# Helldivers 2 Into the Unjust: 6.0.1 - Product: Helldivers 2 (https://whatsnew.fyi/product/helldivers-2) - Vendor: Arrowhead Game Studios - Date: 2026-02-03 - Original notes: https://store.steampowered.com/news/app/553850/view/506226349467240138 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/2026-02-03-into-the-unjust-6.0.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Bastion Tank vehicle added for deployment - **added** — Chinese voice-over language option added - **added** — Siegebreakers Warbond with a hammer melee weapon and LAS-16 Trident upgrade - **added** — War Horse cosmetic set available in the Superstore - **changed** — All victory poses and emotes are now interchangeable except for a few exceptions - **changed** — Increased all melee weapon base damage by 50 percent - **changed** — Decreased melee damage modifiers on armor passives to make the passive less mandatory - **changed** — Decreased sway modifier on SMG and pistol weapons from 1.2 to 1 to reduce close-range weapon drag - **changed** — Unified weapon function direction inputs so similar weapon functions use the same input direction - **changed** — Moved ammo type and volley/semi mode weapon functions from right to left weapon function direction - **changed** — Increased difficulty intensity on difficulty 9 and higher, with the largest changes to the Automaton faction - **changed** — R-2124 Constitution bayonet melee damage increased from 110 to 165 - **changed** — R-2 Amendment bayonet melee damage increased from 110 to 165 - **changed** — P-72 Crisper magazine capacity increased from 30 to 50 - **changed** — CQC-30 Stun Baton damage increased from 50 to 75 - **changed** — CQC-19 Stun Lance damage increased from 110 to 165 - **changed** — CQC-2 Saber damage increased from 125 to 188 - **changed** — CQC-5 Combat Hatches damage increased from 160 to 240 - **changed** — CQC-42 Machete damage increased from 200 to 300 - **changed** — G-7 Pineapple max uses increased from 3 to 4 and starting uses increased from 2 to 3 *** INCOMING MESSAGE FROM HIGH COMMAND *** We have confirmed, with concrete proof and beyond any doubt, that the Automaton Collective stole our schematics for the Star of Peace. We cannot let them turn this defensive tool of peace into a destructive weapon of war. It's now up to you, our most elite and powerful force, to bring them to justice on their own turf. We have approved the deployment of new equipment for squads to aid in the swift elimination of the Automaton threat. Push toward Cyberstan and end this insult to Managed Democracy. Helldivers, let this be the last time the Automatons steal from Super Earth. ##### 📍 **Patch Highlights** - Bastion Tank: A new tank vehicle is ready to roll over entrenched enemies! The Bastion Tank offers unrivaled firepower and defense on the battlefield. It will require your team to work together to hunt down the enemy! (2pm CET) - Chinese VO has been added to Helldivers 2! - Arm yourself with the latest premium Warbond* Siegebreakers, loaded with a devastating hammer built for close-range persuasion and an upgrade to a _Helldivers _favorite, the LAS-16 Trident! - March into battle in style with the new War Horse set, available in the Superstore on February 10! - With a few exceptions, all victory poses and emotes are now interchangeable! ##### ⚖️ **Balancing ** ##### **General changes overview** Melee weapons and Armor passive with increased melee damage re-balance - Intent is to make the Armor passive that increases melee damage less mandatory but still be useful to make melee weapons more effective. - We increased all the melee weapons damage and decreased the modifiers on the armor passives that increase melee damage. - Total damage with the melee armor passive will be higher or the same as before. - Base melee attack also got a 50% damage increase. SMG and Pistol rounds less Sway - The intent is that the increased drag of SMG and Pistol which make it a close combat weapon and less effective at range is the main characteristic of these weapons. - We decreased the Sway modifier to be the same as most other weapons Unify Weapon function directions inputs - The intent is to make the "weapon function modes" that are similar to be on the same "weapon function direction input". - This is to make it easier to remember which direction similar types of weapon functions are and also make it so you need to use less "quick weapon functions" inputs. - Weapon function modes that affect Programmable ammo, Ammo types, Volley modes, Safe modes, Guided modes will now be in the left direction. - We have not moved the underbarrel weapon switching option to the left yet, but we are looking into moving it to the left direction so all ammo altering switching is in the left direction even if it is an underbarrel selection that usually is in the down direction. Difficulty on difficulty 9+ Made changes across all factions to increase the intensity on high difficulties, the biggest change should be noticed on the Automaton front while Terminids and the Illuminate are less affected. ##### **Value changes** ##### ** ** ##### **Primary weapons** **R-2124 Constitution** - Increased Bayonet melee damage from 110 to 165 - Increased Bayonet melee durable damage from 55 to 83 **R-2 Amendment** - Increased Bayonet melee damage from 110 to 165 - Increased Bayonet melee durable damage from 55 to 83 **MP-98 Knight** - Decreased sway modifier from 1.2 to 1 **SMG-37 Defender** - Decreased sway modifier from 1.2 to 1 **SMG-72 Pummeler** - Decreased sway modifier from 1.2 to 1 **M7S SMG** - Decreased sway modifier from 1.2 to 1 **SG-20 Halt** - Move the “ammo type” weapon function from Right to Left weapon function direction **DBS-2 Double Freedom** - Move the “Volley/Semi mode” weapon function from Right to Left weapon function direction ##### **Sidearms weapons** **P-72 Crisper** - Increased magazine capacity from 30 to 50 - Decreased sway modifier from 1.2 to 1 **P-2 Peac _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/506226349467240138]_