What’s New

Helldivers 2 — Into the Unjust: 5.0.2

Into the Unjust: 5.0.2

Added
  • Commando missions introduced where air support is unavailable and reinforcements must be deployed in advance
Changed
  • Noise radius of suppressed weapons reduced by approximately 50%
  • Enemy detection radius when being fired at but not hit reduced for Devastators, Berserkers, Spewers, Chargers, Impaler, and Observer
  • Slim PC build set as default for all players with option to switch back temporarily
  • M-1000 Minigun muzzle flash adjusted for reduced visibility
Bang bang less…

Democracy doesn’t always need to shout. This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control.

Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there.

Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers!

So where could you use these new tools? In the brand new Commando missions! Helldivers are going deep behind enemy lines where their normal reliance on air superiority is no longer an option. Reinforcements have to be deployed in advance and destroyer support is a risky business with limited time. The Commando missions will be activated later today (14:00 CET) alongside the release of the Redacted Regiment Warbond.

And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future.

Much more to come in February and beyond.

Finish the job for Super Earth.

⚖️ Balancing
General changes overview

Suppressors are now more effective

  • Intent is to make suppressors more valuable in stealth gameplay and attract less attention from enemies

  • Noise radius of firing suppressed weapons roughly reduced by 50%

  • Enemies detection radius when being fired at, but not being hit, is reduced in some units

General

  • Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Observer
🎮 Gameplay

Optimizations

  • Adjusted M-1000 Maxigun muzzle to reduce flash

[url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" buttoncolor="#ff7300"]KNOWN ISSUES

View original