# Hades II The Warsong Update Patch Notes - Product: Hades II (https://whatsnew.fyi/product/hades-ii) - Vendor: Supergiant Games - Date: 2025-02-19 - Original notes: https://store.steampowered.com/news/app/1145350/view/503942841152569404 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/2025-02-19-the-warsong-update-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added final confrontation encounter on Mount Olympus as the culmination of the surface route - **added** — Added Ares as a new Olympian with multiple blessings and new Duo boons with other primary Boon-givers - **added** — Added one new animal familiar to bond with and aid in battle - **added** — Added new Testaments for the final confrontation in Oath of the Unseen - **added** — Added Arc Flash (Zeus) Boon where Omega Moves activate Blitz effects and make them stronger - **added** — Added Extended Family (Hera) Boon where Olympian damage is stronger for each Olympian met this night - **added** — Added High Surf (Poseidon) Boon that hits surrounding foes with a splash as they strike but costs Magick - **added** — Added Warm Breeze (Apollo x Hestia) Boon that restores Life whenever Dodge or Daze makes foes miss - **changed** — Removed priority requirement for Gathering Tools in Training Grounds while allowing harvest of any resource type with unlocked Tools - **changed** — Adjusted resource appearance rates as part of resource gathering revamp - **changed** — Psyche can no longer be found as a Location Reward and Bones may now be found sooner instead - **changed** — All Guardians and Wardens with Guardian-style Life Bars are now resistant to the slowing effect of Casts - **changed** — Damage resistance effects no longer affect any Armor you have - **changed** — Adjusted requirements for certain key events early on to allow reaching the surface earlier than before - **changed** — Witch's Staff attack sequence is faster with stronger final strike and stronger Omega Attack, and Special reworked to fire straight ahead with piercing - **changed** — Argent Skull attack reworked to fire straight ahead with stronger Omega Attack and Special that retrieves Shells in surrounding area - **changed** — Black Coat has increased Omega Attack damage and Dash no longer cancels Omega Attack channeling - **changed** — All Altar of Ashes cards now have unique illustrations with swapped or adjusted themes - **changed** — Eternity card reworked to make everything slower while channeling Omega moves, removing this effect from Silver Wheel (Hecate) - **changed** — The Messenger card reworked so Casts briefly make you impervious and move faster - **changed** — The Swift Runner card now makes Sprint also phase through foes Our second **Major Update** has arrived, featuring the final confrontation of the surface route, one last Olympian and all his Boons, a new Animal Familiar to bond with, streamlined resource gathering, plenty of new music and artwork, and more! We're excited to know what you think, and will be monitoring feedback in the coming weeks to ensure these latest additions are working properly. **Note:** 📢 indicates changes inspired by community feedback! ##### Highlights · **The Final Confrontation**: Battle to the summit of **Mount Olympus** and discover what awaits... · **New Olympian**: Meet the god of war himself, and choose from his many Boons · **New Familiar**: Find one last animal companion to join your journey and aid you in battle · **Revamped Boons**: Gain many powerful new and improved blessings from various Olympians · **Revamped Altar of Ashes**: Activate several reworked effects, and each Card now has all-new artwork · **Revamped Resource Gathering**: Worry no more about which resources you can collect · **Revamped Menus**: Look for new and improved animations across many menu screens · **Expanded Story**: Discuss the final confrontation and more with many different characters ##### General Gameplay · You no longer prioritize **Gathering Tools** in the Training Grounds, though still can harvest any type of resource as long as you have unlocked each Tool; resource appearance rates adjusted as part of this · **Psyche** can no longer be found as a Location Reward; **Bones** may now be found sooner instead · All Guardians and Wardens with Guardian-style Life Bars now are resistant to the slowing effect of your Casts; previously this applied only to some of them · Any damage resistance effects you have no longer affect any Armor you have 📢 Added a longer visual warning before taking damage from magma and fire effects · Adjusted requirements for certain key events early on; as a result, it should be possible to reach the surface earlier than before ##### Nocturnal Arms & Abilities · **Witch's Staff**: Attack sequence is faster and the final strike is stronger; Omega Attack is stronger; reworked Special is a fast powerful shot that pierces foes · **Argent Skull**: reworked Attack fires straight ahead; Omega Attack is stronger; Special now retrieves Shells in the surrounding area · **Black Coat**: increased Omega Attack damage; your Dash no longer cancels channeling your Omega Attack and causes you to perform the move right after ##### Altar of Ashes · All Cards now have unique illustrations; swapped or adjusted themes of several Cards, noted below · **Eternity**: theme changed from **Night**; reworked — now makes everything slower while you channel Omega moves; note this effect is no longer on **Silver Wheel (Hecate)** · **The Messenger**: reworked — your Casts briefly make you impervious and move faster · **The Swift Runner**: your Sprint now also makes you phase through foes · **Night**: reduced Grasp cost; theme changed from **Death** · **The Wayward Son**: no longer provides doubled recovery at low Life; base recovery improved · **Death**: theme changed from **Eternity** · **Persistence**: theme changed from **The Titan** · **The Enchantress**: theme changed from **The Fates** · **The Fates**: theme changed from **The Seer** · **Grasp** upgrade costs re-scaled as part of changes to resource gathering ##### Oath of the Unseen · Added new **Testaments** for the final confrontation · **Vow of Shadow**: adjusted various encounters with this 📢 **Vow of Fangs**: removed certain combinations of Perks that were unusually cruel... 📢 Fear requirements for some Testaments re-scaled to reduce jumps in difficulty; reduced Fear requirements in some cases ##### Boons & Blessings · Added **Ares**, with many of his own blessings, including a new **Duo** with each other primary Boon-giver · **Zeus**: his **Blitz** Curse now activates at the end of the duration if not activated by dealing damage · **Storm Ring (Zeus)**: sli _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1145350/view/503942841152569404]_