# Helldivers 2 Machinery of Oppression: 6.2.2 - Product: Helldivers 2 (https://whatsnew.fyi/product/helldivers-2) - Vendor: Arrowhead Game Studios - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/553850/view/541136853162525650 - Permalink: https://whatsnew.fyi/product/helldivers-2/releases/2026-04-28-machinery-of-oppression-6.2.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 2 new biomes - **added** — 1 new enemy variant - **added** — Exo Suit can now be staggered with stagger strength 45 - **changed** — Exo Suit main health pool increased from 850 to 1600 - **changed** — Exo Suit will only die if the main healthpool is depleted instead of dying when specific healthzones are depleted - **changed** — Exo Suit vulnerability to acid attacks increased by 50% - **changed** — Exo Suit arms health increased from 350 to 600 - **changed** — Exo Suit arms now have 50% explosion resistance - **changed** — Exo Suits no longer lose all mobility when both legs are broken - **changed** — Gas effects now slow enemies by 25% when confused - **changed** — CQC-30 Stun Baton stamina cost decreased from 5% to 3% and damage increased from 75 to 120 - **changed** — CQC-19 Stun Lance stamina cost decreased from 5% to 3% - **changed** — CQC-2 Saber stamina cost decreased from 5% to 3% - **changed** — CQC-5 Combat Hatchet stamina cost decreased from 5% to 4% - **changed** — CQC-73 Entrenchment Tool stamina cost decreased from 5% to 3% - **changed** — CQC-9 Defoliation Tool stamina cost decreased from 10% to 5% and armor penetration increases twice as fast - **changed** — CQC-1 One True Flag stamina cost decreased from 5% to 3% - **changed** — SH-20 Ballistic Shield Backpack health increased from 600 to 1000 - **changed** — FAF-14 Spear missile backpack capacity increased from 3 to 4 - **changed** — A/FLAM-40 Flame Sentry range increased from 20m to 34m and damage increased by 50% - **changed** — A/LAS-98 Laser Sentry heat capacity increased from 200 to 250 - **changed** — TX-41 Sterilizer gas lingers longer with increased range - **changed** — Terminid damage against vehicles increased - **changed** — Bile Titan spew explosions are smaller with inner radius decreased from 2.25 to 1 and outer radius decreased from 3.5 to 2.2 - **changed** — Hive Guard head and front legs armor increased from Medium to Heavy - **changed** — Hive Guard body and claws armor decreased from Light to Unarmored - **changed** — Hive Guard body health decreased from 500 to 375 - **changed** — Bile Spewers increased durable damage on melee attack - **changed** — Stalkers increased durable damage - **changed** — Shriekers increased durable damage - **fixed** — Defend city events appear Super Earth controlled again - **fixed** — Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression - **fixed** — Enthusiastic Mirth emote sound has been fixed - **fixed** — Fleshmobs are no longer able to clip through various objects when charging - **fixed** — Gunships and Shriekers are now spawning during operations with the appropriate effect present - **fixed** — The Double-Edged Sickle no longer emits a high-pitched drone when firing - **fixed** — Players will no longer be redirected to the Python Commandos Warbond instead of Redacted Regiment and vice versa when selecting Acquisitions in the Ship Management menu - **removed** — Most Exo Suit health zones that do not affect the main health to improve performance I'm your host, Release Captain Morris. When humanity is at stake, we bring you this update from Super Earth High Command to further your efforts in the war. *** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND *** The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, tranquil forests with winding paths and shade from massive trees. Underneath the peaceful tree canopies, our Citizens can take time to unwind and reflect on the glory of Managed Democracy and the good, achieved by Super Earth's most illustrious heroes. However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions. It is time to arm yourself with the new Exo Experts Warbond* equipped with new exosuit designs well-suited for close combat and fire-based offense. Originally deployed to clear land for a six‑star holiday resort, these suits have since been repurposed to leave enemies with nowhere left to hide. Stay alert, Helldivers–these forests have eyes. ##### **Patch Highlights** ** - **2 new Biomes** - **One new enemy variant** - **Major Exo Suit rebalance** - **Enemy rebalances** - **Side-Arm and Stratagem rebalances** - **Several known issues resolved** **Resolved known issues:** - Defend city events appear Super Earth controlled again - Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression. - Enthusiastic Mirth emote sound has been fixed, laughter is once again permitted on the battlefield. - Fleshmobs are no longer able to clip through various objects when charging. - We have restocked the fireworks for the celebration when players have completed the tutorial (good job, you have earned them) - Gunships and Shriekers are now spawning during operations with the appropriate effect present. - The Double-Edged Sickle no longer emits a high-pitched drone when firing. - Players will no longer be redirected to the Python Commandos Warbond instead of Redacted Regiment and vice versa when selecting 'Acquisitions' in the Ship Management menu. - Sparks and bug spawner smoke now have higher material resolution. ## **Balancing** ## **Exo suits rebalance** We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability. - Increased main health pool from 850 to 1600 - The Exo suit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted. - Increased vulnerability to acid attacks by 50% - Fixed so parts of the cockpit healthzones are not blocked by the ragdoll actor. Now the cockpit zones will be damageable in the right way. - Increased Exo suit arms health from 350 to 600 - Exo suit arms now also have a 50% explosion resistance (just like the main body) - Removed constitution and bleedout on the Exo suit arms. - Exo suits no longer lose all mobility when both legs are broken. - Can now be staggered, have stagger strength 45. Stagger does not affect the ability to shoot. - Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore. **Enemy damage against vehicles** - We think automatons and illuminates do damage reasonably well against the vehicles especially now with the changes to the Exo suits, the Terminids however have fallen behind a bit in their ability to deal with vehicles so we have made some buffs to their damage against durable targets. **Gas effects** - Now it also slows the enemies with 25% _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/553850/view/541136853162525650]_