# Helldivers 2 changelog > Squad-based shooter fighting for managed democracy across a hostile galaxy. - Vendor: Arrowhead Game Studios - Category: Games - Official site: https://www.playstation.com/games/helldivers-2 - Tracked by: What's New (https://whatsnew.fyi/product/helldivers-2) - Harvested from: Steam (app 553850) - Entries below: 24 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Machinery of Oppression: 6.3.1 - Date: 2026-07-07 - Original notes: https://store.steampowered.com/news/app/553850/view/696516748689543612 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-696516748689543612 - **fixed** — Fixed a crash that occurred when switching between fullscreen and windowed modes - **fixed** — Fixed a crash when cycling through vehicle customizations - **fixed** — Fixed a crash that occurred during button input on the vehicle customization menu - **fixed** — Fixed a crash which reliably occurred when the number of unique vehicle patterns in a lobby exceeded 32 - **fixed** — Fixed a crash which occurred when hosting Conduct Geological survey mission - **fixed** — Fixed a bug where players would not hear the voice chat after rejoining a lobby - **fixed** — Fixed an issue where new players got stuck finding their first mission ##### **Attention Helldivers,** The race to assemble the TCS+ is heating up and High Command is rolling out some stability improvements to ensure every Helldiver makes it to the battlefield in style. ## **Patch Highlights ** - Voice chat audio bug has been _democratically squashed._ - The crashes relating to the FRV and patterns have been _stylishly liberated._ ## 🔧 **Fixes** ##### **Crash Fixes** - Fixed a crash that occurred when switching between fullscreen and windowed modes - Fixed a crash when cycling through vehicle customizations - Fixed a crash that occurred during button input on the vehicle customization menu - Fixed a crash which reliably occurred when the number of unique vehicle patterns in a lobby exceeded 32 - Fixed a crash which occurred when hosting “Conduct Geological survey mission” ## **Miscellaneous Fixes** ## - Fixed a bug where players would not hear the voice chat after rejoining a lobby - Fixed an issue where new players got stuck finding their first mission [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="pill" buttoncolor="#ffe800"]KNOWN ISSUES ### Machinery of Oppression: 6.3.0 - Date: 2026-06-16 - Original notes: https://store.steampowered.com/news/app/553850/view/676249280988579951 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-676249280988579951 - **added** — New Galactic Campaigns with Major Orders and campaign-specific rewards - **added** — Control Center terminal for accessing campaign information and Major Orders - **added** — New Forest (Fall) biome - **added** — Bastion Tank pattern customization using Premium Warbond vehicle patterns - **added** — Delayed reload mechanic that queues reload inputs when the player is temporarily unable to reload - **changed** — Vehicle armor values adjusted with Bastion receiving heavy armor, exosuits receiving mixed heavy and medium armor, and ballistic shield receiving heavy armor - **changed** — Enemy armor penetration values increased for certain enemies to handle vehicle armor changes - **changed** — Sentry health increased by 100% to compensate for enemy damage increases against vehicles - **changed** — Exosuit cooldown reduced from 10 minutes to 8 minutes - **changed** — Reloading improved to be more responsive, allowing reloading while dodge diving and remembering reload state through ragdoll recovery - **changed** — Throwables amounts rebalanced to make less used options more available and viable - **changed** — Orbital weapon damage rebalanced with larger projectiles like 380mm and 120mm increased for close hits against larger enemies - **changed** — Railcannon damage increased to be more effective against largest enemies - **changed** — Some enemies received reduced durable damage - **changed** — M7S SMG scope offset moved closer to scope for easier aiming in ADS mode - **changed** — G-48 Giga Grenade refill increased from 1 to 2 _Release Captain Morris coming to you this democratic Tuesday with an update from High Command._ Attention Helldivers, High Command has authorized a significant tactical update with both content and quality of life upgrades. We are deploying Helldivers in new Galactic Campaigns, making upgrades to the new diver training program, and making essential fixes and upgrades across the board. We have also made changes to weapon, stratagem, and enemy balancing based on feedback from Helldivers on the frontlines, including reductions to enemy durable damage and a decreased exosuit cooldown. Helldivers, we are committed to making the necessary upgrades to keep you in the fight. Because you have never given up on Managed Democracy, we will never give up on making it easier for you to spread. ##### **Patch Highlights** - New Galactic Campaigns - New “Control Center” terminal for Campaigns & Major Orders - New Biome - Forest (Fall) - Bastion Tank Patterns - Vehicle Armour and Enemies Armour Penetration (AP) Rebalance - Sentry Health Rebalance - Enemy Rebalances - Including Durable Damage Reductions - Reloading Improvements - Decreased Exo Suit Cooldown - Weapon Rebalances - Throwable Amount Rebalance - Stratagem Rebalances - Orbital Damage Rebalance - Speargun and Sterilizer Rebalance - Bug Fixes - Crash Fixes - Weapon & Stratagem Fixes - Enemies - Miscellaneous ##### ** Introducing the CONTROL CENTER terminal ** Super Earth High Command has completed fleet-wide upgrades to the previously unused terminal opposite the armory. Now Helldivers will be able to get more context to the ongoing Campaigns and their subsequent Major Orders. Each Campaign will come with its own potential reward, should the Helldivers be victorious in a majority of the Major Orders within it. The terminal will also feature an archive (to be populated as the first campaign concludes) so that new and returning Helldivers can read up on the twists and turns of previous campaigns. ## ⚖️ **Balancing** ##### **General balance changes** ##### **Vehicle armor and enemies AP rebalance ** - Super Earth vehicles now have more accurate Armor values (Bastion gets heavy armor, exosuits a mix of heavy and medium armor, ballistic shield heavy armor). - Some enemies have received increased armor penetration values so they can deal with the vehicles, but not all. There will be a lot of smaller enemies and explosions that won't be able to hurt something like the Bastion or the Exo Suits (scavengers, Automatons small arms fire, hunters, small to medium obstacle explosions, cyborg small arms etc). - But there are still a lot in the enemies arsenal that can hurt you (and also important is that a lot of YOUR arsenal now has a harder time hurting your own vehicles). - Some enemies have had their durable damage reduced - There are too many changes to properly list, so we ask you to play and tell us how it feels. The intent is the following - The Bastion tank should feel “tankier” and ignore small attacks, withstand more medium attacks and its survivability against heavy attacks should be unchanged - The Exo Suits have a similar change as the Bastion tank in terms of ignoring more small attacks and withstanding medium attacks better. The increase in health should overall make it feel a bit more tanky even against heavy attacks. - The FRV has received an increase in health that will make it handle medium attacks similar to before, but be able to withstand heavy attacks better granting better survivability. - The Ballistic Shield should feel like it can ignore small attacks and handle medium attacks better. ##### **Sentry health rebalance** - Increased the health of all sentries by 100% to compensate for the general damage increase of enemies vs vehicles. - We have previously increased durable damage on a lot of enemies and since sentries are durable they have lost some of their utility. We didn't want them to become squishier, this change should improv _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/676249280988579951]_ ### Machinery of Oppression: 6.2.6 - Date: 2026-06-09 - Original notes: https://store.steampowered.com/news/app/553850/view/668367347548947961 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-668367347548947961 - **changed** — Improved image quality when using NVIDIA DLSS, AMD FSR or Intel XeSS upscaling - **fixed** — Fixed crashes related to Intel XeSS upscaling - **changed** — Dynamic Resolution Scaling is now turned off by default Attention Helldivers, This hotfix addresses a number of issues reported after the release of _Machinery of Oppression (6.2.5)_. We’re continuing to track feedback around upscaling quality and performance, and Nixxes and Arrowhead are actively working on further optimizations and improvements. ##### **Patch Highlights** - Improved image quality when using NVIDIA DLSS, AMD FSR or Intel XeSS upscaling. ##### 🔧 **Fixes** - Fixed crashes related to Intel XeSS upscaling - Dynamic Resolution Scaling is now turned off by default - We’ve seen your reports on Dynamic Resolution Scaling causing graphical issues on some graphics cards. While working on a proper fix, we’ve disabled DRS by default on PC. You can still manually enable DRS if desired [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="pill" buttoncolor="#ffe800"]KNOWN ISSUES ### Machinery of Oppression: 6.2.5 - Date: 2026-05-29 - Original notes: https://store.steampowered.com/news/app/553850/view/707773210124354385 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-707773210124354385 - **added** — Support for FSR 3.1.5 upscaler - **added** — Support for FSR 4.0.3 on GPUs that support it - **added** — Support for DLSS 4.5 upscaler - **added** — Support for XeSS 3.0 upscaler - **added** — Variable Rate Shading (VRS) for supported devices - **added** — Support for Dynamic Resolution Scaling (DRS) on PC - **added** — NVIDIA's Reflex for NVIDIA GPUs - **added** — AMD's Anti-Lag 2 for AMD GPUs - **added** — Additional resolution options in display settings for monitors with wide range of available resolutions - **fixed** — Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb - **fixed** — Fixed multiple rendering issues across all platforms - **changed** — Improved performance and image quality across all platforms - **changed** — Improved the performance of the high reflection setting - **changed** — Improved VRAM management on PC to improve performance on systems with limited VRAM Attention Helldivers, As the fight for Managed Democracy rages on, Super Earth’s finest engineers have been hard at work making every drop into hostile territory smoother. Together with our friends at Nixxes Software, we’ve deployed an update with improvements for PC. From upscaling technologies and latency-reduction features to various optimizations and stability fixes, this patch is built to help you stay on target when the battlefield gets chaotic. Below you’ll find the latest upgrades and fixes deployed in service of Super Earth. ##### **Patch Highlights** ##### **Added support for upscalers: ** - FSR 3.1.5 - GPUs that support it will run FSR 4.0.3 - DLSS 4.5 - XeSS 3.0 - Added Variable Rate Shading (VRS) for supported devices - VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels - Added support for DRS on PC - Added NVIDIA's Reflex for NVIDIA GPUs - Added AMD's Anti-Lag 2 for AMD GPUs ##### 🔧**Fixes** - Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb. - Fixed multiple rendering issues and improved performance and image quality across all platforms. - Added additional resolution options in the display settings for monitors with a wide range of available resolutions. - Improved the performance of the high reflection setting. - Improved VRAM management on PC to improve performance on systems with limited VRAM. [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" buttoncolor="#ffe800"]KNOWN ISSUES ### Machinery of Oppression: 6.2.4 - Date: 2026-05-19 - Original notes: https://store.steampowered.com/news/app/553850/view/705520142370473663 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-705520142370473663 - **fixed** — Fixed several audio issues with a Wwise audio patch Release Captain Morris here bringing you a message from High Command this fine Tuesday. We are patching a Wwise audio fix which will squash several audio issues. [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="pill" buttoncolor="#ffe800"]KNOWN ISSUES ### Machinery of Oppression: 6.2.3 - Date: 2026-05-06 - Original notes: https://store.steampowered.com/news/app/553850/view/686379208862072850 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-686379208862072850 - **changed** — Hive Guard main body armor increased from 1 to 2 - **changed** — Hive Guard main body health increased from 375 to 500 - **changed** — Hive Guard head armor decreased from 4 to 3 - **changed** — Hive Guard front legs armor increased from 2 to 3 - **changed** — Hive Guard claws armor decreased from 3 to 1 - **fixed** — Fixed an issue introduced in Patch 6.2.1 where armor values were incorrectly swapped between the Legs and Claws Release Captain Morris here with a small update this fine Wednesday. We have reverted the Hive Guard and fixed an issue introduced in Patch 6.2.1 where armor values were incorrectly swapped between the Legs and Claws. ##### **Updated Hive Guard stats:** **Main Body** Armor increased from 1 → 2 Health increased from 375 → 500 **Head** Armor decreased from 4 → 3 **Front Legs** Armor increased from 2 → 3 **Claws** Armor decreased from 3 → 1 ##### [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="pill" buttoncolor="#ffe800"]KNOWN ISSUES ### Machinery of Oppression: 6.2.2 - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/553850/view/541136853162525650 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-541136853162525650 - **added** — 2 new biomes - **added** — 1 new enemy variant - **added** — Exo Suit can now be staggered with stagger strength 45 - **changed** — Exo Suit main health pool increased from 850 to 1600 - **changed** — Exo Suit will only die if the main healthpool is depleted instead of dying when specific healthzones are depleted - **changed** — Exo Suit vulnerability to acid attacks increased by 50% - **changed** — Exo Suit arms health increased from 350 to 600 - **changed** — Exo Suit arms now have 50% explosion resistance - **changed** — Exo Suits no longer lose all mobility when both legs are broken - **changed** — Gas effects now slow enemies by 25% when confused - **changed** — CQC-30 Stun Baton stamina cost decreased from 5% to 3% and damage increased from 75 to 120 - **changed** — CQC-19 Stun Lance stamina cost decreased from 5% to 3% - **changed** — CQC-2 Saber stamina cost decreased from 5% to 3% - **changed** — CQC-5 Combat Hatchet stamina cost decreased from 5% to 4% - **changed** — CQC-73 Entrenchment Tool stamina cost decreased from 5% to 3% - **changed** — CQC-9 Defoliation Tool stamina cost decreased from 10% to 5% and armor penetration increases twice as fast - **changed** — CQC-1 One True Flag stamina cost decreased from 5% to 3% - **changed** — SH-20 Ballistic Shield Backpack health increased from 600 to 1000 - **changed** — FAF-14 Spear missile backpack capacity increased from 3 to 4 - **changed** — A/FLAM-40 Flame Sentry range increased from 20m to 34m and damage increased by 50% - **changed** — A/LAS-98 Laser Sentry heat capacity increased from 200 to 250 - **changed** — TX-41 Sterilizer gas lingers longer with increased range - **changed** — Terminid damage against vehicles increased - **changed** — Bile Titan spew explosions are smaller with inner radius decreased from 2.25 to 1 and outer radius decreased from 3.5 to 2.2 - **changed** — Hive Guard head and front legs armor increased from Medium to Heavy - **changed** — Hive Guard body and claws armor decreased from Light to Unarmored - **changed** — Hive Guard body health decreased from 500 to 375 - **changed** — Bile Spewers increased durable damage on melee attack - **changed** — Stalkers increased durable damage - **changed** — Shriekers increased durable damage - **fixed** — Defend city events appear Super Earth controlled again - **fixed** — Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression - **fixed** — Enthusiastic Mirth emote sound has been fixed - **fixed** — Fleshmobs are no longer able to clip through various objects when charging - **fixed** — Gunships and Shriekers are now spawning during operations with the appropriate effect present - **fixed** — The Double-Edged Sickle no longer emits a high-pitched drone when firing - **fixed** — Players will no longer be redirected to the Python Commandos Warbond instead of Redacted Regiment and vice versa when selecting Acquisitions in the Ship Management menu - **removed** — Most Exo Suit health zones that do not affect the main health to improve performance I'm your host, Release Captain Morris. When humanity is at stake, we bring you this update from Super Earth High Command to further your efforts in the war. *** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND *** The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, tranquil forests with winding paths and shade from massive trees. Underneath the peaceful tree canopies, our Citizens can take time to unwind and reflect on the glory of Managed Democracy and the good, achieved by Super Earth's most illustrious heroes. However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions. It is time to arm yourself with the new Exo Experts Warbond* equipped with new exosuit designs well-suited for close combat and fire-based offense. Originally deployed to clear land for a six‑star holiday resort, these suits have since been repurposed to leave enemies with nowhere left to hide. Stay alert, Helldivers–these forests have eyes. ##### **Patch Highlights** ** - **2 new Biomes** - **One new enemy variant** - **Major Exo Suit rebalance** - **Enemy rebalances** - **Side-Arm and Stratagem rebalances** - **Several known issues resolved** **Resolved known issues:** - Defend city events appear Super Earth controlled again - Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression. - Enthusiastic Mirth emote sound has been fixed, laughter is once again permitted on the battlefield. - Fleshmobs are no longer able to clip through various objects when charging. - We have restocked the fireworks for the celebration when players have completed the tutorial (good job, you have earned them) - Gunships and Shriekers are now spawning during operations with the appropriate effect present. - The Double-Edged Sickle no longer emits a high-pitched drone when firing. - Players will no longer be redirected to the Python Commandos Warbond instead of Redacted Regiment and vice versa when selecting 'Acquisitions' in the Ship Management menu. - Sparks and bug spawner smoke now have higher material resolution. ## **Balancing** ## **Exo suits rebalance** We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability. - Increased main health pool from 850 to 1600 - The Exo suit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted. - Increased vulnerability to acid attacks by 50% - Fixed so parts of the cockpit healthzones are not blocked by the ragdoll actor. Now the cockpit zones will be damageable in the right way. - Increased Exo suit arms health from 350 to 600 - Exo suit arms now also have a 50% explosion resistance (just like the main body) - Removed constitution and bleedout on the Exo suit arms. - Exo suits no longer lose all mobility when both legs are broken. - Can now be staggered, have stagger strength 45. Stagger does not affect the ability to shoot. - Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore. **Enemy damage against vehicles** - We think automatons and illuminates do damage reasonably well against the vehicles especially now with the changes to the Exo suits, the Terminids however have fallen behind a bit in their ability to deal with vehicles so we have made some buffs to their damage against durable targets. **Gas effects** - Now it also slows the enemies with 25% _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/541136853162525650]_ ### Machinery of Oppression: 6.1.1 - Date: 2026-03-25 - Original notes: https://store.steampowered.com/news/app/553850/view/507356684541232939 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-507356684541232939 - **fixed** — Fixed a crash happening when swapping between weapons while planting the One True Flag in multiplayer - **fixed** — The SMG-72 Pummeller is now able to reload if the Weapons magazine has bullets in it - **fixed** — Reintroduced the Burier of Heads title for Helldivers who have unlocked it through the Dust Devils Warbond - **changed** — Increased amount of fog in the distance to look more cohesive and provide more ambient light, especially noticeable on sandy moons - **changed** — Increased brightness during Exostorms to combat cases where it could get really dark within the Exospire mission Release Captain Morris here with a small update this fine Wednesday! ##### 🔧 **Fixes** **Crash Fixes** - Fixed a crash happening when swapping between weapons while planting the One True Flag in multiplayer. **Weapons & Stratagem Fixes** - The SMG-72 Pummeller is now able to reload if the Weapons magazine has bullets in it. **Miscellaneous Fixes** - The Burier of Heads title has been thoroughly investigated, and–since no signs of alleged dissident connections could be discovered–the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among other titles in the customization menu. - Increased amount of fog in the distance to look more cohesive and provide more ambient light (this is especially noticeable on a sandy moon). - Increased brightness during Exostorms, to combat cases where it could get really dark within the Exospire mission. [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="pill" buttoncolor="#ffe710"]KNOWN ISSUES ### Machinery of Oppression: 6.1.0 - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/553850/view/541133047968301984 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-541133047968301984 - **added** — Illuminate Piloted Constructs VERACITOR and GATEKEEPER enemies - **added** — Illuminate Appropriators sub-faction - **added** — Watcher OBTRUDER variant enemy - **added** — Illuminate Fleets with two distinct fleet types: Mindless Masses and Appropriators - **added** — Illuminate Exostorms planetary condition with variable storm intensity - **added** — Destroy Exospire mission type with shield generator nodes and Dark Fluid cell objectives - **added** — Entrenched Division Premium Warbond with flame, gas, and trench-related tools - **changed** — Flamethrower behavior now causes small to medium enemies to move slower and small to large terminids and small to medium illuminates to panic and attack randomly when flamed - **changed** — AR/GL-21 One-Two underbarrel weapon function moved from down to left - **changed** — PLAS-15 Loyalist magazine capacity increased from 7 to 8 - **changed** — PLAS-15 Loyalist charger-up time reduced from 1 second to 0.75 seconds - **changed** — P-11 Stim Pistol heal effect increased by 100 percent - **changed** — P-11 Stim Pistol muzzle velocity increased from 200 to 300 - **changed** — GL-21 Grenade Launcher medium armor penetration reverted to previous level - **changed** — CQC-1 One True Flag melee ability moved and increased in size, now targeted by enemies more aggressively - **changed** — CQC-20 Breaching Hammer damage increased from 2100 to 2200 - **changed** — M-1000 Maxigun ammo capacity increased from 750 to 1000 - **changed** — LAS-98 Laser Cannon beam length increased from 200 meters to 1000 meters - **changed** — GL-28 Belt-Fed Grenade Launcher ammo increased from 100 to 120 - **changed** — GL-52 De-Escalator full reload time reduced from 7.5 to 5.5 seconds and single reload from 3.5 to 2.5 seconds - **changed** — AC-8 Autocannon full reload reduced from 5.5 to 4.5 seconds and half reload from 2.3 to 1.8 seconds - **changed** — B/MD C4 Pack switch function moved from right to left - **changed** — Exosuit step damage zone resized to better match leg proximity - **changed** — Resupply stratagem now allows climbing but disables autoclimb functionality - **fixed** — Fixed crash occurring during Hellpod drop - **fixed** — Fixed rare crash when grenade entered Vox Engines weakpoint - **fixed** — Fixed rare crash caused by Cyborgs taking cover - **fixed** — Fixed Cyborg Agitator and Radicals armor not breaking properly when attacked by laser weaponry - **fixed** — Fixed B-1 Supply Pack being usable by Helldivers already full on ammo on Xbox - **removed** — PC large build removed; players must switch to default slim build to access this update Release Captain Morris here with a small update this fine Tuesday! The Galactic War never rests, and neither can you. While you lick the wounds caused by the Automatons on Cyberstan, Super Earth’s other numerous enemies seek opportunities to rob us of our Democracy. It’s time to rally. On **Friday, March 20**, 2186, we are mobilizing our divers based on new intelligence gathered by High Command. This time, the Illuminate have put new pieces on the board. Illuminate Appropriators have made themselves known–shielded, powerful, and arriving in Illuminate Fleets, as well as hordes of Fleshmobs and Voteless. But that’s not all. New planetary conditions have been detected, and the squids have commanded nature itself to work against us in the form of the Illuminate Exostorms with intense wind and lightning strikes. You will have to destroy their Exospires to calm the storm. We have already authorized the launch of new tools to help you: the Entrenched Division Premium Warbond should aid in tackling this new mission: flame, gas, or the safe haven of a freshly-dug trench are the new tactics. As you weather the storms of Illuminate space, never forget: the squids are no match for Managed Democracy. **Please note: The PC large build has now been removed. In order to access this update and future updates, please switch to the default (previously _slim_) build.** ##### **Patch Highlights** **_*** This content will unlock on Friday, March 20. *** _** **New enemies** - **Illuminate Piloted Constructs ** - VERACITOR: capable of fighting at close quarters. - GATEKEEPER: engages targets at ranged distance. - **A new variant of the Watcher:** - OBTRUDER: inserts itself where it is not wanted. - **New Sub-Faction: Illuminate Appropriators** **Introducing the Illuminate Fleets** - The Mindless Masses are set on taking over swaths of territory, with fewer Illuminates units deploying vast hordes of voteless and fleshmobs. - The Appropriators field only Illuminate units, supported by a variety of constructs---piloted and otherwise. **Illuminate Exostorms** Planets in Illuminate space have been sieged by powerful Illuminate Exostorms, with high-intensity wind and lightning strikes. - Planets experiencing Exostorms will be visible on the Galactic Map, but the danger will ramp up when you dive to the planet’s surface. - The strength of the storms can vary, with higher class storms presenting greater risk. In order to contain these planetwide storms, you must complete the new “Destroy Exospire” mission. **New Mission - Destroy Exospire ** The powerful storms seem to originate from Illuminate technology in the form of Exospires. Work with your squad to destroy the Exospires and clear the storm looming over the region. - Sub-objective: The Exospire is protected by a force shield. The squad will first have to locate the access nodes that connect to the subterranean shield generators, and overload them with an electrical surge of liberating force. - Primary Objective: Once the force shield has been deactivated, the squad will enter the Exospire’s chamber and destroy its core by eliminating the Dark Fluid cells that maintain it. ## ⚖️ **Balancing ** ##### **General changes overview** Flamethrowers - Some enemies now thinks its very inconvenient to be flamed in the face - smaller to medium sized enemies will in general be slower while getting flamed with a flamethrower - small to medium automatons, small to large terminids and small to medium illuminates will be confused and panic when getting flamed in the face. which leads to them attacking randomly ##### **Primary weapons** AR/GL-21 One-Two - Moved the underbarrel weapon function from down to left ##### **Sidearms ** PLAS-15 Loyalist - Increased magazine capacity from 7 to 8 - Shorter charger-up time on full charge up from 1 sec to 0.75 sec P-11 Stim Pistol - Increase Heal effect with 100% - Increase Muzzle velocity from 200 to 300 ##### **Stratagems** Resupply _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/541133047968301984]_ ### Machinery of Oppression 6.0.3 - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/553850/view/541129880857741482 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-541129880857741482 - **changed** — Increase Demolition Force of C4 from 30 to 40 - **fixed** — Fixed a rare missile related crash - **fixed** — Fixed a crash that could occur when finishing mission with a Convoy objective - **fixed** — Fixed a crash on Rapid Acquisition and Confiscate Assets Missions - **fixed** — Fixed a crash that could occur on startup or shutdown - **fixed** — Fixed a rare crash which could occur when entering the ship - **fixed** — Fixed SH-51 Directional Shield sometimes not making any noise - **fixed** — Fixed a bug where reloading the R-72 Censor caused the camera to attach inside of the barrel of the weapon - **fixed** — Fixed LAS-16 Trident not displaying hit effects on environment objects - **fixed** — Gunship Facilities are now properly destroyed by the Hellbomb - **removed** — Removed a hatch close to the Bastion Tank gunner door that could mistakenly feed mission-critical material into the ammunition compartment of the tank - **fixed** — Fixed two Super Destroyer videos missing audio in Simplified Chinese - **changed** — Reduced the likelihood of Commando Operations not awarding Medals Attention Helldivers, As we fight against the Cyborgs, Super Earth is making sure all Helldivers have every chance of democratic Success! We're sharpening our weapons of mass liberation. All our efforts must find their Clanker targets! Below you'll see the latest fixes and updates for our brave divers marching forward... ##### 📍 **Patch Highlights** - The C4 pack gets more boom for your credits - Missiles hit their target even more! ## ⚖️ **Balancing** **B/MD C4 Pack** - Increase Demolition Force of C4 from 30 to 40 ##### 🔧 **Fixes** **Crash Fixes** - Fixed a rare missile related crash - Fixed a crash that could occur when finishing mission with a Convoy objective - Fixed a crash on "Rapid Acquisition" and "Confiscate Assets" Missions - Fixed a crash would could occur on startup or shutdown - Fixed a rare crash which could occur when entering the ship **Weapons & Stratagem Fixes** - Fixed SH-51 Directional Shield sometimes not making any noise - Fixed a bug where reloading the R-72 Censor caused the camera to attach inside of the barrel of the weapon - Fixed LAS-16 Trident not displaying hit effects on environment objects - Gunship Facilities are now properly destroyed by the democratic might of the Hellbomb - Removed a hatch close to the Bastion Tank gunner door that could mistakenly feed mission-critical material into the ammunition compartment of the tank **Miscellaneous Fixes** - Fixed two Super Destroyer videos missing audio in Simplified Chinese - Reduced the likelihood of Commando Operations not awarding Medals [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="pill" buttoncolor="#ffe800"]KNOWN ISSUES ### Into the Unjust: 6.0.1 - Date: 2026-02-03 - Original notes: https://store.steampowered.com/news/app/553850/view/506226349467240138 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-506226349467240138 - **added** — Bastion Tank vehicle added for deployment - **added** — Chinese voice-over language option added - **added** — Siegebreakers Warbond with a hammer melee weapon and LAS-16 Trident upgrade - **added** — War Horse cosmetic set available in the Superstore - **changed** — All victory poses and emotes are now interchangeable except for a few exceptions - **changed** — Increased all melee weapon base damage by 50 percent - **changed** — Decreased melee damage modifiers on armor passives to make the passive less mandatory - **changed** — Decreased sway modifier on SMG and pistol weapons from 1.2 to 1 to reduce close-range weapon drag - **changed** — Unified weapon function direction inputs so similar weapon functions use the same input direction - **changed** — Moved ammo type and volley/semi mode weapon functions from right to left weapon function direction - **changed** — Increased difficulty intensity on difficulty 9 and higher, with the largest changes to the Automaton faction - **changed** — R-2124 Constitution bayonet melee damage increased from 110 to 165 - **changed** — R-2 Amendment bayonet melee damage increased from 110 to 165 - **changed** — P-72 Crisper magazine capacity increased from 30 to 50 - **changed** — CQC-30 Stun Baton damage increased from 50 to 75 - **changed** — CQC-19 Stun Lance damage increased from 110 to 165 - **changed** — CQC-2 Saber damage increased from 125 to 188 - **changed** — CQC-5 Combat Hatches damage increased from 160 to 240 - **changed** — CQC-42 Machete damage increased from 200 to 300 - **changed** — G-7 Pineapple max uses increased from 3 to 4 and starting uses increased from 2 to 3 *** INCOMING MESSAGE FROM HIGH COMMAND *** We have confirmed, with concrete proof and beyond any doubt, that the Automaton Collective stole our schematics for the Star of Peace. We cannot let them turn this defensive tool of peace into a destructive weapon of war. It's now up to you, our most elite and powerful force, to bring them to justice on their own turf. We have approved the deployment of new equipment for squads to aid in the swift elimination of the Automaton threat. Push toward Cyberstan and end this insult to Managed Democracy. Helldivers, let this be the last time the Automatons steal from Super Earth. ##### 📍 **Patch Highlights** - Bastion Tank: A new tank vehicle is ready to roll over entrenched enemies! The Bastion Tank offers unrivaled firepower and defense on the battlefield. It will require your team to work together to hunt down the enemy! (2pm CET) - Chinese VO has been added to Helldivers 2! - Arm yourself with the latest premium Warbond* Siegebreakers, loaded with a devastating hammer built for close-range persuasion and an upgrade to a _Helldivers _favorite, the LAS-16 Trident! - March into battle in style with the new War Horse set, available in the Superstore on February 10! - With a few exceptions, all victory poses and emotes are now interchangeable! ##### ⚖️ **Balancing ** ##### **General changes overview** Melee weapons and Armor passive with increased melee damage re-balance - Intent is to make the Armor passive that increases melee damage less mandatory but still be useful to make melee weapons more effective. - We increased all the melee weapons damage and decreased the modifiers on the armor passives that increase melee damage. - Total damage with the melee armor passive will be higher or the same as before. - Base melee attack also got a 50% damage increase. SMG and Pistol rounds less Sway - The intent is that the increased drag of SMG and Pistol which make it a close combat weapon and less effective at range is the main characteristic of these weapons. - We decreased the Sway modifier to be the same as most other weapons Unify Weapon function directions inputs - The intent is to make the "weapon function modes" that are similar to be on the same "weapon function direction input". - This is to make it easier to remember which direction similar types of weapon functions are and also make it so you need to use less "quick weapon functions" inputs. - Weapon function modes that affect Programmable ammo, Ammo types, Volley modes, Safe modes, Guided modes will now be in the left direction. - We have not moved the underbarrel weapon switching option to the left yet, but we are looking into moving it to the left direction so all ammo altering switching is in the left direction even if it is an underbarrel selection that usually is in the down direction. Difficulty on difficulty 9+ Made changes across all factions to increase the intensity on high difficulties, the biggest change should be noticed on the Automaton front while Terminids and the Illuminate are less affected. ##### **Value changes** ##### ** ** ##### **Primary weapons** **R-2124 Constitution** - Increased Bayonet melee damage from 110 to 165 - Increased Bayonet melee durable damage from 55 to 83 **R-2 Amendment** - Increased Bayonet melee damage from 110 to 165 - Increased Bayonet melee durable damage from 55 to 83 **MP-98 Knight** - Decreased sway modifier from 1.2 to 1 **SMG-37 Defender** - Decreased sway modifier from 1.2 to 1 **SMG-72 Pummeler** - Decreased sway modifier from 1.2 to 1 **M7S SMG** - Decreased sway modifier from 1.2 to 1 **SG-20 Halt** - Move the “ammo type” weapon function from Right to Left weapon function direction **DBS-2 Double Freedom** - Move the “Volley/Semi mode” weapon function from Right to Left weapon function direction ##### **Sidearms weapons** **P-72 Crisper** - Increased magazine capacity from 30 to 50 - Decreased sway modifier from 1.2 to 1 **P-2 Peac _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/506226349467240138]_ ### Into the Unjust: 5.0.2 - Date: 2026-01-22 - Original notes: https://store.steampowered.com/news/app/553850/view/509603414731129453 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-509603414731129453 - **changed** — Noise radius of suppressed weapons reduced by approximately 50% - **changed** — Enemy detection radius when being fired at but not hit reduced for Devastators, Berserkers, Spewers, Chargers, Impaler, and Observer - **added** — Commando missions introduced where air support is unavailable and reinforcements must be deployed in advance - **changed** — Slim PC build set as default for all players with option to switch back temporarily - **changed** — M-1000 Minigun muzzle flash adjusted for reduced visibility ##### Bang bang less… Democracy doesn’t always need to shout. This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control. Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there. Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers! So where could you use these new tools? In the brand new Commando missions! Helldivers are going deep behind enemy lines where their normal reliance on air superiority is no longer an option. Reinforcements have to be deployed in advance and destroyer support is a risky business with limited time. The Commando missions will be activated later today (14:00 CET) alongside the release of the Redacted Regiment Warbond. And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future. Much more to come in February and beyond. Finish the job for Super Earth. ##### ⚖️ **Balancing** ##### **General changes overview** _Suppressors are now more effective_ - Intent is to make suppressors more valuable in stealth gameplay and attract less attention from enemies - Noise radius of firing suppressed weapons roughly reduced by 50% - Enemies detection radius when being fired at, but not being hit, is reduced in some units **General** - Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Observer ##### 🎮 **Gameplay** **Optimizations** - Adjusted M-1000 Maxigun muzzle to reduce flash [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" buttoncolor="#ff7300"]KNOWN ISSUES ### Into the Unjust: 5.0.0 - Date: 2025-12-02 - Original notes: https://store.steampowered.com/news/app/553850/view/491583942944621274 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-491583942944621274 - **added** — Add new unbound keybind options for quickly swapping weapon functions like changing fire modes or ammo - **changed** — Decrease ergonomics penalty on magnifying scopes weapon attachments - **changed** — Decrease ergonomic modifier on 2x Tube Red Dot from -3 to -1 - **changed** — Decrease ergonomic modifier on 4x Combat Scope from -6 to -2 - **changed** — Decrease ergonomic modifier on 10x Sniper Scope from -9 to -4 and increase APW-1 Anti-Materiel Rifle ergonomics from 26 to 31 - **changed** — Increase SMG-37 Defender damage from 100 to 110 and durable damage from 20 to 22 - **changed** — Increase SMG-32 Reprimand damage from 135 to 140 - **changed** — Increase M7S SMG damage from 80 to 90 and durable damage from 16 to 18 - **changed** — Increase VG-70 Variable durable damage from 20 to 23 - **changed** — Increase M90A Shotgun durable damage from 15 to 20 - **changed** — Increase P-2 Peacemaker damage from 95 to 100 and durable damage from 30 to 32 - **changed** — Increase P-113 Verdict damage from 135 to 140 - **changed** — Increase M6C/SOCOM Pistol damage from 110 to 125 and durable damage from 25 to 28 - **changed** — Decrease War Strider force strength on grenade explosion from 50 to 30 - **changed** — Decrease Bile Spewer force strength on artillery explosion from 50 to 30 and force impulse from 60 to 40 - **changed** — Decrease Stalker force strength from 40 to 35 when a tongue attack hits the player - **changed** — Update First Person View aiming experience to make scope size and distance more consistent with different FOV settings and make ergonomics more responsive - **fixed** — Fix rare crash that would occur when combat music would start - **fixed** — Fix rare crash that could occur during Nuke Nursery mission - **fixed** — Fix crash after hotjoining a game that just started where existing players are using certain stratagems - **fixed** — Fix rare crash when enemies would fall through the ground Release Captain Morris, coming to you this democratic Tuesday with an important update from High Command. Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and _hold the high ground_. ##### **Patch Highlights** - For this patch, we have tackled a **bunch** of items from our Known Issues list, including audio issues, XP modifiers, and several crashes. - We have made more optimizations and improvements! - Balancing changes that raise weapon damage and fixes to weapon FOV. ##### ⚖️ **Balancing** ##### **General changes** Decreased ergonomics penalty on magnifying scopes weapon attachments - The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower). **Some of the Pistol ammo balance update** - The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon. - The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles ##### **2x Tube Red Dot ** - Decreased ergonomic modifier from (-3) to (-1) ##### **4x Combat Scope** - Decreased ergonomic modifier from (-6) to (-2) ##### **10x Sniper Scope ** - Decreased ergonomic modifier from (-9) to (-4) - **APW-1 Anti-Materiel Rifle **is also effected by this change so it will get an increased ergonomics from 26 to 31 ##### ** Primary weapons **** ** **SMG-37 Defender** - Increased damage from 100 to 110 - Increased durable damage from 20 to 22 **SMG-32 Reprimand** - Increased damage from 135 to 140 **M7S SMG** - Increased damage from 80 to 90 - Increased durable damage from 16 to 18 **VG-70 Variable** - Increased durable damage 20 to 23 **M90A Shotgun** - Increased durable damage 15 to 20 ##### **Sidearms weapons** **P-2 Peacemaker** - Increased damage from 95 to 100 - Increased durable damage 30 to 32 **P-113 Verdict** - Increased damage from 135 to 140 **M6C/SOCOM Pistol** - Increased damage from 110 to 125 - Increased durable damage from 25 to 28 ##### **Enemies** **War strider** - Decreased force strength on grenade explosion from 50 to 30 **Bile Spewer** - Decreased force strength on artillery explosion from 50 to 30 - Decreased force impulse on artillery explosion from 60 to 40 **Stalker** - Decreased force strength from 40 to 35 when a tongue attack hits the player (**Force strength** is the value that decides if a player or enemy should stagger or ragdoll.) ##### 🎮 **Gameplay** Keybind options for quick weapon function: - New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo). - The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR. Updated First Person View (FPV) - We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view). - The intent is that the size and distance of the scope will be more consistent with different FOV settings. - We also updated how ergonomics works in FPV with the intent to make it more responsive. - Fixed instances of flickering textures in various city locations ##### 🔧 **Fixes** **Crash Fixes & Softlocks** - Fixed a rare crash that would occur when combat music would start - Fixed a rare crash that could occur during 'Nuke Nursery' mission - Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems - Fixed a rare crash when enemies would fall through the ground - Fix rare crash on mission load **W _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/491583942944621274]_ ### Into the Unjust: 4.1.2 - Date: 2025-11-18 - Original notes: https://store.steampowered.com/news/app/553850/view/600795216679535663 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-600795216679535663 - **fixed** — Fixed a crash that could happen when alt+tabing or changing display related settings - **fixed** — Fixed a crash that would occur when the Hive Lord would hear noises coming from outside the map area - **fixed** — Fixed a crash that could occur when leaving or disconnecting from a game - **fixed** — Fixed a crash which could occur when changing graphics settings during some missions - **fixed** — Fixed a rare crash which could occur when launching into city missions - **fixed** — Fixed a rare crash which could occur when the Pelican lands - **fixed** — Fixed an issue where the SH-32 Shield Generator Backpack and the FX-12 Shield Generator Relay didn't shield those inside from the effects of Storms, such as Acid Storm, Sandstorm, and Blizzard - **fixed** — Fixed a rare bug where all audio could cut out after extensive playtime - **changed** — Improved the way environmental effects such as Sandstorms, Blizzards, and Acid Storms apply their status effects for reduced impact on performance - **changed** — Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed - **fixed** — Fixed Sandstorms and Blizzards no longer slowing Helldivers down - **fixed** — Addressed a gameplay/performance issue which allowed Bile Titans to traverse through areas they should not have been able to Freedom's greetings, Helldivers! Release Captain Morris coming to you this democratic Tuesday with an update from High Command. Welcome to this “mini” quality of life update. Below you will see some of the fixes the devs have been hard at work on over the past weeks. As always, we are excited to get your thoughts and feedback on how this improves your diving! ## **Patch Highlights ** ##### 🔧 **Fixes** **Crashes** - Fixed a crash that could happen when alt+tabing or changing display related settings - Fixed a crash that would occur when the Hive Lord would hear noises coming from outside the map area - Fixed a crash that could occur when leaving or disconnecting from a game - Fixed a crash which could occur when changing graphics settings during some missions - Fixed a rare crash which could occur when launching into city missions - Fixed a rare crash which could occur when the Pelican lands **Miscellaneous** - Fixed an issue where the SH-32 Shield Generator Backpack and the FX-12 Shield Generator Relay didn't shield those inside from the effects of Storms, such as Acid Storm, Sandstorm, and Blizzard - Fixed a rare bug where all audio could cut out after extensive playtime **Optimizations** - Improved the way environmental effects such as Sandstorms, Blizzards, and Acid Storms apply their status effects for reduced impact on performance - Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed Fixed Sandstorms and Blizzards no longer slowing Helldivers down. - We have addressed a gameplay/performance issue which allowed Bile Titans to traverse through areas they should not have been able to We also kindly ask you to put a “fiery” red circle around the date December 2nd! As we will have some “buzzing” updates for you all! [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" buttoncolor="#ffe800"]Known Issues ### Into the Unjust: 4.1.1 - Date: 2025-11-04 - Original notes: https://store.steampowered.com/news/app/553850/view/687488077158942133 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-687488077158942133 - **fixed** — Fixed a crash after hotjoining a game that just started when existing players use certain stratagems - **fixed** — Fixed a rare crash when enemies fall through the ground - **fixed** — Fixed a crash that occurs during missions when an encounter is triggered - **fixed** — Fixed rare crash on mission load - **fixed** — Fixed crash which could occur when interacting quickly with the weapon customization menu - **fixed** — Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad - **fixed** — Fix an issue with missing haptics when gamepads disconnect and reconnect - **fixed** — Fixed ragdolls falling through ground during certain sections of the Tutorial - **fixed** — Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types - **changed** — Fixed for textures sometimes appearing low resolution even when memory is available on PC - **changed** — Reduced flashlight reaction on muzzle smoke on all weapons for a better FOV - **changed** — Reduced frame rate stutters during the drop-in sequence - **changed** — Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed Freedom's greetings, Helldivers! Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery. For this ongoing minor update, stability and balance improvements were the focus of the team. We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly. ##### **Patch Highlights ** - Fixed crashes, including some hotjoining and stratagem-related crashes. - Reducing framerate stutters during drop-in sequence. - Fixed issues related to unused textures loaded into memory. ##### 🔧 **Fixes** **Crashes** - Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems - Fixed a rare crash when enemies fall through the ground - Fixed a crash that occurs during missions when an encounter is triggered - Fix rare crash on mission load - Fixed crash which could occur when interacting quickly with the weapon customization menu **Miscellaneous** - Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad - Fix an issue with missing haptics when gamepads disconnect/reconnect - Fixed ragdolls falling through ground during certain sections of the Tutorial - Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types **Optimizations** - (PC only) Fixed for textures sometimes appearing low resolution even when memory is available - Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV - Reduced frame rate stutters during the drop-in sequence - Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues " style="button"]Known Issues ### Into the Unjust: 4.1.0 - Date: 2025-10-23 - Original notes: https://store.steampowered.com/news/app/553850/view/538868565209514366 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-538868565209514366 - **changed** — Improved overall effectiveness of primary weapons, sidearms, throwables, and stratagems - **changed** — Light penetration weapons now deal a higher percentage of their total damage against durable enemies to differentiate them more clearly from medium penetration options - **changed** — SMGs and pistols adjusted to emphasize close-quarters combat with increased close-range damage and increased damage falloff - **changed** — Melee weapons and throwables improved to make each feel more impactful and unique in their function - **removed** — Resupply rack is no longer climbable - **changed** — SG-8P Punisher Plasma damage projectile decreased from 100 to 0 and damage explosion increased from 150 to 225 - **changed** — SG-8S Slugger damage increased from 280 to 330 and durable damage increased from 75 to 90 - **changed** — AR-23 Liberator damage increased from 80 to 90 and durable damage increased from 15 to 22 - **changed** — SMG-37 Defender damage increased from 80 to 100, durable damage increased from 8 to 18, and drag increased from 0.6 to 1.2 - **changed** — MP-98 Knight damage increased from 70 to 90, durable damage increased from 7 to 18, and drag increased from 0.6 to 1.2 - **changed** — CQC-5 Combat Hatchet damage increased from 110 to 160, durable damage increased from 55 to 80, and attack speed slightly reduced - **changed** — CQC-42 Machete damage increased from 170 to 200 and durable damage increased from 80 to 100 - **changed** — TED-63 Dynamite damage increased from 700 to 1000, armor penetration increased from Medium to Heavy, demolition strength increased from 30 to 40, stagger increased from 30 to 40, and uses decreased from 4 to 3 - **changed** — G-7 Pineapple shrapnel from main explosion increased from 7 to 18, demolition strength increased from 20 to 30, inner radius on shrapnel explosion increased from 1 to 2.5m, damage on shrapnel explosion increased from 70 to 100, and lifetime removed on shrapnel - **changed** — G-50 Seeker given higher priority for flying enemies and highest target priority for marked targets, with damage increased from 400 to 500 - **changed** — G-6 Frag uses increased from 5 to 6 - **changed** — G-3 Smoke uses increased from 4 to 5 - **changed** — Throwing knifes damage increased from 250 to 300 and durable damage increased from 100 to 150 - **changed** — PLAS-45 Epoch duration until explosion increased from 3 to 3.25 sec, damage on standard projectiles explosion increased from 400 to 500, and demolition strength on overcharged projectile increased from 10 to 30 Freedom's greetings, Helldivers! Release Captain Morris coming to you this democratic Thursday with an update from High Command. This update focuses on what matters most right now: making HELLDIVERS 2 feel better to play. We’ve overhauled how we approach patching to better target the pain points you’ve shared with us. That means more focus on stability, balance, and the issues that affect your experience the most. Over 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. (For a deeper look, check out Lennart and Niklas’ (https://youtu.be/OBW4NumlYHo) breakdown.) While new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it. More refinements are already underway. ##### ⚖️ **Balancing** ##### ** ** ##### General changes **Primaries, Sidearms, Throwables, and Stratagems** - Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems **Light vs. Medium Penetration Weapons** - Light and medium penetration weapons now offer more distinct advantages. Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options **SMGs and Pistols** - SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity **Melee Weapons and Throwables** - Melee weapons and throwables have been improved to make each feel more impactful and unique in their function **Resupply Rack** - The resupply rack is not climbable anymore ## ##### **Primary weapons** **SG-8P Punisher Plasma** - Damage projectile decreased from 100 to 0 - Damage explosion increased from 150 to 225 **SG-8S Slugger** - Damage increased from 280 to 330 - Durable damage increased from 75 to 90 **AR-23 Liberator** - Damage increased from 80 to 90 - Durable damage increased from 15 to 22 **AR-23A Liberator Carbine** - Damage increased from 80 to 90 - Durable damage increased from 15 to 22 **AR-23P Liberator Penetrator** - Damage increased from 60 to 65 **AR-23C Liberator Concussive** - Damage increased from 65 to 75 - Durable damage increased from 30 to 35 **AR-61 Tenderizer** - Durable damage increased from 22 to 30 **AR-32 Pacifier** - Damage increased from 50 to 55 - Stun value per projectile increased from 1.5 to 2 **SMG-37 Defender** - Damage increased from 80 to 100 - Durable damage increased from 8 to 18 - Drag increased from 0.6 to 1.2 **MP-98 Knight** - Damage increased from 70 to 90 - Durable damage increased from 7 to 18 - Drag increased from 0.6 to 1.2 **SMG-32 Reprimand** - Damage increased from 125 to 135 - Drag increased from 0.6 to 1.2 **SMG-72 Pummeler** - Damage increased from 70 to 85 - Durable damage increased from 7 to 18 - Stun value per projectile increased from 1.5 to 2 - Drag increased from 0.6 to 1.2 **LAS-16 Sickle** - Damage increased from 55 to 60 - Durable damage increased from 5 to 6 **MA5C Assault Rifle** - Damage increased from 80 to 90 **M7S SMG** - Damage increased from 70 to 80 - Durable damage increased from 7 to 16 - Drag increased from from 0.6 to 1.2 **StA-11 SMG** - Damage increased from 70 to 90 - Durable damage increased from 7 to 18 - Drag increased from 0.6 to 1.2 **PLAS-39 Accelerator Rifle** - Extra spare magazines increased from 8 to 12 - Ergonomics increased from 40 to 60 ##### **Sidearm weapons** **CQC-2 Saber** - Damage increased from 110 to 125 - Durable damage increased from 55 to 65 **CQC-5 Combat Hatchet** - Damage increased from 110 to 160 - Durable damage increased from 55 to 80 - Attack speed has been slightly reduced **CQC-42 Machete** - Damage increased from 170 to 200 - Durable damage increased from 80 to 100 **P-2 Peacemaker** - Dama _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/538868565209514366]_ ### Patch 01.400.002 - Date: 2025-09-16 - Original notes: https://store.steampowered.com/news/app/553850/view/787688820859470905 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-787688820859470905 - **fixed** — Fixed a crash on cave maps when host migrates under certain conditions - **fixed** — Fixed a crash to desktop which would occur if the oil rig was destroyed when the shuttle was on its way - **fixed** — Fixed a crash when joining someone who is using bombardment stratagems - **fixed** — Fixed a crash on game start-up - **fixed** — Fixed an issue where Helldivers were reinforcing on top of cave structures - **changed** — The Dragonroach can now be damaged with fire and/or gas - **fixed** — Rupture Warriors now track moving clients accurately, leveling the difficulty level of attacks between client and host - **fixed** — Fixed an audio bug related to Devastator projectiles - **changed** — Rebalanced caves audio levels - **fixed** — Fixed a rare instance where Primary Weapon audio would go missing Freedoms greetings Helldivers! Release Captain Morris here with a small update this fine Tuesday! ##### **🌍 Overview** - Crash fixes - Audio bug fixes, including cave audio ##### **🔧 Fixes** - Fixed a crash on cave maps, when host migrates under certain conditions - Fixed a crash to desktop which would occur if the oil rig was destroyed when the shuttle was on its way - Fixed a crash when joining someone who is using bombardment stratagems - Fixed a crash on game start-up - Fixed an issue where Helldivers were reinforcing on top of cave structures - The Dragonroach can now be damaged with fire and/or gas - Rupture Warriors now track moving clients accurately, leveling the difficulty level of attacks between client and host - Fixed an audio bug related to Devastator projectiles - Rebalanced caves audio levels - Fixed a rare instance where Primary Weapon audio would go missing [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="button"]Known Issues ### Hotfix 01.004.001 - Date: 2025-09-04 - Original notes: https://store.steampowered.com/news/app/553850/view/516346126609155527 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-516346126609155527 - **changed** — Decrease S-11 Speargun reload duration from 3.5 to 2.5 seconds - **changed** — Reduce MS-11 Solo Silo cooldown from 210 seconds to 180 seconds - **fixed** — Fix a crash that can happen when too many particle effects are spawned - **fixed** — Fix a crash when Helldivers are in Hellpods after being reinforced - **fixed** — Fix an issue where light emitted by the Hellpad could become excessively bright under certain conditions - **fixed** — Fix a general crash occurring during Automaton missions - **fixed** — Fix an issue in which hive world tunnels would become darker than intended in certain circumstances when using lower graphics settings - **fixed** — Fix a crash that could occur if the target of a seeking missile gets deleted before impact - **fixed** — Improve the extraction shuttle to land in a more safe and sound manner - **fixed** — Fix the LIFT-182 Warp Pack getting stuck suspended in the air or crashing - **fixed** — Fix a rare crash caused by multiple players having the MA5C AR equipped on the Super Destroyer - **fixed** — Fix Displacements Backpack VFX issues whilst aiming down sights - **fixed** — Fix a rare crash which could occur when aborting a mission while a player was wielding a turret or driving a vehicle Release Captain Morris here, rolling out a hotfix to a Super Destroyer near you. ⚖️ **Balancing** **S-11 Speargun** - Decreased reload duration 3.5 -> 2.5 sec **MS-11 Solo Silo** - Reduced cooldown from 210 seconds to 180 seconds ##### 🔧 **Fixes** - Fixed a crash that can happen when too many particle effects are spawned - Fixed a crash when Helldivers are in Hellpods after being reinforced - Fixed an issue where light emitted by the Hellpad could become excessively bright under certain conditions - General crash fix occurring during Automaton missions - Fixed issue in which hive world tunnels would become darker than intended in certain circumstances when a user is using lower graphics settings - Fixed a crash that could occur if the target of a seeking missile gets deleted before impact - The extraction shuttle will land in a more safe and sound manner **Weapons & Stratagem Fixes** - Fixed the LIFT-182 Warp Pack getting stuck suspended in the air or crashing - Fixed a rare crash caused by multiple players having the MA5C AR equipped on the Super Destroyer - Fixed Displacements Backpack VFX issues whilst aiming down sights - Fixed a rare crash which could occur when aborting a mission while a player was wielding a turret or driving a vehicle [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="button"]Known Issues ### Into the Unjust - Out Now! - Date: 2025-09-02 - Original notes: https://store.steampowered.com/news/app/553850/view/516345493302805199 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-516345493302805199 - **added** — Add Hive Worlds with randomly-generated giant cave systems, advanced Terminid life, acid lakes, advanced bug spires, roof holes for stratagem calls, and destructible walls - **added** — Add mission to destroy the Spore Lung and stop Gloom spread on Hive Worlds - **added** — Add mission to take control of the GATER mobile oil rig and siphon oily substance from Hive World surfaces - **added** — Add Rupture Spewer enemy that bursts from ground and spews corrosive acid - **added** — Add Rupture Warrior enemy, a Gloom-induced mutation that burrows underground - **added** — Add Rupture Charger enemy that tunnels through ground at high speeds - **added** — Add Dragonroach enemy that swoops down and spews air-combustible acid - **changed** — Unify non-explosive Orbitals to have same projectile damage and destruction values as Orbital gas - **changed** — Increase Orbital Smoke projectile damage from 0 to 300, armor penetration from 0 to 7, and demolition strength from 30 to 50 - **changed** — Increase Orbital E.M.S projectile damage from 250 to 300, armor penetration from 3 to 7, demolition strength from 30 to 50, and stagger strength from 10 to 50 - **changed** — Change all stun explosions to apply stun effect on explosion and initially stagger enemies without ragdolling players hit by such explosions - **changed** — Increase Stun grenade stagger strength from 0 to 50 - **changed** — Decrease Urchin stagger impulse from 15 to 0 - **changed** — Increase Mortar E.M.S stagger strength from 10 to 50 and decrease stagger impulse from 40 to 0 - **changed** — Increase Stun Hellpod booster stagger strength from 10 to 50 and decrease stagger impulse from 20 to 0 - **fixed** — Fix rare crash caused by multiple players having MA5C AR equipped on super destroyer - **fixed** — Fix crash that could occur during hot-joining - **fixed** — Fix rare crash that could occur when dropping backpacks - **fixed** — Fix mute AX/LAS-5 GUARD DOG ROVER audio Freedoms greetings Helldivers! Release Captain Morris coming to you this democratic Tuesday with an update from high command. ## **🌍 Overview** - New additions - Balancing - Fixes - Miscellaneous fixes - Known issues For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminids wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. _Into the Unjust_. ##### 🎮 **New Additions** **Hive Worlds** - Randomly-generated giant cave systems - A new tactical challenge - Discover disgusting flora and fauna and advanced Terminid life - Hive World surface - acid lakes and advanced bug spires - Holes in the cave roof will allow stratagems to be called down - Destructible walls within the caves to navigate - Bring a flashlight! **Missions** - Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread - Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds - Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds - Have Super Earth approved levels of fun! **New Enemies** - Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid. - Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways. - Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so. - Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity. ## ⚖️ **Balancing** Unified “none explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas. This effects: ** Orbital smoke** - Increased Projectile Damage 0 → 300 - Increased Projectile AP 0 → 7 - Increased Projectile Demolition strength 30 → 50 **Orbital E.M.S** - Increased Projectile Damage 250 → 300 - Increased Projectile AP 3 → 7 - Increased Projectile Demolition strength 30 → 50 Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects: - Orbital E.M.S - Mortar E.M.S Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion **Throwables** Stun grenade - Increased stagger strength 0 -> 50 Urchin - Decreased stagger impulse 15 -> 0 **Stratagems** Orbital E.M.S - Increased stagger strength 10 -> 50 - Decreased stagger impulse 40 → 0 Mortar E.M.S - Increased stagger strength 10 -> 50 - Decreased stagger impulse 40 → 0 **Booster** Stun Hellpod - Increased stagger strength 10 -> 50 - Decreased stagger impulse 20 → 0 ##### 🔧 **Fixes** **Crash Fixes & Softlocks** - Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyer - Fixed crash that could occur during hot-joining - Fixed a rare crash that could occur when dropping backpacks **Weapons & Stratagem Fixes** - Fixes for mute AX/LAS-5 'GUARD DOG' ROVER audio - Audio fixes for multiple weapons not having reverb applied to them - Fi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/516345493302805199]_ ### Patch 01.003.303 - Date: 2025-08-29 - Original notes: https://store.steampowered.com/news/app/553850/view/516345493302804979 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-516345493302804979 - **fixed** — Fixed issue where the Halo Warbond could not be purchased if you had unlocked all Warbonds at the point of upgrading to Super Citizen Edition - **fixed** — Fixed crash that occurred when multiple helldivers equip the MA5C Assault Rifle on the ship and the host leaves Freedoms greetings Helldivers! Release Captain Morris here with a small update this fine Friday! ##### **🌍 Overview** - Warbond Token fix - Crash fix ##### **🔧 Fixes** - Fixed issue where the Halo Warbond could not be purchased if you had unlocked all Warbonds at the point of upgrading to Super Citizen Edition - Fixed crash that occurred when multiple helldivers equip the MA5C Assault Rifle on the ship and the host leaves ### Patch 01.003.302 - Date: 2025-08-26 - Original notes: https://store.steampowered.com/news/app/553850/view/516344858807370038 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-516344858807370038 ##### 🌍Public Service Announcement🌍 Release Captain´s Carlberg & Morris reporting in for this important PSA Attention, Helldivers! The pods are primed. Coordinates locked. In moments, you will drop into the Galactic War’s most brutal warzones — and that’s exactly where you belong. Shoulder to shoulder with your brothers and sisters from every corner of the Galaxy, fighting as one. We stand united in our love of Super Earth, guided by the steady hand of Managed Democracy. Like the legendary Helljumpers of another Great War, we go feet first into hell — because that’s where the fight is fiercest. There will be no rescue. No retreat. Only you, Helldivers, together against the enemy. You are the first boots to hit the ground, the last to leave it. And when the Galaxy sees those four blazing streaks cut through the sky, they know: Liberty has arrived, and it will not be denied. Now suit up. Lock in. Remember your extensive training. And see you planetside! With love from all of us at Arrowhead, Happy Xbox launch day iO ### PATCH 01.003.202 - Date: 2025-08-05 - Original notes: https://store.steampowered.com/news/app/553850/view/516342955916658905 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-516342955916658905 - **fixed** — Fix a crash caused by tinkering with weapon customization - **fixed** — Fix a crash that could occur when enemies despawned after being killed - **fixed** — Fix crash after getting killed by explosions - **changed** — PLAS-45 EPOCH: Improved spread decreased by 75% to improve the weapons accuracy - **fixed** — The Laser turret now displays correct heat build up - **changed** — The LIFT-182 Warp Pack FX no longer shows when in first person mode - **changed** — Disabled LIFT-182 Warp Pack fields around shuttles, preventing any Helldiver escapees - **fixed** — Fix desync between clients when using the LIFT-182 Warp Pack to get out of a vehicle - **fixed** — Fixed issue with the AR-32 PACIFIER being unable to fire for a second after reloading - **fixed** — Fixes for enemy navigation in cities where they could not traverse certain areas - **fixed** — Fixed an issue where some players were unable to access items tied to their DLC or Warbonds - **fixed** — Fix for some emotes snapping the Helldiver torso when standing near a hellpod drop - **fixed** — Fix for Manic Laughter emote not triggering sound on ship Freedoms Greetings Citizens and Helldivers, Release Captain Carlberg here rejuvenated after a Super Earth sanctioned vacation. Transmission from Super Earth incoming ##### 🌍 Overview - Crash Fixes - Weapon Fixes - Missing DLC and Warbond fix - You may now laugh on the ship with full audio ##### 🔧 Fixes Crash fixes - Fix a crash caused by tinkering with weapon customization - Fix a crash that could occur when enemies despawned after being killed - Fix crash after getting killed by explosions **Weapons Stratagems & Boosters** - PLAS-45 EPOCH: Improved spread - Decreased by 75% to improve the weapons accuracy - The Laser turret now displays correct heat build up - The LIFT-182 Warp Pack FX no longer shows when in first person mode - Disabled LIFT-182 Warp Pack fields around shuttles, preventing any Helldiver escapees. You are done, it is time to go home - Fix desync between clients when using the LIFT-182 Warp Pack to get out of a vehicle - Fixed issue with the AR-32 PACIFIER being unable to fire for a second after reloading **Enemies** - Fixes for enemy navigation in cities where they could not traverse certain areas ##### Miscellaneous Fixes - Fixed an issue where some players were unable to access items tied to their DLC or Warbonds - Fix for some emotes snapping the Helldiver torso when standing near a hellpod drop - Fix for Manic Laughter emote not triggering sound on ship [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" style="button"]Known Issues ### Patch 01.003.201 - Date: 2025-07-16 - Original notes: https://store.steampowered.com/news/app/553850/view/516341688493408284 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-516341688493408284 - **fixed** — Fix for the host crashing the game for other players when planting the CQC-1 One True Flag stratagem Issuing an Emergency Hot Fix from High Command ##### Overview - Crash Fix ##### Fix - Fix for the host crashing the game for other players when planting the CQC-1 One True Flag stratagem ### PATCH 01.003.200 - Date: 2025-07-15 - Original notes: https://store.steampowered.com/news/app/553850/view/601909716088521243 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/steam-601909716088521243 - **changed** — Reduce the time for Helldiver to regain control after ragdolling from 0.8 to 0.5 seconds - **changed** — Increase chest injury bleed damage from 1 to 10 - **changed** — Increase AR-32 Pacifier stun duration from 1.5 to 3 seconds - **changed** — Increase AR-32 Pacifier starting magazines from 5 to 6 - **changed** — Increase AR-32 Pacifier max magazines from 7 to 8 - **changed** — Increase SMG-72 Pummeler stun duration from 1.5 to 3 seconds - **changed** — Increase R-2124 Constitution bayonet stagger strength from 20 to 25 - **changed** — Increase R-2 Amendment bayonet stagger strength from 20 to 25 - **changed** — P-92 Warrant now locks-on to Large sized enemies - **changed** — Increase G-109 Urchin stagger strength from 0 to 50 and make it affect Large sized enemies - **changed** — Increase fuel in G-10 Incendiary grenade for longer-lasting fire duration - **changed** — Increase fuel in G-13 Incendiary Impact grenade for longer-lasting fire duration - **changed** — Increase A/FLAM-40 Flame sentry fire damage resistance from 0 to 95% - **changed** — Reduce A/FLAM-40 Flame sentry cooldown from 150 to 100 seconds - **changed** — Make Firebomb Hellpod booster affect Hellpods default explosion - **changed** — Decrease Firebomb Hellpod stagger strength from 80 to 15 - **changed** — Decrease Firebomb Hellpod demolition strength from 40 to 20 - **changed** — Make Stun Pods booster affect Hellpods default explosion - **changed** — Decrease Stun Pods stagger strength from 80 to 15 - **changed** — Increase damage needed to gib Warriors from 500 to 750 Freedoms greetings Helldivers! Release Captain Carlberg coming to you this democratic Tuesday with an update from high command ##### 🌍 Overview - Balancing - Mission Fixes - Weapon Fixes - Miscellaneous Fixes ## ##### ⚖️ Balancing ##### General ##### Helldiver - Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec - Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect ##### **CQC-1 One True Flag** - Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies—dead or alive—ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy ##### Primary weapons **AR-32 Pacifier** - Stun duration increased from 1.5 to 3 sec - Starting magazines increased from 5 to 6 - Max amount of magazines increased from 7 to 8 - Slight increase in stun value applied to enemies **SMG-72 Pummeler** - Stun duration increased from 1.5 to 3 sec - Slight increase in stun value applied to enemies **ARC-12 Blitzer** - Slight increase in stun value applied to enemies **R-2124 Constitution** - Bayonet stagger strength increased from 20 to 25 **R-2 Amendment** - Bayonet stagger strength increased from 20 to 25 ##### Sidearms **P-92 Warrant** - Now also locks-on to Large sized enemies ##### Throwables **G-109 Urchin** - Stagger strength increased from 0 to 50 - It now staggers and affects Large sized enemies **G-10 Incendiary** - The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration **G-13 Incendiary impact** - The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration ##### Stratagems **A/FLAM-40 Flame sentry** - Fire damage resistance increased from 0 to 95% - Cooldown reduced from 150 to 100 sec **GL-52 De-Escalator** - Slight increase in stun value applied to enemies ##### Boosters **Firebomb Hellpod** - Now affects the Hellpods default explosion as well - Stagger strength decreased from 80 to 15 to prevent ragdolling players - Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion **Stun Pods** - Now affects the Hellpods default explosion as well - Stagger strength decreased from 80 to 15 to prevent ragdolling players - Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion ##### Enemies ##### General - It’s now easier to put Large to Massive sized enemies on fire ##### Terminids **Warrior** - Damage needed to gib Warriors increased from 500 to 750 damage - This is how much damage is needed to explode the body without leaving a corpse behind ##### Automatons **Scout strider** - Legs armor decreased from 3 to 2 - Legs durable resistance has been increased ##### Illuminates **Overseer variants** - Unarmored Torso healthzone armor decreased from 2 to 1 ##### 🔧 Fixes Weapons Stratagems & Boosters - Fixed an issue with the R-2124 Constitution playing audio during the wrong instances - Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive - Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool Enemies - Fixed an issue where status effect damage were attempting to apply more times than intended ##### Missions - Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives - Fixed an issue with bad enemy pathing on military uplink objectives - Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel objective ##### Miscellaneous Fixes - Fixed an issue in first person view where some armors resulted in visible obstructions around the s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/601909716088521243]_