# Hades II Post-Launch Patch 2 - Hotfix 4 - Product: Hades II (https://whatsnew.fyi/product/hades-ii) - Vendor: Supergiant Games - Date: 2026-06-10 - Original notes: https://store.steampowered.com/news/app/1145350/view/707773844292634083 - Permalink: https://whatsnew.fyi/product/hades-ii/releases/2026-06-10-post-launch-patch-2-hotfix-4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Suffering on Sight (Medea) sometimes damaging foes already present in new Locations - **fixed** — Tall Order (Hermes) providing its bonus even when you did not meet the Element requirement - **fixed** — Artemis could be singing by the Crossroads Cauldron rather than in her usual spot - **fixed** — Dire Auto-Seekers becoming immune to being stunned if their Armor was depleted in their defensive mode - **fixed** — Boiling Blood indicator remaining visible during Melinoë's Return to Shadow sequence when facing Zagreus - **fixed** — Command inputs sometimes not queuing up as you cleared an Encounter · Fixed **Suffering on Sight (Medea)** sometimes damaging foes already present in new Locations · Fixed **Tall Order (Hermes)** providing its bonus even when you did not meet the Element requirement · Fixed a case where **Artemis** could be singing by the Crossroads Cauldron rather than in her usual spot · Fixed **Dire Auto-Seekers** becoming immune to being stunned if their Armor was depleted in their defensive mode · Fixed **Boiling Blood** indicator remaining visible during Melinoë's Return to Shadow sequence when facing **Zagreus** · Fixed an issue introduced in the previous hotfix causing command inputs to sometimes not queue up as you cleared an Encounter · Other minor fixes