Hero Siege

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Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a…

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Release activity

Release activity — 15 releases across 14 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 20261 release on Aug 24, 20261 release on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 20261 release on Aug 18, 2026No releases on Aug 25, 20261 release on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 20262 releases on Sep 2, 2026No releases on Sep 9, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026No releases on Sep 10, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 20261 release on Aug 28, 20261 release on Sep 4, 2026No releases on Sep 11, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 20261 release on Sep 5, 2026

15 releases in the last year, busiest day 2

Patch notes

Silent Patch (Hotfix)

Added 1
  • Added Spell tag to Thunder Fury and Lightning Fury base skill and Lightning Fury augments
Changed 2
  • Increased Big Bo-oM damage by 1 per point
  • Increased Surgical Blood Letting damage by 4% per point
Fixed 2
  • Reverted Big Bo-oM structural changes to restore previous mechanics while maintaining fps improvements
  • Fixed crash on dark oath with healing and benediction

From Hero Siege

We messed up Marauders Big Bo-oM yesterday so we decided to push this silent patch, download the patch (if you dont see one, verify your files) and login, no version number bump so we dont need to throw people out of the game.

here are the notes:

  • Reverted Big Bo-oM structural changes so its mechanically what it was before, fps improvements still work tho.

  • Added Spell tag to Thunder Fury and Lightning Fury base skill + Lightning Fury augments

  • Fixed the crash on dark oath with the healing and benediction

  • Buffed Big Bo-oM damage by 1 per point

  • Buffed Surgical Blood Letting damage by 4% per point

View originalPermalink
How Silent Patch (Hotfix) went

Patch 7.0.11

Added 2
  • Added Whispering Prophet Ether node to Chaos Pillars which gives 0.5% Chance per pillar tier to contain a Prophet's Wisdom
  • Sub skill nodes now show tags in tooltips for major nodes
Changed 8
  • Buffed Treasure Chests node in Ether Overworld from 1% to 3% chance
  • Buffed Presence of Evil in Ether Overworld from 1% to 8% chance
  • Buffed Infernal Ascendancy in Ether Prime Evil from 15% to 40% chance
  • Buffed Infernal Bodyguards in Ether Prime Evil from 1 to 2
  • Lowered the loot penalty from not tagging a monster when it dies in group play by 50% and removed it on blood pacts entirely
  • Changed minimum basic jump length on controller from 160px to 240px when jumping
  • Tweaked Marksman's Vault jump height to make it slightly faster
  • Updated French localizations
Fixed 10
  • Fixed physical damage conversion to elemental damage nodes not working at all
  • Fixed Ruby Gardens Ether node for chests not working if you have the other endrixia node active
  • Fixed a missing incarnation node links
  • Fixed 25% chance to spawn up to 10 ruby chests not working in group
  • Fixed Envenom losing the spell tag when a major node is taken
  • Fixed Pyromancer Breath of Fire hitbox and corrected the scaling aspect

From Hero Siege

  • [Ether Overworld] Buffed Treasure Chests node from 1% to 3% chance

  • [Ether Overworld] Buffed Presence of Evil from 1% to 8% chance

  • [Ether Chaos Pillar] Added Whispering Prophet Ether node to Chaos Pillars which gives 0.5% Chance per pillar tier to contain a Prophet’s Wisdom

  • [Ether Prime Evil] Buffed Infernal Ascendancy from 15% to 40% chance

  • [Ether Prime Evil] Buffed Infernal Bodyguards from 1 to 2

  • Sub skill nodes now show tags in tooltips (major nodes)

  • Lowered the loot penalty from not tagging a monster when it dies in group play by 50% and removed it on blood pacts entirely.

  • Changed minimum basic jump length on controller from 160px to 240px when jumping. You can change this from the cursor length slider in the context menu when pressing down the left thumbstick and moving the right thumbstick up and down.

  • Tweaked Marksman's Vault jump height to make it slightly faster.

  • Updated French localizations (by Cpt Sushi)

  • Fixed physical damage conversion to elemental damage nodes not working at all

  • Fixed Ruby Gardens Ether node for chests instead of boss not working if you have the other endrixia node active (it made the other unreachable)

  • Fixed a missing incarnation node links

  • Fixed 25% chance to spawn up to 10 ruby chests not working in group

  • Fixed Envenom losing the spell tag when a major node is taken

  • Fixed Pyromancer Breath of Fire hitbox + corrected the scaling aspect

  • Fixed AOE indicator on submerged knives

  • Fixed Cursed Ground not being affected by AOE Size

  • Fixed 2 of the same codex buffs not merging

  • Fixed AOE nodes not working on certain skills

  • Fixed Avalanche of boulders sound being too loud

  • Fixed Shadow Bolt - Shadows Grasp not inflicting arcane break

  • Fixed a bug with Chaos Pillar from pack buff

  • Fixed new skins not working correctly in group play

  • Fixed Valhalla intro video not playing on Linux

  • Fixed player animations flashing

  • Fixed hero level 50 achievement always triggering as Viking

  • Fixed purgatory on soul spurn not proccing martyr

  • Fixed Healing Corruption not proccing benediction from Purgatory (Dark Oath)

  • Fixed Big Bo-oM - Molten Boom trails not working properly + optimized the skills performance by fixing wrong textures being used

  • Fixed summons "chance to inflict ailments on hit" nodes

  • Fixed multiple explosion shred related fps issues on pirate etc, caused by the use of wrong textures

  • Fixed "Poison Cloud" ticking 2 times rapidly

  • Fixed Codex of Relic Feast not working

  • Fixed Cannonball - Megashot with a melee weapon and close range getting stuck in place

  • Fixed multiple sources of attack procs not working and overriding each other, now you can proc multiple at once

  • Fixed "Extra Damage to Deep Frozen Monsters" > "Extra Damage to Frozen Monsters"

  • Fixed visual bug where shaman Twisters look like they dont scale with projectile size

  • Fixed Paradox of Elements node not working

  • Fixed a crash with Chaos Tower chest

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How Patch 7.0.11 went

Patch 7.0.9 (Hotfix)

Fixed 4
  • Rabies is now counted as an ailment so damage to all ailments is properly applied
  • Serrated chains calculation error
  • Ignore resistances calculation error
  • Taunt causing crashes on paladin, lancer, and possibly other classes

From Hero Siege

We are extremely sorry for patching again so quickly, the last patch had some serious errors rendering the game unplayable which just had to be fixed.

  • Fixed rabies not being counted as an ailment so damage to all ailments wasnt applied

  • Fixed a serrated chains calculation error

  • Fixed ignore resistances calculation error

  • Fixed Taunt causing crashes (both paladin and lancer, possibly others)

View originalPermalink
How Patch 7.0.9 (Hotfix) went

Patch 7.0.8

Changed 2
  • Optimized extra damage to ailments stats for better performance
  • Optimized monster attacks to improve performance when there are a lot of projectiles
Fixed 11
  • Fixed ignore resistances and monster resistance calculations where ignore resistance was approximately 1% of the intended value
  • Fixed steam item weapons not showing in customize
  • Fixed Asgard nodes not working with Goblin Patrol and Jewelry Within nodes from Ether
  • Fixed duration nodes from incarnation tree
  • Fixed certain life replenish procs going through lifesap
  • Fixed a mistake in only dot damage node for burning dot

From Hero Siege

  • Optimized extra damage to ailments stats for better performance

  • Optimized monster attacks to improve performance when there are a lot of projectiles

  • Fixed a mistake in ignore resistances and monster resistance calculations, essentially ignore res was 1% of what it should be so all will get a nice damage buff

  • Fixed the steam item weapons not showing in customize, was a very different issue than we thought.

  • Fixed Asgard nodes not working with Goblin Patrol and Jewelry Within nodes from Ether

  • Fixed a fatal brainfart in duration nodes from incarnation tree

  • Fixed Certain life replenish procs going through lifesap

  • Fixed a mistake in only dot damage node for burning dot

  • Fixed a crash with codex and chaos tower spawn

  • Fixed a crash with Taunt

  • Fixed a crash with starstruck on shuriken with samurai

  • Fixed a crash when killing certain mob affixes in chaos tower

  • Fixed more Tarot stack problems

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How Patch 7.0.8 went

Patch 7.0.7

Changed 5
  • Adjusted Temporal Echo to increase the extra cast level by 50% but now requires 6 casts
  • Lowered the damage of ship monsters in boreal island
  • Ricochet from monsoon now works with all ranged projectiles
  • Updated SSF and HC SSF chat name colors and basic HC slot art
  • Optimized how dot modifiers are handled to increase dps when projectiles carrying dots hit monsters
Fixed 15
  • Fixed Pirate Cannonball Megashot on melee range getting stuck and projectiles not moving
  • Fixed codex stack not consumed in some cases when exiting town naturally to the next zone when it is a codex zone
  • Fixed Demolishing Winds not inheriting attack rating properly and missing targets often
  • Fixed Steam weapon skins not showing in rightful categories
  • Fixed Cheapshot on sand guardians
  • Fixed incarnation tree not updating correctly when changing tabs

From Hero Siege

  • Adjusted Temporal Echo to now increase the extra cast level by 50% but requiring 6 casts

  • Lowered the damage of ship monsters in boreal island

  • Ricochet from monsoon now works with all ranged projectiles

  • Updated SSF and HC SSF chat name colors as well as basic HC (also updated slot art for SSF HC)

  • Optimized how dot modifiers are handled which increases dps when projectiles carrying dots hit monsters

  • Fixed Pirate Cannonball Megashot on melee range getting stuck and projectiles not moving

  • Fixed codex stack not consumed in some cases when exiting town naturally to the next zone when its a codex zone

  • Fixed Demolishing Winds not inheriting attack rating etc properly, missing targets often

  • Fixed Steam weapon skins not showing in rightful categories

  • Fixed Cheapshot on sand guardians

  • Fixed incarnation tree not updating correctly when changing tabs

  • Fixed Codex of Chaos not working with eternity tier

  • Fixed certain weapon modifiers like min damage etc not working from incarnation gems

  • Fixed a bug with back accessories like flags bugging out when equipping wings and vice versa (we might want to separate these in the future)

  • Fixed bricked items from chaos pillars

  • Fixed Maryo's Pipe with aimbot

  • Fixed dropping tarot cards from tarot tab

  • Fixed Incarnation gem slot bugs

  • Fixed a bug with uber damien with 2 bosses one becoming immortal

  • Fixed a broken node link in ether causing removing 1 point to kill the whole path

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How Patch 7.0.7 went

Patch 7.0.6

Added 1
  • Added missing dungeon chest in wasps nest
Changed 3
  • Elemental Absorb now regens the absorbed damage back in 0.75 seconds instead of 2 seconds
  • Made cursed spirits cursed ground darker so it doesn't mix with pustules
  • Added an extra 10% chance to roll for diamonds
Fixed 16
  • Minor performance fix preventing spikes in some situations
  • Market Sort button no longer requires secondary refresh
  • Market Reset Filters no longer immediately triggers a search
  • Fixed Tarot Cards not working with the tarot tab
  • Fixed loot filters resetting
  • Fixed Blood Pact creation confirmation prompt getting stuck

From Hero Siege

  • Elemental Absorb now regens the absorbed damage back in 0.75 seconds instead of 2 seconds.

  • Added missing dungeon chest in wasps nest

  • Made cursed spirits cursed ground darker so it doesnt mix with pustules

  • Added an extra 10% chance to roll for diamonds since the RNG for them seems to be absolutely cursed for everyone

  • Minor performance fix preventing spikes in some situations

  • Market "Sort" button no longer requires secondary refresh

  • Market "Reset Filters" no longer immediately triggers a search

  • Fixed Tarot Cards no working with the tarot tab

  • Fixed loot filters resetting

  • Fixed Blood Pact creation confirmation prompt getting stuck

  • Fixed market search returning too many results at once causing long wait periods

  • Fixed Amethyst drops, debugged diamonds which are dropping just fine

  • Fixed Rakhul getting out of bounds with charge

  • Fixed Pyrotechnician not proccing strike procs

  • Fixed Exiled Pagans Mantle + Spellslinger + Mspeed converted to total damage causing an infinite loop and bricking the character.

  • Fixed all wonky skills like sand guardian orbital sand jumping out of control

  • Fixed a bug with group play affecting loot too much

  • Fixed Codex abuse bug

  • Fixed Niflheim portal being blocked by a misspositioned tree mask

  • Fixed Surgical Blood Letting being slow on 144fps setting

  • Fixed Dots dealing less damage

  • Fixed Spirit of Hawk when using belt of skulls

Demonspawn Blood Surge optimization to make it playable (Unfortunately damage got gutted due to broken hitbox overlap fixes etc, but we tried our best to compensate)

  • Blood Tendrils: skill now has a 18% proc chance and fixed mask + buffed damage scaling from 3% to 8% per point.

  • Blood Surge - Rays of Blood: reduced scale and duration by 50% but increased damage by 50%

  • Blood Surge: Buffed damage scaling from 6.25 to 15 per point to compensate from fix

  • Blood Surge: Buffed intelligence scaling from 6.66% to 9.25% per point to compensate from fix

  • Explosive Kunai: Removed a FPS dropping inheritance chain caused by chainsplosions

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How Patch 7.0.6 went

Patch Notes

Changed 6
  • Optimized how different multipliers are fetched to increase performance
  • Optimized projectile collision code to improve performance
  • Optimized combat text layering to improve FPS
  • Buffed Blood Pact heroic and angelic sliders max value from 50% to 65%
  • Buffed Blood Pact movement speed slider max value from 50% to 75%
  • Buffed Blood Pact experience slider max value from 200% to 250%
Fixed 14
  • Improved jump collision checking so player doesn't get stuck in terrain
  • Fixed an error in gem drop code
  • Fixed an error in spawning monsters that can rarely spawn them inside walls
  • Fixed broken incarnation connections in various positions
  • Fixed abyssal chest not opening due to invisible items from lootfilter blocking the keypress
  • Fixed companion not picking up diamonds

From Hero Siege

Patch 7.0.5

Optimized how different multipliers are fetched which should increase performance

Optimizen projectile collision code to improve performance

Optimized combat text layering which can improve FPS problems

Improved jump collision checking so player doesnt get stuck

Buffed Blood Pact heroic and angelic sliders max value from 50% to 65%

Buffed Blood Pact movement speed slider max value from 50% to 75%

Buffed Blood Pact experience slider max value from 200% to 250%

Fixed player getting stuck in terrain

Fixed an error in gem drop code, not sure what this couldve caused

Fixed an error in spawning monsters that can rarely spawn them inside walls

Fixed a broken incarnation connections in various positions

Fixed abyssal chest not opening (invisible items from lootfilter blocked the keypress in the function, now it ignores these items)

Fixed companion not picking up diamonds

Fixed Asgard portal not spawning from mining nodes

Fixed discovery range for cursed spirit and dungeons not working properly

Fixed Ghost Crew not proccing and Scarlet Sacrifice not proccing

Fixed Socketable stash missing Jol rune slot

Fixed The Downfall of Felps to support skills that didnt really work with it before like Orb of Frost

Nuked Basilisk´s tooth bug

Patch 7.0.4

Fixed a crash with max damage reduction and max magic damage reduction nodes

Fixed bosses not dropping loot if killed too fast

Fixed some ether nodes not working, ones with less than 1% value

Some adjustments to the jumping logic, letting you jump past tall objects if there is space on the other side

Fixed Chinese translations

Fixed Steam Deck not recognizing controller

Fixed Hero Level 50 achievement awarding Relic Collector achievement

Fixed daily quest rewards not working correctly

Fixed quick moving Tarot cards crash

Fixed Abyssal Chest hitbox

Patch 7.0.3

You now gain 6 base ether points at level 100

[Ether Overworld] Buffed Back to Basics from 35% to 42.5% total mf

[Ether Eternal Battlefield] Buffed Spoils of War drop rates from 15% to 25%

[Ether Eternal Battlefield] Buffed Legion of War small node from 1% to 4% chance to spawn monsters as higher rarity

[Ether Cursed Spirit] Buffed Cursed Lifespan from 10% to 20%

[Ether Cursed Spirit] Fixed Cursed Swarm (1% chance for extra pack), now 25% chance for extra pack per wave + fixed tooltip

[Ether Cursed Spirit] Buffed Cystbuster from 3 exp globes to 5.

[Ether Chaos Tower] Buffed Amplified Magic Find from 10% to 30% total magic find when opening the ct chest

[Ether Chaos Pillar] Buffed Chaos Multitude from 3 to 5 extra pillars

[Ether Chaos Pillar] Buffed Chaotic Aftershock from 10% to 18% chance to activate a pillar twice

[Ether Chaos Pillar] Buffed Glimmering Darkness from 5% to 8% chance to pillars having unique items in them.

[Ether Chaos Pillar] Buffed Relic Infused Chaos from 5% to 15% chance to pillars having a relic in them.

[Ether Shadow Realm] Buffed Fortune of Shadows from 50% to 75% total magic find inside shadow realm

[Ether Shadow Realm] Buffed Shadow Carriers from 0.25% to 0.4% chance for monster kills to spawn a shadow goblin

[Ether Shadow Realm] Buffed Reaper´s Toll from 20% to 35% chance to drop codex pages instead of dimensional shards

[Ether Dungeon] Buffed Unstable Alchemy from 100% to 200% gold conversion from dungeon chest

[Ether Mining] Buffed Goblin Patrol from 1% to 5% chance to be ambushed by Ore Goblins when mining a node.

[Ether Unstable Rift] Buffed Essence Vaults from 4% to 8% increased chance for monsters to drop vaults inside rifts.

\ Buffed small Magic Find nodes from 1% to 2% total magic find

\ Buffed small Experience Gain nodes from 0.25% to 0.5% experience gain per node.

\ Buffed small Codex nodes from 1% to 2% increased chance to drop codexes in satanic zones.

Buffed chance for Chaos Pillars to have Bloating affix from 18% + (4% x pillar rarity) to 20% + (5% x pillar rarity)

Buffed nightmare experience gain from 2% to 10%

Buffed hell experience gain from 6% to 15%

Buffed inferno from 15% to 20%

Buffed common key and crystal key drops slightly

Buffed Abyssal Chest spawn chance on nightmare to 22%, hell 28% and inferno 34%

Added +1 base pack size to hell and inferno (all zones)

Doubled the amount of gold monsters drop in Odyssey (SSF) and Blood Pact

Added an indicator to helheim river boat so players see they need to hop in the boat

Added missing Xo rune slot in stash tab

Valkyrie gate now opens automatically in nightmare+

Updated French localizations by Cpt Sushi

Anchor Swing now benefits from duration nodes

Fire Totem - Multiplying Fire: can now only proc from the main totem projectile hopefully improving fps for the skill

Added confirmation prompt to Blood Pact creation

Added separator characters back to market sell input field

Fixed quests dont counting kills (all quests where this happens, drops too)

Found and fixed the culprit for Gabriel and Amun-ra, as well as other bosses not properly triggering the death settings.

Fixed prophet leaping charge mechanics (borked due to the jump change)

Fixed amazon storm dash mechanics (borked due to the jump change)

Fixed Light in Darkness node being calculated wrong

Fixed Hair Tornado damage not working on Headbanger

Fixed Chain Reaction and Multiplosion on exploding bullet

Fixed a crash with Gravity Field

Fixed a crash with Shrapnell Shells

Fixed a crash with trickshot

Fixed Orbital Fire not working, fire ball node

Fixed Surgical Blood Letting orbital node

Fixed a broken node link in the green side of the incarnation tree leading to Carving Shot

Fixed jump currently ignoring hard walls

Fixed Tarot tab not working correctly in some inventory ui's

fixed ps5 lobby list, mail list, and certain ui lock ups

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How Patch Notes went

Patch Notes 7.0.2

Added 2
  • Act 9 quests now show the npc you need to find in minimap and shows an indicator on top to talk to the npc
  • Added Season 9 Rewards in customize for Effects
Changed 9
  • Buffed Abyssal Chest magic find to 24% on inferno and 35% on hell
  • Re-worked the jumping mechanics to reduce getting stuck
  • Increased Odin 2nd phase immune frame from 3 seconds to 5 seconds
  • Changed default combat font which might resolve fps issues due to texture swaps
  • Nightmare can now roll on D tier items with a small chance splitting its chance with B and C tiers
  • Decreased the collision check in Multiplying Fire on Shaman Fire Totem removing the cap of only spawning 1 totem
Fixed 7
  • Fixed missing or broken features in market ui
  • Fixed Market Price Check
  • Fixed missing stash tabs when using custom tab names
  • Fixed being unable to remove socketed items from market
  • Fixed several market ui related crashes
  • Fixed Chaos Tower Arcade Machine collision crash
  • Fixed legacy online characters crashing
Removed 2
  • Removed Cthulhu dialogue from nightmare and higher difficulties
  • Removed valhalla quest chain restriction from bounty board

From Hero Siege

Patch 7.0.2

`- Buffed Abyssal Chest magic find 24% on inferno and 35% on hell

  • Re-worked the jumping mechanics, shouldnt get stuck as much now
  • Increased Odin 2nd phase immune frame from 3 seconds to 5 seconds.
  • Removed Cthulhu dialogue from nightmare+
  • Removed valhalla quest chain restriction from bounty board
  • Act 9 quests now show the npc you need to find in minimap and shows an indicator on top to talk to the npc
  • Changed default combat font which might be the culprit for fps issues due to texture swaps
  • Nightmare can now roll on D tier items with a small chance (splitting its chance with B and C tiers
  • Added Season 9 Rewards in customize (Effects)
  • Decreased the collision check in Multiplying Fire on Shaman Fire Totem removing the cap of only spawning 1 totem.
  • Changed Eden's Harvester strike proc to attack proc
  • Lowered chain lightning base target frequency, was a tad too fast.
  • Added / fixed certain missing or broken features to market ui
  • Fixed Market Price Check
  • Fixed missing stash tabs when using custom tab names
  • Fixed being unable to remove socketed items from market
  • Fixed several market ui related crashes
  • Improved minimap performance and reduced chance of crashing on low VRAM iGPU's
  • Fixed Chaos Tower Arcade Machine collision crash
  • Fixed legacy online characters crashing
  • Fixed free chat emotes not working correctly
  • Fixed relic tab not showing correctly in some inventory ui's
  • Fixed different mechanics like chaos pillars etc not syncing correctly
  • Fixed auras not working in multiplayer
  • Fixed Gem King's Garb and Gem Kings Cleaver not working with more than 1 gem
  • Fixed Fall of Darkness not counting for Gabriel kill
  • Fixed grasping hand trap not showing proper name in death recap
  • Fixed Cult Hideout bridges and levers not saving position when re-entering the zone
  • Fixed Tribal amazon skin vfx not working properly
  • Fixed Downfall of Felps ring effect not working
  • Fixed Angel's Wisdom craft voidin mats
  • Fixed borked state at valhalla gate where you didnt pick up the key and cant get it again
  • Fixed Sand Entombment visuals and hitbox on Nomaid and Puppet Master skins
  • Fixed VFX on Nomaid skin
  • Fixed a crash with collision object checks while moving
  • Fixed a crash when pressing player skill buttons (rare crash)
  • Fixed a crash when loot drops out of bounds
  • Fixed a crash with Blood Thaumaturgist on Plague Doctor Surgical Blood Letting
  • Fixed a crash with basic projectiles and some proc effects
  • Fixed a crash in chaos tower
  • Fixed a crash with pirate rolling cannonball
  • Fixed a crash with lilith's rage
  • Fixed a crash with Agony of Souls
  • Fixed bio hazard crashing on necromancer poison breath
  • Fixed a crash with orbital rebound
  • Fixed a rare crash with ent link on prophet
  • Fixed fallen realm worm hole borked visuals
  • Fixed Shadow Carver etc missing attacks
  • Fixed an infinite looping bug with pyromancer's Blazing Trail - Forking Flames
  • Fixed pyro fireball multicast not doing damage
  • Fixed Arrow Rampage marked for destruction not working with spinning shrapnel
  • Fixed Light in Darkness node (magic skill damage from light radius)
  • Fixed Duration nodes for blood surge
  • Fixed Longevity augment crashing`
View originalPermalink
How Patch Notes 7.0.2 went

Hero Siege - Ebontharn and Season 10

Added 8
  • Act 9 (Ebontharn), an entirely new free act accessible after defeating Odin in Act 8
  • Three new Uber Bosses: Phantom Leviathan, Captain Grimtide, and the Blood Maiden
  • New free Relic Storage in the inventory to swap relics at any time
  • New Seasonal Mechanic: Abyssal Chest that creates levers to spawn high rarity mobs with scaled rewards
  • 24 new unique items to obtain
  • Over 100 new nodes added to the Ether tree
  • Over 600 new nodes added to the Incarnation tree
  • New paid Tarot Card Inventory tab with automatic stacking of duplicate cards
Changed 11
  • Act 8 has been made free and is part of the natural progression
  • Campaign progress to endgame has been expedited, with waypoints retained in Nightmare after finishing Normal
  • Nightmare is now effectively Hell 1, and Hell is roughly Hell 4.5, followed by Inferno
  • Marauder, Plague Doctor, Shield Lancer and Jötunn are now free and part of the base game with premium skins for DLC owners
  • Ether tree now guarantees mechanics given enough investment
  • Monster AI has been completely reworked for increased performance and significantly more aggressive behavior without getting stuck

From Hero Siege

Ebontharn (Season 10) is releasing this Friday!

Available on August 21, 2pm EEST

Here are the major features for Ebontharn!

Act 9 (Ebontharn), an entirely new Act, which is completely free and part of the base game. This new act is accessible after defeating Odin in Act 8. Thank you to all of our supporters for making this possible!

Act 8 has been made free, and is part of the natural progression now. We have added countless side zones throughout the acts to extend progression Campaign progress to endgame has been expedited. After finishing Normal, you will retain your waypoints in Nightmare. Nightmare is now effectively Hell 1, and Hell is roughly Hell 4.5, followed by Inferno.

It is now possible to guarantee mechanics from the Ether, given enough investment into their tree!

Three new Uber Bosses - Phantom Leviathan, Captain Grimtide, and the Blood Maiden.

Marauder, Plague Doctor, Shield Lancer and Jötunn are now free and part of the base game. If you own the DLC, you will receive a premium skin for these classes.

New free Relic Storage located in the inventory, which can be used to swap relics out at any time.

New Seasonal Mechanic: Abyssal Chest! The abyssal chest creates up to five levers nearby, which can be pulled to spawn high rarity, dangerous mobs. The Abyssal chest may be opened after pulling at least one lever, and upon being interacted with, spawns a final encounter of mobs, scaling with how many levers were pulled. After this final mob encounter, the abyssal chest can be opened, and the rewards are also scaled to how many levers were pulled!

  • 24 New unique items to obtain Over 100 new nodes have been added to the Ether tree.

  • Over 600 new nodes have been added to the Incarnation tree.

  • Monster AI has been completely reworked, and should result in a performance increase. The new AI is significantly more aggressive, and does not get stuck.

  • Data handling back-end code with skills and collisions with monsters has been rewritten, which results in massively increased combat FPS.

  • Zone generation has been optimized and is significantly faster

  • New paid Tarot Card Inventory tab, each slot holds one of each Tarot Card, and duplicate cards automatically stack.

  • Odyssey Buffs now translate to offline. Additionally, Odyssey now gains 40% more ore from mining, and Gold Find no longer has diminishing returns for Odyssey

  • Tarethiel Market filter re-work!

These are just the most significant changes. You can see all of our changes in the patch note spreadsheet. [url="https://docs.google.com/spreadsheets/d/1xy1QySbTQ0nuHgvW7xuD012qDE5ow--iiwidaeSw3rc/edit?usp=sharing" buttoncolor="#5e37fb"]Season 10 Official Patch Notes

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How Hero Siege - Ebontharn and Season 10 went

Final Season 9 Patch

Added 11
  • Every 25 hero levels now increases experience gain by 12.5%
  • Characters gain a 300% experience gain boost until they reach the season highest hero level
  • Companion now teleports to items when out of screen for faster gathering
  • Added a jackpot roll for gamba machines that awards 500k gold
  • Added Ethering Demon Slayer quest on inferno to kill 100 uber bosses for 4 ether points
  • Added Ethering Monster Slayer quest on inferno to kill 1 million monsters for 4 ether points
Changed 5
  • Increased companion loot detection range from 1000px to 1500px
  • Increased companion speed multiplier from 3.5 to 5
  • Buffed gold wins from 1500 to 15000, 4000 to 30000, and 8000 to 50000
  • Buffed Rogue Chaos Tower spawn chance from 5-22 to 18-30 on the Codex of Chaos
  • Gamepad now uses default action Equip/Use for Consumables and Codexes
Fixed 10
  • Added correct masks to shrines to prevent getting stuck when jumping
  • Fixed Enhanced damage not working with Ritual Band or El Patron's Belt
  • Fixed Items that give Random Elemental Skills such as Sobek's Fall
  • Fixed Ether tree not working when not playing solo with 2+ players
  • Fixed Exiled Pagans Mantle interacting with other modifiers causing an infinite loop
  • Fixed Liquor Holster removing metamorphosis skills when vote resetting
Removed 2
  • Removed Legion+ monster damage taken cap
  • Removed the Players Online counter

From Hero Siege

Catch up experience for leveling alts is here! As well as scaling experience the more Hero Levels you have, and more QOL we think you love!

patch 6.9.17

  • Every 25 hero levels now increases your experience gain by 12.5%

  • Your characters will gain a 300% experience gain boost till they reach your season highest hero level (Not Applicable for blood pact characters)

  • Increased companion loot detection range from 1000px to 1500px

  • Increased companion speed multiplier from 3.5 to 5

  • When out of screen, the companion now teleports to items for faster gathering

  • Added a jackpot roll for gamba machines that awards the player 500k gold

  • Buffed gold wins from 1500 > 15000, 4000 > 30000, 8000 > 50000 (this gold is not affected by gold find anymore)

  • Added Ethering Demon Slayer quest on inferno to kill 100 uber bosses, awards 4 ether points (First in chain)

  • Added Ethering Monster Slayer quest on inferno to kill 1 million monsters, awards 4 ether points (Second in chain)

  • Added correct masks to shrines so you dont get stuck in them when jumping towards etc.

  • Added a system that helps charging skills to not get stuck in terrain.

  • Added the initial crit damage to Magnum Opus since if the first roll fails, damage is 0% increased

  • Removed Legion+ monster damage taken cap

  • Removed the Players Online counter

  • Added context menu DPS meter position setting by pressing right trigger and moving the box around with your right thumb stick

  • Added context menu Boss Cooldown meter position setting by pressing Left Shoulder Button and moving the box around with your right thumb stick, by pressing Left Trigger when this is active you can use your right thumb stick to resize the cooldown box horizontally and vertically

  • Added Player List as a default option in context menu so new players can trade with others

  • Buffed Rogue Chaos Tower spawn chance from [5 - 22] to [18 - 30] on the Codex of Chaos

  • Gamepad now uses default action Equip/Use for Consumables and Codexes

  • Fixed Enhanced damage not working with Ritual Band or El Patron´s Belt

  • Fixed Items that give "Random Elemental Skills" such as "Sobek´s Fall"

  • Fixed Ether tree not working if not playing solo (2+ players)

  • Fixed Exiled Pagans Mantle interacting with other modifiers causing a FCR > MS > DAMAGE > FCR infinite loop.

  • Fixed Liquor Holster removing metamorphosis skills when vote resetting.

  • Fixed Voodoo Doll charm not working properly

  • Fixed offline Hell difficulty slider navigation with gamepad

  • Fixed serverlist region filter resetting when refreshing

  • Fixed incarnation tree not working for offline player 2

(PS5 patch is pushed into QA and will be out when its approved)

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How Final Season 9 Patch went

Update 6.9.12

Changed 2
  • Uber Damien is now Fallen Damien to avoid confusion in vaults
  • Auto equipping picked up weapons is disabled if you have the unarmed node chosen
Fixed 15
  • Physical Damage Reduction and Magic Damage Reduction not working
  • Various smaller crashes and problems
  • Plague of Rats shadows not being applied the opacity filter
  • Various borked incarnation nodes such as Power of Mana
  • Broken node link in the down middle-right of the incarnation tree
  • Infinite loop between nodes: Power of Mana > Vital Spirituality > Power Funnel > Repeat

From Hero Siege

  • Fixed Physical Damage Reduction and Magic Damage Reduction not working

  • Fixed various smaller crashes and problems

  • Fixed Plague of Rats shadows not being applied the opacity filter

  • Fixed a few borked incarnation nodes such as Power of Mana etc

  • Fixed a broken node link in the down middle-right of the incarnation tree

  • Fixed infinite loop between nodes: Power of Mana > Vital Spirituality > Power Funnel > Repeat

  • Fixed enhanced damage from non weapon items now calculated by merging it to the weapons enhanced damage. This is resulting in damage numbers that exceed buffers and crash the game.

  • Fixed Shield Maiden node giving flat 10% instead of total 10% crit

  • Fixed a bug with 2nd slot weapons while dualwielding

  • Fixed Palading Concentrated Fury not working in groups

  • Fixed an infinite looping damage bug resulting in crash with Gladiator´s Shield

  • Uber Damien is now Fallen Damien, so people dont mix up on vaults.

  • Fixed sub skills not stacking (peg leg + loaded dice for example)

  • If you have the unarmed node chosen, auto equipping picked up weapons is disabled

  • Fixed Enhanced damage and singular skills not working on jewels in the incarnation tree.

  • You can no longer skip the tutorial by jumping the river downwards (gets your character quite borked)

  • Corruption now properly bricks your item

We know we have been quite absent in keeping Steam aware of whats happening with these announcements. We will be improving on this <3

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How Update 6.9.12 went

Season 9 Release

Added 6
  • Incarnation Tree, a passive skill tree that opens at level 100 where each hero level grants a point to spend with no cap
  • Ether Tree, a mechanics tree that boosts different game mechanics through points gained from special quests on Hell difficulties and Inferno difficulty
  • The Architect of Ruin, a new uber boss with unique loot pool accessible by collecting fragments from Legion monsters in Act 1-7 to combine into a consumable key
  • The Prophet, a new mage/summoner/shapeshifter/attacker class
  • PlayStation 5 version with cross play support with PC
  • Three new skins: Dark Thorn, Nomaid, and Duality

From Hero Siege

Season 9 is coming out today at 13.00 UTC

Our team has been working day and night for 7 months to bring all of this content for you to enjoy, its been a wild ride!

We have also released the PlayStation 5 version today, which has cross play with PC but unfortunately cross commerce wasnt an option (due to their extremely unfair cross commerce clause).

Here are the major features for Season 9!

Incarnation Tree. A passive skill tree that opens at level 100. Each hero level gives you a point to spend in the tree. Points are uncapped, so the higher hero level you get the more points you can spend.

Ether Tree. A mechanics tree which lets you boost different mechanics in the game in various ways! You will gain points from doing special quests that appear and are complete automatically. These quests are given on different Hell difficulties and finally in Inferno difficulty.

The Architect of Ruin. A new uber boss with its unique loot pool. Gain access by killing Legion monsters in Act 1-7 and collecting fragments which you can combine into a consumable key.

https://store.steampowered.com/app/4204900/Hero_Siege__Prophet_Class/ The Prophet. A new mage/summoner/shapeshifter/attacker class that should make many druid enjoyers happy!

Check out the full patch notes here: Official Season 9 Patch Notes

We managed to push only 3 skins this season due to the content work taking all of our time. We thank you for contributing to the ongoing development of Hero Siege!

https://store.steampowered.com/app/4512060/Hero_Siege__Dark_Thorn_Skin/ https://store.steampowered.com/app/4150430/Hero_Siege__Nomaid_Skin/ https://store.steampowered.com/app/4150420/Hero_Siege__Duality_Skin/

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How Season 9 Release went

Season 9 is upon us!

Added 6
  • Incarnation Tree with 1600+ nodes, a passive skill tree that opens at level 100 and replaces the old hero level skill tree
  • Ether Tree with 400+ nodes for buffing various mechanics in the game
  • Prophet Class inspired by Diablo 2 druid and nature-themed gameplay
  • The Architect of Ruin, a new uber boss with its own side zone, collectibles to unlock access, and unique item drops
  • Cursed Spirit overworld map mechanic featuring endless monster waves with timer, pustule mechanics to gain time, and increasing magic find rewards
  • Tarethiel Market now suggests default prices for items based on selling history and displays recent transaction prices
Changed 5
  • All items and gold are now 100% server authority to prevent cheating and duping
  • Replaced Samurai, Paladin, Amazon, Demon Slayer, Demonspawn, and Shaman class DLC with skins and made the classes free
  • Massive texture optimization and new drawing system with delta timing improvements for skills and effects
  • Significant improvements to controller functionality, UI navigation, and local co-op splitscreen
  • Essence Vault system completely reworked to be more fun and easier to unlock
Fixed 1
  • Hundreds of item balance and class balance adjustments fixing non-functional nodes missed in prior testing, with no significant nerfs except to totally broken builds

From Hero Siege

Available on April 3rd 2026 on PlayStation 5 and STEAM!

Featuring:
  • Incarnation Tree, featuring 1600+ nodes (Passive skill tree, but it opens at level 100 and replaces the old hero level skill tree)
  • Ether Tree, featuring 400+ nodes (Atlas tree, buffing all different mechanics within the game)
  • Prophet Class (Strong influence from Diablo 2 druid, but more thematic towards nature´s prophet from dota thematically)
  • The Architect of Ruin (New uber boss with its own side zone, collectibles to unlock access and insane new items in its drop pool)
  • Cursed Spirit overworld map mechanic, endless waves of monsters till the timer runs out. Kill monsters and pop pustules to gain more time! The farther you go the more magic find the spirit will have when it gives its loot!
  • All items and gold are now 100% behind server authority thus rendering cheating and duping them impossible (Fair and healthy ingame economy and marketplace)
  • Massive texture optimization and new drawing system paired with deltatiming everything from skills to effects improving the performance of the game significally.
  • Massive improvements to controller functionality, UI navigation and local co-op splitscreen.
  • Tarethiel Market now suggests a default price for items according to selling history for said item, you can also inspect the most recent prices the item has been sold for.
  • We replaced Samurai, Paladin, Amazon, Demon Slayer, Demonspawn and Shaman class DLC's with skins and made the classes free, moving towards a less pay walled product.
  • Essence Vault system completely re-worked and made much more fun and easy to unlock them.
  • Hundreds of lines of Item Balance and Class Balance making less powerful builds more fun to play, also fixing lots of non functional nodes that were missed in prior testing. No significant nerfs except for totally broken builds.

The complete patch notes can be found here: Official Season 9 Patch Notes

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How Season 9 is upon us! went

Xmas Update

Added 1
  • Added xmas event with a questline to bring xmas to the town of Tarethiel

From Hero Siege

Xmas Patch is here!

Hey everyone, it's that time of the year again!

Patch 6.8.7 brings the xmas event to Hero Siege with a questline to bring xmas to the town of Tarethiel!

Also, Santa might need some help too...

Thanks for another awesome year, now is the time to enjoy!

With this, we want to wish you happy holidays as we focus fully towards next year and challenges it brings!

Love, PAS

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How Xmas Update went

Season 8 is upon us

Greetings fine people of Tarethiel.

_Season 8 out at 3PM GMT+2 on September 12th 2025 _

It is I, one of the burnt out developers (Elias). I had to think for a long while what to write so I decided to write nonsense, my brain and I think everyone's brains are fried at this point so we are just happy to be done with our latest development cycle. This is the single biggest patch we have ever done, notes are up to 1600 lines so get ready for a roller coaster..

Our team has also grown in size, we have hired community member and moderator Octa to do tickets since our QA team was kinda doing those and we don't want to waste their time on tickets, thus we hired a person who is actually good at handling them. We also lacked a person who is responsible and understands ARPG itemization, so we hired Fumacinha, also a community member and moderator. And last but not least our new project manager Rexi who we hired a bit before the last seasons launch, he is responsible of keeping everything intact and making sure everything is looked at and nothing gets ignored. Our team can get quite wild and out of place often.

[table equalcells="1" colwidth="299,"][th colwidth="299"]

E.L.I.A.S.

[td colwidth="299"]

(Lead Developer / Front End Programmer)

"Works 24/7, essentially sleeps mostly at the office"

[table equalcells="1" colwidth="298,"][th colwidth="298"]

Jussi

[td colwidth="298"]

(Lead Programmer / Back End Programmer)

"Man of logic and math, often dives into the cosmos. Jussi is the back end lifeline for hero siege. He knows the code in and out!"

[table equalcells="1" colwidth="299,"][th colwidth="299"]

Mika

[td colwidth="299"]

(Senior Artist)

"Mika rarely speaks.. But his art does, it absolutely blasts! Watching his art from back in the day and comparing it to what it is now is beyond comprehension!"

[table equalcells="1" colwidth="299,"][th colwidth="299"]

HandsomeTom

[td colwidth="299"]

(SysAdmin / Servers)

"Responsible of servers, databases and pretty much everything, alone. This man has been inside a volcano and survived"

[table equalcells="1" colwidth="299,"][th colwidth="299"]

Rexi

[td colwidth="299"]

(Project Manager)

"The only sane man in the office trying to keep everything intact, even if it takes 10 rolls of duct tape. The office can get quite wild at times"

[table equalcells="1" colwidth="299,"][th colwidth="299"]

Elias 2

[td colwidth="299"]

(Consoles / Back End Programming)

"When a person tells you they enjoy reading SDK documentation in an interview, you kinda know what youre getting. This man has essentially now become half man, half PS5"

[table equalcells="1" colwidth="300,"][th colwidth="300"]

Robert

[td colwidth="300"]

(PAS Intranet / Web Programming)

"The man behind the systems and tools we use to monitor, manage and track players, catch cheaters and whatnot. Without him we would suffer".

[table equalcells="1" colwidth="298,"][th colwidth="298"]

Ahto

[td colwidth="298"]

(QA / Design / Apprentice Programmer)

"Ahto has been in the team for quite a long time, mainly doing testing and some level design. We are now slowly teaching him programming so he can be a helping hand to our lack of manpower in front end programming"

[table equalcells="1" colwidth="295,"][th colwidth="295"]

Nimo

[td colwidth="295"]

(QA / Design)

"Testing, reproducing bugs, finding bugs, documenting bugs, bothering the programmers, stealing your socks when you sleep and whatnot."

[table equalcells="1" colwidth="293,"][th colwidth="293"]

Hallgar

[td colwidth="293"]

(QA / Design)

"Also doing testing and all that, has a brazilian way of breaking everything that is actually some kind of voodoo. So if you think your system is functional, let this man touch it and see what happens.."

[table equalcells="1" colwidth="294,"][th colwidth="294"]

Fumacinha

[td colwidth="294"]

(Design / Items)

"The wizard with 8000+ hours in Hero Siege, thousands in PoE and other ARPG games. Responsible for itemization and item balance after Season 8"

[table equalcells="1" colwidth="295,"][th colwidth="295"]

Octa

[td colwidth="295"]

(Ticketmaster)

"He will be assisting you with any questions or problems. Please ask him anything... like... Anything"

Blah, so I would go over the patch notes but there is just too much so I wont bother going to detail. If there are any questions you can comment on the post and I will be answering them :)

Hero Siege Season 8 Patch Notes

Elias (Lead Dev):

"_I would like to use this opportunity to thank each and every player who contributes to Hero Siege in one way or another. This game is my life, it is why I wake up in the morning (or night). I have spent over a decade building Hero Siege into the game it is today, it has required an incomprehensible amount of time and effort.

We have been putting more and more weight on player feedback so please keep giving yours, we do read everything we humanly can and base our decisions on the overall consensus. The best way you can help the game out is to write a Review, so if you havent please do! Also if you have left a negative review, please check if we corrected whatever it was you based it on and maybe give a second opinion based on how the game feels now!

I will keep on serving the players, as long as I can._"

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How Season 8 is upon us went

Season 7 Start!

Added 10
  • Chaos Pillars that spawn monster packs with random modifiers when unlocked with chaos keys
  • Bard class with lightning, physical, and fire abilities
  • Endrixia boss in Ruby Garden with unique item drops
  • Rogue chaos tower spawning chance in Codex of Chaos with unique item pool
  • Korean localization
  • Japanese localization
Changed 2
  • Sheep King reworked into an actual boss
  • Stash tabs now sortable and scrollable with tabs scaling in size based on name

From Hero Siege

Season 7 has started!

Featured

Chaos Pillars

Loot chaos keys from monsters to unlock chaos pillars spawning monster packs with random modifiers, will you risk it??

Bard Class

New mage/warrior class (lightning / Phys / Fire). Bard brings the Metal to Tarethiel!

Endrixia - Ruby Garden

Ruby Garden now has a boss in it; Endrixia, an ancient dragon. Dare to awaken her? Endrixia has an unique pool of items she drops.

Rogue Chaos Tower - Codex of Chaos

Codex of Chaos has a chance to spawn a rogue chaos tower with its unique pool of items it drops.

Sheep King

Sheep King re-worked into an actual boss.

Stash

You can now sort stash tabs and the container is scrollable + tabs scale in size with the name of the tab

Localization

Added proper Korean localizations to the game (Done by community member Rupers) Added proper Japanese localizations to the game (Done by community member Rupers)

Waypoints

Added session based waypoints into the last boss dungeon floors which are disabled after session is reset.

Skins
Dark Ages skin for Bard Maid Squad skin bundle for Pirate, Illusionist and Stormweaver Capybara companion

You can find the full patch notes (https://panicartstudios.com/hsportal/index.php?page=patch_notes)

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How Season 7 Start! went

Update 6.6.8

Changed 7
  • Geras SS tier chance on inferno lowered from 10% to 3% per item
  • Amun Ra phase 2 monster spawn count limited
  • Amun Ra now spawns portals for the minibosses and portals out of the minibosses
  • Nerf the sunder mobs casting shockwave with only one shockwave effective at once and lowered the size and amount of waves from 10 to 6
  • Kill procs now have a 0.5 second internal cooldown due to heavy fps drops causing disconnections
  • Increased item pickup range when clicking an item from 32px to 64px
  • Increased item pickup range when clicking a quest item from 8px to 64px
Fixed 3
  • Fixed how 4 sockets are drawn on codex
  • Fixed Liquor Holster when having a mercenary
  • Fixed a bug with teleport skills getting stuck in walls

From Hero Siege

6.6.8.0

  • Geras SS tier chance on inferno lowered from 10% to 3% per item
  • Fixed how 4 sockets are drawn on codex
  • Fixed Liquor Holster when having a mercenary
  • Amun Ra phase 2 monster spawn count limited
  • Amun Ra now spawns portals for the minibosses and portals out of the minibosses
  • Nerf the sunder mobs casting shockwave (only one shockwave can now be effective at once + lowered the size and amount of waves from 10 to 6)
  • Fixed a bug with teleport skills getting stuck in walls
  • Kill procs now have a 0.5 second internal cooldown due to heavy fps drops causing disconnections.
  • Increased item pickup range when clicking an item from 32px to 64px
  • Increased item pickup range when clicking a quest item from 8to 64px
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How Update 6.6.8 went

Patch 6.6.2 + Networking optimization

Changed 4
  • Increased probability to drop unique items by 8%
  • Monster affix text color changed to white and monster name color changed to its affix color if one exists
  • Plague Doctor Crematus Spiraling Cremation now ignores hard walls
  • Server optimizations to address networking performance issues
Fixed 5
  • Clan Leader's Pride returned to its original stats
  • Proximity tangible monsters and increased their range from 96px to 128px
  • Crash with mercenaries when they summon totems
  • White Mage Soul Spurn mana replenish and life replenish being swapped and removed combat text from mana replenish
  • Butcher Slicing Throw Slicing Vortex skill performance when additional points are invested

From Hero Siege

Patch 6.6.2

  • Additional server optimizations to address the networking performance issues. The work continues.
  • Added a 8% increased probability to drop unique items
  • Made monster affix text color be white and changed the monster name color to its affix color if there is one
  • Clan Leader´s Pride returned to its original stats. I was testing one of the crashes with chaos totem and forgot to change it back.
  • Fixed a few nasty bugs
  • Fixed proximity tangible monsters + increased the range from 96px to 128px
  • Fixed crash with mercenaries when they summon totems

White Mage Soul Spurn: Fixed mana replenish and life replenish being swapped + removed combat text from the mana replenish

Plague Doctor Crematus - Spiraling Cremation: Now ingores hard walls.

Butcher Slicing Throw - Slicing Vortex: Fixed the skill being scuffed the more points you put in.

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How Patch 6.6.2 + Networking optimization went

Patch 6.6.0.1 + Server Maintenance

Added 1
  • You can now quick move uniques into their slots in the unique tab when the tab is open
Changed 4
  • Increased Blood Pact stash tabs from 4 to 10
  • Changed dust reward for Chaos Tower to satanic crystal fragments
  • Changed socketable and material tab order in stash to same as in inventory
  • Changed the art on highlighted items on minimap to orange
Fixed 15
  • Fixed Tier 2 token health bar not working
  • Fixed Bounty Board not working
  • Fixed Valhalla not recognizing DLC
  • Fixed new stash tabs eating socketables and materials
  • Fixed various bugs and crashes
  • Fixed a mercenary related crash

From Hero Siege

We are patching and doing a maintenance taking approximitely 1 hour~ in order to upgrade our servers for more stability.

Patch 6.6.0.1

  • Fixed Tier 2 token health bar not working
  • Fixed Bounty Board not working
  • Fixed Valhalla not recognizing DLC
  • Fixed new stash tabs eating socketables and materials
  • Fixed various bugs and crashes
  • Fixed a mercenary related crash
  • Fixed % Attack Speed stat scaling based on 0.5 to 0.75 per point.
  • Fixed mining quests being based on +1 per node to +1 per ore mined.
  • Fixed Constructed Monstrosity skin VFX
  • Fixed Last Dawn skin VFX
  • Fixed Pillar´s of Fire chaos tower debuff having black borders
  • Increased Blood Pact stash tabs from 4 to 10
  • Changed dust reward for Chaos Tower to satanic crystal fragments.
  • You can now quick move uniques into their slots in the unique tab, but the tab needs to be open (otherwise the game doesnt know if you want to stash it or put it there)
  • Changed socketable + material tab order in stash to same as in inventory
  • Changed the art on highlighted items on minimap to orange.

Marksman Trickshot: Fixed a bug with the damage calculation.

Plague Doctor Devout Doctor: Fixed the skill completely ignore the life scaling. Surgical Blood Letting: Fixed the skill despawning when hitting a hard wall

Amazon Caustic Spearhead: Fixed burst shot padding. Slightly buffed the radius of the skill. Caustic Spearhead: Fixed intelligence saying its giving attack damage in tooltip Noxious Strike: Fixed intelligence saying its giving attack damage in tooltip

Demon Slayer Trigger Finger: Fixed burst shot padding. Slightly buffed the radius of the skill.

Nomad Sand Gush - Desert Storm: Added 4% damage scaling per point.

Necromancer Damned Legion: Fixed descriptions of nodes 3 and 7 Damned Legion - Crimson Aura: Fixed radius not working

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How Patch 6.6.0.1 + Server Maintenance went

Season 6

Added 3
  • Inferno difficulty added as a new very hard difficulty for late game challenge with bosses dropping additional exclusive loot with 25% chance
  • Angel of Justice Shrine added on Inferno difficulty with very small chance to always drop a random SS tier item or angelics
  • Blood Pact private leagues added with customizable settings available in 3 tiers for 10, 20, or 30 players
Changed 4
  • Chaos Tower re-worked to grant 1 buff/reward and allow choice of 1 of 3 random debuffs per floor, with boss accessed by key fragments dropped from floors instead of quest
  • Blood Pact characters last for 15 days and require active pact membership to play, with trading enabled within pact and guild stash access but Market, Mailbox, and Leaderboards disabled
  • Major optimization to performance
  • Optimized text rendering for lower resolutions
Fixed 1
  • Major optimization to network packet behaviour to reduce disconnections

From Hero Siege

Hey! Season 6 is starting in just couple hours! The Patch Notes are way too big to post here as a whole, so here is the Featured content:

Featured Chaos Tower Re-worked: Gain 1 buff/reward and choose 1 of 3 random debuffs per floor. Boss is accessed by key fragments dropped from the floors, no more quest.

**Inferno Difficulty **Due to player demand we decided to add a new very hard difficulty to the game for late end game challenge (Bosses can drop an additional exclusive loot with 25%)

**Angel of Justice Shrine **Added a new shrine on Inferno difficulty with a very small chance which always drops a random SS tier item (can also drop angelics).

**Blood Pact **We are introducing private leagues that you can customize in various ways! You can purchase 3 different tiers of Blood Pact: 10 Players / 20 Players / 30 Players. Blood Pact requires the player to create a "Blood Pact" character and lasts for 15 days. If you are not in an active pact you wont be able to play the character. In Blood Pact you can trade with players in your pact and use the guild stash. Market, Mailbox and Leaderboards are disabled in Blood Pact which means you cannot get season rewards in this mode.

  • Major optimization to network packet behaviour causing disconnections
  • Major optimization to performance
  • Optimized text rendering for lower resolutions

To see the rest, head over (https://panicartstudios.com/hsportal/index.php?page=patch_notes)

View originalPermalink
How Season 6 went

Update to lobby and game lists!

Added 6
  • Add chat region selection dropdown menu for General and Trade chat when logging into account region
  • Add preferred game server selection when creating a game with automatic sorting by ping
  • Add game list view showing server region flags and ping to each server
  • Add search functionality to find friend's server by name
  • Add filters for available rooms by difficulty and open/closed status
  • Add region filter for available games

From Hero Siege

Lobby, Chat, and Room System Update — What’s New?

We're improving how lobbies, chats, and games work and are displayed. Here's what's changed:

Chat Region Selection:

  • When logging into your account region, you can now select your chat region (for General and Trade chat) from the **dropdown menu **at the top. (Note: Guild chat remains global and is unaffected).

Game Server Selection: When creating a game, you can choose your preferred game server. Servers are automatically sorted to show the best (lowest ping) options for you at the top.

Game List Improvements: You can now view all available games in a list, showing:

  • Server region flags for easy identification.
  • Ping to each server for better connection choices. - We recommend picking the lowest ping for smoother gameplay. Filters:
    • Find your friends server easily by providing the name to the search bar!
    • Filter available rooms by preferences like **difficulty or open/closed **status.
    • Filter by region!
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How Update to lobby and game lists! went

Season 5 Patch Notes

Added 13
  • All non-buff/passive skills now have sub skill trees with 10 small nodes and 4 big nodes that modify skill attributes and functionality
  • Items now have star levels up to 5 that can be upgraded using dusts from prospecting or combining unstable dusts
  • Local co-op with 360 degree split screen and improved controller navigation and binding systems
  • Amun-Ra as the season 5 mechanic with Shrines of Anubis on Hell difficulty
  • Codex of Eternity consumable item to force satanic zones with support for socketing orbs and creating Runewords
  • Ability to create town portals anywhere with restricted zones showing red zone name color
Changed 27
  • Helheim River minigame removed and replaced with fighting jörmundgar the classic way
  • Improved various UI elements including player and boss health bars
  • Skill-based Angelic augments replaced by all old weapon augments plus glyph effects
  • Glyphs completely reworked to provide map utilities with old glyphs moved into angelic augment pool
  • Inventory positioning improved
  • Companion AI improved
Fixed 1
  • Performance optimized by reducing overhead and minimizing loading of non-essential code blocks
Removed 4
  • Option to convert a Solo Self Found character to trade
  • Weapon augments no longer exist
  • Forking Bolts charm
  • Summons no longer benefit from auras
Security 1
  • Access to shadow reaper now requires 40 dimensional shards

From Hero Siege

Featured
  • Sub Skills; All non-buff/passive skills now have a sub skill tree which includes 10 small nodes that boost the skills attributes and 4 big nodes that change how the skill works. This makes up for a total of 2800 new skill nodes to boost build variety and make up for some very cool interactions!
  • Star Levels; Items now have star levels up to 5, you can upgrade an item by using dusts that you obtain from prospecting items or combining unstable dusts from rifts.
  • Local Co-op; We are now bringing back a new improved local co-op with a merging 360 degree split screen and improved controller navigation and binding systems. You can now both open your own inventories etc!
  • Performance; We have been going deep into the code and optimized many underlying systems reducing overhead and minimizing loading non-essential code blocks which has increased the performance of the game a lot!
  • Amun-Ra; The uber version of Anubis as the season 5 mechanic. Explore the world and find Shrines of Anubis on Hell difficulty to get started!
  • Codex of Eternity; Force your own satanic zones with the new consumable item Codex of Eternity which can be obtained as a random drop or crafted using materials. You can socket new orb drops into this item to boost the satanic zone, or even create a Runeword giving a massive buff to the zone!
  • Helheim River; The minigame is now gone, fight the jörmundgar the classic way!
  • Visual Polish; Improved various UI elements such as player and boss health bars etc! (You can now change the scale of player health bar!)
  • Town Portal; You can now create a town portal anywhere but other players cannot enter it if its in a restricted zone. Restricted town portals show the zone name color as red.
  • Augments; Skill based Angelic augments replaced by all of the old weapon augments + glyph effects. Weapon Augments no longer exist.
  • Glyphs; Glyphs completely re-worked to give you map utilities etc, old glyphs moved into the angelic augment pool like stated above.
  • Inventory; Improved inventory positioning + added belt to the inventory.
  • Companion; Improved AI + added loot vacuum.
  • Angelic Realm; Angelic Realm armor upgrade now requires keys x the level of the upgrade, new augment is still 1 key for choices and 5 keys to choose from any of them.
Solo Self Found
  • Removed the option to convert a character from SSF to trade
  • Increased unique item drop rates by 22%
  • Increased rune drop rates by 22%
  • Increased boss part drop rates by 22%
  • Inceased boss gem drop rates by 22%
  • Increased dungeon key drop rates by 22%
  • Increased angelic key drop rates by 22%
  • Increased satanic dice drop rates by 22%
  • Increased battle fragment drop rates by 22%
  • Increased dimensional shard drop rates by 22%
Chaos Tower / Wormholes
  • Adjusted Chaos Tower and Wormhole scaling
Enemies
  • Dolls re-worked: Normal dolls release 5 balls that decay on walls, Champions release 7 balls that decay on walls, Ancients release 10 balls that bounce and Legions release 12 balls that bounce.
  • Nugget now splits into 3
  • "Ambushing" enemy packs now appear from a longer range
  • Lowered damage on death effects
  • Access to shadow reaper now takes 40 dimensional shards
  • Added new monster affixes; Bloating, Berserker, Pyromaniac
Items
  • Highlighted Items now show on the map
  • Added unique skill slots for runewords so that the skills in them dont overlap with skills in bases.
  • Potion autofill now remembers what potion types you have in which slot and fills accordingly, also prioritizes stronger potions first.
  • Added new runes that only drop from bosses, ancient+ monsters and ruby chests on hell 5.
  • Enchanted Sigil can no longer be sold on market
  • Lowered common charm drop rates
  • Runes above Vex can no longer be prospected

Changes

  • Removed Forking Bolts charm
  • Reverse Card re-worked: Now has a chance on hit to throw spinning reverse cards from the player towards the target. The cards return back to the origin point after a short duration.
  • Buffed St. Rexis Sundering Axe
  • Buffed St. Draxis Pigstick
  • Buffed St. Jupes Plate of Command
  • Buffed Fury of Tarethiel
  • Buffed St. Gabriel´s Retribution
  • Buffed St. Soloyolo´s Holy Bow
  • Buffed St. Amitiels Truth
  • Buffed St. Neri´s Rainbow Lance
  • Buffed St. Draxis Longsaw
  • Buffed St. Aaron´s
  • Nerfed Elemental Gem (20 > 15)
  • Nerfed Zed Rune (10 > 8)

New Items

  • Added Amun Ra´s Demise [Unholy Potion]
  • Added Sobek´s Fall [Unholy Charm]
  • Added Blood Moon Crescent [Unholy 1-handed sword]
  • Added Crow´s Whisper [Unholy Staff]
  • Added Eternal Death [Unholy Helmet]
  • Added Finger of Despair [Unholy Charm]
  • Added Thoth´s Agony [Unholy Amulet]
  • Added Eternity [Unholy Crossbow]
  • Added Crown of the Antichrist [Runeword Helmet]
  • Added Babylon´s Fall [Runeword Body Armor]
  • Added Colossus [Runeword Shield]
  • Added Flowing Agony [Runeword Boots]
  • Added Graxy´s Mom Lure [Heroic Charm]
  • Added Stofflix Cooking Cleaver [Unholy 1-handed sword]
  • Added Feral [Runeword Claw Weapon]
Classes
  • Overall class balance overhaul, we did not write exact numbers due to the sub skills changing the meta so much that it would be pointless. We will provide detailed changes for the next season!
  • Summon counter now shows number for the summons
  • Movement Speed diminish now starts at 200% and is decreased from 0.8 power to 0.9 power
  • Strike Procs and Cast Procs now have increased cooldown from 1.25 seconds to 2.5 seconds.
  • Summons no longer benefit from auras (Caused too much imbalance).
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How Season 5 Patch Notes went

Update 6.4.3

  • 6.4.3 is a security update!
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How Update 6.4.3 went

Patch 6.4.2

Fixed 3
  • Fixed Mercenary crashing when he casts Rogue Chainsaw
  • Fixed Highlight filter
  • Fixed various crashes

From Hero Siege

Patch notes for version 6.4.2

  • Fixed Mercenary crashing when he casts Rogue Chainsaw
  • Fixed Highlight filter
  • Various Crash Fixes
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How Patch 6.4.2 went

Season 4.5 is here!

Added 2
  • Season 4.5 started with new leaderboards
  • Season 4.5 includes new season rewards

From Hero Siege

Season 4.5 has started! A fresh start with new leaderboards and season rewards await! We're excited to share the patch notes for Season 4.5! Due to character limitations on Steam Posts, you can check them out (https://panicartstudios.com/hsportal/index.php?page=patch_notes) !

If you are also interested about Season 5 progress, you can check live progress from our document (https://docs.google.com/spreadsheets/d/1q66aIIKSXsgxyI4yR4oQO7PInk12d6OqfRzB7ur8mqo/edit?gid=0#gid=0) !

Good luck and have an awesome weekend!

Love, PAS

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How Season 4.5 is here! went

Update 6.3.8

Patch notes can be found here: PATCH NOTES

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How Update 6.3.8 went

Update 6.3.1

You can find the patch notes here: HERE!

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How Update 6.3.1 went

Season 4 Patch Notes

Added 1
  • Every class skill in game will receive a sub skill tree where you can allocate points to change how skills work

From Hero Siege

It's that time again! Season change is right around the corner and we are all excited, waiting patiently for the gates to open. Here are the Patch Notes for the upcoming Season. Have a look at them while we prepare the servers for you!

PATCH NOTES

We have already started our glorious ride towards Season 5 which is a very ambitious one, as a small sneak peak I can reveal that every class skill in game (excluding buffs and passives) will receive a sub skill tree where you can allocate points in order to change how the skills work and all that cool stuff!

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How Season 4 Patch Notes went

Patch 6.2.5

Fixed 9
  • Moonstone Gems socketed to second loadout slot applying from loadout 2 to loadout 1
  • Collision issues with Torstein's Anvil's Shop is Open
  • Halloween and Xmas achievements not working
  • Grindfest entry door softlock on Android
  • Grindfest entry door not being able to open on Android
  • In-game chat on Android

From Hero Siege

Patch Notes for update 6.2.5

  • Fixed Moonstone Gems socketed to second loadout slot applying from loadout 2 to loadout 1
  • Fixed some collision issues with Torstein's Anvil's "Shop is Open"
  • Fixed Halloween and Xmas achievements not working
  • Fixed Grindfest entry door softlock (Android)
  • Fixed Grindfest entry door not being able to open (Android)
  • Fixed ingame chat (Android)
  • Fixed Muspelheim Quest items being visible and interactable without the quest
  • Fixed Valors Defender causing crash
  • Fixed Waypoint map bug showing undiscovered areas as partly discovered

Have a wonderful day!

PAS

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How Patch 6.2.5 went

Season 3 is here!

Added 1
  • Season 3 released with new content and features

From Hero Siege

Greetings!

After over 1000 hours of hard work we are proud to present you with Hero Siege season 3! The Patch notes are really long and you can check them out here: Official Patch Notes for Season 3

If you wish to support the ongoing development of the game, consider writing a review for the game or get one of the new dlc we baked for the game :) we truly appreciate each and every one of you! Lets make the game even better!

We have already started working on Season 4 which will feature some of these things:
  • Fortune Rifts (An unstable rift might take you to a random location and pay off big time!)
  • Bifröst will make a comeback, polished and better than before!
  • Titles from achievements
  • Additional features and events from Grim Reaper Shrines and Chaos Shrines
  • Dedicated inventory for charms which you can extend with the hero level board
  • Relic Storage
  • Alchemy, Herbalism, Fishing
  • New augments, skill reworks, multi choosing augments or x keys for guaranteed augment
  • Random affix jewel drops?
  • Local Co-op. With PS5 release coming out in 2024 we will have a polished version of the local co-op!

We will try our best to fit all of this into 2 months of development time!

https://store.steampowered.com/app/2799870/Hero_Siege__Stormweaver/ https://store.steampowered.com/app/2829350/Hero_Siege__Succubus_Stormweaver_Skin/ https://store.steampowered.com/app/2900190/Hero_Siege__Pug__Bober_Skin/

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How Season 3 is here! went

Patch 6.1.4

Changed 3
  • Improved Chaos Tower networking
  • Moved Rat Den 2 challenge chest upwards
  • Valhalla questline is now part of Main questline and only doable on Normal difficulty
Fixed 15
  • Angelic chest augment incorrectly rolling existing augments
  • Wrong player rank shown ingame
  • Valhalla Access Denied quest being available on higher difficulties
  • Odin voice acting not respecting voice acting volume
  • Vitality tooltip
  • Obtain Satanic Item pop-up on first satanic of session

From Hero Siege

Patch Notes for Update 6.1.4

  • Fixed angelic chest augment incorrectly rolling existing augments
  • Fixed wrong player rank shown ingame
  • Fixed Valhalla Access Denied quest being available on higher difficulties
  • Fixed Odin voice acting not respecting voice acting volume
  • Improved Chaos Tower networking
  • Fixed Vitality tooltip
  • Fixed "Obtain Satanic Item" pop-up on first satanic of session
  • Fixed Toxic Remains augment working wonky and corrected the tooltip
  • Fixed Rich nodes dropping items they shouldn't drop, like the framings
  • Moved Rat Den 2 challenge chest upwards
  • Fixed some issues with Heroic Rune dropsound
  • Fixed flying scimitar sound (with augment destroys ears)
  • Fixed Attack Rating per level not working from items
  • Fixed Defunct Surgeon being able to kill the player (blaming Nimo :D)
  • Fixed an inventory crash
  • Fixed Player Health bar rank being incorrect
  • Fixed a bug in Valhalla quests

Valhalla questline is part of Main questline, and only doable on Normal now. If you are/were stuck, do the following:

  1. Delete all Valhalla quests
  2. Go to Normal and try to proceed from the point you got stuck on, the most usual spot being "Access Denied" quest. For this, go to Zone 2 "Flooded Plains", find the portal to "Gates of Valhalla" and enter the room and walk the chains. You should receive the quest correctly when leaving the room by falling to Zone 3.
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How Patch 6.1.4 went

Patch 6.1.2

Added 4
  • More assets to 6-2 Cathedral
  • Candles to Satan's Throne room
  • Fighter Magi's Grips heroic gloves
  • Light Bringer's Mark satanic amulet SS tier
Changed 5
  • St. Rexi's Sundering Axe replaced flat physical damage with flat Attack Rating (750-1250)
  • Increased D, C, B, A and S tier drops
  • Increased Ancient enemy satanic+ drop chances by 4%
  • Thunder Fury now shoots a projectile on the main target for Amazon
  • Shaman Earth Bind damage type from Poison to Arcane
Fixed 9
  • Mining levels now set to 1000 if below 1000, otherwise stays as is
  • Thunder Fury base skin art for Amazon
  • Bug with persisting Satanic Zone buffs
  • Difficulty complete now requires Act 7 instead of Act 6
  • Socketing crash
  • Not being able to socket anything after putting angelic gem
Removed 1
  • Destructibles from the minimap to reduce clutter

From Hero Siege

Patch Notes for Update 6.1.2

  • St. Rexi's Sundering Axe: Replaced Flat Phys damage with flat Attack Rating (750-1250)
  • Added more assets to 6-2 (Cathedral)
  • Removed destructibles from the minimap to reduce clutter
  • Added some candles to Satan's Throne room
  • Added Fighter Magi's Grips [Heroic Gloves]
  • Added Light Bringer’s Mark [Satanic Amulet SS Tier]
  • Increased D, C, B, A and S tier drops
  • Increased Ancient enemy satanic+ drop chances by 4%
  • We messed up the mining levels and decided to now set it to 1000 if its below 1000, otherwise it will stay as is. Very sorry for this one.

Amazon

  • Fixed Thunder Fury base skin art
  • Thunder Fury now also shoots a projectile on the main target

Shaman

  • Changed Earth Bind damage type from Poison to Arcane

  • Fixed a bug with persisting Satanic Zone buffs

  • Fixed Difficulty complete to Act 7 instead of Act 6, so if your difficulty is unlocked its because you havent killed mevius and need to do it.

  • Fixed a socketing crash

  • Fixed not being able to socket anything after putting angelic gem

  • Fixed a Boss spawn bug

  • Fixed Inspect not working in chat lobby

  • Fixed bigger enemy death animations and particles not scaling correctl

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How Patch 6.1.2 went

Patch 6.1.1

Added 1
  • Added 2 extra projectiles to Doll explosions
Changed 18
  • Enemy health numbers now also show the Affix name
  • Ancient name color changed from dark blue to golden
  • Increased C tier and B tier chance after zone level 12 from 50% to 66% and 25% to 33%
  • Increased C tier chance after zone level 7 from 25% to 33%
  • Buffed all Satanic+ drops by 10%
  • Buffed Life from Vitality to 6.5 per point from 5.5
Removed 1
  • Removed Affix roll from Sung Lee

From Hero Siege

Patch Notes for Update 6.1.1

  • Showing enemy health number now also shows the Affix name

  • Changed Ancient name color from dark blue to golden

  • Increased C tier and B tier chance after zone level 12 from 50% to 66% and 25% to 33%

  • Increased C tier chance after zone level 7 from 25% to 33%

  • Buffed all Satanic+ drops by 10%

  • Buffed Life from Vitality to 6.5 per point from 5.5

  • Buffed Mana from Energy to 4.5 per point from 4

  • Increased Fiery Enemy death explosion radius by 35%

  • Increased Poison Enemy death explosion Poison Gas radius by 50%

  • Increased Enemy death explosion Corpse Explosion radius by 50%

  • Added 2 extra projectiles to Doll explosions :OSrisitas:

  • Nerfed Satanic Zone 600% Loot to 500% due to the buffed drop rates

  • Nerfed Stone Skin damage taken from 45% to 25%

  • Nerfed Ancient Life scaling from 360% to 330%

  • Nerfed Legion (Miniboss) Life scaling from 600% to 550%

  • Nerfed Legion (Miniboss) Level scale from +8 to +7

  • Nerfed Treasure Gobbler Magic Damage taken from 45% to 30%

  • Nerfed Treasure Gobbler Life scaling from 175% to 155%

  • Nerfed Ancient Magic Resistant damage taken from 60% to 45%

  • Removed Affix roll from Sung Lee

  • Nerfed Grimbone Damage

  • Buffed Act Boss life by 3x on all difficulties

  • Nerfed Trap damage by 50%

  • Guardian of Cosmos pyro scorching aura is now purple

Shaman

  • Wolf augment now adds an additional wolf with every level so max 11 wolves

Demon Slayer

  • Fixed Bullet Hell Augment dealing less damage than without

Plague Doctor

  • Fixed Surgical Bloodletting being a cast to being an attack
  • Fixed Surgical Bloodletting not working projectile speed

Amazon

  • Re-worked Thunder Fury, now works like in D2

  • Fixed a crash with chain lightning

  • Fixed Vofon NPC mask in Act 4 Town

  • Fixed Town entrances not showing in minimap

  • Fixed Flail quest relic damage in Act 4

  • Fixed a bug with Butcher hook

  • Fixed Blood Letters Set items for Plague Doctor giving poison, changed to bleed and attack damage.

  • Fixed Pickled Brain zombie health bar going over maximum

  • Fixed crashing inspect ingame

  • Fixed Sucker quest (black holes) in Act 7-1

  • Fixed Adding more than 1 angelic gem to items that are not equipped

  • Fixed Unholy Items not showing on chat correctly

  • Fixed Angelic Items not showing on chat correctly

  • Fixed Loot Filter showing drops before hitting the ground

  • Fixed Grave's Grasp weapon augment on mercenary causing a crash

  • Fixed Heroic Runes drop sound having low range

  • Fixed a freeze in Act 5 boat quest

  • Fixed a player list crash

  • Fixed a crash when crafting arc's set items

  • Fixed a puppet queen crash

  • Fixed a host crash in networking

  • Fixed game invite subdifficulty missmatch

  • Fixed a linux clipboard crash

  • Fixed a crash with Punisher affix enemies

  • Fixed a Sand Guardian crash

  • Fixed a skill bind crash

  • Fixed a Controller options crash

  • Fixed a crash with keyring tab in inventory

  • Fixed a shop crash

  • Fixed the Marketplace rune buying

QOL: Attribute point/talentpoint popup will now be hidden when you go to the screen once per lvlup QOL: You can now see how much the manacost increases per level on the talent lvlup screen

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How Patch 6.1.1 went

Season 2 lets go!

Added 2
  • Butcher class
  • 3 skin bundle for Pyromancer, Amazon, and Paladin

From Hero Siege

Season 2 is now officially out!

You can check the Patch Notes here: Official Season 2 Patch Notes

We also released some additional content like the Butcher class and a 3 skin bundle for Pyromancer, Amazon and Paladin. Feel free to support the development and future content!

https://store.steampowered.com/app/2735920 https://store.steampowered.com/app/2706110

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How Season 2 lets go! went
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