# Half-Life 2: Deathmatch changelog > Fast multiplayer action set in the Half-Life 2 universe! - Vendor: Valve - Category: Games - Official site: https://store.steampowered.com/app/320 - Tracked by: What's New (https://whatsnew.fyi/product/half-life-2-deathmatch) - Harvested from: Steam (app 320) - Entries below: 3 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Half-Life 2: Deathmatch Update Released - Date: 2025-02-18 - Original notes: https://store.steampowered.com/news/app/320/view/529838805680652975 - Permalink: https://whatsnew.fyi/product/half-life-2-deathmatch/releases/steam-529838805680652975 An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include: - Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. - Added a borderless window option to video settings - Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) - Added radial fog (from Half-Life 2: 20th Anniversary Update) - Added support for Steam Networking - Added UI scaling for high-resolution screens - Added avatars to the scoreboard - Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun - Added kill, weapon equip, and health pickup events for Steam Game Recording - Brought over the HUD/UI changes from HL2 Anniversary update - Increased the hardcoded maxplayers to 100 to allow for more chaotic times - Increased default maxplayers from 2 to 24 - Improved networking precision for local player positions, resulting in less prediction errors and better game-feel - Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour - Made the default server name for listen servers include the player's name - Made the game launch in native resolution by default instead of 640x480 - Client-side prediction fixes (these fix 'jank'/rollback in certain situations) - Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun - Fixed prediction for Crowbar and Stunstick animations - Implemented prediction for sprinting and AUX power - Implemented prediction for crouching - Implemented prediction for duck-jumping - Implemented prediction for climbing and getting on/off ladders - Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall - Fixed prediction errors when picking up ammo or taking damage - Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions - Improved prediction for walking on props and other entities - Made certain client-side entities only trigger local prediction errors - e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error - Fixed prediction of viewmodel sway - Fixed a prediction error regarding weapon idle animations - Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0 - Fixed ALT/AMMO text and related icons not showing on HUD - Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow - Fixed the AR2 playing the animation for alt fire twice - Fixed the SMG1 and AR2 not playing their bob animations when moving - Fixed the Crowbar always playing flesh hit sound effect - Fixed the Grenade having the SLAM's impact sound effects - Fixed the RPG laser dot not showing up - Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound - Fixed death feed not showing player names - Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped - Fixed certain breakable props not gibbing correctly - Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations - Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server ### Half-Life 2 20th Anniversary Update - Date: 2024-11-15 - Original notes: https://store.steampowered.com/news/app/320/view/7285229827084255339 - Permalink: https://whatsnew.fyi/product/half-life-2-deathmatch/releases/steam-7285229827084255339 ##### Half-Life 2: Deathmatch Fixes - Fixed player model selection in the options menu. - Fixed slam not being able to be detonated if you were too close to a wall - Fixed view bob with the SMG equipped. - Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash. - Fixed missing sound effects for the Gravity Gun. - Fixed characters playing a missing animation when switching weapons while jumping and moving. - Fix weapons being invisible when being given another weapon of the same class. ##### Half-Life 2: Deathmatch Maps - Increased player spawn point count in many maps. - Fixed prop placement in maps that would allow players to escape the world. - Fixed floating props in dm_runoff. - Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut. - Added geometry to many maps where the player could see outside of bounds. - Fixed several areas where the player could see out of the world. - Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors. ### Half-Life 2: Deathmatch Update Released - Date: 2021-07-02 - Original notes: https://store.steampowered.com/news/app/320/view/2971794942853258239 - Permalink: https://whatsnew.fyi/product/half-life-2-deathmatch/releases/steam-2971794942853258239 An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include: - Numerous security and stability improvements