **Hestia**: Scorch Curse can no longer deal Critical damage or similar, nor is affected by **Air Quality (Zeus)** · **Flame Strike (Hestia)**: slightly reduced Scorch damage · **Flame Flourish (Hestia)**: slightly reduced Scorch damage · **Success Rate (Hermes)**: no longer affects the passive effect of **Raki** · **Incandescent Aura (Hera x Hestia)**: reworked — now deals damage to all Hitch-afflicted foes when you restore Magick · **Natural Selection (Poseidon x Demeter)**: reworked — now distributes bonus Lv. to your primary Boons · **Scalding Vapor (Poseidon x Hestia)**: no longer can activate the Froth Curse · **Gigaros Dash (Hades)**: reduced damage; fixed Scorn amplifying damage other than Attack and Special · **Unseen Ire (Hades)**: fixed an issue causing the effect duration to last longer than stated · **Crimson Dress (Arachne)**: fixed an issue causing this to give a high damage bonus right away; increased bonus per Encounter ##### Daedalus Hammer Upgrades · **Boosted Ignition (Skull)**: no longer offered while using Aspect of Hel · **Looming Ignition (Skull)**: fixed an issue causing this to give its full damage bonus immediately rather than over the duration as described · Pharaoh Etchings _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/512962085601150265]_ ### Spread Fear in The Unseen Update - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/1145350/view/512959549469100056 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512959549469100056 Our third **Major Update **for **_Hades II _**is finally here, focused on expanding core combat, Guardian encounters, and character relationships, with lots of new visual flair! ##### About the Update With **The Unseen Update**, expect _**Hades II**_ to be bigger and better than before: - Discover the **Hidden Aspects **of the **Nocturnal Arms**! Each main weapon has an all-new new fighting style to unlock. - Speak the **Vow of Rivals **at the **Oath of the Unseen **to take on stronger-than-ever **Guardians**, each with unique surprises! - Unleash **Godsent Hexes **on your foes, dazzling Moon magick upgraded with the power of the Olympians. - **Forge Bonds **with a variety of characters in many new optional story events that bring you closer than before. - Harness the revamped **Umbral Flames**, now offering a snappier fighting style for keeping your foes at bay. This update also features lots of new artwork and visual flourishes, exciting new music tracks such as the one in our new trailer, new Warden encounters, many new story events, and more. We're excited to hear what you think of it all! ##### How to Get the Update **The Unseen Update **is a free, automatic download as part of the Early Access development of _**Hades II**_. If you've come directly to this post, check out the game here: You may need to restart your Steam client to initiate the download. If you run into **any technical issues** with the update or the game in general, please check our [**Technical Support FAQ**](https://steamcommunity.com/app/1145350/discussions/1/4361248648383659778/) for solutions. As always, the complete [Patch Notes](https://store.steampowered.com/news/app/1145350/view/512960174905888548) are available here on Steam, in the game client, in the form of a dramatic reading _(see below)_, and in [our official Discord](discord.gg/Supergiant), where you can join a welcoming community of _**Hades II**_ players and Supergiant fans. ##### Development Progress After more than a year of Early Access development, we're now starting to prepare for our v1.0 launch! We're heading into the final phase of _**Hades II**_ development, which involves adding the story's true ending and other finishing touches. Please note we do not yet have a v1.0 launch date, though we'll share more as soon as we can. We really appreciate your patience on this! In terms of what we're working on, after any follow-up patches to **The Unseen Update** that smooth out any issues, we'll focus on these major initiatives: - **The True Ending: **The conclusion of Princess Melinoë's story is the main addition we're planning for our v1.0 launch. We have no plans for additional regions, encounters, abilities, and so on. - **Achievements**: With the game structure fully intact, we'll be adding Achievements in the lead-up to launch. Note you will _not_ need to start from the beginning to earn any Achievements. - **Finishing Touches**: We're continuing to polish and refine all the content we've introduced in _**Hades II**_, from Boons and powers to artwork and story events. Sometimes the last stretch of development on a game can make all the difference, so we have always taken this phase seriously and appreciate your continued support. ##### Onward to v1.0! As we wind down our Early Access phase, our goal remains ensuring we've created our biggest, most replayable, most feature-rich game yet, and — most importantly — a worthy successor to the original _**Hades**_. We have a big game to wrap up! While we can't yet say when our v1.0 launch will be, we're very excited to be getting close, and to share the complete experience with you. This also means some of the most important work on _**Hades II**_ is still to come, so _may moonlight guide us!_ And to all our Early Access players, thank you for being here, and sharing your impressions of **The Unseen Update **with us. ### The Unseen Update Patch Notes - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/1145350/view/512960174905888548 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512960174905888548 Our third **Major Update** in **Early Access** is now available, featuring an all-new Hidden Aspect for _each_ of the Nocturnal Arms, a unique new variation of _each_ Guardian Encounter, and plenty of new story events, artwork, music, and more! Please check our **Development Roadmap** for important details about our eventual **v1.0** launch, and we'll be keeping a close eye on your feedback as we continue on! **Note:** 📢 indicates changes inspired by community feedback! ##### Highlights · **Hidden Aspects**: Each of the Nocturnal Arms now has a secret, final form to discover... · **Vow of Rivals**: Reveal this in the **Oath of the Unseen** for all-new challenges from each Guardian · **Revamped Umbral Flames**: The Flames of Ygnium now offer a smoother, snappier fighting style · **Godsent Hexes**: The **Path of Stars** now can infuse each Selene Hex with a new Olympian power · **Forge Bonds**: Grow closer than ever to a variety of characters in numerous new optional events · **New Wardens**: Watch out for powerful new foes in Erebus and the City of Ephyra · **Shinier Artwork**: Look for new visual flourishes such as ambient effects on character portraits · **New Music**: Listen for new pieces including a hot new single from a certain band... ##### General Gameplay · In standard Encounters, new waves of foes now spawn slightly sooner, reducing downtime · Your melee strikes are no longer negated by certain obstacles _(foes behind them now get hit)_ · Many attacks that briefly stunned you now slow you instead, reducing cases of being 'stun-locked' · You now may exit Locations slightly sooner than before, right after collecting Rewards · Melinoë's Olympic Slam entrances on **Olympus** are faster and hit a slightly wider area · Removed the infrequent second stage of **Rod of Fishing** sequences; the initial interaction is unchanged ##### Nocturnal Arms & Abilities · **Sister Blades**: increased Omega Special damage · **Umbral Flames**: reworked — adjusted properties of Attacks and Specials for improved flow and feel · **Black Coat**: increased Attack, Omega Attack, and Omega Special damage ##### Aspects of the Nocturnal Arms · Witch's Staff (Anubis): **new!** Create damage fields, draw foes in, and use Lone Shades to aid you · Sister Blades (Morrigan): **new!** Perform the devastating Blood Triad after your other moves · Umbral Flames (Supay): **new!** Fire on foes automatically, supercharging shots when necessary · Moonstone Axe (Nergal): **new!** Obliterate foes with heavy strikes, and go berserk to restore Life · Argent Skull (Hel): **new!** Fire continually without the need for Shells · Black Coat (Shiva): **new!** Absorb Omega Special blasts to destroy foes when their Life runs low · **Witch's Staff (Melinoë)**: reworked — now raises Magick and adds Power to your Specials · **Witch's Staff (Circe)**: reworked — whenever you use Casts, so does your Animal Familiar; this creates a Psychic Leash between you that damages foes · **Sister Blades (Pan)**: Omega Special recovery time now scales with the number of blades thrown · **Umbral Flames (Melinoë)**: reworked — now adds Critical damage chance to Attacks and Specials · **Moonstone Axe (Charon)**: no longer increases duration of your Casts · **Argent Skull (Persephone)**: bonus Omega Special duration now charges from Olympian damage; reworked passive benefit now automatically raises Boon Lv. · **Black Coat (Nyx)**: Nightspawn hits now also activate Olympian effects from the strike you used ##### Altar of Ashes · **Excellence**: now also increases the chance of finding Legendary Boons · **Strength**: reduced damage resistance and bonus damage · **Divinity**: reduced chance of improved Rarity · **The Unseen**: improved Magick restoration · While in Insights mode, you now can Inspect max-rank Arcana Cards for a closer look · Adjusted upgrade costs of some Arcana Cards ##### Oath of the Unseen · **Vow of Rivals**: **new!** Makes each Guardian more challenging in unique w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/512960174905888548]_ ### One Year in Early Access!! - Date: 2025-05-06 - Original notes: https://store.steampowered.com/news/app/1145350/view/512957012199343558 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512957012199343558 On this day one year ago, we launched _**Hades II**_ in Early Access!! How the Time flies... We wanted to take a moment to say **thank you** to all our players, for all your feedback and patience as we get closer to the finish line. Early Access development has been incredibly exciting and eye-opening for us as we've worked to realize the potential so many of you see in our game. We're actively working on our next Major Update and will be looking forward to sharing that with you later this spring. ### Early Access Patch 8 Notes - Date: 2025-02-26 - Original notes: https://store.steampowered.com/news/app/1145350/view/512951309236699196 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-512951309236699196 We appreciate all the feedback following last week's **Warsong Update**! This patch includes fixes and targeted adjustments for a smoother play experience as you battle toward the final confrontation. We're now shifting focus to our _third_ **Major Update** outlined in our **Roadmap**. Until then, thank you for playing! **Note:** 📢 indicates changes inspired by community feedback! ##### Nocturnal Arms & Abilities · **Sister Blades**: slightly increased speed of the first two strikes in the Attack sequence · **Argent Skull**: increased starting number of Shells; reduced Attack recovery time ##### Aspects of the Nocturnal Arms · **Argent Skull (Melinoë)**: reduced bonus Power per spent Shell now that the starting number is greater ##### Boons & Blessings · **Heinous Affront (Zeus x Ares)**: significantly increased how frequently this can affect foes 📢 **Premium Service (Hephaestus)**: increased power level while using **Black Coat (Melinoë)** · **Success Rate (Hermes)**: removed **Fig Leaf (Dionysus)** as an offering requirement for this ##### Foes & Dangers · Typhon: reduced damage and frequency of some attacks; adjusted Life and Armor of some minions; improved camera motion between phases · Spawn of Typhon: reduced damage of some attacks; reduced range and speed of headbutt attack · **Prometheus**: reduced damage of some attacks; other minor changes · **Aetos**: slightly increased damage of fly-up attack · **Satyr Sapper**: reduced damage of ranged attack · **Auto-Watcher**: slightly reduced damage · **Auto-Seeker**: reduced damage of ranged attack · **Blasket**: reduced damage ##### Miscellaneous 📢 Improved feedback when gathering **Blood Drops** from **Ares** 📢 Increased appearance rate of Poppy Seeds in **Tartarus** · Updates and fixes to translations in some languages ##### Bug Fixes 📢 Fixed certain effects not increasing **Moonstone Axe** Omega Special channeling speed as expected 📢 Fixed **Black Coat** Omega Attack having unintentionally reduced range in the previous patch 📢 Fixed **Extended Family (Hera)** not being affected by Boons from **Artemis**, **Athena**, or **Dionysus** 📢 Fixed **Nova Flourish (Apollo)** not increasing the area of the **Moonstone Axe** Omega Special 📢 Fixed **Steady Growth (Demeter)** sometimes not working correctly 📢 Fixed **Mint Condition (Hephaestus)** not functioning in the newest Warden encounter in **Thessaly** 📢 Fixed **Gorgon Amulet (Athena)** sometimes summoning multiple **Athenas** in the **Mourning Fields** 📢 Fixed **Fig Leaf (Dionysus)** not functioning in the newest Warden encounter in **Thessaly** 📢 Fixed **Hermes** sometimes unexpectedly showing up as the first Olympian on the surface over and over after reaching the final confrontation 📢 Fixed several narrative events related to the final confrontation playing or not playing when expected 📢 Fixed visual issues with the **Altar of Ashes** in ultrawide resolutions 📢 Fixed a visual issue with the numbering on the **Death** Arcana in the **Altar of Ashes** · Other minor fixes ##### Quote of the Patch _'Zeus now cast his new weapon, pale and blinding, through the fabric of the sky, ripping it end to end; then he hurled another, stronger, at his father: it fell like a white-hot sword thrust with inexorable force.'_ **~Greek Myths: A New Retelling** (C. Higgins) ### Strike True in The Warsong Update - Date: 2025-02-19 - Original notes: https://store.steampowered.com/news/app/1145350/view/503942841152569349 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-503942841152569349 Our second **Major Update** for **_Hades II_** has arrived, featuring all-new encounters at the end of the surface route, the arrival of violence-loving Ares, updates to Arcana and resource collection, and much more! ##### About the Update With **The Warsong Update**, _**Hades II**_ now packs these latest additions and improvements: - Are you prepared for the **Final Confrontation** on the surface? Discover what lies beyond the Guardian of **Olympus**... if you dare! - Meet **Ares**, the infamous god of war! Gain his varied and vicious **Boons** to see if you can satisfy his thirst for blood. - Meditate at the updated **Altar of Ashes**, featuring all-new art and several reworked Arcana effects! Many other menu screens are also improved. - Bond with a new **Animal Familiar**, who will help keep you out of harm's way! See if you can recruit all five Familiars to your cause. - Why not sing a duet in the **Crossroads** as you rest up from a hard night? Look for other new details and interactions! - Delve deeper into the story, with more than **2,000 new voice lines** and new events with most of the game's cast! This update also introduces a slew of new music tracks, many new and improved Boons, streamlined resource gathering, and more! ##### How to Get the Update **The Warsong Update** is a free, automatic download as part of the Early Access development of _**Hades II**_. If you've come directly to this post, check out the game here: https://store.steampowered.com/app/1145350/Hades_II/ You may need to restart your Steam client to initiate the download. If you run into **any technical issues** with the update or the game in general, please check our [**Technical Support FAQ**](https://steamcommunity.com/app/1145350/discussions/1/4361248648383659778/) for solutions. As always, the complete [Patch Notes](https://store.steampowered.com/news/app/1145350/view/503942841152569404) are available here on Steam, in the game client, in the form of a dramatic reading _(see below)_, and in [our official Discord](discord.gg/Supergiant), where you can join a welcoming community of _**Hades II**_ players and Supergiant fans. ##### Development Progress We're excited to have launched this Major Update, since it includes numerous ideas we've been eager to implement since we started working on _**Hades II**_ years ago! But we're not finished yet, and have already made plans for our _third_ Major Update, which we intend to deliver some months from now. Note it's still too early to share our plans beyond that, including when our v1.0 launch will be. After any follow-up patches to **The Warsong Update** that address issues or feedback we think we can resolve in the short term, we'll focus on these major initiatives: - **Hidden Aspects**: The Nocturnal Arms still have some secrets left to be discovered, and new ways for you to play. We plan for you to be able to wield some of these next time. - **Enhanced Guardians**: The boss battles at the end of each Region are an integral part of the experience, and we want them to be able to challenge and surprise you even more. - **Expanded Story**: As we prepare for our eventual v1.0 launch, we're planning ahead for the rest of the story, while building on various character relationships and subplots. We appreciate your continued patience and support as we forge ahead! ##### Beyond the Final Confrontation! Early Access continues to be an essential part of **_Hades II_** development, and we hope you can feel this reflected in our Major Updates and other patches so far. With the core structure of both the Underworld and Surface routes now fully intact, we're excited to turn our attention to filling out more of the game's content categories, finishing more and more of what we started... until we're done! In the meantime, thank you very much for playing _**Hades II**_! You're helping us get closer to achieving our goal of making our first-ever sequel our biggest, most replayable game yet _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/503942841152569349]_ ### The Warsong Update Patch Notes - Date: 2025-02-19 - Original notes: https://store.steampowered.com/news/app/1145350/view/503942841152569404 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-503942841152569404 Our second **Major Update** has arrived, featuring the final confrontation of the surface route, one last Olympian and all his Boons, a new Animal Familiar to bond with, streamlined resource gathering, plenty of new music and artwork, and more! We're excited to know what you think, and will be monitoring feedback in the coming weeks to ensure these latest additions are working properly. **Note:** 📢 indicates changes inspired by community feedback! ##### Highlights · **The Final Confrontation**: Battle to the summit of **Mount Olympus** and discover what awaits... · **New Olympian**: Meet the god of war himself, and choose from his many Boons · **New Familiar**: Find one last animal companion to join your journey and aid you in battle · **Revamped Boons**: Gain many powerful new and improved blessings from various Olympians · **Revamped Altar of Ashes**: Activate several reworked effects, and each Card now has all-new artwork · **Revamped Resource Gathering**: Worry no more about which resources you can collect · **Revamped Menus**: Look for new and improved animations across many menu screens · **Expanded Story**: Discuss the final confrontation and more with many different characters ##### General Gameplay · You no longer prioritize **Gathering Tools** in the Training Grounds, though still can harvest any type of resource as long as you have unlocked each Tool; resource appearance rates adjusted as part of this · **Psyche** can no longer be found as a Location Reward; **Bones** may now be found sooner instead · All Guardians and Wardens with Guardian-style Life Bars now are resistant to the slowing effect of your Casts; previously this applied only to some of them · Any damage resistance effects you have no longer affect any Armor you have 📢 Added a longer visual warning before taking damage from magma and fire effects · Adjusted requirements for certain key events early on; as a result, it should be possible to reach the surface earlier than before ##### Nocturnal Arms & Abilities · **Witch's Staff**: Attack sequence is faster and the final strike is stronger; Omega Attack is stronger; reworked Special is a fast powerful shot that pierces foes · **Argent Skull**: reworked Attack fires straight ahead; Omega Attack is stronger; Special now retrieves Shells in the surrounding area · **Black Coat**: increased Omega Attack damage; your Dash no longer cancels channeling your Omega Attack and causes you to perform the move right after ##### Altar of Ashes · All Cards now have unique illustrations; swapped or adjusted themes of several Cards, noted below · **Eternity**: theme changed from **Night**; reworked — now makes everything slower while you channel Omega moves; note this effect is no longer on **Silver Wheel (Hecate)** · **The Messenger**: reworked — your Casts briefly make you impervious and move faster · **The Swift Runner**: your Sprint now also makes you phase through foes · **Night**: reduced Grasp cost; theme changed from **Death** · **The Wayward Son**: no longer provides doubled recovery at low Life; base recovery improved · **Death**: theme changed from **Eternity** · **Persistence**: theme changed from **The Titan** · **The Enchantress**: theme changed from **The Fates** · **The Fates**: theme changed from **The Seer** · **Grasp** upgrade costs re-scaled as part of changes to resource gathering ##### Oath of the Unseen · Added new **Testaments** for the final confrontation · **Vow of Shadow**: adjusted various encounters with this 📢 **Vow of Fangs**: removed certain combinations of Perks that were unusually cruel... 📢 Fear requirements for some Testaments re-scaled to reduce jumps in difficulty; reduced Fear requirements in some cases ##### Boons & Blessings · Added **Ares**, with many of his own blessings, including a new **Duo** with each other primary Boon-giver · **Zeus**: his **Blitz** Curse now activates at the end of the duration if not activated by dealing damage · **Storm Ring (Zeus)**: sli _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/503942841152569404]_ ### Happy Holidays from Supergiant! - Date: 2024-12-23 - Original notes: https://store.steampowered.com/news/app/1145350/view/633415721648391360 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-633415721648391360 From all of us at Supergiant Games, we wish you a happy holiday season and all the best in the coming year! Thank you for all your support of our team, and our latest work on _**Hades II**_. The year gone by has been very exciting for our team. In May, [we launched our first-ever sequel in Early Access](https://store.steampowered.com/news/app/1145350/view/4190113130373930573) here on Steam, an event that proved even bigger than the v1.0 launch of the original game! Since then, we've patched _**Hades II**_ half a dozen times, including the [first of our **Major Updates**](https://store.steampowered.com/news/app/1145350/view/7057794870232159705), which brought the game a big step closer to completion. More recently, _**Hades II**_ earned two nominations in [the **Steam Awards**](https://store.steampowered.com/steamawards/2024), in the categories of **Best Game on Steam Deck** and **Outstanding Visual Style**! It would really mean a lot to us to have your vote(s). ##### Our Fifteenth Anniversary! Back in September, our studio turned 15 years old! From _**(https://store.steampowered.com/app/107100/Bastion/)**_, to _**(https://store.steampowered.com/app/237930/Transistor/)**_, to _**(https://store.steampowered.com/app/462770/Pyre/)**_, to the original _**(https://store.steampowered.com/app/1145360/Hades/)**_, and now to _**[Hades II](https://store.steampowered.com/app/1145350/Hades_II/)**_, all our games have found an audience here on Steam, and not a day goes by that we're not grateful for it. We even hear from some of you who've been with us from the very start. In some respects, not too much has changed in all that time... our team remains independent, and all seven of the people who created our first game are still working together in their respective roles, though our team now has close to 25 members in total. We remain staunchly committed to making games that spark your imagination like the games you played as a kid. If you've been playing on Steam for a while, then you know good interesting games never go out of style; we want to keep trying to make them for as long as we can. ##### Our Next Major Update We're now closing in on the launch of our _second_ **Major Update** for _**Hades II**_, slated for early 2025. At that point you'll get to experience the final confrontation of the game's alternate route! Beyond that, we're planning for at least one more **Major Update** in Early Access sometime this coming year, which will expand on various parts of the game including the story. But the story's true ending will only arrive with the **v1.0 launch**, which we still don't have a date for yet... it'll depend on how our **Major Updates** go! ##### Happy New Year! With all this on our minds, we're filled with gratitude and excitement as we head into the new year, and we hope you'll join us in the next one. Until then, may moonlight guide you out there! ### Early Access Patch 6 Notes - Date: 2024-10-24 - Original notes: https://store.steampowered.com/news/app/1145350/view/4527898957282541626 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-4527898957282541626 This patch includes targeted fixes and improvements we could make relatively soon after last week's big launch of the **Olympic Update**. We're continuing to monitor your feedback as we look ahead toward what's next, as outlined in our **Roadmap**. Thank you for playing, and good luck with the climb! **Note:** 📢 indicates changes inspired by community feedback! ##### Nocturnal Arms & Abilities · You now can break urns and other objects when you Sprint into them · Increased the attack range of Lone Shades, including ones trapped in **Ephyra** Pylons · **Sister Blades**: Omega Special shots now pierce foes _(excluding the Aspect of Pan's homing shots)_ · **Moonstone Axe**: Omega Attack channels faster · **Black Coat**: Omega Special locks on faster; works more reliably when used in quick succession ##### Boons & Blessings · **Happy Haze (Dionysus)**: Festive Fog effect now also repeatedly stuns susceptible foes ##### Pool of Purging · Reduced Gold value of Infusion Boons ##### Foes & Dangers · **Prometheus**: adjusted Flame Strike patterns; slightly reduced uppercut speed; kick and flurry not quite as punishing; improved visual clarity of some of his moves; he is now perhaps more fittingly Titan-sized... · **Eris**: reduced number of phases; improved feedback on where she is aiming with some Rail attacks; reduced duration of her temporary damage bonus · **Talos**: slightly reduced Life · **Mega-Dracon**: slightly reduced Armor; fixed issues with it flying out of bounds · **Auto-Watcher**: reduced damage; reduced tracking speed; reduced Elite Armor · **Snow-Shambler**: reduced Life · **Harpy Raptor**: reduced Life · **Satyr Sapper**: reduced tracking speed; fewer should appear at once · **Satyr Raider**: reduced damage of some attacks · **Satyr Goldpike**: reduced damage of some attacks · **Charybdis**: reduced tentacle damage; slightly reduced Life; slightly reduced frequency of ranged attacks · **Headmistress Hecate**: her Twilight Curse can no longer be blocked using the **Black Coat** ##### Special Encounters 📢 Significantly reduced how quickly **Nemesis** and **Heracles** sometimes snatch items from **Charon** · Reduced chances of not having any foes to drop in on when launching into Olympus Encounters ##### Animal Familiars · **Raki the Raven**: no longer has hidden damage bonuses against certain types of foe; fixed incorrect text for Marked effect duration, though the duration itself is unchanged 📢 **Hecuba the Hound**: no longer as prone to waiting around prior to digging ##### Oath of the Unseen · **Vow of Shadows**: now affects **Charybdis** and **Talos**, so beware! ##### Art & Visual FX 📢 Improved look and clarity of **Harpy** cyclone attack · Various other minor visual improvements ##### Voice & Narrative · Adjusted how often **Headmistress Hecate** and **Chronos** speak during battle · Adjusted priority and requirements for various voice lines and narrative events · Numerous other minor fixes and improvements ##### Music & SFX 📢 Fixed **Sister Blades (Artemis)** sound not playing for the **Riposte** effect 📢 Adjusted some sound effects for **Black Coat (Nyx)**, though these are still in progress · Adjusted some sound effects for **Charybdis**; improved music timing at the end of the fight · Adjusted sound effects when **Eris** gets dragged back to the Underworld · Improved blast sound for **Beach Ball (Poseidon x Apollo)** · Other minor fixes and improvements ##### Menus & UI 📢 The **Crossroads Renewal** menu now re-opens after unlocking new decorations · Added menu text for unlocking, swapping, and removing decorations 📢 The **Music Maker** menu likewise now re-opens after unlocking new music ##### Miscellaneous 📢 The **Victory Screen** now reveals your current Life if you have **Worry Free (Dionysus)** · You now can interact with the exits in the **Mourning Fields** from farther away · Aspects of the **Black Coat** are no longer revealed immediately after you unlock the weapon · T _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/4527898957282541626]_ ### Seize Victory in The Olympic Update - Date: 2024-10-16 - Original notes: https://store.steampowered.com/news/app/1145350/view/7057794870232159705 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-7057794870232159705 Our first **Major Update** for **_Hades II_** is finally here, featuring spectacular new places to explore, colorful new characters to meet, a wild new weapon to master, and much, much more! Take a peek: ##### About the Update _**Hades II**_ takes a big step forward with the following new features: - Battle across the surface through an **all-new Region** where the gods themselves are desperate for your aid! Can you vanquish the deadly new **Guardian**? - Unlock the last of the Nocturnal Arms: **Xinth, the Black Coat**, a devastating new weapon with its own unique **Aspects**! - Spruce up the **Crossroads** with dozens of unlockable decorations and music tracks, adding a personal touch to your home between the realms! - Meet two **new Allies**! Gain their blessings, learn their secrets, and use their unique **Keepsakes**! - Bond with two **new Animal Familiars**, loyal companions who will serve you through thick and thin! - Feeling tough? Take on **new Challenges**, including new **Vows** for the **Oath of the Unseen**, and the mysterious new **Moon Monument** and **Unseen Sigil**! - Discover more of the story, with close to **2,500 new voice lines** for the game's big, colorful cast! This update also adds **native support for Mac systems with Apple M1 or later**, numerous quality-of-life improvements, plenty of new art and audio, and other little surprises we're excited for you to find! ##### How to Get the Update **The Olympic Update** is a free, automatic download as part of the Early Access development of _**Hades II**_. If you've come directly to this post, check out the game here: https://store.steampowered.com/app/1145350/Hades_II/ You may need to restart your Steam client to initiate the download. If you run into **any technical issues** with the update or the game in general, please check our [**Technical Support FAQ**](https://steamcommunity.com/app/1145350/discussions/1/4361248648383659778/) for solutions. The complete [Patch Notes](https://store.steampowered.com/news/app/1145350/view/7057794870234137716) are available here on Steam, in the game client, in the form of a dramatic reading _(see below)_, and in [our official Discord](discord.gg/Supergiant), where you can join a welcoming community of _**Hades II**_ players and Supergiant fans. ##### Development Progress Our first Major Update introduces a third Region and Guardian to the Surface Route, bringing it closer to the Underworld route's level of completion. We've also added the game's sixth and final main weapon, and iterated on a number of key systems. But there's plenty more to come, and we can safely say that our _next_ Major Update in Early Access will _not_ be our last! Once we're sure **The Olympic Update** has stabilized and we've addressed major feedback as much as possible, we'll then focus on these major initiatives: - **Climactic Confrontation**: What awaits further beyond the newly-added Region? Once we add that, we will consider the main structure of the Surface Route to be complete. - **New Boons**: Boons are integral to the experience of **_Hades II_**, so we have some more additions planned on this front. Surely the Olympians deserve no less! - **New Foes**: We plan to add even more combat encounter variety. Having lots of exciting and varied encounters helps keep **_Hades II_** feeling fresh for as long as you play it. We are planning our next Major Update to launch sometime in early 2025, in a little less development time overall than **The Olympic Update**. We appreciate your patience and understanding as we press on! ##### Onward and Upward! Early Access has already been an invaluable and eye-opening experience for our team as we continue working to complete this game. As we move forward, we intend to keep making additions, changes, and improvements in an effort to create the biggest, most replayable, most feature-rich game we've made yet, and — most importantly — a worthy successor to the original **_Hades_* _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/7057794870232159705]_ ### The Olympic Update Patch Notes - Date: 2024-10-16 - Original notes: https://store.steampowered.com/news/app/1145350/view/7057794870234137716 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/steam-7057794870234137716 Our first **Major Update** is finally here, featuring an all-new Region to explore, a new weapon to master, more characters to meet, new decorations for the Crossroads, new Animal Familiars to bond with, new music and artwork, and _much_ more! We hope you enjoy discovering it all. In the coming weeks, we will be looking closely at player feedback to ensure our latest changes are solid. Until then! **Note:** 📢 indicates changes inspired by community feedback! ##### Highlights · **New Region**: Can you reach **Olympus**, the mountain of the gods? And if so... can you save it? · **New Weapon**: Wield the otherworldly might of **Xinth, the Black Coat** — last of the Nocturnal Arms · **New Characters**: Track down two new allies on their home turf and earn their favor · **New Familiars**: You now can bond with two new animal companions... once you find them! · **Crossroads Renewal**: Unlock dozens of new cosmetic items to liven up the **Crossroads** your way · **Expanded Story**: Discover hours of new dialogue, as the plot thickens once you reach the new Region · **World Map**: Look for this new presentation when moving from one Region of the world to another · **Mac Support**: The game now runs natively on Macs on Apple M1 or later ##### Nocturnal Arms & Abilities · **Witch's Staff**: reworked Special is faster and bounces between foes · **Sister Blades**: reworked Special pierces foes and returns to you, potentially hitting foes more than once · **Umbral Flames**: Special projectiles spin left or right depending on your movement · **Moonstone Axe**: reworked Special is a rising slash that strikes several times, but no longer blocks foes · **Black Coat**: **new!** Guard and retaliate with mighty Attacks, letting none escape with seeking Specials · Your **Dash** is innately faster and more responsive · You now can more reliably Dash out of hit-stun effects from certain foes' strikes · It should be easier to aim certain abilities using gamepad ##### Aspects of the Nocturnal Arms · **Umbral Flames (Moros)**: re-scaled upgrades; slightly reduced fully-upgraded blast damage · **Argent Skull (Medea)**: increased Attack & Special damage; improved upgrades; Shells now load faster · **Black Coat**: added its own three different unlockable, upgradeable Aspects ##### Crossroads Cauldron · **Eyes of Night and Darkness**: **new!** Makes **Moon Monuments** and **Unseen Sigils** sometimes appear in Locations, further described below · **Earthly Fortune**: **new!** Lets you recycle unneeded resources at the **Wretched Broker**, in exchange for **Prestige**, used for decorative items · **Summoning of Musical Rhapsody**: **new!** Required to summon the **Music Maker**, who lets you unlock different music to play in the **Crossroads** · **Spreading of Ashes**: **new!** Lets you save multiple Arcana arrangements in the **Altar of Ashes** · **Favored of All Keepsakes**: **new!** Lets you designate a Keepsake to auto-equip in the **Training Grounds** · **Abyssal Reflections**: **new!** Lets you re-attempt cleared **Chaos Trials**, and tracks your fastest times · **Bravery of Familiar Spirits**: **new!** Now required to upgrade your **Animal Familiars** · **Arisen Troves**: **new!** Makes **Infernal Troves** sometimes appear in Surface Locations · **Surge of Desecrating Pools**: **new!** Makes **Pools of Purging** appear between Underworld Regions · **Frozen Lifespring**: **new!** Makes a Fountain Chamber sometimes appear in the new Region · Adjusted requirements and costs of several Incantations · Melinoë and Hecate now will sometimes conclude Incantations in unison ##### Altar of Ashes · **The Sorceress**: reworked — makes Omega moves faster; prior effect now on **Silver Wheel (Hecate)** · **The Swift Runner**: no longer makes your Dash faster, since this effect now is innate · **Death**: added a new UI indicator for the effect · **Strength**: reworked; now provides a _global_ damage boost, if you have no Death Defiance effects · Adjusted _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/7057794870234137716]_