# Helldivers 2 Into the Unjust: 5.0.0 - Product: Helldivers 2 (https://whatsnew.fyi/product/helldivers-2) - Vendor: Arrowhead Game Studios - Date: 2025-12-02 - Original notes: https://store.steampowered.com/news/app/553850/view/491583942944621274 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/2025-12-02-into-the-unjust-5.0.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new unbound keybind options for quickly swapping weapon functions like changing fire modes or ammo - **changed** — Decrease ergonomics penalty on magnifying scopes weapon attachments - **changed** — Decrease ergonomic modifier on 2x Tube Red Dot from -3 to -1 - **changed** — Decrease ergonomic modifier on 4x Combat Scope from -6 to -2 - **changed** — Decrease ergonomic modifier on 10x Sniper Scope from -9 to -4 and increase APW-1 Anti-Materiel Rifle ergonomics from 26 to 31 - **changed** — Increase SMG-37 Defender damage from 100 to 110 and durable damage from 20 to 22 - **changed** — Increase SMG-32 Reprimand damage from 135 to 140 - **changed** — Increase M7S SMG damage from 80 to 90 and durable damage from 16 to 18 - **changed** — Increase VG-70 Variable durable damage from 20 to 23 - **changed** — Increase M90A Shotgun durable damage from 15 to 20 - **changed** — Increase P-2 Peacemaker damage from 95 to 100 and durable damage from 30 to 32 - **changed** — Increase P-113 Verdict damage from 135 to 140 - **changed** — Increase M6C/SOCOM Pistol damage from 110 to 125 and durable damage from 25 to 28 - **changed** — Decrease War Strider force strength on grenade explosion from 50 to 30 - **changed** — Decrease Bile Spewer force strength on artillery explosion from 50 to 30 and force impulse from 60 to 40 - **changed** — Decrease Stalker force strength from 40 to 35 when a tongue attack hits the player - **changed** — Update First Person View aiming experience to make scope size and distance more consistent with different FOV settings and make ergonomics more responsive - **fixed** — Fix rare crash that would occur when combat music would start - **fixed** — Fix rare crash that could occur during Nuke Nursery mission - **fixed** — Fix crash after hotjoining a game that just started where existing players are using certain stratagems - **fixed** — Fix rare crash when enemies would fall through the ground Release Captain Morris, coming to you this democratic Tuesday with an important update from High Command. Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and _hold the high ground_. ##### **Patch Highlights** - For this patch, we have tackled a **bunch** of items from our Known Issues list, including audio issues, XP modifiers, and several crashes. - We have made more optimizations and improvements! - Balancing changes that raise weapon damage and fixes to weapon FOV. ##### ⚖️ **Balancing** ##### **General changes** Decreased ergonomics penalty on magnifying scopes weapon attachments - The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower). **Some of the Pistol ammo balance update** - The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon. - The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles ##### **2x Tube Red Dot ** - Decreased ergonomic modifier from (-3) to (-1) ##### **4x Combat Scope** - Decreased ergonomic modifier from (-6) to (-2) ##### **10x Sniper Scope ** - Decreased ergonomic modifier from (-9) to (-4) - **APW-1 Anti-Materiel Rifle **is also effected by this change so it will get an increased ergonomics from 26 to 31 ##### ** Primary weapons **** ** **SMG-37 Defender** - Increased damage from 100 to 110 - Increased durable damage from 20 to 22 **SMG-32 Reprimand** - Increased damage from 135 to 140 **M7S SMG** - Increased damage from 80 to 90 - Increased durable damage from 16 to 18 **VG-70 Variable** - Increased durable damage 20 to 23 **M90A Shotgun** - Increased durable damage 15 to 20 ##### **Sidearms weapons** **P-2 Peacemaker** - Increased damage from 95 to 100 - Increased durable damage 30 to 32 **P-113 Verdict** - Increased damage from 135 to 140 **M6C/SOCOM Pistol** - Increased damage from 110 to 125 - Increased durable damage from 25 to 28 ##### **Enemies** **War strider** - Decreased force strength on grenade explosion from 50 to 30 **Bile Spewer** - Decreased force strength on artillery explosion from 50 to 30 - Decreased force impulse on artillery explosion from 60 to 40 **Stalker** - Decreased force strength from 40 to 35 when a tongue attack hits the player (**Force strength** is the value that decides if a player or enemy should stagger or ragdoll.) ##### 🎮 **Gameplay** Keybind options for quick weapon function: - New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo). - The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR. Updated First Person View (FPV) - We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view). - The intent is that the size and distance of the scope will be more consistent with different FOV settings. - We also updated how ergonomics works in FPV with the intent to make it more responsive. - Fixed instances of flickering textures in various city locations ##### 🔧 **Fixes** **Crash Fixes & Softlocks** - Fixed a rare crash that would occur when combat music would start - Fixed a rare crash that could occur during 'Nuke Nursery' mission - Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems - Fixed a rare crash when enemies would fall through the ground - Fix rare crash on mission load **W _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/491583942944621274]_