# Helldivers 2 Into the Unjust: 4.1.1 - Product: Helldivers 2 (https://whatsnew.fyi/product/helldivers-2) - Vendor: Arrowhead Game Studios - Date: 2025-11-04 - Original notes: https://store.steampowered.com/news/app/553850/view/687488077158942133 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/2025-11-04-into-the-unjust-4.1.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash after hotjoining a game that just started when existing players use certain stratagems - **fixed** — Fixed a rare crash when enemies fall through the ground - **fixed** — Fixed a crash that occurs during missions when an encounter is triggered - **fixed** — Fixed rare crash on mission load - **fixed** — Fixed crash which could occur when interacting quickly with the weapon customization menu - **fixed** — Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad - **fixed** — Fix an issue with missing haptics when gamepads disconnect and reconnect - **fixed** — Fixed ragdolls falling through ground during certain sections of the Tutorial - **fixed** — Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types - **changed** — Fixed for textures sometimes appearing low resolution even when memory is available on PC - **changed** — Reduced flashlight reaction on muzzle smoke on all weapons for a better FOV - **changed** — Reduced frame rate stutters during the drop-in sequence - **changed** — Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed Freedom's greetings, Helldivers! Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery. For this ongoing minor update, stability and balance improvements were the focus of the team. We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly. ##### **Patch Highlights ** - Fixed crashes, including some hotjoining and stratagem-related crashes. - Reducing framerate stutters during drop-in sequence. - Fixed issues related to unused textures loaded into memory. ##### 🔧 **Fixes** **Crashes** - Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems - Fixed a rare crash when enemies fall through the ground - Fixed a crash that occurs during missions when an encounter is triggered - Fix rare crash on mission load - Fixed crash which could occur when interacting quickly with the weapon customization menu **Miscellaneous** - Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad - Fix an issue with missing haptics when gamepads disconnect/reconnect - Fixed ragdolls falling through ground during certain sections of the Tutorial - Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types **Optimizations** - (PC only) Fixed for textures sometimes appearing low resolution even when memory is available - Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV - Reduced frame rate stutters during the drop-in sequence - Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed [url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues " style="button"]Known Issues