Machinery of Oppression: 6.2.5
- Support for FSR 3.1.5 upscaler
- Support for FSR 4.0.3 on GPUs that support it
- Support for DLSS 4.5 upscaler
- Support for XeSS 3.0 upscaler
- Variable Rate Shading (VRS) for supported devices
- Support for Dynamic Resolution Scaling (DRS) on PC
- NVIDIA's Reflex for NVIDIA GPUs
- AMD's Anti-Lag 2 for AMD GPUs
- Additional resolution options in display settings for monitors with wide range of available resolutions
- Improved performance and image quality across all platforms
- Improved the performance of the high reflection setting
- Improved VRAM management on PC to improve performance on systems with limited VRAM
- Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb
- Fixed multiple rendering issues across all platforms
Attention Helldivers,
As the fight for Managed Democracy rages on, Super Earth’s finest engineers have been hard at work making every drop into hostile territory smoother.
Together with our friends at Nixxes Software, we’ve deployed an update with improvements for PC. From upscaling technologies and latency-reduction features to various optimizations and stability fixes, this patch is built to help you stay on target when the battlefield gets chaotic.
Below you’ll find the latest upgrades and fixes deployed in service of Super Earth.
Patch Highlights
**Added support for upscalers:
**
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FSR 3.1.5
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GPUs that support it will run FSR 4.0.3
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DLSS 4.5
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XeSS 3.0
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Added Variable Rate Shading (VRS) for supported devices
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VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels
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Added support for DRS on PC
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Added NVIDIA's Reflex for NVIDIA GPUs
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Added AMD's Anti-Lag 2 for AMD GPUs
🔧Fixes
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Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
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Fixed multiple rendering issues and improved performance and image quality across all platforms.
-
Added additional resolution options in the display settings for monitors with a wide range of available resolutions.
-
Improved the performance of the high reflection setting.
-
Improved VRAM management on PC to improve performance on systems with limited VRAM.
[url="https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues" buttoncolor="#ffe800"]KNOWN ISSUES