Into the Unjust: 4.1.1
- Fixed for textures sometimes appearing low resolution even when memory is available on PC
- Reduced flashlight reaction on muzzle smoke on all weapons for a better FOV
- Reduced frame rate stutters during the drop-in sequence
- Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed
- Fixed a crash after hotjoining a game that just started when existing players use certain stratagems
- Fixed a rare crash when enemies fall through the ground
- Fixed a crash that occurs during missions when an encounter is triggered
- Fixed rare crash on mission load
- Fixed crash which could occur when interacting quickly with the weapon customization menu
- Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
- Fix an issue with missing haptics when gamepads disconnect and reconnect
- Fixed ragdolls falling through ground during certain sections of the Tutorial
- Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Freedom's greetings, Helldivers!
Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery.
For this ongoing minor update, stability and balance improvements were the focus of the team. We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.
**Patch Highlights
**
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Fixed crashes, including some hotjoining and stratagem-related crashes.
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Reducing framerate stutters during drop-in sequence.
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Fixed issues related to unused textures loaded into memory.
🔧 Fixes
Crashes
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Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
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Fixed a rare crash when enemies fall through the ground
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Fixed a crash that occurs during missions when an encounter is triggered
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Fix rare crash on mission load
-
Fixed crash which could occur when interacting quickly with the weapon customization menu
Miscellaneous
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Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
-
Fix an issue with missing haptics when gamepads disconnect/reconnect
-
Fixed ragdolls falling through ground during certain sections of the Tutorial
-
Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Optimizations
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(PC only) Fixed for textures sometimes appearing low resolution even when memory is available
-
Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV
-
Reduced frame rate stutters during the drop-in sequence
-
Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed
[url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues " style="button"]Known Issues