# Hearts of Iron IV HOI IV - Open Beta Update V - Product: Hearts of Iron IV (https://whatsnew.fyi/product/hearts-of-iron-iv) - Vendor: Paradox Development Studio - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/394360/view/698764742929416233 - Permalink: https://whatsnew.fyi/product/hearts-of-iron-iv/releases/2026-05-13-hoi-iv-open-beta-update-v What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Made lend lease default to max amount for 'once' and to 100% for 'percentage' modes - **changed** — Updated supply tooltip to show more carefully where all supply is coming from - **fixed** — Fixed performance in very large scale naval battles with 1000+ ships - **fixed** — Fixed a dx11 rendering bug - **fixed** — Fixed a bug where England could not build improved battleships - **changed** — Extensive rework of italian naval equipment - **changed** — The AI will now train their troops more often - **changed** — Updated generic taskforces so they are a bit more sensible - **changed** — The AI will try to train their ships a bit more opportunistic - **changed** — The AI will be a bit more sensical with picking a homebase for its standby fleet - **added** — Added logic to prevent the AI from assigning too many patrols to support naval invasion - **changed** — AI objectives will respect blocked naval regions now and not consider them for naval mission assignment anymore - **fixed** — Fixed a bug where ships were partially considered for supply need - **fixed** — Fixed a bug where USA was unable to build 1940 CVs - **fixed** — Fixed a bug where a strike force sometimes gets stuck on an invalid target and stops working - **fixed** — Fixed a bug where wrong snow modifier values were shown and fixed a bug where the leader snow adjuster did not work as intended - **changed** — Snow attack penalty is now shown on the move-arrow tooltip - **removed** — Removed legacy plane techs from BBA-enabled starts for 36 minor nations - **fixed** — RI Bolzano in the 1939 OOB now uses the correct ship_hull_cruiser_2 (Bolzano Class) - **fixed** — Convoy raiders won't join or reinforce a combat unless there are enemy convoys to shoot at - **fixed** — Fixed a crash related to carrier airplanes being deployed **Generals**! Before we head out on our 4-Day LOA we wanted to give you another OB update. Give it a try, leave us a lot of feedback here, and we'll be back soon to take it all in and make potential adjustments. How to join this Open Beta: This beta client is **Case Green v1.18.1.0.9197 (01c8)** To install Open Beta client, follow the instruction below: - Right-click the game in your library - Select Properties from the drop-down menu - Select Game Versions & Betas - Select the beta branch called open_beta If you are already on the Open Beta client, you should get an update automatically. Finally, to report any issues you find, in relation to this beta, [please use the bug report forum](https://forum.paradoxplaza.com/forum/forums/hearts-of-iron-iv-bug-reports.951/) and make sure to include the version you’re using. That way our Jira won’t go nuts trying to figure out what bug report belongs to what. **Open Beta Update V Notes ** **Gameplay** - Made lend lease default to max amount for 'once' and to 100% for 'percentage' modes - Updated supply tooltip to show more careful where all supply is coming from **Stability & Performance** - Fixed performance in very large scale naval battles (1000+ ships) - Fixed a dx11 rendering bug **AI** - Fixed a bug where England could not build improved battleships - Extensive rework of italian naval equipment - The AI will now train their troops more often - Updated generic taskforces so they are a bit more sensible - The AI will try to train their ships a bit more opportunistic - The AI will be a bit more sensical with picking a homebase for its standby fleet - Added logic to prevent the AI from assigning too many patrols to support naval invasion **Modding** - AI objectives will respect blocked naval regions now and not consider them for naval mission assignment anymore **Bugfixes** - Fixed a bug where ships were partially considered for supply need - Fixed a bug where USA was unable to build 1940 CVs - Fixed a bug where a strike force sometimes gets stuck on an invalid target and stops working - Fixed a bug where wrong snow modifier values were shown + fixed a bug where the leader snow adjuster didnt work as intended - Snow attack penalty is now shown on the move-arrow tooltip - Removed legacy plane techs from BBA-enabled starts for 36 minor nations - RI Bolzano in the 1939 OOB now uses the correct ship_hull_cruiser_2 (Bolzano Class) - Convoy raiders won't join or reinforce a combat unless there are enemy convoy's to shoot at - Fixed a crash related to carrier airplanes being deployed As you were! _(And try to leave this place in one piece while we're out!)_