# Hell Let Loose Dev Brief #205 | Patch 17.1 Changelog | QOL Changes - Product: Hell Let Loose (https://whatsnew.fyi/product/hell-let-loose) - Vendor: Expression Games - Date: 2025-06-25 - Original notes: https://store.steampowered.com/news/app/686810/view/528724050310070800 - Permalink: https://whatsnew.fyi/product/hell-let-loose/releases/2025-06-25-dev-brief-205-patch-17.1-changelog-qol-changes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Medic revive now grants full HP to revived players - **changed** — Medic bandage speed reduced to 2 seconds, including self bandaging - **changed** — Revive speed for all forces reduced to 2 seconds - **changed** — Medic revive XP increased from 30 to 75 - **changed** — Being revived by Medic XP increased from 30 to 75 - **added** — Medic Call & Response system allowing downed players to request revives using the backslash keybind - **added** — Medics can respond to revive requests using the radial ping marker system - **added** — New UI icons for injured players, downed players, medic requested, and medic en-route status - **changed** — US Forces Standard Issue Medic M1 Carbine ammo increased by 1 clip and M18 Smoke Grenades increased by 2 - **changed** — US Forces Corpsman M18 Smoke Grenades increased by 2 - **changed** — German/DAK Forces Standard Issue Medic Kar98 ammo increased by 4 clips and Nebelwerfer B39 Smoke Grenades increased by 2 - **changed** — German/DAK Forces Sanitater Nebelwerfer B39 Smoke Grenades increased by 2 - **changed** — Soviet Forces Standard Issue Medic Mosin 91/30 ammo increased by 4 clips, Nagant 1895 pistol ammo increased by 1 clip, and RDG2 Smoke Grenades increased by 2 - **changed** — Soviet Forces alternate loadout Nagant 1895 pistol ammo increased by 2 clips and RDG2 Smoke Grenades increased by 2 - **changed** — British 8th Army Standard Issue Medic SMLE ammo decreased by 2 clips, Webley pistol ammo increased by 4 clips, and No.77 Smoke Grenades increased by 2 - **changed** — British 8th Army alternate loadout Webley pistol ammo increased by 4 clips and No.77 Smoke Grenades increased by 2 - **changed** — Bipod system now detects objects in the deployed path to prevent clipping into static objects - **changed** — Bipod pitch angles now reflect surface height allowing wider weapon rotation range - **changed** — Bipod deployment now has server-side checks for valid surfaces and standing and crouching share the same deployment limits - **changed** — Practice Range renamed to Basic Training with a new Explore tab providing alphabetical list of all maps - **added** — Explore Mode allowing offline access to all maps where players can explore, play any role, and use appropriate vehicles and artillery without gaining XP or affecting match results - **added** — Post-match voice communications now retained on Leadership and Squad channels during post-match flow - **added** — Admin Camera now supports first person POV snapping with real-time player movement tracking and faction-independent target locking Hello Everyone, Patch 17.1 has been deployed on all platforms! We’re excited to release Patch 17.1, featuring a range of highly requested Quality of Life improvements and a variety of bug fixes. This update targets several key areas from our 2025 roadmap, aiming to enhance the overall gameplay experience while the team continues work on the next map and major content update. Stay tuned for more details soon! Patch 17.1 is just the beginning. We’re committed to bringing even more improvements in upcoming updates throughout the year. Thank you for your continued support! ##### New Features ##### Medic Improvements As part of the ongoing effort to improve Medic gameplay, the Design team has tuned several in-engine values to improve both both performance and playability. As a result of this, the following values now apply: - Full HP on revive - Medic bandage speed is now 2s (this also applies to self bandaging) - Revive speed for all Forces has been reduced to 2s - Medic revive XP increased from 30 to 75 - Being revived by Medic XP increased from 30 to 75 ##### Call & Response Patch 17.1 also introduces the Medic ‘Call & Response’ system, a two-way feature that allows downed players to request a revive. ##### Downed Players' Perspective When downed, players can now request a Medic using the \ keybind. The UI will update to confirm that this request has been sent. ##### Medics' Perspective Medics can respond using the radial ping marker system, helping prioritise revives and reduce unnecessary journeys across the battlefield. ##### UI Icon Updates The following UI Icons have been added to facilitate this new feature: - Friendly player is injured - Friendly player is downed - Medic has been requested - Medic is en-route ##### Medic Loadouts The loadouts for the Medic role have had a balance pass for the following factions: ##### US Forces [table equalcells="1" colwidth=""][td colspan="3"] **Standard Issue** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** M1 Carbine (Semi-Auto Rifle) x3 (45) +1 clip M18 Smoke Grenade x4 +2 Smoke Grenades [table equalcells="1" colwidth=""][td colspan="3"] **Corpsman** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** M18 Smoke Grenade x6 +2 Smoke Grenades ##### German/DAK Forces [table equalcells="1" colwidth=""][td colspan="3"] **Standard Issue** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** Kar98 (Rifle) x8 (40) +4 Clips Nebelwerfer B39 (Smoke Grenade) x4 +2 Smoke Grenades [table equalcells="1" colwidth=""][td colspan="3"] **Sanitater** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** Nebelwerfer B39 (Smoke Grenade) x4 +2 Smoke Grenades ##### Soviet Forces [table equalcells="1" colwidth=""][td colspan="3"] **Standard Issue** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** Mosin 91/30 (Rifle) x8 (40) +4 Clips Nagant 1895 (Pistol) x7 (49) +1 clip RDG2 (Smoke Grenades) x4 +2 Smoke Grenades [table equalcells="1" colwidth=""][td colspan="3"] **Standard Issue** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** Nagant 1895 (Pistol) x18 (126) +2 Clips RDG2 (Smoke Grenades) x6 +2 Smoke Grenades ##### British 8th Army / Allied Forces [table equalcells="1" colwidth=""][td colspan="3"] **Standard Issue** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** SMLE (Rifle) x4 (40) -2 Clips Webley (Pistol) x8 (48) +4 Clips No.77 (Smoke Grenades) x4 +2 Smoke Grenades [table equalcells="1" colwidth=""][td colspan="3"] **Standard Issue** **Weapon/Equipment** **Ammo Count/Capacity** **Adjustments** Webley (Pistol) x21 (126) +4 Clips No.77 (Smoke Grenades) x6 +2 Smoke Grenades ##### Bipod Rework The bipod system has been significantly overhauled for more flexible and realistic deployment, improving the overall gameplay experience. The system now detects objects in the player’s deployed path, rather than relying on ha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/686810/view/528724050310070800]_