# Hero Siege Patch 7.0.11 - Product: Hero Siege (https://whatsnew.fyi/product/hero-siege) - Vendor: Panic Art Studios Ltd - Date: 2026-09-04 - Original notes: https://store.steampowered.com/news/app/269210/view/713411587938976920 - Permalink: https://whatsnew.fyi/product/hero-siege/releases/2026-09-04-patch-7.0.11 - Labels: Platforms: Windows, Linux, PlayStation What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Buffed Treasure Chests node in Ether Overworld from 1% to 3% chance - **changed** — Buffed Presence of Evil in Ether Overworld from 1% to 8% chance - **added** — Added Whispering Prophet Ether node to Chaos Pillars which gives 0.5% Chance per pillar tier to contain a Prophet's Wisdom - **changed** — Buffed Infernal Ascendancy in Ether Prime Evil from 15% to 40% chance - **changed** — Buffed Infernal Bodyguards in Ether Prime Evil from 1 to 2 - **added** — Sub skill nodes now show tags in tooltips for major nodes - **changed** — Lowered the loot penalty from not tagging a monster when it dies in group play by 50% and removed it on blood pacts entirely - **changed** — Changed minimum basic jump length on controller from 160px to 240px when jumping - **changed** — Tweaked Marksman's Vault jump height to make it slightly faster - **changed** — Updated French localizations - **fixed** — Fixed physical damage conversion to elemental damage nodes not working at all - **fixed** — Fixed Ruby Gardens Ether node for chests not working if you have the other endrixia node active - **fixed** — Fixed a missing incarnation node links - **fixed** — Fixed 25% chance to spawn up to 10 ruby chests not working in group - **fixed** — Fixed Envenom losing the spell tag when a major node is taken - **fixed** — Fixed Pyromancer Breath of Fire hitbox and corrected the scaling aspect - **fixed** — Fixed AOE indicator on submerged knives - **fixed** — Fixed Cursed Ground not being affected by AOE Size - **fixed** — Fixed 2 of the same codex buffs not merging - **fixed** — Fixed AOE nodes not working on certain skills - [Ether Overworld] Buffed Treasure Chests node from 1% to 3% chance - [Ether Overworld] Buffed Presence of Evil from 1% to 8% chance - [Ether Chaos Pillar] Added Whispering Prophet Ether node to Chaos Pillars which gives 0.5% Chance per pillar tier to contain a Prophet’s Wisdom - [Ether Prime Evil] Buffed Infernal Ascendancy from 15% to 40% chance - [Ether Prime Evil] Buffed Infernal Bodyguards from 1 to 2 - Sub skill nodes now show tags in tooltips (major nodes) - Lowered the loot penalty from not tagging a monster when it dies in group play by 50% and removed it on blood pacts entirely. - Changed minimum basic jump length on controller from 160px to 240px when jumping. You can change this from the cursor length slider in the context menu when pressing down the left thumbstick and moving the right thumbstick up and down. - Tweaked Marksman's Vault jump height to make it slightly faster. - Updated French localizations (by Cpt Sushi) - Fixed physical damage conversion to elemental damage nodes not working at all - Fixed Ruby Gardens Ether node for chests instead of boss not working if you have the other endrixia node active (it made the other unreachable) - Fixed a missing incarnation node links - Fixed 25% chance to spawn up to 10 ruby chests not working in group - Fixed Envenom losing the spell tag when a major node is taken - Fixed Pyromancer Breath of Fire hitbox + corrected the scaling aspect - Fixed AOE indicator on submerged knives - Fixed Cursed Ground not being affected by AOE Size - Fixed 2 of the same codex buffs not merging - Fixed AOE nodes not working on certain skills - Fixed Avalanche of boulders sound being too loud - Fixed Shadow Bolt - Shadows Grasp not inflicting arcane break - Fixed a bug with Chaos Pillar from pack buff - Fixed new skins not working correctly in group play - Fixed Valhalla intro video not playing on Linux - Fixed player animations flashing - Fixed hero level 50 achievement always triggering as Viking - Fixed purgatory on soul spurn not proccing martyr - Fixed Healing Corruption not proccing benediction from Purgatory (Dark Oath) - Fixed Big Bo-oM - Molten Boom trails not working properly + optimized the skills performance by fixing wrong textures being used - Fixed summons "chance to inflict ailments on hit" nodes - Fixed multiple explosion shred related fps issues on pirate etc, caused by the use of wrong textures - Fixed "Poison Cloud" ticking 2 times rapidly - Fixed Codex of Relic Feast not working - Fixed Cannonball - Megashot with a melee weapon and close range getting stuck in place - Fixed multiple sources of attack procs not working and overriding each other, now you can proc multiple at once - Fixed "Extra Damage to Deep Frozen Monsters" > "Extra Damage to Frozen Monsters" - Fixed visual bug where shaman Twisters look like they dont scale with projectile size - Fixed Paradox of Elements node not working - Fixed a crash with Chaos Tower chest